

Lies of P
4,228
in-game
Data taken from Steam

Cloud Gaming




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Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Developed by:
Published by:
Release Date:

Latest Patch:

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
93%
21,968 reviews
20,548
1,420
76.5 hours played
Written 21 days ago
Review brought to you by a none Souls/Souls like vet. My only experiences with these styles of games is getting carried through DS and DS2 and learning how to fumble my way through DS2 alone a few times. I can't make comparisons to other titles.
Hands down one of the best and most rewarding games that I've ever played! The world is the story and there's so much to be learned from little snippets of dialogue and conversations with NPC's. More lore can be discovered if you're willing to venture a little off path to explore.. It created an emotional journey that actually made me a little teary eyed and had some pretty memorable characters on top.
The environment is a stunning, gothic fantasy landscape that had me constantly stopping to take screenshots (and getting smacked in the back by a lurking puppet way too many times) There is just so much life to the different areas that it feels like it was a once very lived in city. There was so much attention to detail.
I loved the amount of variety in enemy design! There were quite a few reused enemies in some areas but there was almost always some new types to pop in every area. Not even embarrassed to admit I died a lot trying to just get through to the next area because I got smacked on my ass. Unless you go rushing through, it's not a very gank squad style game so you wont get wombo combo'd to death fighting in many areas (some do exist) unless you carelessly go running.
Bosses were a mixed bag on difficulty. I played on the default difficulty and got through a few of the fights on my first try, a few on my second but did have a nightmare with a few of the bosses which had me stuck for a good while. Design wise, most of them were great and had pretty fun attack patterns to learn... Apart from (redacted)... I got through (redacted) with sheer dumb luck or with some crazy divine intervention of some kind! Screw (redacted)!
Combat feels extremely satisfying and I love how much you can personalise your stats, weapons and abilities to the build that you want. You can mix blades and handles to create a weapon that feels satisfying to you and collect a resource to give yourself limited but additional perks. It relies a lot more on parrying that it does dodging and though it took me some time to pick up, getting perfect parries down in some fights feels sooooo satisfying.
I know this might be a negative for some people but I liked the fact it was linear enough that I never got too lost and knew where to go next. The problem was always getting there in one piece!
40.4 hours played
Written 30 days ago
Lies of P is a masterpiece. It really is.
And before I explain why I'd like to say this.
Do not get discouraged from thinking this game is hard, it really isn't.
Now I realize this game got nerfed over a year ago, a couple of weeks after it came out.
So ever since then it's been more than approachable. Borderline easy.
The story is really fantastic and engaging with twists and turns throughout and multiple endings.
It had me hooked right form the start, its a beautiful reimagining of the Pinocchio story.
The combat is the central part of this game, and its perhaps the best more fun combat I've had with any game in recent memory. Your defenses comprise of parrying and dodging, somewhere between Elden Ring and Sekiro. While parrying feels more satisfying, it isn't as fine tuned and dependable as Sekiro, so a mix of both is the best way to play it.
There are dozens of different weapons to find, bringing that to 100 when combining different upgrades, handles and blades. You have the option to combine different parts of weapons you find to crate your own, and that alone means your combat will never get stale, there's always something better to build and try. Same goes for your special arms that you can craft.
While the game is quite linear, and I mean that in the best of ways, there's still a ton of exploration to be done and countless secrets and items to find. The game being linear just means its more focused, and in that sense it respects your time. Not a minute goes by in Lies of P where you feel like you've doing something pointless or out of your way, every minute spent is rewarding in some form or another.
The boss fights are in large part fun, and there are a lot of them, each with their own style and mechanics, though some of them are far more fun than others naturally. The decisions and choice you will have to make along the way are all difficult, since no choice is fully wrong or fully right, your own moral compass and beliefs will be tested, with consequences to bear.
All in all an absolutely marvelous experience, they have crafted a game where everything is just right, and in the perfect dosage. I am looking forward to the sequel that will tackle yet another famous children's story, based on the sneak peak they give you at the end.
Absolutely recommended to action, fantasy, and/or soulslike fans alike.
77.1 hours played
Written 22 days ago
An interesting take on the Pinocchio novel, that is turned into a souls-like game with a well-written narrative. I’ve thoroughly completed all of the souls games, and this is the first time I truly find myself engaged in the story. In addition, the combat design is well executed, which is impressive considering it’s NEOWIZ first game in this genre.
They took the best from the Souls series, Sekiro, and Bloodborne, and merged it together. As a result, you don’t have to master the iframes game, you don’t need to be a parry-God, and you don’t need to play extremely aggressive either. Instead, all of these options are viably integrated into a playstyle that suits both your personal preferences as well as different moments in a given boss fight.
