Roboquest
Roboquest

Roboquest

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Roboquest Release Trailer
Roboquest
Roboquest
Roboquest
Roboquest
Roboquest
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Roboquest
Roboquest
Roboquest
Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.
Developed by:
RyseUp Studios
Published by:
RyseUp Studios
Release Date:

Steam
Latest Patch:

Steam
GOG

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Roboquest: Soundtrack
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Roboquest - Digital Art Book
Roboquest - Digital Art Book
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
12,291 reviews
11,803
488
46.7 hours played
Written 25 days ago

Roboquest is not only one of the most fun co-op games I've ever played, but it also has an absolutely BANGER soundtrack by Noisecream, that is a must own. I cannot recommend this game enough, especially while it's on sale. Please do yourself a favor and play this game.
51.8 hours played
Written 21 days ago

I launched Roboquest expecting a cute little roguelite with some pew-pew. What I got was a full-throttle, double-jump, wall-running robo-rampage that grabbed me by the dopamine receptors and said, “You’re not sleeping tonight.” This game is a cel-shaded fever dream of speed, style, and satisfying gunplay — a run-based FPS that rewards aggression, movement, and reckless joy. You’re a battle bot in a ruined future, blasting through colorful wastelands with a literal arsenal strapped to your arm and a chipper soundtrack yelling encouragement directly into your cortex. Pros: ✅ Combat That Bites – Guns feel punchy, enemies explode into neon bits, and mobility is buttery smooth. You’ll run, jump, double-jump, slide, wall-cling, and kill things in midair like a caffeinated ninja toaster. ✅ Build Variety – Six classes with distinct playstyles, plus randomized upgrades, perks, and weapons every run. You can go full brawler, elemental burn machine, drone spammer — whatever your metallic little heart desires. ✅ Banger Soundtrack – The kind of music that makes you run faster, shoot harder, and reconsider your life choices in a good way. ✅ Roguelite Done Right – Unlocks are meaningful, runs are fast-paced and digestible, and no two playthroughs feel quite the same. ✅ Co-Op Mayhem – Bring a friend. Or a sibling. Or a sentient fridge. Whoever it is, you're gonna scream, laugh, and die in glorious robot fire together. Cons: ❌ You may develop an emotional attachment to a weapon that disappears the moment you die. RIP purple rocket shotgun, you were beautiful. ❌ Blink once, and you’ve played 9 runs. Blink again, and it’s 3am. The Verdict: Roboquest doesn’t try to reinvent the genre — it just nails every single part of it with style and speed. It’s the kind of game that feels good the moment you touch the controls. Responsive, kinetic, and built to keep you flowing from one kill to the next like a rhythm game with bullets. It’s also shockingly deep. Behind the Saturday morning cartoon art style is a roguelite with real legs. You’ll keep coming back not just for the loot or the progression, but because the act of playing it feels so ridiculously fun. Whether you’re solo running or chaotically reviving your co-op partner mid-boss fight while yelling “MOVE, MOVE, MOVE,” Roboquest never stops being a blast. Final Score: 9/10. Would die heroically in a robot canyon again. Please join us next week (Friday, June 13th @ 12AM MST) for the airing of our first episode out of a 13 episode season. Thanks to everyone who has supported us from behind the scenes and I can’t wait to share the content that we’ve put 110% into through thick and thin. We are The Full Spec Gamers and we invite you to join the fam 🎮 https://www.youtube.com/channel/UCV0ayMHI-zcxAXxhJQEUfOw
59.6 hours played
Written 1 month and 1 day ago

Some of the best mechanics in a rogue like that I have experienced. Tons of fun little secrets and lots of replay ability. Out of my Rogue like collection this one is one that I always come back to.
59.5 hours played
Written 9 days ago

