Wildermyth
Wildermyth

Wildermyth

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in-game
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Launch Trailer
Wildermyth
Wildermyth
Wildermyth
Wildermyth
Wildermyth
Wildermyth
Wildermyth
Wildermyth
Wildermyth
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Developed by:
Worldwalker Games LLC
Published by:
Worldwalker Games LLC
Release Date:

Steam
Latest Patch:

Steam
GOG

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
11,304 reviews
10,775
529
134.2 hours played
Written 20 days ago

I need to start this review by saying that I have almost nothing but good things to say about this game. From the perspective of a GM with 23 years of experience, this is one of the best games I've played in a while if you are looking for that TTRPG fix but your friends are busy. It manages to make procedurally generated events feel like real character moments due to the personality and relationship systems being very well put together and uses a modified version of the incredibly broken 3.X D&D/Pathfinder 1 action economy to fantastic effect in a way which actually makes sense. Both of these combine to make a game which gives you what you want from an RPG in the best ways. I hold this game in higher regards than either of the official Pathfinder games (and haven't played Baldur's Gate 3) The main negative I have is that, once you have played through a couple of campaigns or some unstructured games you do see repeats in narrative events. As much as I think it's bad practice to include mods in consideration for reviews, this is an issue mostly fixed by the extensive and fantastic workshop community for this game. The reason I do include this is because modding tools are built into this game with the explicit instructions to go wild with it. As a side note, the developers have been very open about the changes and state of the game throughout it's lifespan (now technically over as far as game updates) which is something I hold in high regard. The loading time is also a bit long for what the game is, but that might be due to all the mods I have installed. This repetition is counterbalanced by how the late game is where the meat of this game really comes alive. With each campaign you can save characters to bring in later at an increasing level boost counterbalanced by increased game difficulty. You might start out with a couple of characters you feel are pretty decent, but after investing some time in a few characters over time you come onto an X-Com like attachment to them but in a way where the easy multiplayer lets you share with friends. This would be my game of the year for multiple years in a row, but I have no authority in the public domain.
13.1 hours played
Written 20 days ago

Wildermyth is one of the most brilliant RPGs I've played. Mixing choose-your-own-adventure-style comic segments with procedurally generated characters and choice/consequence gets you personally invested in your characters and their legacies across generations. It's great if you want a turn-based RPG. If you wish more RPGs had emphasis on roleplaying characters, this might be the perfect game for you. In addition, the events and stories are varied enough to make each playthrough feel different and special. The art style is charming and evocative of tabletop RPGs and childhood comics on a rainy day. If I have any complaints, it's simply that the soundtrack needs more variety. It's good, but it's not enough. 9/10 definitely worth your while.
50.0 hours played
Written 23 days ago

This game has fundamentally altered my brain chemistry. I literally dream about it sometimes, and has been an irreplaceable tool for bonding with my friends. This is by far one of the most accessible d&d adjacent games I've ever played or even seen- The turns are all very concise and each menu is fairly easy to comprehend once you've gotten the hang of it. Each plotline feels so very grand, especially the hidden path- the suneater you can unlock by chance. I won't spoil anything but let it be known I have never sympathized with a big bad more than I did the queen. <3
24.6 hours played
Written 7 days ago