If you like these kinds of games, you will definitely like this too. And if you don’t, well, I guess that’s why they added the difficulty slider. It’s certainly worth playing for the story alone. Oh, and consider getting the DLC too. It offers a touching story in a world that aesthetically is even better than the base game.
Can definitely recommend.
75.8 hours played
Written 30 days ago
10/10 game. best non-from soft souls there is. Xbox took the game off the PC game pass before the DLC dropped so i had to buy it on steam and i'm happy i did. start a new play through before tackling the DLC. im now on the final DLC boss in NG+ and i know that i will be sad once its over.
79.0 hours played
Written 20 days ago
Приятная игра и дополнение тоже, буду ждать продолжения, мне очень понравилось.
51.3 hours played
Written 9 days ago
A masterpiece - 10/10. Beautiful graphics, amazing soundtrack, fantastic design. The controls are responsive and the overall pace is very well balanced. Best souls-like there is. A must play, a must try, a must buy.
58.8 hours played
Written 8 days ago
This game is wonderful — from the combat to the soundtrack and its beautiful atmosphere. All of it resonated deeply with me and has become one of my favorite games.
38.6 hours played
Written 22 days ago
Sublime Soulslike. Might seem derivative at first, but it nails the core mechanics, and is elevated by the fabulous setting and overall aesthetic. Combat feels good, and the satisfying Perfect Guard mechanic means you can play it more as a Sekiro-like than a Soulslike (if that's your taste). There's some nice customisation options, and the story has some nice beats as well.
Progression is a bit more linear than a Dark Souls or an Elden Ring, which might irk some people, and if I was nitpicking I'd say that the base game could have done with a few more weapons and enemy types for more variety, but both of these are partly remedied by the excellent Overture DLC, which comes highly recommended as well.
Overall it's just a highly polished, highly impressive, and hugely enjoyable game all round. Really enjoyed it.
50.1 hours played
Written 3 days ago
After finishing Elden Ring i was recommended LoP and must say its best souls-like game I have ever played. They took lot of thing from other games, put them together and created masterpiece. 10/10
63.7 hours played
Written 17 days ago
It ruined Dark Souls for me. I had an amazing time playing this masterpiece. The story, atmosphere, visuals, soundtrack, voice acting, and most importantly the combat is at its peak!
62.3 hours played
Written 4 days ago
A Masterpiece Reimagined 🔥
Cool game intense, stylish, and full of surprises. The DLC? Absolutely worth every penny. It expands the world in all the right ways.
The story is simply amazing, dark and emotional with that unique twist on a classic tale. Can’t wait for
Lies of D if that’s what’s coming next!
36.1 hours played
Written 18 days ago
God, the controls in this game are just so stupid. I mean, they’re STUPID.
I play with keyboard and mouse, and I have seven buttons on my mouse and about eighty on my keyboard. But what difference does it make when I don’t even have the option to assign two separate hotkeys for my two belts? Instead, I have to SCROLL through my items, pick which belt is active, and when everything is perfectly set, I can finally press a hotkey to use it. WTF?
And then there’s the quick access bag. To use it, you have to hold down the “E” key, which allows you to access the slots bound to keys 1–4. My question is, why do I have to hold “E” at all? Why can’t I just press 1–4 directly to use them? You can’t even trigger them instantly, because you have to hold down “E” for about a second before those slots become active. And don’t even think about putting the Grinder on those slots, because to use the Grindstone you’ll have to press three keys at once — “E,” Shift, and a slot number. Also, have you ever tried pressing “E” and “4” together while keeping your hand on WASD? Go ahead and try it, and you’ll see what I mean.
So why is the control scheme so bad? The answer is simple: it was completely copied from FromSoftware games. Over there, you could at least justify it because of PvP; giving keyboard players perfect controls might have given them too big an advantage in multiplayer. But this game has no PvP at all, and they just copied that without ever thinking about the comfort of the players.
The controls are so unnecessarily complicated that I genuinely considered leaving a negative review. But the beautiful atmosphere and amazing monster and level designs ultimately outweighed it for me.
And honestly, this stupid control scheme is the only thing keeping me from instantly buying the DLC. I just don’t want to press three keys at once for a basic action ever again. Please, can I never have to do that?
52.2 hours played
Written 15 days ago
This is the one game that truly deserves to be called a Soulslike and isn’t just a blatant copy of FromSoftware games. I really love the story, cutscenes, and the way the narrative is told. Unlike FromSoftware games, where every piece of lore is ultra hidden and you’re being forced to listen to NPCs talking in 1500s Shakespearean English without actually telling you what the f is going on, this game offers a really well made, simple story. Also, the combat is just perfect, especially if you are a fan of Sekiro's combat system.
It definitely became my third favourite Soulslike/Souls game: Lies of P < Sekiro < Elden Ring. 100% worth trying out.