Considering the lackluster state of 'roguelite' (emphasis on quotation marks) FPS and by extension looter shooters, this is perhaps one of the better attempts. Playing only after the devs sunset further development and mostly with a friend, it has been largely satisfactory although some areas could've been better explored. Basic movement is ample, only lacking mantling as you can crouch-slide and double-jump around on top of bouncing on enemies' heads, but why is sprinting a mechanic I don't understand - there's no reason not to have it on automatic. Gunplay is passable, the weapons feedback is fine and the selection is diverse enough that most combinations of weapon traits are covered. Interesting that the devs insist on lowered crosshairs like Halo, but you're going to be aiming down to shoot a lot of small robots often, so there's no real incentive to enable it either. Meta progression is mostly split between key items and buying upgrades. The former unlocks new rooms or branching paths, even extra abilities for the player that are not insignificant. The latter focuses much more on the player's economy than it does their raw stats, but it makes the game easier all the same since the player eventually gets more consistent control over what they get in a run. Unlike many other 'roguelites', level design mostly eschews procedural generation. The overall layouts are still stringed from random pre-made designs, especially the challenge rooms, sure - but between runs you can expect the same overall structure in a given level every run, any space for the weird twists and turns you'd expect from these kinds of games are instead traded for having multiple pathways to new levels that still converge to the same endpoint. It generally works fine as there's some incentive to try different paths between runs, for the sake of going long, fast, or unlocking content. The visuals are serviceable and compliment its comic book-style cutscenes, and the music is nice too. A lovely detail is that the hub gets filled out as you progress, too. Co-op play works fine, a pity it's only two players tops - but it's still something. I do have some conniptions. Enemies do use a lot of different weapons, but the 70+ that exist are still a handful or two of various eyebot and turret types. Given the game's diverging paths, it's also a bit disappointing that there is no alternate or secret final stage or boss making use of this mechanic. And if you couldn't make it out from the rest of this review - randomness generally becomes increasing irrelevant overtime and it's often a staple of these games. Endless Mode does rear up the RNG back up again...mostly for a pool of debuffs of significant nuisance (which is odd considering the game is very light on inhibiting players like that). Despite the variety there are no formal challenge runs, let alone incentives to disable a subset of meta items that make the last stretch easier, or making light of the sheer variety. The ability to have multiple saves than just one would've been nice, too. All that said, I can still recommend Roboquest in the state the devs left it in. The fundamental gameplay is solid and unlocking new pathways is a cool element, it just lacks the same extent of random shenanigans and high risk-taking decisions people might enjoy about these games, trading them for something milder - though it has paid off.
291.9 hours played
Written 8 days ago

Fantastic game, simple and fun, like a cartoon doom. 10/10 recommend
40.6 hours played
Written 8 days ago

This game was great, I played quite a bit and beat everything on the hardest modes, I aced all the achievements, then they introduced endless mode as a way to give the game mode content after they leave it. The endless mode is the most unbalance piece of shit I have every played, It doesn't ramp up even a little bit. This mode makes the game 2x harder than its hardest difficulty right out of the gate and instead of fighting 1 bullet hell boss at the end of each stage you fight 2. The would be fine if they were actually balanced for this, but they aren't, its a shit way to send the game out.
11.1 hours played
Written 29 days ago

at the oasis, straight up jorking it... and by it, haha, lets just say.. my peanits
33.9 hours played
Written 3 days ago

most addicting rogue-like game i ever played and aside from performance issues from time to time i highly recommend it.
34.9 hours played
Written 3 days ago

Fast paced FPS roguelite with a good bit of progression to work through, and you can even team up with a friend! Gunplay feels amazing, as does movement mechanics. Honestly, the fluidity of combat kept me coming back even more than the actual progression! Awesome, solid game. Its also totally finished - which is rare these days!
36.8 hours played
Written 6 days ago

Would highly recommend. Feels like a mix of borderlands and dead cells. I'm not very good at this game, but I can still have fun on the easier difficulty.
8.9 hours played
Written 6 days ago

Very fun proves a fps can be everyone ten and up and still super fun
22.0 hours played
Written 6 days ago

Straightforward shooter fun. Uncomplicated. Unpretentious. I don't think I've ever encountered a glitch. I really wish I'd learned about it sooner. But, it's fun, with high replay value, and I'm excited to see what they develop next.
6.1 hours played
Written 6 days ago

This game feels like a mix of borderlands and doom. Love the combat and the endless nature of the game.
26.1 hours played
Written 6 days ago

Best Game I've played all year. Utterly Addictive. Great Rogulite Difficulty Curve. Fun Guns. Great Gunplay. Amazing Game 10/10
78.6 hours played
Written 7 days ago

