1.3 hours played
Written 21 days ago
A Toxic Trio: How Rachel, Eric, and Nick Weaken House of Ashes:
The Dark Pictures Anthology: House of Ashes strands its characters in a subterranean Akkadian temple, forcing them to confront ancient, terrifying creatures. It's a fantastic premise for a horror game, blending historical mystery with visceral monster-movie action. However, the true horror for many players isn't the winged monstrosities hunting them in the dark, but the deeply flawed and frustrating love triangle at the center of its story. The dynamic between Rachel, her husband Eric, and her lover Nick is so poorly handled that it actively detracts from the experience, with Rachel's character in particular making the game feel, at times, terrible.
The Rachel Problem: An Unsympathetic Core
Rachel King is positioned as a tough, capable CIA officer, but her primary role in the narrative is to be the abrasive center of a toxic romance. Her treatment of her husband, Eric, is consistently appalling. She is dismissive, cold, and openly hostile to him from the very beginning, long before the life-or-death situation could be blamed for her attitude. The game does little to justify her contempt. We are told their marriage has struggled, but we are primarily shown her disdain, not the reasons for it.
This makes her subsequent actions infuriating. Whether she is rekindling her affair with Nick or offering a glimmer of reconciliation to Eric, her choices often feel baseless and driven by the immediate needs of the plot rather than consistent characterization. It becomes incredibly difficult to sympathize with or root for a character who treats others so poorly. When the narrative expects the player to care about her survival, it feels like a chore. Her survival often means condemning other, more likable characters, making her a narrative anchor that constantly threatens to drag the entire story down.
Eric's Futile Chase
Eric’s character is a casualty of Rachel’s poor characterization. He is a brilliant, if by-the-book, Air Force Colonel, yet his primary motivation throughout the game is to win back a wife who has shown him nothing but scorn. He is aware of her affair with Nick, yet he repeatedly debases himself, pleading for a second chance from a person who clearly does not deserve it or even want it.
This relentless pursuit makes him appear weak and foolish, undermining his authority and intelligence. Players are forced to watch a supposedly competent leader abandon all self-respect for someone who has treated him horribly. Instead of a compelling story about a strained marriage tested by terror, we get a frustrating spectacle of a man chasing after a woman who offers him no reason to do so. His character arc is one of desperation, not of strength or reconciliation, which makes his moments of potential heroism feel hollow.
Nick's Selfish Pursuits
While perhaps the most sympathetic of the three, Nick is far from blameless. His willingness to openly cheat with his superior officer's wife, in the middle of a warzone, is a staggering act of selfishness. His motivations are presented as a genuine love for Rachel, but his actions are driven purely by what he wants, with little regard for the consequences.
He shows a shocking lack of loyalty and professionalism. This affair creates an immediate and obvious rift within the command structure of the team, endangering everyone before the first monster even appears. Nick’s focus is not on the mission or the well-being of his team, but on his personal desires. He sees Rachel not as a person enmeshed in a complex and difficult situation, but as a prize to be won from Eric. This single-minded pursuit, while understandable from a purely emotional standpoint, paints him as a character who prioritizes his own wants over his duty and the safety of his comrades.
Ultimately, House of Ashes is crippled by this central dynamic. The game forces players to spend hours with three people who are, in their own ways, deeply unlikable. The tension between them feels less like compelling drama and more like an exhausting, toxic relationship that you're forced to mediate. Instead of uniting against a common enemy, they pull the narrative apart at the seams, making what could have been a great horror story a truly terrible character study.