137.1 hours played
Written 8 days ago
This is the best souls-like game I've ever played and nothing has ever come close. It's even better than many games from those who started the souls-like genre, and this is the only game under this dev team's belt, so it astounds me how much they knocked it out of the park. The combat, fast paced and fun, familiar to Sekiro, but still with its own identity. The weapons, varied and can be taken apart and combined with one another. The music, thrilling and absolutely beautiful. The world, well, if you loved Bloodborne, that'll give you a good idea of what you're in for, which is to say, haunting and captivating. The story, it takes place in the Pinocchio universe, it's pretty great and it's easier to follow than the story is in the souls series. The bosses, cool as hell and fun to fight. The game used to be pretty damn hard when it was first released, but a lot of people complained it was too hard and the difficulty got patched. This annoyed me, but for others, this might be a plus for you, so take that as you will. The "Overture" DLC has since been released and at the time of writing this, the difficulty is pretty brutal, but they plan to re-balance the DLC's difficulty as well. Regardless, the DLC is just as amazing as the base game and the final boss may be the hardest I've ever fought!
Look, I don't think I need to go into much more detail than this, this game is a damned masterpiece that I have vanishingly few complaints toward. If you love souls-like games, you ABSOLUTELY have to play this one, so stop screwing around and just buy it already, you fool.
94.8 hours played
Written 11 days ago
After 30h
There are multiple reasons why this game's balance feels fundamentally flawed, leading to an experience that often seems unnecessarily difficult and frustrating.
The core combat mechanics, which should form the bedrock of a solid action title, frequently prove inadequate and artifically punishing, contributing to a pervasive sense of unfairness.
Firstly, the efficacy of the dodge (roll) is profoundly underwhelming, making it a largely unreliable defensive option. Unlike titles such as the Souls series or Bloodborne, where the invincibility frames (I-frames) of the dodge are crucial and demand precise timing, here the dodge appears to lack significant lenght.
This design choice regrettably forces the player into excessive "dodge spamming" rather than encouraging tactical, well-calculated evasions.
This inherent ineffectiveness is compounded by a notable lack of animation cancel. Once an action, be it an attack or a dodge, is initiated, there's no immediate way to interrupt it to react to a sudden enemy offensive. This often leaves the player locked into lengthy animations, vulnerable and unable to defend themselves or reposition, rendering the dodge even less responsive and dramatically increasing the likelihood of taking exaggerated damage.
The parry system is another significant shortcoming. While present, the parry mechanism lacks the necessary responsiveness and reliability, particularly against rapid flurries of attacks. When contrasted with Sekiro's expertly executed parry system, one immediately appreciates how that game, despite punishing parry "spam"(Genichiro) offers an intuitive interface and a combat rhythm where every encounter, such as the duel with Genichiro, transforms into a deliberate and natural exchange.
In Lies of P, the experience is quite the opposite: parrying feels unnatural, unreliable, and often imprecise, especially when attempting to counter multiple incoming blows, leading to a further sense of unpredictability and injustice in combat.
A fundamental flaw also lies within the P-Organ system, which gatekeeps essential and basic abilities behind a progression wall. Core functionalities that should be available from the very beginning of the game, such as "chain rolling" (the ability to roll consecutively), quickly recovering from a "staggered" animation (when knocked to the ground), or obtaining a reasonable number of healing charges, are locked away. Tying these "basic skills and abilities" to a forced unlock system undermines the accessibility and enjoyment of the early game, compelling players to struggle with deliberately limited mechanics.
The complete lack of poise is a critical and, at times, baffling design choice. In a game where bosses can absorb a tremendous amount of hits without any interruption to their attacks, the player's inability to execute complex actions, such as Fable Arts (special abilities), without being immediately interrupted by the slightest hit, is incredibly frustrating. This absence of stability disrupts the flow of combat, severely penalizing aggressive playstyles and further unbalancing encounters in favor of enemies, who do not suffer from the same limitation. The disproportionate damage output from enemies often feels excessive, making even minor mistakes extremely punishing and forcing an overly cautious, sometimes tedious, playstyle that deters engaging actively with the combat.
The limited availability of Quartz, the resource required to unlock abilities in the P-Organ system, exacerbates these issues. The necessity of choosing between making the dodge "somewhat viable" and obtaining more vital healing is a questionable design decision. In Souls games, character ability progression is intrinsically linked to the player's own skill improvement, without the need to unlock fundamental "skills" through an ability tree. Here, conversely, it feels as if the entire gameplay experience is contingent upon predetermined unlocks, creating the perception that the character's abilities, rather than the player's prowess, determine the level of enjoyment or frustration.
