Steelrising
Steelrising

Steelrising

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Launch Trailer
Gameplay Trailer: Titans
Story trailer Mai 2022
Game Award Trailer
Steelrising
Steelrising
Steelrising
Steelrising
Steelrising
Steelrising
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Developed by:
Spiders
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
74%
1,364 reviews
1,019
345
4.6 hours played
Written 29 days ago

I tried to give this game an honest shot, but there's a serious misunderstanding as ot WHY a souls-like combat system works. Having attacks that come out instantly, with no i-frames on your end, with huge hitboxes, and generally extremely high stagger resistance and high damage from the enemy side ALL OF THE TIME makes actually engaging with this game in any skillful way pointless. Doing a strength build? Don't! Use fast weapons, because someone thought it would be a fantastic idea to separate staggers that allow criticals and knockbacks into their own stats, but even with a focus into strength you won't ever knock enemies out of hits without heavy attacks, sometimes FULLY CHARGED heavies. Meanwhile a speed weapon can hit once, back out, hit once, back out, hit once, back out, and just do that. Over and over and over again. And eventually you get a free crit for it. Oh, and elemental weapons seem apparently overpowered. Why bother engaging with the enemy at all, in fact, when you can just freeze an enemy, hit them once or twice, and then full-charge hit them? And then do that. OVer. And over again. Enemy guards are great, since they can block anything they can throw at you. YOU try guarding, and you lose all your stamina, 40% of your HP and get knocked down. All the weapons feel extremely... disjointed in a way that isn't good. A lot of the animations are just. Weird. And the big clock/wheel weapons have genuniely one of the least satisfying movesets I've seen in a game. Look. Spiders. I've never tried a game of yours before, but I'm not really impressed. There's a reason *why* big, slow, and heavy weapons in a dark souls gives you hit resistance. It's to trade. It's to use health as a resource to trade for damage. Knowing when and when not to trade is sometimes a skill. There's a reason *why* big, slow, heavy weapons generally have high stagger and knockdown potential. A small weapon can weave in and out, keep up the pressure, and eventually land that critical hit. A heavy weapon has to find its windows, and hit *hard.* Why separate stagger and critical-staggers into separate things, and then make stagger feel like utter dogshit? COupled with the slow soul gain in the early game and no way to respec as far as I know, I don't really feel like I *can* start building towards speed weapons without slogging for another hour or two, and I don't feel like starting the game again. There's cool mechanics in here, too. Like the overheat system for stamina? THat's a good mechanic. I like that. And you know what? You nailed the pacing, at least in the early game, for checkpoint placement. That's a genuine achievement, not many souls likes get that right. You give me 2-3 heals in the early game, and right about as I go "This feels real far from a bonfire-" I open a gate, and boom, there's the checkpoint. Also the game runs bad. LOok man, I've got a 4070, there's no reason my PC should be on fire running something like this. I could run a game like satisfactory, which looks more visually distinct and properly lit and actually has things *pop*, and run it smoother. I don't want like 100+ frames either, I just want a stable 60 that doesn't make the PC turn into an oven.
40.4 hours played
Written 1 month and 1 day ago

Well here we go with another classic Spiders release. * Bugs!! Lots of them!!! * Jank!! Lots of it!! * Weird crazy world? * Incredible levels of soul * Fun when it works * Cut and paste assets everywhere * Long maps for no reason * Insane story * Gameplay that gets in its own way * Will make RPG players angry Yep, it's a Spiders game. It's their take on the Souls formula. It's fun, it's cool, it's inexcusably broken. If you like this genre, it's worth a try. If you know what to expect from this studio, I'd say this is one of their best games. But for the average gamer, just know this is some low budget gaming and it will be a fast alt-f4 for a lot of people
51.7 hours played
Written 5 days ago

