The Last Stand: Aftermath
The Last Stand: Aftermath

The Last Stand: Aftermath

96
in-game
Data taken from Steam
Steam
Historical low for Steam:
Geforce NOW
Open in Steam
GOG
Historical low for GOG:
Open in GOG
Epic Games Store
Geforce NOW

Free
Epic Games Store


The Last Stand: Aftermath Launch Day Trailer
The Last Stand: Aftermath Release Date Reveal Trailer
The Last Stand: Aftermath
The Last Stand: Aftermath
The Last Stand: Aftermath
The Last Stand: Aftermath
The Last Stand: Aftermath
The Last Stand: Aftermath
The Last Stand: Aftermath
The Last Stand: Aftermath
The Last Stand: Aftermath
The Last Stand: Aftermath
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Developed by:
Con Artist Games
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


In Stars And Time
Has been in:
• 1 bundle (Humble Bundle)
In Stars And Time
From 14,69€
Swords & Souls: Neverseen
Has been in:
• 2 bundles (Humble Bundle)
Swords & Souls: Neverseen
From 5,91€
Bear and Breakfast
Has been in:
• 2 bundles (Humble Bundle)
• 1 free (Epic Games Store)
Bear and Breakfast
From 9,75€
GemCraft - Chasing Shadows
Has been in:
• 2 bundles
GemCraft - Chasing Shadows
From 7,34€

The Last Stand Legacy Collection
Has been in:
• 1 bundle (Humble Bundle)
The Last Stand Legacy Collection
From 2,58€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
81%
2,204 reviews
1,793
411
1.5 hours played
Written 30 days ago

The prospect of a zombie roguelite was enticing, but then I quickly figured out the perma progression exists only in slight number buffs that carry over. I thought I was changing the environment for future play throughs but no, everything gets reset. The levels were too open and had no direction. I would clear zombies to loot an area, then they just respawn. It wasn't clear what I was really supposed to be doing.
5.4 hours played
Written 27 days ago

Fun game but was already forgotten, hasn't received an update since 2022.
59.5 hours played
Written 28 days ago

The Last Stand: Aftermath is a brutal, methodical roguelite survival game that fully embraces the inevitability of death—not as failure, but as progress. This isn’t a story of salvation; it’s a story of sacrifice. The game sets its tone immediately: your character is already infected. You're not trying to survive forever—just long enough to make a difference for those who come after you. [h1] A Doomed Journey with Purpose [/h1] You play as a volunteer sent into the heart of a post-apocalyptic wasteland, not to cure yourself, but to scout, scavenge, and survive long enough to benefit the last human colony. The virus inside you slowly eats away at your health, represented by a creeping purple corruption on your health bar. Your only temporary reprieve is antiviral injections—rare, precious items that merely delay the inevitable. But this death sentence comes with a twisted silver lining: as your infection progresses, you mutate. Mutations act as perks—superhuman boosts that make you stronger, faster, or harder to detect. They’re random, and sometimes risky, but they can turn a hopeless fight into a moment of triumph. It’s a clever mechanic that makes death not just something to fear, but something to tactically manage. [h1] Tense, Tactical Combat [/h1] Combat is slow and deliberate, demanding a careful balance between melee and ranged weapons. Every bullet counts, and every swing of a crowbar has weight. Some enemies are armored, requiring you to switch tactics on the fly. Do you burn precious ammo trying to take down a brute, or risk getting close with a hammer? Do you save that molotov for a horde, or use it now and pray you find another? Weapons degrade (except for guns, which can be repaired), and crafting is key to survival. You’ll scrounge for parts, food, scrap, and medicine, all while managing your weight limit. Go over capacity, and you’ll burn stamina fast and move slower—bad news in a game where mobility often means life or death. [h1] Exploration and Strategy on the Road [/h1] Your journey takes place across a semi-randomized map, and your car—your lifeline between zones—needs fuel. Each destination is a risk-versus-reward decision. Do you hit a high-value location low on fuel and hope you find more, or play it safe and take the long route? Every location—be it a gas station, neighborhood, or military outpost—is full of loot and danger. Enemies vary from standard zombies to explosive carriers, spitters, and worse. Environmental traps and hazards (fire, mines, collapsing debris) are just as deadly as the infected, and friendly fire? Oh yes, it's a thing. Make the wrong weapon swap at the wrong time and you could take yourself out with a grenade launcher. (Not speaking from experience… maybe.) [h1] A Compelling Meta-Loop [/h1] The roguelite structure shines here. Every run earns you "knowledge" and "supply"—two currencies that persist across characters. Knowledge unlocks permanent perks: increased stamina, infection resistance, faster movement, and so on. Supply can be used to unlock new loadouts, weapons, and upgrades for future survivors. You’ll also find supply caches in the world. Use them immediately, or radio them in for use by your next character? These decisions define the meta-game, making every run feel like it matters—even when you fail. [h1] Retro Roots with Modern Design [/h1] Visually, The Last Stand: Aftermath channels a muted, gritty aesthetic—think mid-2000s survival horror filtered through modern polish. The atmosphere is somber, desperate, and immersive. The audio design is equally effective, with moody ambient music and unnerving creature sounds that keep the tension dialed in. The game draws clear influence from titles like Darkest Dungeon, Project Zomboid, and Oregon Trail (yes, really—your roadtrip-like structure feels like a dystopian death march). But it manages to carve out its own identity through tight mechanics and clever progression systems. [h1] Final Thoughts [/h1] The Last Stand: Aftermath is a relentlessly bleak, tightly designed roguelite survival horror that rewards planning, adaptability, and perseverance. Its combat is punchy and dangerous, its systems are layered but accessible, and its cycle of death and progress feels meaningful. You won’t win. You’re not meant to. But you'll leave behind something that makes the next run worth taking.
15.6 hours played
Written 1 month and 2 days ago