While I appreciate the game's ambition to forge its own identity within the soulslike genre, I believe it ultimately falters in these critical aspects, delivering systems that are simply ill-conceived. The game's difficulty, on numerous occasions, appears unearned and at times feels like pure "BS." Again, the comparison to Sekiro is illuminating: in that title, a single mistake can indeed mean defeat ("Hesitation is defeat"), but responsibility always clearly rests with the player. In Lies of P, however, one often feels that death is not due to a personal misstep, but rather to fundamental shortcomings in the mechanical design.
Beyond the combat mechanics, a pervasive and ultimately tedious design choice for me significantly detracts from the experience: virtually every single item pick-up invariably triggers an enemy ambush. While initially a minor inconvenience, this predictability quickly devolves into mind-numbing repetition. After collecting over 200 items, the constant expectation and subsequent initiation of an ambush after every single pickup becomes utterly repetitive and, frankly, boring. This design choice actively discourages exploration and makes the act of gathering resources a chore rather than a rewarding discovery, as the "surprise" element is completely lost and replaced by a predictable, tiresome routine.
Having played most soulslike games and every Soulsborne title, I consider myself more than familiar with the genre's formula. Structurally, this game shares many similarities with other Souls-like titles, but it is in the implementation of its difficulty and its foundational mechanics that it ultimately fails to deliver a balanced and rewarding experience. This is not intended as a baseless attack on the game, but simply a constructive opinion: as it stands, the difficulty seems either self-serving or a direct consequence of a poorly designed skill acquisition system and underpowered/unresponsive basic abilities like dodging and parrying.
PS The area where are the rifle man is obnoxious, it would be fine if P can have himself a rifle, at this time is a "sanctuary of mana" ( the undergound area in DS2 where you are in a linear road under range fire)
6.5/10
40.0 hours played
Written 24 days ago
This is my favorite souls like. So many great ideas and quality of life additions to the formula. I'm looking forward to the DLC. I played it on gamepass, but needed to own my own copy.
19.3 hours played
Written 22 days ago
EASILY The Best Soulslike not made by Fromsoft. S Tier Atmosphere, music, and storytelling + a very fun customization system. Must play for fans of Dark Souls. Honestly top 3 souslike of all time for me.
56.2 hours played
Written 26 days ago
Lies of P is an amazing game and I can say it after completing it once in the game pass, then buying it on Steam and completing 2 more times, finishing the DLC as well.
Music in this game touches my heart.
Characters and their stories do so as well.
And I don't think I should mention combat at all, because it's so diverse, so polished, so well-cooked that I'd say it's brilliant.
Worth every hour and every dollar if not more. Of course I recommend it.
21.5 hours played
Written 5 hours ago
Yes, explore, discover the shortcut, unlock, repeat.
33.8 hours played
Written 3 days ago
Souls-likes are one of my favorite genres.
That being said I wasn't very interested in this game, the twist on the story of Pinocchio just didn't really interest me to be honest. I thought I would snag it on this summer sale though as surely I could find some enjoyment out of it, and I definitely came out the other end enjoying this game more than I thought I would.
Part of me was concerned this game would just feel like a poor effort dark twist story for Pinocchio in plot, with a slap of dark souls gameplay. While you could argue some of that is true and maybe even what it started as, they really ended up having an interesting story to tell that was pretty unique, and separated itself on its own pretty well from the original which was surprising for me.
In terms of gameplay its definitely a souls-like through and through, but they once again surprised me as Lies of P has a very unique weapon building system. As well as parry focused combat just not quite as forced as something like Sekiro. It still offers flexibility into dodging more traditionally if you want to, you just aren't rewarded for that nearly as much as you would if you leaned into their parry system. My only real gripe in gameplay is that some bosses and enemies lean far too hard on delaying attacks which got a little old towards the end, but its not the end of the world.
All in all, this was a pleasant surprise and I did enjoy this game a lot, main thing I would like to see in the future is better boss music tbh. I still wouldn't put this game above the greats in the genre IMO, but a solid choice, especially if the theme and story is something that sounds interesting to you, you'll probably enjoy it even more than I did. Looking forward to playing the expansion (and sequels).
49.8 hours played
Written 4 days ago
This game is a masterpiece. I did four playthroughs while it was on gamepass then bought it on here for the DLC, which so far is amazing as well. The combat is tight and satisfying, the bosses are pretty much all great, the exploration is excellent, the soundtrack is out of this world, the game looks incredible, and the main story and quests are clear and easy to follow while still having some mystery and deeper lore. 11/10.
47.4 hours played
Written 6 days ago
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☑ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
To be honest this game gave me one of the best souls like games experience ever and i dont think i will find anything like it anytime soon and the story of this game is one of the best if not the best
70.4 hours played
Written 10 days ago
Lies of P twists the old and familiar story of Pinocchio and turns it on its head, filling it with mechanical and biological horrors. But make no mistake, this game might be taking large steps away from its source material, but it manages to reinvent this story and turn it a beautiful and heart touching modern fairy tale of its own.