If you're a fan of gunfire reborn, you'll like this. The gunplay is smooth, the characters are unique, the art style is clean, the abilities are fun; overall it's a really well made roguelike. My only complaint would be that three of the achievements require you to play multiplayer; which is a terrible design decision in any game that's not exclusively multiplayer, as it makes it extremely hard to get those achievements once the game dies out. I actually [i]couldn't[/i] find a quickplay match, so I had to get a friend who already owned the game to play with me, so I could finish those last 3 achievements. Beyond that, doing the museum achievement was a ton of fun, and I enjoyed making builds with all sorts of different weapons. Solid 9/10 from me
38.8 hours played
Written 7 days ago

My only gripe is that quite a lot of perks and items are like "Get a buff to that thing, BUT...", and those buts are very often enough to not want to pick them up at all, always pushing you into the same playstyle that you already know and works for you. Otherwise, this is an incredibly fun game with a cute visual style and WONDERFUL soundtrack. The progression felt pretty slow and grindy at first to me personally, but once you unlock enough with wrenches, you get more freedom and it starts to shine like a perfectly polished robot in the sun. Co-op is great. Also, special thanks to the devs for making summons and engineer, lol, this is amazing.
77.6 hours played
Written 8 days ago

This game is definitely one of the greats in the Roguelite genre. This game is fantastic :D
89.9 hours played
Written 8 days ago

Been with it since the days of running demolition with grandmas shotgun behind the guardians damage boosting wall. Loved every minute of it. 10/10. Will continue playing until my PC dies.
61.8 hours played
Written 9 days ago

Fun, fast paced, easy replayability, great game
36.5 hours played
Written 9 days ago

This game is so incredibly fun, addictive, high octane, full of secrets, and just a joy to play.. If you have free time just get this and play it, best game of this year not even close..
9.9 hours played
Written 10 days ago

Wow this game is addicting. The gunplay is phenomenal, the soundtrack is perfect, the "side quests" were intriguing to me and kept me wanting just one more run. I cannot stop playing.
257.9 hours played
Written 10 days ago

It's a great game to relax with, I love the art style. The ability to save progress after each level is amazing, since you can make progress in small sessions.
29.4 hours played
Written 12 days ago

One of the slickest and most fun movement shooters I've ever played. I wish there was more late game content and a more in depth multiplayer, but it is an overall fun and addictive game with a ton of different weapons that all feel fantastic to use and enough classes to keep the game enjoyable for every single run. If you love DOOM, Ultrakill or shooters in general than this is a must play.
64.2 hours played
Written 15 days ago

This is one of the best games I've played, defo the best roguelike. maybe not as replayable as tboi for instance, but you will enjoy every minute you play in comparison. gg devs you did great
75.5 hours played
Written 17 days ago

I played Roboquest nearly exclusively with my best friend, and this might even be the very best game for such a co-op experience! So many things to unlock, different ways to play with the various classes, and all the weapons you can choose from. I wish I could forget everything about the game just to experience it all over again 😅 I was there from the early access phase and kept coming back because of all those juicy updates, which I always enjoyed! Also, the soundtrack by "Noisecream" absolutely rules and makes your brain melt as you blast your way through hordes of enemies in an adrenaline-induced rush of endorphins! Dear developers, thank you so much for this masterpiece of a game with this perfect co-op mode. I wish you all the best in your next endeavour and look forward to your next creation! 💗
38.8 hours played
Written 18 days ago

Gold standard for a roguelite with coop. If you enjoy FPS and/or roguelites you'll enjoy this game. I wish there was just more because I want to spend more time in this game with friends.
88.6 hours played
Written 18 days ago

