28.2 hours played
Written 9 days ago
After the most recent DLC for the "World of Assassination" trilogy (the Le Chiffre mission to tease their upcoming Bond game) drew me back in for a couple of hours, I figured it might finally be time for me to try one of the older Hitman games. Before the new trilogy launched in 2016, I had never actually played any of them – except for the mobile versions "Hitman: Go" and "Hitman: Sniper", but those don't count in the sense that I'm talking about.
I was a bit worried I might sour my love for Hitman with a [i]very[/i] old game, so I went with Absolution – after all, it's "only" a bit over a decade old (as opposed to almost 20 years for Blood Money). During the tutorial I was surprised by how similar to the new games it felt – the basic mechanics seemed identical, down to the button layout. It didn't take long for some obvious differences to show up as well, but overall the line from Absolution to WoA is much straighter than I previously thought. The biggest difference in terms of mechanics is how disguises are mostly useless in Absolution – everyone is basically an enforcer that would see through you unless you'd use up some of your limited amount of "instinct". Might be more realistic, but definitely a much less fun implementation.
In the bigger picture, Absolution is not really a sandbox game – it's a linear, story-driven stealth-action game. There are a few levels in it that were big enough to give off a hint of the WoA feeling, but even those cannot be enjoyed in the same way due to the much more limited save system. If I need to replay an entire 30 minute setup just to experiment with something, I'd rather not bother. In WoA I can (with some exceptions depending on difficulty and gamemode, of course) just save 5 seconds before doing something, test it out, and retry or adapt as necessary. Despite all that, I mostly enjoyed my time with the game and discourse around it seems overly harsh to me. I suppose I'll have to play Blood Money next to understand how a longtime fan of the series would have received the game at the time.
For me personally, the less sprawling nature of Absolution was actually what I was looking for at the time I played it – I'm glad I was able to get all the achievements in a bit less than 30 hours. The story was mostly garbage, but after understanding how to approach the gameplay when compared to WoA I was looking forward to progressing every day. I had no desire to 100% the entire game like I did with WoA and I don't think I'll ever revisit it, but I'm glad to have experienced this part of Hitman history and would recommend it when going in with the right expectations.
On the technical side: Had a couple of crashes, and the game only recognized my wireless (Xbox) controller about 50% of the time after launching – was a bit annoying, but nothing too terrible. Unfortunately the servers are already disabled, so to experience the "Contracts" part of the game you have to resort to the open-source "Hitman-5-Server" re-implementation.