fun ! however it gets buggy at the end ( invisible zombies , infected flying in the sky) challenging and frustrating at the same time. wish they made starting survivors a bit more unique. like it doesnt matter which of the 3 you pick at all hopefully part 3 soon !
0.1 hours played
Written 26 days ago

Seems Interesting, but that's as far as that goes... The games looks and sounds interesting and potentially fun, however this just feels like yet another zombie game that is just too much on the "indie" side of style. Its a overhead view of the game with control of the charecter that you are controlling and survive. I did not play too long on this just for the fact that this felt too much like every other title zombie game where they have it made and just felt like a copy and paste aspect of it.. The game just felt too indie to me and I did not care to play farther than what I already have in this game and returned this for a refund and recommend others that this is what it is. Some people might enjoy this title but, however I did not and will not be going back to this again. In my opinion, if you are looking for something to play on the side its good for that but beyond that aspect this is something that I am just going to put down and not look at again. Recommended only if this is on a super sale due to the shelf life that this game has.
5.8 hours played
Written 10 days ago

i really tried to like this game but its just not great, the aiming system is janky, there's no real end game, the game is just blah. I was hoping this would be more like the last stand dead zone from Facebook games but sadly this is not even close. its not been updated since 2022 so i guess devs forgot about it.
6.1 hours played
Written 1 month and 2 days ago

Pretty interesting for awhile but then you hit a difficulty wall that makes it not enjoyable to continue. Get it on sale or not at all.
33.1 hours played
Written 13 days ago

What a beautiful zombie survival game. Really liked the skill system, crafting and mutations. The appearance of new content along with progression kept from getting bored. Bugs didn't get in the way at all. All those who write that it gets difficult with time - gitgud skill issue
32.0 hours played
Written 27 days ago

State of Decay light. Fun little game. Wish it had more of a challenge however as you can level up to become practically un-killable while the survivor aspect dies instead.
2.6 hours played
Written 30 days ago

Great game, had fun. Aiming system is a bit janky though. Wish it had more content for progression
11.7 hours played
Written 28 days ago