Going to deep into the story is something I want to avoid, it's simply something you have to experience for yourself. But let it be known that my face didn't stay completely dry over the course of the game's narrative, which was further enhanced by its DLC, Overture.
The writing is fantastic, the voice acting impressive (even boasting at least one voice actor from the critically acclaimed Baldurs Gate 3!) the art design is phenomenal and the music is memorable. Presentation wise, this game delivers an experience that no other Action RPG I've played since Bloodborne has come even close to. Heck, in some ways it even surpassed Bloodborne for me.
The combat is... well, I wouldn't call the mechanics unique, but the way they were put together is incredible. The game boasts the same dashing and rolling people might be used to from bloodborne, even using its rally mechanic to balance the blocking. Blocking, compared to similar games, is incredibly strong in Lies of P, draining comparitively low amounts of stamina but you will take chip damage that you can regain back by dealing damage like in bloodborne, to discourage turtling while keeping blocking a viable strategy compared to games like Dark Souls 3 or Elden Ring where even with the most powerful shields enemies will break your block in a couple of hits in the later parts of the game.
It even has trick weapon. Well... something similar. Instead of a weapon being able to be transformed on a whim, you can transform them at any time at a resting point by combining a blade and a handle. Handle determines the moveset and scaling, and the blade (or whatever else you decide to tape to the end of your stick, so to speak) determines the swing speed, damage, damage type and blocking efficiency.
On top of that, both handle and blade come with their own special moves, which cost fable (think of it like a limit break in final fantasy)
This allows for some extreme creativity with your build and choice of weapon. You went for a strength build with heavy weapons, but decided to switch to something lighter dex based mid-playthrough and you're scared you might have wasted upgrade ressources? Fear not! You can simply use that big hammer head you upgraded and put it on a dexterity-scaling handle! Now you have a dexterity scaling hammer with a curved sword moveset! Neat! This is just one of many examples of course.
On top of blocking, this game also sports 2 mechanics that might be familiar from Sekiro: Parries and a prosthetic arm. Parries, unlike blocks, prevent any and all chip damage and also have a unique mechanic attached to them: Breaking enemy weapons. Once you've parried enough damage, the enemy's weapon will break, dealing greatly reduced damage and hindering their moveset for the remainder of the fight. Then, we have the prosthetic arm, which in this case is called "Legion Arms."
Legion Arms are very similar to the prosthetics in Sekiro, except where in sekiro they usually all have their very niche uses, in Lies of P they are more treated like an extension of your moveset, costing refillable "Legion" that functions similar to Mana and can be regained through resting, purchasable items or other means like amulets and the P-Organ
Right. The P-Organ. This is something i ought to mention i suppose. The P-Organ is a skilltree that allows you to gain passive abilites and upgrades to properties of your gear and moves that are independent of your stats. This allows using a ressource called "Quartz" which you can find strewn across all over the game in secrets or dropped by non-respawning tough enemies. Examples of these upgrades are things like gaining more Ergo (your currency/XP in this game), making usable items like weapon buffs last longer, taking less damage when messing up your timing and being hit during a dodging animation, being able to carry more healing items at once, and so forth.
This game has a focus on something that not a lot of games like this focus on:
Being fair.
This game takes care to try and not make the player get frustrated, feel like their death was unfair or otherwise feel like its wasting their time. When there's a group of enemies there's usually an item, method or legion arm that can help you to deal with them or singling enemies out, making enemy ganks never a real issue if you play smart. Bosses allow you to summon a shadowy NPC to help you with them, which you can even buff with some consumables, which is not mandatory and can be entirely ignored for some of the more hardcore players of the genre.
On top of that, the game sports difficulty options, which makes it more accessible. And trust me, this is a good thing. People shouldn't need to skip out on this game's amazing writing simply because they can't handle the difficulty.
I ended up playing the entire game AND DLC on the highest (the default) difficulty, Legendary Stalker, but knowing that I can turn down the difficulty at any point in case the game gets too much for me to handle was a comforting thought, and gave me more confidence. The game doesn't try to crush your spirit like a lot of its competitors do. Also, this game will mark any NPC that has anything new to tell you or allows you to advance a quest in the quick travel menu. This game respects you and your time and doesn't ever require you to dig out a guide just to avoid failing a questline by looking at a pebble for too long or making a build that doesn't suck. Regarding the latter, this game is also incredibly well balanced compared to similar games, which I think is in a huge part due to the lack of online, PvP in particular. Which after so many years of unbalanced, laggy PvP was actually a welcome decision. This game is currently singleplayer only.
As someone who loves the genre and had to deal with its less appealing factors for the last 14 years: I appreciate the attempt at fixing common frustrations with the genre, issues competitors haven't adressed. Like the camera and performance for instance. While Elden Ring struggles to stay at 60 fps for me, I can keep 120fps at maximum settings in Lies of P for almost the entire game, without any stuttering or hitches, while looking twice as good.
