Tyranny
Tyranny

Tyranny

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Tyranny
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Tyranny
Tyranny
Experience a story-driven RPG where your choices mean all the difference in the world.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
86%
6,090 reviews
5,244
846
95.0 hours played
Written 25 days ago

One of the best RPG's in the last ten years, it is a shame it is so underrated. The world building is excellent and intriguing, the whole "conquest" at the start of the campaign is a cool feature on how the game world is shaped. Story wise, the game is much shorter than other RPG's in the genre. But what it lacks in length, it makes up for with a "tighter" story with interesting choices that evolve the game world as you progress. Combat is very similar to Pillars of Eternity series (also from Obsidian), but the magic system is much more in-depth and allows you to mess around and design your own spells instead of casting pre-determined spells like in other games. The game has some annoying bugs that might get you stuck on some of the side quests so keep plenty of save files so you can reload and not waste too much time. Overall a very recommended short RPG with some cool features and mechanics. An excellend collaboration from Paradox & Obsidian.
62.8 hours played
Written 21 days ago

I don't tend to enjoy isometric RPGs but Tyranny is fantastic! The combat, magic, and levelling systems are interesting without being cumbersome; the world and plot creates something different to your standard fantasy world; and the themes are consistently present in every conversation and combat.
51.5 hours played
Written 6 days ago

Tyranny is by far one of my favorite RPGs hands down. If you haven't played this game and you are interested in a roleplaying experience where you don't [b] have [/b] to be the good guy for once (even if you decide you WANT to be anyway, because you can, this game rocks socks) this is the game for you.
5.5 hours played
Written 9 days ago

I have not played a lot of it and I am not sure when I'll resume it, the game is good. Much like Pathfinder:Wrath of The Righteous, the game offers you a freedom that most games just don't. Most games shoehorn you into being, outside of a few dialogues, a goody-two shoes character. Tyranny and Pathfinder:Wrath of The Righteous do not. They're absolute gems, in my honest opinion.
54.7 hours played
Written 11 days ago

A good old style party rpg, Storywise the idea of starting as the bad guy and deciding how bad you are going to be is defiantely unique and well done. Its not murderhobo all the way through as you might expect and the plot is well written to allow you to be the hero in your own story even if others would definately see different. Not as good overall as Baldurs gate 2, but better than Pillars of eternity 1 and on a par with 2 if not better than that as well. The biggest down is the crafting side, they tried to implement it but really theres nothing other than healing potions worth crafting as the cooldown on using consumables mean your unlikely to use any of them
25.0 hours played
Written 22 days ago

Very unique story and the game length is manageable and suitable for multiple playthroughs. It is interesting to see different outcomes of the story and moreover, you can really be the bad guy in this game (or you already are). Combat is quite rough. Overall, great RPG and definitely reconmmend to anyone who likes DOS, Baldur Gates,..
40.9 hours played
Written 27 days ago

A treat of an RPG. a unique story with interesting strategy, compelling choices, and oozing with style. if you want solid game with a great story with real choices this is your game. deserves more praise. (8/10)
177.8 hours played
Written 28 days ago

Fantastic charcter and world design. A very unique RPG perspective that is well executed and clever. Although the DLC is riddled with bugs, took editing the save file to finish my run. A bit of bitter ending, but I would recommend highly and I'll play again soon.
38.2 hours played
Written 28 days ago

One of its kind, Tyranny is one of those rpgs where you can actually be evil. Truly, utterly and continuously. And the good part? there arent any "good" guys, just people with different views and solutions, just like in real life. So which ideology would you prefer, Aryan supremacists that look cool, bloodthirsty, chaotic incarnations and most beast like creatures in Terratus, some rebel scum or will you incite anarchy? In the end, regardless of your choice, you will be judged and She will decide your fate.
8.1 hours played
Written 13 days ago

The writing and worldbuilding in Tyranny are seriously top-tier. The setting is unique, the story pulls you in, and the roleplay options are way more flexible than most RPGs I’ve played. You really feel like your choices matter, and the whole “evil empire” angle is a fresh twist. But man… the combat just kills it for me. It’s not fun, it’s not smooth, and it constantly gets in the way of everything the game does well. The AI is dumb, the fights take forever, and even after dropping the difficulty, it still felt like a chore. I’m not a big fan of real-time-with-pause to begin with, but this just made me want to avoid every fight I could. Honestly, I wish there were a mode that let me skip combat entirely and just focus on the story. There’s a great game buried in here—you just have to slog through too much to get to it.
0.5 hours played
Written 24 days ago

about to start playing, being an old timer who what grew up with this technology; I have some archaic advice. when the trailer contains brief flashes of game play, that's a sign. If your game is good, don't do that.
63.7 hours played
Written 4 days ago

