Stoneshard
Stoneshard

Stoneshard

566
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
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Stoneshard Gameplay Trailer
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Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
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Release Date:

Steam
Latest Patch:

Steam
GOG

12 is Better Than 6
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12 is Better Than 6
From 0,69€
Stoneshard - Supporter Pack
Stoneshard - Supporter Pack
From 5,73€
12 is Better Than 6: The Apostles
12 is Better Than 6: The Apostles
From 1,24€
Soundtrack
Soundtrack
From 0,89€

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DESOLATE
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The Wild Eight
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
73%
9,896 reviews
7,309
2,587
25.2 hours played
Written 19 days ago

Stoneshard has been in development for 4 years, and it’s still nowhere near a finished product. The core game is incomplete, major features are missing, and progress has been painfully slow. Despite this, the developers somehow think it's appropriate to start selling DLC for a game that isn’t even done yet. It’s insulting to the players who’ve supported this project from the start. Instead of focusing on delivering the full experience we paid for years ago, they’re prioritizing monetizing an unfinished game. Early Access was supposed to be a chance to build the game with community feedback — not an endless excuse to release half-finished updates while charging extra for new content. This isn’t just disappointing — it’s unacceptable. Finish the game first before trying to sell add-ons. Right now, you're paying for a product that’s still in pieces while being asked to hand over more money for content that should have been part of a complete release in the first place. Avoid until (or if) they ever finish it.
20.2 hours played
Written 9 days ago

This game has been stuck in early access hell for a long time, so anyone should assume that the state it is in now is the finished product. There's a lot of fun about the game but the bad is infuriating. The save system in particular. They make it so so hard to save the game so you don't lose hours of progress. If you get somewhere and achieve something, you have a few choices. You can risk it, and keep going without saving and end up losing everything you just did. You can spend a half hour or more IRL running back to town to save at the inn, hoping you don't get killed by some random group of thugs or ghouls and lose all that progress. You can carry an expensive single use bedroll around with you that takes up a third of your inventory. You can use the 'make a halt' skill to craft a bedroll and hope you can find a pelt, rope and hay, which are the ingredients to make one. Finding these ingredients, especially the pelt, is not assured and not easy. It's much cheaper to run run run back to town. So the game boils down to; go to a quest location, make a little progress, run back to town to save, run back to dungeon to make a little more progress. Rinse and repeat. The food and water need is annoying but not a game breaker. The fact that you can't stack like items or rotate them to tetris them together to best fill your inventory space is infuriating though. You have so little inventory space as it is and some items like bedrolls take up so much space. I can't recommend this game for most players because of these annoying aspects. If this description doesn't sound bad to you, then you might enjoy the game. I'm still playing it out of stubbornness. But I've at times lost multiple hours of progress due to the terrible save system and rage uninstalled the game because of it.
13.7 hours played
Written 9 days ago

I really want to like this game. I really do. But i just absolutely hate the fact that you can't save everywhere and need a bedroll. Oh you've been walking across the map for the past hour or so and get suprised by wolves or a bear. Well sucks to be you, cause that past hour is now gone. You delve into a dungeon and are suddenly surrounded by 3 enemies. Well i hope your last save isn't too far in the past. Enjoy walking the entire way from the last city to here. Seriously it is worse than dying to a boss in Dark Souls 1 where the last bonfire was 5 minutes and several minions away. I understand that this is the intended experience. You are not the protagonist, not the hero, but holy sh*t is it just not fun. I don't understand why they don't just add a quick- / autosave function and then say "If you use them it is not the intended experience. But if you can't enjoy the game otherwise then go ahead." A simple option like in Celeste where you can just change the games speed to 80% if it is too fast or in bad north where you can select to just redo levels if you fail. Sure it is not the intended experience but leagues better than a miserable one. I really want to enjoy it but i just can't. I'm not that masochistic
157.7 hours played
Written 26 days ago

I have been having an amazing time in this game ive spent 150 hours and there is still more content for me I wouldnt even say im halfway through the game . It was for sure worth my 25$ all the people whining about difficulty it is for sure a skill issue. Its satisfying watching your character become stronger, trying out different builds and going from a dude who cant kill a boar to clearing packed rooms of undead. I have not gotten to the manticore yet but the troll boss fight / preparing for it and figuring out what I needed to beat it was incredibly fun . For 25$ this is worth every penny and blows many other titles out of the water in its current state id compare it to darkest dungeon or battle brothers there really is endless potential. If youre an old school fan of turn based games you will appreciate it
5.2 hours played
Written 4 days ago