Oh yeah, did I mention the camera isn't horrendous when fighting large enemies, like in pretty much 90% of other soulslikes?
Overall, I love this game and it will stay in my memory for a long time. The combat, the story, the presentation, the characters, they have charmed me like the original fairy tale did. It's writing that you simply don't see a lot of anymore, especially not in the western world.
So If you feel like you're ready for a paradigm shift in the genre, a next step in effort and polish that the competitors simply refuse to take, then this is the game for you.
Genuinely a 10/10 for me. One of the best soulslikes with one of the best stories I've ever played. Even if you're bad at these types of games, go buy it, set it to a lower difficulty and just enjoy this re-imagining of a classic fairy tale. It's worth it.
132.9 hours played
Written 12 days ago
One of the best souls games, period. The world is very linear unlike Elden Rings open world, so is the story-line; simple, inspired from childhood fairy-tale characters and a very parry focused game-play lacking in the ranged department, They probably plan on expanding this formula in the sequels and I am all for it.
94.8 hours played
Written 13 days ago
A masterpiece!! 10/10, love the music, story, and gameplay, Intense and beautiful!
45.9 hours played
Written 14 days ago
If you enjoy Souls games, there is no better Souls game by a developer not named FromSoftware than Lies of Peak. I have not enjoyed myself this much with a Souls game not named Elden Ring (including Shadow of the Erdtree) since getting my platinum in Bloodborne. Make no mistake, while I don't dare say it surpasses Bloodborne, I still hold Lies of P in just as high a regard. These devs seriously nailed it on just their first attempt. They understand what makes a Souls game a Souls game.
My initial playthrough of this game came via PC Game Pass but I had zero issues buying this game separately on Steam. As an added bonus, it looks and plays great on Steam Deck, basically locking to 45 FPS on my OLED.
Lies of P clearly takes many lessons from FromSoftware, most notably from Bloodborne and Sekiro. From its own (honestly better tuned) version of the Bloodborne rally mechanic to a perfect parry system and tool arm much like in Sekiro, you'll find a lot to be familiar. Yet somehow this game manages to not feel like a cheap copy of these games. It maintains its own identity.
Its level design is quite comparable to Bloodborne's, with Krat reminding me, on occasion, of Yharnam. The devs did a great job at making me want to explore every corner before moving on. That said, the devs also did a great job in making me acutely aware of the chance of an ambush. There are LOTS of ambushes, especially in the DLC. So be wary.
The story is also incredibly well done and where Lies of P differs most from the games of FromSoftware. You will find plenty of NPCs with their own stories as well as plenty of items with their own lore text attached. However, you will also have the occasional cutscene, scripted moment, and difficult decision that tie everything together. This continues in the DLC but you do still have tons of bits of lore and story that will be missed without exploring. Even with my limited patience for reading lore within games, I came away knowing much about the connections between the characters and the world.
Without going on too long, I must say that the Overture DLC and the inclusion of difficulty options brings Lies of P into masterpiece contention. Genuinely. The DLC in particular will throw some challenges at you that are comparable to Malenia or even Consort Radahn... even on the easiest difficulty, you will need to learn the fights to have a chance to win. That said, you will get more margin for error and your time spent redoing a fight over and over is cut significantly. People that will want to take issue with this may have forgotten what grass is. The devs proved the concept can work and I'm astounded.
I'll end with some things the DLC has that I really liked:
- Wolverine Claws
- A Final Fantasy VIII Gunblade
- Astarion from Baldur's Gate 3
- More boss variety and one boss in particular that scares me more than Malenia
58.8 hours played
Written 16 days ago
DS3 but without all the things I don't like and a very good and unique story. 10/10
117.8 hours played
Written 16 days ago
By far my favorite game in the genre. That's not to say Lies of P is a perfect game or that there's nothing I wish had been done differently, and there's definitely a small handful of enemy patterns that made me go "??? ?", but everything that it does right is done so well that it's very easy to look past the rough edges - and there's a wide number of weapons and arms that can handle those situations. Patches have addressed a lot of the game's weaker points and left its strengths pristine.
There's nothing quite as satisfying in this game as seeing something you really shouldn't try to block and getting rewarded for parrying it anyway. You're strongly encouraged to explore not just the limits of the combat system, but your own, to use all of your defensive options - guarding, parrying, dodging, sprinting - it's an experience that only gets more entertaining as you master it. Lots of replayability from using different weapons and playing with NG+1/+2 upgrades that dramatically change the pace of fights, plus the new refights added with Overture offer nice challenges even for NG+4 files.
69.5 hours played
Written 21 days ago
Lies of Peak ?