Tyranny is probably one of the best role playing games I have ever experienced. The magic system alone is by far one of the best systems I have ever seen and that system alone I believe is worth the price of entry. However the story is truly the star here. The choice and consequence are fantastic for the most part. As stated in other reviews the last chapter resolves very quickly, perhaps even a bit rushed, but with all of the varied end slides that show you how your choices effected the region I feel as thought it has a good pay off. The companions are likable, complex, and complicated with interesting pasts and personalities of their own. Overall I highly recommend this game to all CRPG lovers, you won't be disappointed.
8.7 hours played
Written 20 days ago

You like reading novels? Do you like reading multiple novels in a row? Then this game is for you. Every conversation, whether flavour text from a nobody character, or a major figure, can last anywhere between 5 minutes and literally 30+ minutes. In the nearly 9 hours I spent playing the game, I am absolutely certain I was readying for at least 7.5 hours. It's a storybook. If I could refund it, I would, alas, I'm at least glad I got it on sale and didn't pay too much. I'm all for stories, but my God was this long-winded slog a "game" (book, it's actually a few books) a snore fest. The premise of the story is interesting. YOU are the bad guy, doing the big bad guy's bidding. But the rest of the story falls off horribly with writing you won't care to read. I finished Act 1, Act 2 is there, but I don't think I'll return. Did you want more game with that story, devs? A resounding "no" was their answer.
12.8 hours played
Written 6 days ago

One of the best choice-heavy choice-matter games where you get to play as one of the ‘bad guys’ in a world where the bad guys won. It’s rare to come across this trope, even more so when it is tastefully made. You play as a faithful servant of an oppressive regime, enforcing the rigid rules and regulations after winning the war. You punish the lawbreakers harshly and strike fear into the oppressed locals. Whether you play as a lawful evil or lawful good character is up to you. You can play as a kind diplomat trying to bring peace and mutual understanding, or play as a ruthless utilitarian to ensure order and stability. But the lawful evil route is one of the best depictions in a video game. The moral choices are great. You choose whether the law should be a shield to protect or a weapon to use against the people. I wish there were more games like this. A sequel would be nice too. Totally a must try if you love CRPGs. Or just want to play as a villain for once.
302.5 hours played
Written 25 days ago