Didn’t think much of Roboquest at first glance, but wow—I’ve been completely sucked in. It’s one of those games where the controls feel spot-on right away, and suddenly you’re sprinting through levels like some kind of cyber ninja. The combat’s fast and satisfying, the movement’s slick, and the weapon variety keeps everything interesting. I’ve had runs where I’m hurling grenades and zipping around with lightning speed, and others where I’m melting enemies with a laser cannon—always something new to try. The art style gives off this clean, comic book vibe that just works, and the soundtrack? Absolute banger. You’d never think a roguelite could feel this fresh this far in, but it does—every single time. Easily one of the most unexpectedly fun games I’ve played in ages. If you’re even a little into FPS or roguelites, don’t sleep on this one.
14.1 hours played
Written 18 days ago

very well designed. Similar to titles like gunfire reborn. while it receives no more updates, it stands well on its own as it and there is replayability. about 10h to complete the game, 20h to max upgrades, and 100 hours to max encyclopedia. The game is legitimately fun enough to warrant beating it multiple times with the other classes available. I recommend starting on hard if you have decent fps experience, its the right difficulty.
78.0 hours played
Written 20 days ago

A chaotic, fast-paced roguelike with insane skill expression. If I'm ever bored this is the first game I gravitate towards. With all the classes, gadgets, upgrades, weapons, enemies and environments it feels fresh every time, even if I've already had the same build two runs ago, the game loop is that good. The music is insanely good too. Biggest tragedy though is no mod support, and it seems they won't be adding any. If you liked Gunfire Reborn, but thought it was a bit slow and the classes a little too specific, you're gonna love this game.
35.0 hours played
Written 20 days ago

Very good game. Definitely worth it at any price. End of updates but you can tell they worked on it for years.
19.0 hours played
Written 20 days ago

Actually amazing, good difficulty, fantastic gunplay, good design for roguelike elements. I cannot recommend this game enough.
39.0 hours played
Written 20 days ago

This game does literally everything correctly. The gameplay is fluid, fast and satisfying. The enemies are numerous and unrelenting. The music is intense and blood-pumping. The artstyle is SO. DAMN. SMOOTH. The robot classes are versatile, fun to master and are sexy as hell. Everything is right in this game and you are wrong for not owning and putting your life into it. 100/10. Play it now.
70.9 hours played
Written 20 days ago

Literally one of the best soundtracks ive heard in forever, gameplay is repetitive but thats a good thing. lock in brobot we have a city to burn.
12.5 hours played
Written 20 days ago

Good, quick, engaging fun. Wish the classes felt a bit more balanced but other than that, it's a solid fun, fast paced rogue FPS.
208.7 hours played
Written 21 days ago