Wildermyth is a rare kind of tactical RPG that successfully blends strategic gameplay with emergent storytelling in a way that feels both deeply personal and endlessly replayable. You begin each campaign by assembling a small group of villagers—ordinary people with basic personalities and backgrounds. As you guide them through procedurally generated stories, these individuals grow into heroes, shaped by the decisions you make, the battles they survive, and the bonds they form. Watching a character transform over the decades—aging, forming rivalries, falling in love, or even returning from retirement—is one of the game’s most rewarding aspects. Every journey feels like a personal tale, uniquely shaped by the moments you encounter. Storytelling is handled through illustrated comic-style panels that appear between encounters, featuring short narrative choices that can change everything from relationships to abilities. These events are surprisingly varied and emotionally resonant. Sometimes they’re whimsical, like chasing a mischievous spirit, and other times they’re deeply affecting, such as confronting loss or making sacrifices for the greater good. Despite being procedurally generated, these stories often feel handcrafted. The writing is tight, often humorous, and surprisingly moving. It’s here that Wildermyth captures something few games do: the unpredictable magic of collaborative storytelling, akin to sitting around a tabletop with friends. Combat unfolds in classic turn-based fashion, but with a few twists that keep it feeling fresh. Characters are divided into archetypes—Warrior, Hunter, Mystic—but each one evolves in unique ways based on your choices. Mystics, for instance, don’t just cast spells; they interact with the environment through a system called interfusion, allowing them to animate nearby objects or harness them for magical attacks. Hunters can set traps, go invisible, or snipe from afar, while Warriors become tanks or mobile disruptors depending on their builds. The battlefields are small and manageable but still offer plenty of tactical depth. It’s a system that rewards creative thinking, though on lower difficulties, combat can begin to feel formulaic over time. What really sets the game apart is how it embraces transformation and legacy. Characters can be permanently altered by magical events—gaining animal limbs, glowing eyes, or even celestial traits—which impact both narrative and combat. These changes accumulate over time, and when characters retire or die, they become part of your legacy. In future campaigns, you can recruit these past heroes, now older and perhaps more powerful, adding a sense of continuity and evolving mythology to your world. There’s a genuine feeling that you’re building legends, not just grinding through levels. The art style reinforces this mythic tone beautifully. Characters and environments are rendered in a vibrant paper-doll aesthetic that looks like it came straight from a living storybook. Combined with a subtle, emotional soundtrack and polished sound design, the game achieves a tone that’s both cozy and epic. It invites you to slow down and invest in the characters—not just for their skills, but for who they are becoming. While the experience is largely positive, it’s not without its flaws. After several campaigns, you may start to notice repeated story beats or similar event structures, which can dull some of the narrative surprise. Combat, while elegant, occasionally lacks variety in enemy types and objectives, especially if you aren’t pushing yourself with higher difficulty settings. Multiplayer, though a welcome feature, has some interface quirks that can interrupt flow if players aren’t well-coordinated. Even so, Wildermyth remains one of the most charming and emotionally resonant strategy games in recent memory. It invites players to create their own sagas, filled with joy, heartbreak, triumph, and transformation. Few games can make you care about your characters the way this one does—and fewer still can make their stories feel so organic and memorable. It’s not just about winning battles or completing objectives; it’s about watching someone grow from a naive farmer into a beloved folk hero, and knowing you helped shape that journey. Rating: 9/10
56.2 hours played
Written 24 days ago

Very nice procedural roguelike type game with good multiplayer support!
3.5 hours played
Written 24 days ago

Still figuring stuff out but a pretty fun D&D style game.
340.8 hours played
Written 15 days ago

Play this game if you get emotionally attach to anything easily. Crying about anything is part of the experience.
14.0 hours played
Written 16 days ago

An excellent RPG that brings in the best elements from tabletop roleplaying and creates a unique and fun turn-based videogame.
44.1 hours played
Written 8 days ago

Story telling gem! 🌟 Wildermyth is a storytelling gem. 🌟 This game blends tactical combat with dynamic, procedurally generated stories that feel genuinely personal. Your heroes grow old, fall in love, feud, and become legends — and no two campaigns feel the same. (I am still going through the campaigns to see just how much variety there is). The art is beautiful (personal taste), the writing is witty, and the combat is clever (especially the magic system). If you love RPGs with heart and replayability, grab this game!
47.3 hours played
Written 9 days ago

alot of versatility, can add or download more stories or encounters
14.0 hours played
Written 13 days ago

I like the combat system, the options and choices you make can impact things, I can see this being good in replay value also.
35.6 hours played
Written 16 days ago

no it's not called wildermyth, it's SLAYdermyth. and before you ask yes i'm physically incapable of putting this game down
60.8 hours played
Written 16 days ago

A great little turn-based game with interesting storylines and a clever premise. As a TTRPG player whose group never gets to meet much these days, Wildermyth helps scratch that urge for grid-based combat and an unfolding story.
74.2 hours played
Written 17 days ago

Undeniably charming and extremely replayable turn-based combat fantasy game. I've played every campaign, sometimes twice, and I imagine I'll be returning to this game regularly over the years as a favoured way to relax.
17.2 hours played
Written 17 days ago

When the credits rolled i felt like my favorite tv show had ended. Combat is good too. I was absolutely immersed the whole time. Incredible game
65.3 hours played
Written 19 days ago

This is a phenomenal game. The writing, art, and gameplay are all so very unique. It's a ton of fun to play with my partner. There's not a lot of rustic fantasy out there, and the tactical gameplay is crunchy and creative. The procedurally generated world feels organic and the storylines are immersive.
14.7 hours played
Written 22 days ago

solid game, quaint 2-d cut-out artstyle. really captures that replayable aspect well
71.4 hours played
Written 25 days ago