[h1][i]“Even our house pets are rather evil.”[/i] ~Ilwrath, Star Control II[/h1] The 90s didn't just mark a moment for role-playing games; they redefined the very essence of interactive storytelling. It all began with a sequel to Star Control, a game whose influence, though rarely celebrated today, laid the groundwork for the rich interactive dialogue options we now take for granted. Tim Cain (the man behind games like Fallout, Arcanum and The Temple of Elemental Evil), for example, claims Star Control II to be “his personal favorite RPG of all time” that inspired him a lot when he worked on his own projects. Sure, we had some advanced dialogues before that in giants like Wizardry and Ultima, but it wasn't before SC II when we started to get that certain feeling that we were actually living in that virtual world. And when the Fallout series appeared? Boy, oh boy... Nowadays, Fallout is our typical console-oriented stuff from Bethesda. With dialogues being just some short replies that lead to pretty much the same result. Back in 90s? It was an entirely different story. While taking SC II as an inspiration, Black Isle turned dialogues into something absolutely magical. Not only it felt a lot like an interactive version of a Choose Your Own Adventure book, the stats of our character actually mattered. The smarter we were – the more complicated our conversations became, charisma made us more likable, certain specializations used to unlock alternative solutions and so on. Fallout and its sequel did not look impressive. Moreover, those were turn-based games that were unable to compete with mainstream stuff like Diablo. But what it did with the dialogues? It was magic. Finally, there was Baldur's Gate. Made by a young Canadian team founded by newly graduated doctors, it revolutionized the whole fantasy CRPG thing. On many levels. First – it introduced us to the so-called Infinity Engine, which was perfect for this kind of entertainment. Second – it actually used Advanced Dungeons & Dragons rules. Third – while being a real-time game, it had “the advanced pause”. The same exact one we can see in Bethesda's Fallout nowadays. The idea was both simple and genius at the same time. Turn-based stuff was cool, but not everybody likes it, while obviously, real-time battles with a big party can become chaotic. Hence the idea – to let us pause the game at any moment and let us give our party commands. Pause the game, make some commands, unpause and see the results. Like I said, simple, yet genius. Most importantly, though, Baldur's Gate was a true RPG. I already mentioned D&D, right? Well, when it's about D&D, there's that thing called alignment. Most of the games wants us to be good. To do the “right” thing. Baldur's Gate allowed us to be not only good, but also bad. And everything in between. Should I say it was fun? Up to this day, there are not so many games that fully allow us to make any avatar we wanted. And most of those? Most of those are from Tim Cain. Speaking of Tim Cain, after his work on Arcanum and The Temple of Elemental Evil, he moved on from Interplay to co-found Troika Games. Heck, he was one of Troika's three founders (yes, there were three, hence the name). Unfortunately, as we all know, Troika didn't do well financially, which led to it being closed in 2005. But guess what? After working for NCSoft for some time, Tim... Joined Obsidian. Yeah. [i]The[/i] Obsidian. The one that began its story making sequels to BioWare games, developed the best “new” Fallout (New Vegas) and... Yeah. Reviving good ol' Baldur's Gate in its original form. Minus the licensed D&D thing, of course. And yes, Obsidian's Pillars of Eternity was the first game, on which Tim worked after joining the team. While Tyranny? Tyranny was the second. If you think you know where this is going, you're correct. Tyranny is pretty much another Pillars of Eternity. It looks like Baldur's Gate (everything – from UI to cursors are [i]exactly[/i] the same), it feels like Baldur's Gate (both the “advanced” pause and dialogue trees are there) and, well, it's Baldur's Gate. When it's about core thing? There isn't much to say here, really. You like Baldur's Gate – go ahead and buy Tyranny. You'll f*cking love it. What's the difference, though? I mean, OK, clearly this here is not a licensed title and there won't be any references to D&D and its settings. But what's the difference from Pillars? Why not just giving us another Pillars game? Well, there's a reason for that. A pretty good one too. See, Tyranny comes with a pretty unique world, in which... there are no lawful good characters. In the world of Terratus, everybody was touched by evil one way or another. Even the good guys are neutral good at best (again, no D&D stuff here, I'm just making parallels). You included. And that's the funny part. Even when games do give you full control over your character and their views, you always start either good or neutral. In Tyranny? You're the bad guy. Like, for real. There's that big godlike figure that aims for world domination and you're their servant. You goal – to enter the current region and make sure it'll fall. Or not. Because again, what we have here is Baldur's Gate variant and it's up to us to decide how we want things to end. We can become tyrant on our own [i]or[/i] free region from tyranny. Like I said, though, lawful good isn't a thing here and there'll always be... Something. In other words, Tyranny is a Baldur's Gate about evil guys. Is that it? Is that the only difference? Nope. Remember how Baldur's Gate had reputation? Well, in Tyranny things are even more complicated. Our usual reputation is called favor (loyalty when it's about companions), but this time there's also so-called wrath / fear. And, of course, both play a very important role in dialogues. Which are exactly as juicy as you want them to be. If something, dialogues are the main dish in Tyranny, while the world itself... Isn't really that big. Location-wise it can be compared with the very first Baldur's Gate, which had 54 areas. Tyranny has about 70, but the maps themselves are actually quite small and not complicated enough. Which makes it game way shorter than you'll probably want (something about 20 hours to beat the main story). Sure, Tyranny also comes with its own thing. Remember how in Obsidian's Neverwinter Nights 2 we had a stronghold with some recruitable characters? In Tyranny we've got customizable towers, in which we'll be able to hire NPCs like traders and trainers (leveling in Tyranny will make you think of good ol' Gothic a little), but all in all, it won't make much difference. All in all, Tyranny feels like a “Baldur's Gate lite”. But you know what? Somehow, it only makes the game better. If something, that's what makes Tyranny to stand out. For what it is, Tyranny is perfect. It makes you remember exactly why we fell in love with those advanced dialogues back in the days. If you'll expect Pillars of Eternity, you'll of course, notice the lack of the exploration, but that's just the thing here. Tyranny is a dialogue porn. That's what it's all about. And that's why I ended up loving it so much. With one big “but” – Tyranny is... ridiculously imbalanced game. No, seriously, it's like they didn't even try. Magic is strong, bows are weak, while swords are something in-between. Feels like a joke. And despite the small world, you [i]will[/i] fight a lot in here. Still, I don't feel like going on this game too hard for that. Make it 100+ hours long and I will. I totally will. But with it being a tiny little present for those who grew up playing those games I've mentioned above? I don't think it'll be fair. Tyranny's beauty comes from its world and its dialogues. If you seek a meticulously balanced game with vast exploration, Tyranny simply isn't it. But if you crave a compact, dialogue-rich experience steeped in moral ambiguity, Tyranny delivers a truly unique and memorable journey. Dixi.
25.5 hours played
Written 29 days ago

6/10
32.8 hours played
Written 24 days ago