Absolver
Absolver

Absolver

37
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Downfall Expansion
Absolver Update 1.11 3v3
Absolver Update 1.08
Launch Trailer
Online Multiplayer
Absolver
Absolver
Absolver
Absolver
Absolver
Absolver
Absolver
Absolver
Absolver
Absolver is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers.
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Steam
Latest Patch:

Steam
GOG


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
73%
7,293 reviews
5,386
1,907
15.5 hours played
Written 30 days ago

wish that kepler published this instead of devolver, they literally let what could have been the best multiplayer fighting game die for no reason.
17.9 hours played
Written 11 days ago

Not worth buying even during the steam sale, this game is dead and the devs abandoned it years ago. Most the cosmetics, school/training mechanics and content for this game was purely player driven as its primarily a PvP experience after you finish the story which honestly you can do in a day. The pvp in this game is also broken, rewarding you for turtling and playing defensive so most fights between two players that know what they are doing result in a staring contest where you try bait your opp into attacking first using feints. Pretty much no matter who you verse, you and them are gonna use the same strat if you want to win after spending 30 mins searching for a 1v1. On release when no one knew how to play this game was 10/10, now i would give it a solid 2/10 and honestly i feel like if you've purchased this you are entitled to a refund as this game does not perform as advertised.
12.8 hours played
Written 25 days ago

This is a special game. I don't like it at all, but I do think it's special. It's definitely something that would be worth doing a design analysis for. Absolver is strongly inspired by the fighting game genre and borrows heavily from its mechanics, but ultimately takes those too far for its own good. The main loop comes down to performing cyclic "combo sequences" out of different stances. Individual attacks leave you in new stances, which then again rotate to other stances. At any point during any said stance you can perform one particular "special" attack from the current stance you are in (which is, by all accounts, just a regular attack -- but the point is you use these to slot "slow" attacks that have some special effect, like "guard break" or having especially large range/damage). The exact sequences you will be performing you decide yourself through your "combo deck". It's a very unique take on fighting games and I really don't think I have ever seen anything quite like it. Unfortunately the game over-commits: there are too many moves, to many different attacks with different associated "ranges", damage profiles and frame-data, which are ultimately all reduced to just chaining the most safe attacks every single time. You never want to start a combo with something that has a long startup. You never want to use attacks that strike straight ahead of you. It's like taking a fighting game and then saying: "ok, pick any move from any character" and you always end up with some bland, extremely obvious min-max solution that leaves 95% of the other moves at the wayside. Perhaps there is a good reason this concept was never attempted. Absolver is also VERY pretentious game: it takes itself very seriously and it is obvious that not much reflection was done beyond the original vision (which, as admitted before, is indeed quite special). As a result you have this elaborate "combo deck", many different animations and a near infinite amount of possible mixups. That brings me to my biggest problem: the whole game is entirely attacker-centric. In theory, defending parties have access to dodges in four directions: jump, duck, dodge left, dodge right. In reality, this requires you to read some 10 frame startup animations that, quite frankly, just isn't communicated well enough to demand such extreme execution. So what about doing reads then? Well -- the attacking party has up to 16 different attacks, all which different frame data, all of which can be mixed up entirely for free and all of which can be canceled during the startup frames -- again, for free. So good luck doing anything but holding the block button sprinkled with the occasional gambling sidestep. The degree of accessibility is beyond parody. The game explains practically nothing. It explains stances in a vacuum without tying it into the combat loop. It explains nothing about frame data. It barely explains the combo deck. Without watching an hour long youtube tutorial you will not have the faintest idea what is going on in this game. Visual communication is unacceptably bad too: some attacks are "guard breakers", causing related limbs to glow red. Unfortunately, this effect can be partially obscured by equipment. The whole game demands you learn how to read animations in order to react, but quite frankly they just aren't at the level of refinement this is a reasonable ask of the player. Enemies attack from off-screen all the time. All of these flaws culminate in "skill" being almost entirely equivalent to a knowledge check, and a very, very elaborate one at that. Absolver is not a good game. It's not horrible either. It is a game that takes itself far too seriously and should have reflected more upon the basics. What the game did achieve is convince me that this direction of fighting games could work. Unfortunately this is not the game to achieve it.
63.7 hours played
Written 16 days ago

Best fighting game ever, because u are actually fighting. U got beef, settle it in the courtyard.
18.9 hours played
Written 22 days ago

I remember playing this game when It came out. holds up well and def worth if its on sale gonna 100% in respect of the peak PS: you need a friend if you want to 100% also ps: its not just multiplayer its more singleplayer actually Last ps: a bit buggy from what I remember aka crashes and disconnects. not much but something to say
0.4 hours played
Written 13 days ago

love the game had it on xbox years ago hope it get a 2 and more as i still feel a love for this game
13.9 hours played
Written 25 days ago

Be me: Picked up for $4.00. Threw a some dude into some wall spikes. Felt good! 10/10 game.
33.2 hours played
Written 21 days ago

Dont play this game if you thought Dark Souls was hard. This is basically Kung Fu Dark Souls
19.2 hours played
Written 25 days ago

Just murked a innocent Monk with a friend with the nastiest combo currently avaliable to us 4$ was worth
1.2 hours played
Written 18 days ago

Good thinking but fight mechanics are dull and action is boring.
9.0 hours played
Written 6 days ago

crazy combat, but check the wiki for the locations of bosses
6.7 hours played
Written 22 days ago

لعبه تخلصها بسرعه و جوها هادئ انصح تلعبها مع ربعك نفس اسلوب لعبه سيفو بس ابسط
0.8 hours played
Written 7 days ago

Maybe a me issue but 40 minutes in and every fight with the AI is a 2 or more on 1 gank, and if there's anything I can do about that, the game hasn't bothered to tell me. There's little to no effective mobility or defense and aside from trying to cheese the AI or spam what little moves I start with over and over again, this is already feeling like trying to break through a brick wall with just my forehead, and brotha, I just don't need the brain damage.
20.3 hours played
Written 11 days ago

Yes but with a lot of reserves. Combat is amazing and is the selling point of the game. I entered a zone like state a few times as the combat flowed that I did not want it to stop. Great. 10/10 Base campaign is short. Too short, and rogue-like game extentions is not enough. We are well past the release date so this is not going to be addressed, but is something to keep in mind. It is in a hard spot. Chances of getting a sequel that is longer are nil. Low sales also assures we are not going to see this again. I am sure the money it does get helps keep the servers going (I hope) as multiplayer the lifeblood, as was probably intended. A nice game that we will not see another like, and that did not flesh itself out as intended.
10.6 hours played
Written 23 days ago

Although it seems like a game you may be able to rush through, you'll enjoy it more if you slow down, and be patient.
24.0 hours played
Written 6 days ago

Good game, punching is very nice
39.5 hours played
Written 18 days ago

My favorite combat mechanic ever
6.5 hours played
Written 22 days ago

Sloclap + any concept = peak
9.5 hours played
Written 5 days ago

def one of my all time fav fighter games
11.3 hours played
Written 21 days ago

good
40.3 hours played
Written 30 days ago

Poggerss
24.5 hours played
Written 8 days ago

tatakae
40.5 hours played
Written 20 days ago

A very great Game.
33.4 hours played
Written 10 days ago

I'm right, I'm left, I'm left and I'm right