This game rules. After 200 hours and 100% achievments i do see its flaws, but if youre just here for a good time, youll find it, so lets start with good stuff. Note that i have not really engaged with co-op outside of the demo with one friend for a few runs before buying the game and some laggy public online co-op for Museum completion right before the multiplayer items were made to be available in singleplayer. The gunplay and moment to moment gameplay is golden. Its fun to move around with tons of options and movement optimisation isn't too hard to achieve but its a nice learning curve to work on if you're into it (my favorite is trying to keep my momentum after using a yellow boost pad). The guns are really fun to use and you might find some you like less, but you're offered enough weapons in a run and lategame options to avoid them if you want to. The fast paced action of the regular fights is very well paced with harder arenas, optional parkour challenges for extra rewards, and time for reflection during shopping pit stops. In the early-mid game theres a really fun part of finding secrets, sidequests, and locked paths and figuring out how to solve them, slowly revealing the layers of the game. This process of being better is also tested with knowledge that can help you find alternate solutions to the parkour challenges and remembering what abilities and items the game has to offer so you can ready your build in advance. The direct meta-progression is also satisfying with more options and power being slowly granted to your player and a well-suited reward for unlocking every upgrade: GAMBLING! (Oo boy, i went a bit too hard on this one. This part can be skipped since most of these flaws appear in late-endgame. TL;DR the roguelike aspect game unfortunately lacks depth once all options are available to you) I did say however that i had gripes with this game, and it is unfortunately that i find it somewhat shallow, especially in endgame. While the meta-upgrades feel good, they greatly increase the number of options you have in a run and a lot of them cannot be turned off. This makes it extremely easy to just have a good run since you are offered so many weapons, perk choices with rerolls, and so many opportunities for items. At some point i resorted to using dice to spice up my first choices since it was easy to just get the big damage boosting abilities, getting a good gun, and blasting enemies by just having big numbers. Speaking of which, I feel like the majority of perks are simply dps buffs with conditions and those who stray away from this become kind of gimmicky and unreliable as a main strategy, with most of the defensive perks being a waste of 1/4 of your perks in my opinion. Plus, the math of the game discourages you from specializing in one type of buff, since DPS = DMG * CRIT * FIRERATE, so a +15% to damage wont be as meaningful as a +15% to firerate if you already have +80% damage and +0% firerate. The same story happens for the items, which are even more conditional on what other stuff you have (potentially being useless if you dont deal a certain type of damage for example), but on another hand theres no reason to try to get something like Bowl + Popcorn + Toaster for an easy but huge damage buff for example (not that its not satisfying, but you start to just look for powerful item combos like this and ignore ones you dont like as much). For the gameplay itself, while the player controls are top notch, the environments are lacking. You'll find the same 12-ish same reused layouts per stage and the parkour challenges that once felt cool to cheese now feel boring when you just use your overpowered movement to skip it altogether. And once you're back into a fight, its kind of just going through the motions of jumping all over the arena shooting your guns and using abilities until every enemy is dead and then going to the next zone in a straight line unless you reach a secret / parkour challenge until you reach the door to the next level or boss. The better stages are those that modify this formula (like [spoiler]the city[/spoiler]) or lean into it (like [spoiler]the moon[/spoiler]) but the problem with these are that they only appear towards the end of a run and are required. By that i mean, Roboquest allows you to take different paths for different stages and rewards, but after you've unlocked everything, you kind of don't have a reason to deviate from the path or two you prefer, which you have complete control over where you go and the paths intersect a lot, with 3 stages being unavoidable as all paths pass through them (previously 4, but and update added an alternative option for one of those stages at the cost of executing a challenge during your run). Even then, if you decide to go through a different path, you wont find the stages to be that much different, as roughly the same enemies appear at the same time in a run and you wont probably wont notice the difference in the layouts of every stage as you can just complete them by going in circles while staying airborne as much as possible, again using your overpowered movement, to interact as less as possible with the ground because staying down there means getting shot from more angles and possibly getting stuck on geometry or falling victim to traps. The lack of interaction from the player with the actual stage also limits what the devs can put in a stage, with the most impactful one that doesn't take over the gameplay (like the time limits) being the lone [spoiler]Fusion Core[/spoiler] which actually restricts your vertical movement for once. The problem with needing to avoid the level is amplified in harder difficulty where mistakes are obviously punished more harshly, but ive personally grown to be able to get consistent pretty consistent S-ranks at the highest difficulty, just i often have to hope the final boss doesn't use their hardest attack to dodge ([spoiler]that laser bar barrage is something, but at least it's doable, just you have to focus on it while she's doing it[/spoiler]). Now, that sure is a long paragraph for a game I said ruled, but obviously when you play a game for 200h you become accustomed to its flaws. My personal thoughts on this game is that it is the most "Good" game i've played. Good gameplay, good art, fun simple story, good music (ik some people really love the soundtrack, but i personally just like listening to it sometimes, not enough to put it in my playlist). All Good. Nothing more and nothing less than a perfect 8/10. Roboquest is a game i love to play while watching a long video on side and i dont really have anything else to do. For me, once I passed through the one-time stuff it had to offer, it became like a good local fast food place, better than just McDonald's but you're not looking for anything more than a greasy and filling burger or poutine (Quebec represent). The devs have recently moved on from this game, but i think i agree with their decision. The only way to lessen the flaws of this game i could personally see would be to bloat it with more perks, guns, and items, but this wouldn't be right. I'm excited to know what the team is working on as I'm sure the team can easily make a new product that learns from Roboquest's faults, or something completely new because people should do what they want to do. Again, the experience i described here is purely singleplayer as i have not been able to bring any of my friends in my "silly doomguy robot with bunny ears" obsession, so you might be able to find more replayabilty than i could in that area. All in all, if you're looking for a fast-paced action game with near perfect gunplay Roboquest is a well worth purchase, even if replayability may become a very noticeable issue in the endgame (like that's still at least 50 solid hours before it gets shallow). Even then, i will inevitably put many more hours into this game.
13.8 hours played
Written 22 days ago