So, I just beat the game. I am still feeling out how I feel. I lost interest in the story pretty quickly. Around 10 hours in or so. So, I have been playing with sound off listening to music or watching something on tv while I play. I was essentially playing for the combat which was... not bad or good. Meh. Combat was not as responsive as I would have liked. I had to keep hitting attack keys repeatedly like there was some kind of delay or something between other attacks. The stealth mechanics were not great. Stealth was more of a thing you could do if you had the opportunity to, but never as a play style. I wish there was a stealth stat that could be leveled up in Agility or something that would narrow detection radius or anything useful. I learned very quickly in the game that blocking was a detrimental tactic. The massive stamina drain from blocking a heavy attack was insane. So, I started adapting to a dodging tactic instead. Being fast in this game is way better than hitting hard. So, I used quick claw attacks. The Benjamin Claws were top tier. I found every other weapon not useful at all. Same with the gear; hats, boots, pants, coats. A lot of the gear was not outstanding at all to where you could plan a coherent build as most of the stats were bland. With weapons and gear there was no real progression of quality were as you play on you find a weapon and you're excited because, "Wow, this is way better than my last one." They were all essentially the same damage. I ran through the whole game with just one weapon, mentioned earlier, which was found pretty early game. Max leveled it and ignored any new weapon drop. Most of the upgrade modules were not really desirable. I think I found like 20-ish of them and only about 6 were useful. There was a little jank to the environments, like getting stuck on small bits of debris on the ground while running. It wasn't terrible, though. I got this game on sale last year lol... I just barely played it this month. I would say get it on a good discount if you want to try it. I can't recommend at full price. Sorry if the review seems all over the place, I was just trying to flow with what came to mind.
14.8 hours played
Written 5 days ago

I got this game on a really big discount (75% if I remember right) and even then I can't reccomend it for several reasons. Never buy this game for full price, the visuals, story and gameplay depth do not justify the full price. At the discount I got it at or lower it's closer to a fair price if you're morbidly curious about this game. The reason I'm writing this review is specifically because, as I was exploring one of the last areas in the game, I tried to jump to a place and hit an invisible wall, which made my character slide down and get stuck between the wall and some level geometry in a constant falling animation. This has made it impossible for me to finish the game as I cannot use items to teleport mid fall and reloading the game won't put me on solid ground. If you play this game be warned that this might happen to you. Now for some other thoughts on the game: The setting is interesting and the way you can quickly recover stamina at the cost of potentially freezing yourself is an interesting idea but the game never really does anything with it, it never feels like it's an integral part of the combat and feels more like an afterthought. Speaking of the combat, it's extremely slow and easy. Honestly just keep mashing light attack until the enemy gives you a reason not to, or flip coins for if the enemy will try to interrupt your ridiculously long windup charged heavy or not. Weapon variety is extremly low in this game, I've played other soulslikes where the amount of weapon types is low and all weapons of the same type share the same moveset, but those usually differentiate weapons based on weapon skills. This game has about 5 weapon skills that they randomly give to weapons: Shield (yes, blocking is locked to some weapons only); Parry (yes, parrying is locked to some weapons only); Ranged attack (deals almost no damage and is only good for pulling enemy aggro); Infuse weapon with element; Deal damage in front of you. The weapon movesets themselves are also a mixed bag, most of them are extremly slow and enemies don't get staggered by attacks consistently so it feels very unsatisfying when your slow attack gets stopped at the very last second because an enemy decided to finally attack. There's a mechanic where, as you deal damage to an enemy, you build up "immobilization" and if you fill up the gauge the enemy gets stunned and you can do a strong attack on them but all non-boss enemies I fought die way before I'm even close to filling up the gauge. Speaking of bosses, there's very few actual unique boss enemies in the game, most "bosses" are just elite enemies given a boss healthbar, at least the actual bosses look kind of cool. This game also has some Metroidvania elements, you get abilities from the first 3 bosses you defeat and can go back to previous levels to use them but they don't really unlock new areas in those levels or let you access other levels, they mostly just lead to small rooms where you can pick up underwhelming loot like consumables and "souls". You're also expected to use the new abilities in previous levels to do the many very tedious and boring fetchquests the game gives you, which are only made more tedious because you can't teleport between bonfires in this game and can't go back to your fast travel spot without burning a consumable I was only allowed to buy 5 of for some reason.
67.3 hours played
Written 12 days ago