Fantastic mix of story with choices and engaging turn based combat. Love this game, well worth the buy. Excellent replayability
264.3 hours played
Written 28 days ago

Honestly, i cant stop playing this. To me at least, its like playing old-school fire emblem games, and with it being a rogue like, it doesn't end when the story does. at the point of this review i have 160+ hours of game play, and I'm nowhere near bored of the game
54.9 hours played
Written 25 days ago

I'm having a great time with Wildermyth. I get very attached to my characters and seeing them die or retire has me thinking wistfully about them for days at a time. The combat is a little bit clunky at times, but the real strength of this is the vignettes between the fights. Odd that my favorite part of the game is the cutscenes but there it is. You have a fairly large degree of customization over the characters, even when the game unexpectedly drops new ones on you that you don't quite approve of. My band of heroes at present is a sausage party, so when it gets crashed by a spunky young lady who seems likely to disrupt my dynamic, I can just as easily say "Actually, the person who just crashed the party was - " and make whatever changes I want. A bit odd when heroes are randomly introducing their children to you, but you can adjust all of this in the settings, even per-character if you want. I just wanted to play a story-based RPG that would let me play matchmaker with my little heroes and this does a great job. Can't wait to play it some more!
13.5 hours played
Written 16 days ago

This game makes me excited to have friends to play with. Endless laughter and room for adventure.
6.5 hours played
Written 25 days ago

Cute game. Enjoyed it for a bit, but navigation is horrid. Trying to get characters where you want them is completely opaque. I cannot specify where characters are to go. Crafting - I have limited resources but only one character is allowed to craft with those resources. I want to like this, but it is just one frustration after another. I think this game would be great with some UI improvements, but it is certainly not there now.
9.1 hours played
Written 11 days ago

Felt the repetitiveness immediately after the initial campaign (somehow I got the impression that it was a "tutorial" but ended up a whole 10 hour campaign). The combats get repetitive already before that, they are really punishing in the beginning and gets easier as you level up gear and abilities during the campaign. Fail to see what will improve just by switching out the main mobtypes in the other campaigns. Not superannoyed by the art style (then I wouldn't have bought it in the first place) but not a big fan either.
86.7 hours played
Written 22 days ago

One of my favorite games with a lot of potential if the modding scene sticks around.
296.2 hours played
Written 25 days ago

Fast Paced Rougelike Strategy Adventure ! All stories are told through interactive comics. You can customize a party of (up to) 6 characters [with more in reserve].
13.3 hours played
Written 9 days ago

Fun game, but so many bugs I can't recommend it unless there's a really good discount.
6.1 hours played
Written 17 days ago

I can maybe see the appeal if you find the random storytelling appealing but the gameplay is bad.
121.2 hours played
Written 13 days ago

Disappointing after all the positive reviews. Far too simplistic to be fun. It gets very repetitive very fast and the story line does not impact play much at all. Choices are very limited and you can't level up very far before you have to start over with a new campaign that is only a slightly different campaign than the previous one. Maybe this is good for young kids?
61.3 hours played
Written 1 month and 2 days ago

Seems like an endless variety of story-parts, which draw very well from the choices you've made. Looks like it'll be replayable even after I've finished all the main stories.
17.1 hours played
Written 12 days ago

I like how play as a hero and their children. Simple turn based.
32.3 hours played
Written 25 days ago

super unique ff tactics like game love it
136.9 hours played
Written 1 month and 7 days ago

I love turn based games and this hits the mark.
136.1 hours played
Written 27 days ago

Best tactical RPG I've played in years.
13.0 hours played
Written 15 days ago

One of the best i've played, PLEASE UPDATE IT MOREEEEE
24.9 hours played
Written 1 month and 2 days ago

Amazing game ! I really had a fun time playing it !
28.2 hours played
Written 18 days ago

So much fun I can't stop
42.7 hours played
Written 19 days ago

This game is so fucking good
104.4 hours played
Written 19 days ago

It saved my pretend marriage with the neighbor.
45.0 hours played
Written 17 days ago

Amazing TBH, love this game
18.2 hours played
Written 22 days ago

good
7.9 hours played
Written 18 days ago

Immersive.
5.4 hours played
Written 1 month and 6 days ago

Awesome
43.9 hours played
Written 1 month and 7 days ago

VERY NICE
47.2 hours played
Written 9 days ago

:)
7.2 hours played
Written 14 days ago

gng shi
4.9 hours played
Written 18 days ago

gay