Steelrising
Steelrising

Steelrising

45
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Launch Trailer
Gameplay Trailer: Titans
Story trailer Mai 2022
Game Award Trailer
Steelrising
Steelrising
Steelrising
Steelrising
Steelrising
Steelrising
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Developed by:
Spiders
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
74%
1,346 reviews
1,008
338
40.4 hours played
Written 13 days ago

Well here we go with another classic Spiders release. * Bugs!! Lots of them!!! * Jank!! Lots of it!! * Weird crazy world? * Incredible levels of soul * Fun when it works * Cut and paste assets everywhere * Long maps for no reason * Insane story * Gameplay that gets in its own way * Will make RPG players angry Yep, it's a Spiders game. It's their take on the Souls formula. It's fun, it's cool, it's inexcusably broken. If you like this genre, it's worth a try. If you know what to expect from this studio, I'd say this is one of their best games. But for the average gamer, just know this is some low budget gaming and it will be a fast alt-f4 for a lot of people
16.4 hours played
Written 22 days ago

It's a gorgeous game, oozing with great atmosphere. Once again, Spiders knows how to make a concept interesting, with well-executed art direction. Aegis is a great character. The gameplay loop is strong, with accessibility options to make the game easier if you're too lazy to handle failure. Levels play like a maze and can feel repetitive at times, but the environment art is so beautiful and the plot so fascinating that everything is forgiven (except for the random crashes).
30.6 hours played
Written 26 days ago

One of the Souls-likes I have ever played. Buy it at least 50% off, and temper your expectations, and it's fine.
4.6 hours played
Written 11 days ago

I tried to give this game an honest shot, but there's a serious misunderstanding as ot WHY a souls-like combat system works. Having attacks that come out instantly, with no i-frames on your end, with huge hitboxes, and generally extremely high stagger resistance and high damage from the enemy side ALL OF THE TIME makes actually engaging with this game in any skillful way pointless. Doing a strength build? Don't! Use fast weapons, because someone thought it would be a fantastic idea to separate staggers that allow criticals and knockbacks into their own stats, but even with a focus into strength you won't ever knock enemies out of hits without heavy attacks, sometimes FULLY CHARGED heavies. Meanwhile a speed weapon can hit once, back out, hit once, back out, hit once, back out, and just do that. Over and over and over again. And eventually you get a free crit for it. Oh, and elemental weapons seem apparently overpowered. Why bother engaging with the enemy at all, in fact, when you can just freeze an enemy, hit them once or twice, and then full-charge hit them? And then do that. OVer. And over again. Enemy guards are great, since they can block anything they can throw at you. YOU try guarding, and you lose all your stamina, 40% of your HP and get knocked down. All the weapons feel extremely... disjointed in a way that isn't good. A lot of the animations are just. Weird. And the big clock/wheel weapons have genuniely one of the least satisfying movesets I've seen in a game. Look. Spiders. I've never tried a game of yours before, but I'm not really impressed. There's a reason *why* big, slow, and heavy weapons in a dark souls gives you hit resistance. It's to trade. It's to use health as a resource to trade for damage. Knowing when and when not to trade is sometimes a skill. There's a reason *why* big, slow, heavy weapons generally have high stagger and knockdown potential. A small weapon can weave in and out, keep up the pressure, and eventually land that critical hit. A heavy weapon has to find its windows, and hit *hard.* Why separate stagger and critical-staggers into separate things, and then make stagger feel like utter dogshit? COupled with the slow soul gain in the early game and no way to respec as far as I know, I don't really feel like I *can* start building towards speed weapons without slogging for another hour or two, and I don't feel like starting the game again. There's cool mechanics in here, too. Like the overheat system for stamina? THat's a good mechanic. I like that. And you know what? You nailed the pacing, at least in the early game, for checkpoint placement. That's a genuine achievement, not many souls likes get that right. You give me 2-3 heals in the early game, and right about as I go "This feels real far from a bonfire-" I open a gate, and boom, there's the checkpoint. Also the game runs bad. LOok man, I've got a 4070, there's no reason my PC should be on fire running something like this. I could run a game like satisfactory, which looks more visually distinct and properly lit and actually has things *pop*, and run it smoother. I don't want like 100+ frames either, I just want a stable 60 that doesn't make the PC turn into an oven.
23.8 hours played
Written 14 days ago

Took me a bit to get into it but by the end of the game I was having a really good time with it. The ending wasn't as satisfying as I'd hoped it would be and the story throughout was all over the place with pacing issues but over all I enjoyed my time with it. Somehow missed the entrance to the DLC so didn't get an opportunity the play that and I'm not keen on replaying through this just yet for that. Maybe I'll come back to it sometime and update this.
2.4 hours played
Written 17 days ago

this game is hard, cannot kill first boss.. maybe im crap, maybe its because i chose a dancer, but all i know is that when you rage quit because you think you dont need to be assisted and you finally accept that maybe you do after 2 hours of trying to kill the first boss , you need to rethink life choices
33.5 hours played
Written 25 days ago

Nice game. Not to hard nor to easy. All in all a decent game. BUT, achievment hunters, be awere, you cant get 100% achievments without the DLC, so you have to buy that too.
1.8 hours played
Written 29 days ago

The world and the characters just don't look good and the fighting doesn't feel good.
58.3 hours played
Written 6 days ago

A great souls-like with a surprisingly deep story and a cool take on an alternate history setting
8.2 hours played
Written 25 days ago

So, it is like "hard working" - probably if you do not have the job and you are looking for the hard one - it is for you ! in other cases, it really boring, beautiful in some places, but like working in a mine: some time you find the diamond’s but it dirty and need a lot of work. The idea itself is perspective, and design is really good, but you face the one place so many time that is lost all shine and will just mine and nothing more. I get like 20 lvl in first 3 location – and hope like “all next path my way I’ll be just walk, and see pictures !” and what ?! on 6th location I died like 3 time in a raw and lost 2 times all non-used experience – on second round I’m not ready do very carefully 300 frag’s in one “ring of death” with out mistakes, I really want just fighting without all this hiding in the shadows.
24.5 hours played
Written 20 days ago

Steelrising is a beginner friendly entry into the Soulsborne genre with its fairly easy learning curve and enticing alternate history French Revolution premise. The art and visual direction are unparalleled with Spiders’ amazing depiction and design of steampunk automata, but the game is ultimately bottled down by unpolished combat, inconsistent performance, and too many quality of life issues. https://steamcommunity.com/sharedfiles/filedetails/?id=3490992799 https://steamcommunity.com/sharedfiles/filedetails/?id=3492270522
48.7 hours played
Written 4 days ago

Challenging but rewarding. has a good pace to the game. would recommend
45.9 hours played
Written 18 days ago

This game told me everything i need to know about french history. Sacre bleu!
34.4 hours played
Written 10 days ago

pretty good.
12.8 hours played
Written 8 days ago

⭐5.2/10