I finally got the base game on sales for 50% off as well as the Dlc at full price. I will say for the total price the game is very much worth it if you enjoy Souls like titles such as Elden Ring, Sekiro and Bloodborne.
Pros :
The graphic is great , the combat is fun and crunchy and the atmosphere / world design is solid. Best feature of the game has to be the weapon customization system , it allow you to mix together tons of weapon combination so no matter what play style there will be a weapon that fit your needs.
The story is fantastic as well, a dark twist on the classic tales of Pinocchio which i'm sure many people are familiar with.
The Dlc expand on the story even more and offer up a lot more challenging encounter with addition to more exciting weapons and costume. So if the base game is enjoyable for you then i think the Dlc is also worth it
For cons : Biggest thing to mention is too many enemy and boss in this game use delayed attacks windup but the actual hit is very fast. This done sparingly would be fine but pretty much every enemy in this game has them and it is not the greatest way to test a player skill.
Overall it is a great souls like and i'm very exited to see what the sequel will bring. The game in total took me 60+ hours to get 100% all Achievements / Trophy so i'm more than satisfied with my purchases.
75.5 hours played
Written 21 days ago
Worth the 75 hours to 100% this game it was enjoyable every moment of the game.
Lies of p is the best soulslike I've ever played
76.9 hours played
Written 22 days ago
This game is awesome. I would love them to release a second DLC. It would be great. I love this game because it is souls-like and its fairly difficult. It gave me a whole new perspective to games.
70.0 hours played
Written 23 days ago
One of the most incredible gaming experiences of my life. 100& recommend.
Combat is extremely fun and challenging.
Story is incredibly good and made me emotional multiple times. Tears in my eyes and goosebumbs.
Also the DLC did not disappoint at all.
It fixed the few things that weren't as good before and doubled down on everything that was already great.
105.3 hours played
Written 24 days ago
When Lies of P was first announced, I had it pegged as another terrible Soulslike that would flounder in the shadow of its inspirations. However after getting all base game and DLC achievements on a single save file, it has to be one of my favorite Soulslike games, surpassing even the likes of which FromSoft has released.
The graphics and performance are very smooth, with small beautiful details even on lower end PCs. The story is a fun spin-off of Pinocchio that has enough interesting tweaks that lend to a better experience (more so with the DLC). And the combat is just phenomenal; it's got many different mechanics going on at the same time but most of them work very well together that none feel absolutely pointless or overbearing. On top of that, many of the game's weapons feel great and give you many options to work with, especially normal weapons via the assembly system where you can mix and match weapon blades and handles whenever you want. The only negatives I really had with combat/weapon mechanics were the Wishtone cube falling off in usefulness later into the game and some types of weapons being kind of bad with weapon assembly (Advance type weapons mainly, but this was slightly alleviated with the DLC. Also there's no Advance-primary boss weapons, which is a shame).
I could probably make a more detailed review but I'd be writing a whole thesis. This game is definitely a masterpiece worth playing if you enjoy Soulslikes, or even if you're burnt out on them. Highest recommendation.
53.2 hours played
Written 24 days ago
A Must-Play for Soulslike Fans
Absolutely stunning game. The visuals are beautiful, the level design is smart and rewarding, and the combat system is super satisfying. Boss fights are intense and stylish, and the lore is incredibly rich.
The music is really good and adds a lot to the atmosphere. Side quests are nice and not too long.
The DLC is amazing, adding meaningful content to the story and expanding the world in a natural way.
Minor downsides: some pre-boss areas can feel a bit long on a second playthrough, and a few DLC enemies have a bit too much HP. But frankly, that's a mere detail compared to the overall quality of the experience.
It’s not a lie: this game is amazing.
11.6 hours played
Written 24 days ago
After playing this game for about an hour i can say that lies of p
is PEAK, but i would like to say that the parrying in this game is pretty hard
its better than ghost of tsushima, and thank you for giving me dog helmet i look
COOOOl af, also heard this game was hard, but i guess am just too good cuz ez
if u want an open world game then lies of p is not for u its very linear
لن تصبح ريد ديد
118.4 hours played
Written 25 days ago
Really cool setting with a combo of sekiro and souls gameplay. Great lore and Great bosses probably my favorite soulslike.
84.0 hours played
Written 27 days ago
Quite probably the best souls-like out there. The art direction is amazing, a subtle blend of fantasy, sci-fi, steampunk and cosmic horror, it just looks great.
Gameplay wise, it will whoop you butt aggressively and the combat flow is smooth af. Loved the weapon assembly mechanic and I hope it gets a more complex version in the sequel.
The lore IMO is the best the game has, in a genre where the story is usually simplistic and you really gotta scavenge for actual scraps of storytelling, this game throws world-building, characters and philosophy at you without a qualm, while retelling a classic at the same time.
Fantastic game, can't wait for the sequel.