I have absolutely loved this game throughout the past four years. I have played it on xbox gamepass for several years in coop with many of my friends and 100% it during early access. After the tons of updates, this game has met every expectation and has even delivered a ton of amazing content to keep me coming back here on steam. 100% would recommend this game for its full price and any sale is an extra.
29.3 hours played
Written 22 days ago

There's a lot to like about this game. Roboquest is a masterclass in sound design. The music is excellent, the sound effects are subtle but informative, the balance between the two is perfect out of the box without having to fiddle with the levels in settings. The gunplay is excellent. Most of the weapons are fun to use and can clear a room effortlessly. Even the silly weapons are at least cute to try and pair well with all of the movement options. I'd probably enjoy them more if I used one of the stealthier classes. Once the higher tier weapons start showing more often, it's a joy to flip from one weapon to another. Pocket reloading is a joy and encorages finding a mix of weapons that work well together. There are plenty of gadgets to unlock and the story is adorable. There is plenty to keep you playing for several hours to find all the different movement upgrades and then to play more to enjoy them. Between the rails, jetpack, and grappling hook, this is the best parkour FPS since Titanfall 2. The runs are fairly short so you can usually squeeze in one more try . The difficulty is far too much for my old reflexes. The bosses are bullet sponges with attacks that take up huge chunks of the map and do far too much damage when they land. The battles also rely on annoying tricks like the floor slowly disappearing and explosives lining the floor while the enemy floats above you so you have to guess where you are or pick what to dodge. Even on the easiest difficulty setting, which is pleasantly named "discovery", the boss fights are a chore compared to the otherwise stellar gameplay. It's worth a pickup, even at full price, for the enjoyable music, environments, and gameplay. Don't be afraid to turn down the difficulty until you unlock some things. It's worth sticking with until you get comfortable with how free the movement can be.
35.1 hours played
Written 22 days ago

Un des meilleurs roguelike fps auquel j'ai joué Très satisfaisant, beaucoup d'armes et globalement très joli
51.6 hours played
Written 22 days ago

Fast-paced, lots of weapon variety and approaches to kit building. Different classes reward experimenting with play style. Fun secrets, lots of challenge, noticeable permanent progression between runs.
232.2 hours played
Written 22 days ago

Tight, streamlined, and fast paced FPS Roguelite. I've enjoyed this game for a long time now, and still have not unlocked everything. Worth every penny.
10.2 hours played
Written 22 days ago

its like if borderlands and doom had a roguelike baby, 10/10 recommend
33.2 hours played
Written 22 days ago

dope game - tight mechanics - great ability/weapon variety - lots of difficulty options (goes past hard after beating) so lots of reasons to come back and cheevos seem pretty fun to collect. Purchased during a sale but would totally recommend at full price!
9.4 hours played
Written 23 days ago

its a good game but it needs a match menu so u can join others games easier
40.8 hours played
Written 23 days ago

This game is a rogue lite masters piece. I am looking forward for their next project.
8.9 hours played
Written 23 days ago

you get weapons you shoot things and you win its not easy its not hard but it is one really good game
5.8 hours played
Written 24 days ago

This game is fast paced, action packed, and LOADS of fun. Every death has you begging for just one more. Playing with friends is a HUGE highlight for the game and adds a ton of hilarious and fun moments and memories. Would buy it again and again.
27.1 hours played
Written 25 days ago

This is the best fast paced shooter i have ever scene. every aspect is amazing the style, gameplay, and pretty much everything else is amazing and i dont understand why people would ever dislike this.
78.0 hours played
Written 25 days ago

The BEST roguelike I have ever played. Short enough to allow for multiple good runs in a session, but long enough that it feels like there's enough content per run. There's enough randomness to allow variety, but also plenty of ways to minimize the randomness (mainly perk and weapon modifier rerolls) if you're trying something specific. Add on the fast pace and you get one heck of a game!
38.8 hours played
Written 25 days ago

Doom but without the glory kills if it was a roguelike with some added bits. Imo better than any doom ive played on console and pc. Simply the best doom game
31.1 hours played
Written 25 days ago

Comical, enticing, with a dash of technilogical wonder and tactics. You will have HOURS worth of thrill (each and every one worth it:)