10/10 this game is well designed, developer must revive this game by adding coop survival mode.
2.9 hours played
Written 26 days ago

Wow.... What a massive pile of shit this game is in comparison to the original flash games... What happened? Did you guys run out of ideas? Inspiration? The combat is fucked you're guy randomly punches in a random direction missing the undead. Undead are randomly placed in the world resulting in some of them getting stuck on top of things they shouldn't be on. It seems to be a mechanic that Undead glitch out when passing over a barricade killing immersion and just feels very unpolished. The whole spiel about the infection mechanic whist interesting at first far too quickly wears out its welcome. Whatever happened to finding survivors and just holding out the waves of Zombies? It was simple and most importantly FUN. I had no fun in this game it sux big time. I suppose the ironic developers title finally rings true for this game...
0.7 hours played
Written 1 month and 2 days ago

I dont even know where to begin with this game. I get it its a "zombie" game. But constantly dying and "oh you just have a new person" really kills the point of the "post apocalypse" survival where everything you do counts. Gun mechanics are also complete jank. you mean to tell me, anyone, *ESPECIALLY* in a post-zombie world, cant shoot a target thats 10 feet infront of them?? yall need to go back to the drawing board on this one. I really loved the "The Last Stand" games back when they were flash. if you *DIED* it meant something, your game was over, kaput, thats it, go home. but this? theres no punishment for dying besides dropping or losing whatever you have on the current person, i guess? Like, sure you die, but just pick up this convenient other survivor. 3/10 wouldnt recomend if you want something more realistic / harder to play with more challenege / rewards.
0.2 hours played
Written 1 month and 1 day ago

Really bad console game with some of the worst optimization I have seen in a long while. Don't even bother.
77.1 hours played
Written 23 days ago

Smoother than Zomboid Twin-stick rouglite with great fun I'll play one more run
26.1 hours played
Written 17 days ago

Very great entry in the series, by far the best! I loved the original series of games, very nostalgic and great gameplay loop. If you have played the old original games, back in the golden ages of Flash, you should definitely check this game out!
37.1 hours played
Written 22 days ago

Very good game - I enjoyed my time! There we're a couple of bugs, but nothing too major that it ruined my fun! Really good continuation and variety from the previous games of the series!
26.4 hours played
Written 22 days ago

Truly a game that scratched all my itches. I played it nonstop till 100% There were some small bugs but everything else had me hooked till I beat it. GGs
12.4 hours played
Written 23 days ago

I had a great time revisiting the last stand world and games! Y'all have made wonderful games and this one was also a blast, 12 hours of fun and a bit of nostalgia. Happy to finally give some money to people who have brought me so much joy!
22.5 hours played
Written 26 days ago

The game concept and mechanic is fine , but bugs is too much to endure. Exp. Bluetooth Attack , Zombie pop out of nowhere , flying Zombies , Bullet won't hit sometimes even your point it on zombies , Can't loot some stash that stack with each other + sometimes you start with horde of zombies near your car and got stomp. XD
13.6 hours played
Written 20 days ago

It's a over all underrated jem still haven't beaten it yet but its very addictive
62.0 hours played
Written 6 days ago

Solid, fun, zombie roguelite. Very much enjoyed
4.3 hours played
Written 9 days ago

I dont have a clue what Im supposed to be doing.
13.0 hours played
Written 7 days ago

bring back dead zone i miss it
3.5 hours played
Written 26 days ago

I miss The Last Stand Dead Zone :(
20.4 hours played
Written 26 days ago

great
5.3 hours played
Written 20 days ago

Good Chit.
123.6 hours played
Written 23 days ago

love difficulty
34.2 hours played
Written 20 days ago

i'm sexually attracted to zombie games
19.4 hours played
Written 12 days ago

Great Game
12.9 hours played
Written 14 days ago

Bloody tripwires >:0
1.2 hours played
Written 20 days ago

ass
219.5 hours played
Written 19 days ago

g
30.4 hours played
Written 26 days ago

nhhhhhhh