Souls-like game that was made by adequate people. With normal pause, clear story (even with normal dialogs) and good temp. No online intruders. No any open-fckn-world - only big locations with not too many crossroads and possible ways. Game has metroidvania elements - many ways opens only when you get right tools for open it. That tools loots from main bosses, so you will not miss it. Story is interesting enough and even has some variability depending of players deeds. Characters looks good, talk beautiful and clear enough - without foggy hints. Music are good - makes peculiar atmosphere - similar with old good game names "Harbinger". Sounds and voices are good too. Visual is beautiful. Victorian Paris looks amazing sometimes. Btw locations are variable, city is not only option. Optimization is not the best part of the game, but not the worst too. I had only one crush for 50 hours of game. Setting is flexible enough to not have much problems with fps and lags. Truly - this is best souls-like game i played, by my opinion atleast. P. S. Spiders are scum.
10.5 hours played
Written 12 days ago

I was really looking forward to Steelrising, but in the end, it turned out to be a huge disappointment. Positives: The world is beautifully designed. Everything looks stunning, and it’s genuinely fun to explore the detailed environments. Negatives: But unfortunately, that’s where the positives end. The map is extremely confusing, which often leads to frustration. You end up fighting the same copy-pasted enemies over and over again throughout the entire game, and they’re spammed everywhere, making the combat feel repetitive very quickly. The lip-syncing in dialogues is terrible, and some cutscenes can be skipped only to force you to click through every single dialogue option afterward even though your choices make no difference at all. It’s just annoying. The leveling system is no fun either, since leveling up is painfully slow and everything costs way too much. By the end of the game, I needed 10,000 points for one level-up, while normal enemies dropped only around 300 points each. All in all, Steelrising is a game with beautiful visuals but disappointing gameplay and mechanics. Unless you’re desperate for something to play or you just want to torture yourself, I can’t recommend it.
11.3 hours played
Written 5 days ago

Very underrated and unappreciated. Made with their own engine, it has some jank to it. But the world is nice and the story seems ok. The combat is not too bad either. Not brilliant, but definitely worth your time; especially on a sale.
98.3 hours played
Written 9 days ago

Aegis is a great character. I love the environments and the the in-game models of characters and enemies.
82.3 hours played
Written 14 days ago

Had for some reason never heard about this game. But damn, its pretty fun. Im really enjoying it. Underrated.
29.5 hours played
Written 17 days ago

Easiest professionally made Souls-like you'll ever play. Runs pretty badly for how good it looks. Would recommend if on sale.
10.2 hours played
Written 6 days ago

Это не DarkSouls но это близко. Игра простая коридорная, иногда надоедливая. Но любителям темных душ зайдет. Как зашла и мне.
18.3 hours played
Written 17 days ago

+ Controls really well, looks great, sounds good. Difficult, but not torturous. Feels very nice. - Lame (British) voice acting and boring cutscenes that go on for too long. Seriously, why is everyone in this game - which is set in Paris during the Revolution - so aggressively British? Couldn't the *French studio* who made this find some *French people* to voice the *French characters*? I'm so sick of everyone in Souls-likes always being British for no good reason.
58.3 hours played
Written 23 days ago

A great souls-like with a surprisingly deep story and a cool take on an alternate history setting
52.2 hours played
Written 21 days ago

Challenging but rewarding. has a good pace to the game. would recommend
23.5 hours played
Written 12 days ago

Spider's janky game, but I would recommend on a discount.
2.2 hours played
Written 1 day and 7 hours ago

Runs horribly and there was like maybe 6 enemies. Play Lies of P.
4.5 hours played
Written 13 days ago

funky french robots
34.4 hours played
Written 28 days ago

pretty good.
12.8 hours played
Written 25 days ago

⭐5.2/10
0.3 hours played
Written 16 days ago

nope