260.5 hours played
Written 27 days ago
i literally have too many hours in this game to not leave a review and the way i tell everyone about my love for this game warrants me to write at least SOMETHING at this point
i really love this game
80.2 hours played
Written 30 days ago
Nothing but pure love of this game. I love everything about it, even though I´m not the best souls-like player. And in addition: with Overture, this game has one of the best DLCs ever made... like EVER!
If you enjoy souls-like games... PLAY IT! (srsly <3)
34.9 hours played
Written 30 days ago
This game was already a masterpiece before the DLC. After Overture, it may actually be a 10/0 experience. Please do yourself a favour and play this game.
113.8 hours played
Written 30 days ago
Masterpiece of a game.
Starts slowly, but grows on you.
- Great atmosphere.
- Great combat feel (just don't choose greatsword as your first weapon because it makes weird first impression).
- Great level and environment design.
- Great story.
- Great character writing.
- Amazing voice acting.
- Amazing sound design.
- Not too short and not too long.
Must play / must buy with or without discount.
52.1 hours played
Written 15 days ago
The best soul-like game i have played till now. From boss fights to story, everything is perfectly paced. The game is linear with little bit of secret areas but is fun to explore. It took me over 50 hours to complete with majority of my time beating 1 boss, Yes laxasia i am looking at you. Took me over 10 hours to beat her. Overall a excellent game. Would totally recommend.
47.1 hours played
Written 27 days ago
I played lies of peak through xbox game pass a long time ago and still bought on steam cuz its so damn good, have to support the devs for creating such a masterpiece in every i can. Thank you for giving lies of peak ❣️❣️
108.1 hours played
Written 30 days ago
Very unique both in artistry and with an abundance of weaponry and equips that you can tailor to a decent amount of different play styles if you want to switch it up now and again which I have always found to be very enjoyable in a game. I can't believe it took me being bed ridden to finally sit down and play this. Already starting a second play through 🤗. The music absolutely tugs at my heart strings as well.
61.2 hours played
Written 18 days ago
I genuinely loved this game, and especially the base game. I'm still finishing getting the final handful of achievements I need to 100% it, and if you love the FromSoft games-especially Sekiro-you'll more than likely at least get your moneys' worth out of this game. Truly a wonderful, fun, and very replayable game. I have a few minor gripes about a handful of momentary scenarios during the DLC, but even those are overshadowed by the pure quality of the bosses and level design within it.
Main Game: 9.5/10
DLC: 9.3/10
44.0 hours played
Written 21 days ago
Fantastic Souls like with almost every great system from the traditional Souls games while still not feeling like its hodge podged or too unoriginal. Musics a solid 9.5\10 and setting and visuals are right up there with it.
11.9 hours played
Written 19 days ago
My first experiences with "soul games" are DS3 & Elden ring and oh boy was I not ready. Game is really challenging but rewarding. I am currently 8 hours deep and I only begin to get decent with the parry mechanics. Parry windows seems a bit tight to me but it does feel good when it clicks. Really enjoying my playthrough but it can feel overwhelming at times with the bosses.
75.6 hours played
Written 19 days ago
Do not go into this game thinking the combat works exactly like Dark Souls or Sekiro. You should neither constantly dodge around the bosses nor try to go for every single parry. Instead focus on blocking, dodge if you must and go for parries you feel confident about. If you keep up the aggression, you will steadily regain health and eventually get big staggers for big damage.
Sure, you can spend hours internalizing attack strings to perfectly parry all of them, but I really don't believe it's necessary.
38.8 hours played
Written 27 days ago
I first started playing this game in November of 2023 and decided to stop at the Workshop Union place, but picked it back up again with the release of the "Overture" DLC.
Honestly, it's a shame that I even stopped playing for over a year in the first place.
The story and gameplay of this game are SO FREAKING GOOD.
The story is often times very gut wrenching, especially the DLC.
The gameplay feels like a true Soulslike game, it's very fluid and plays very nicely.
Parrying feels extremely rewarding, timely dodges gives you invulnerability frames so skill expression is very much there.
Honestly, 10/10. will probably play NG+ and further after some time in order to finish all achievements
5.7 hours played
Written 13 days ago
I played this originally on Xbox and I bought it a second time on PC.
I am so damn picky about soulslikes not by Fromsoft. Remnant, Lords of the Fallen, Nioh--I didn't enjoy any of those. All of those miss so much about why Soulsborne games work the way they do, in my opinion.
Lies of P doesn't just understand what a Soulslike is, it /surpasses/ Soulsborne games in some areas. Lies of P knows what a Souls game is like a puppetmaster knows the puppet he makes inside and outside, which isn't even the highest praise i can give Lies of P. The fact that it also has a difficulty slider means no one has an excuse to miss out on this unique and excellent game.
You -need- to play Pinocchio Bloodborne, it's as badass as it sounds.