One of the few games i genuinely regret purchasing. Even more so now that they've filed a Copyright claim on Loot of Baal. Scammed twice, and one of the times hurt an innocent Indie Dev.
6.3 hours played
Written 6 days ago

'Despite this, the developers somehow think it's appropriate to start selling DLC for a game that isn’t even done yet.' TripYung do you not feel any shame, like at all? Your review is top and it's talking about paid DLC. There's no paid DLC - anyone with eyes, spending more than ten seconds could tell you that. A five year old kid could tell you that. Utterly shameless. I don't even care if the game is good, I bought it just to leave this review. When the fuck are Valve going to do something about this!?
1,257.4 hours played
Written 30 days ago

I really enjoy turned based combat that also rewards good decision making but punishes mistakes. one of my favorite games, I highly recommend it for anyone who likes fantasy and strategy games. Nothing comes even close to this game in mixing RPG elements with hard strategy, I believe it will be completed but It will take some time and in its current state is a worthy game still.
7.1 hours played
Written 8 days ago

Want to love it, But so much is wrong with it that I cant even be bothered to point it all out. (One of the most frustrating things is definatly how u "save" your game. Constantly going 1 step backwards basically after taking 2 steps forward it is so Unrewarding it isnt fun anymore. Feels like the devs dont give a fuck if I spend a hour exploring and having fun to then be setback again cause I didnt go sleepy yet.)
89.1 hours played
Written 21 days ago

Spent half an hour clearing out a dungeon only to press the button and die from eating a raw chicken 10/10
78.9 hours played
Written 6 days ago

Game is beyond frustrating so far, the only reason I'm still playing is out of pure stubbornness. The game itself is fine, but the saving system is what ruins it. You'll spend a better part of your time running back and fourth from a town or inn to save after completing one bounty. It's either that or you can carry around a SINGLE USE sleeping bag that takes up a third of your inventory.
4.0 hours played
Written 4 days ago

Bought the game at release, had a good concept behind it but was in a rough state and was overly difficult for difficulty sake while core aspects of the game didn't work, left it in hopes it would be fixed and more enjoyable to play. Checked up on the game and the issues from launch are still there, Devs ban any one providing feedback that goes against this game being needlessly hard or suggest changes that would make the game more fun, still in early access with DLC being made by the devs. Avoid, not worth buying you'll just end up getting frustrated at how the game play is while having none of the rewards the games it's trying to mimics has for their difficulty.
33.3 hours played
Written 12 days ago

The game looks amazing, the combat feels good but punishing, the towns have a nice atmosphere, there a large variety of classes you can play including tons of skills and gear but this game LOVES to waste the player's time. If you want to go on a quest it feels like you need to fill an entire backpack with food but you also need bandages, splints, painkillers, antivenom, healing slaves, a sleeping bag, ammo etc.. I like that you have to manage your inventory space but with all the stuff you need you can't bring any fun stuff like nets, oil or caltrops. But my main critique with this game is that the walking feels incredibly tedious. To walk without interruptions feels like a rythm game because two clicks are required to cancel the current move command and issue a new one, I hate it. This game needs some kind of fast travel mechanic thats not the caravan or the very limited travelling merchant cart guy who is basically useless now that the caravan exists since he usually only lets me skip a handful of tiles. Just give me a horse or something that I can tell to walk to a certain POI, the walking distances aren't actually that big so it's not the time it takes that bothers me, it's just that I have to pay constant attention to simply walk in a straight line. Normally, I'm not a fan of turned based RPGs but I've found Stoneshard's combat to be exciting and adrenaline inducing. Many similar games just bore me and make the combat less exhilarating because the enemies take forever to complete their turns, Stoneshard doesn't suffer from this -- except for drummers. Drummers considerably slow down any fight they're involved in, taking away from the otherwise suprisingly fast paced combat. Overall this is the best turn based game I've ever played besides Battle Brothers. Its still in early access but it feels way more finished than other early access titles and I dont remember seeing any kinds of bugs. There is the occational POI that can't be entered (I've only found two) and some NPCs that look like they're missing quests but that's pretty much it so far, I haven't gotten to the endgame yet though so I can't speak on that.
74.3 hours played
Written 10 days ago

wait until the game is released. ive been waiting for years now to play again since the first release with little content available
225.4 hours played
Written 5 days ago

this game is good in theory but then you play it and notice the issues and when you try to communicate and provide feedback to the devs they just ban you from the discord and the reddit then you look into it and find out the story behind its kickstarter scam before it was on steam once you understand that the devs stole money from people with a kickstarter scam and hardly update the game and refuse to add features the community asks for the vibe gets killed and you uninstall the game
1.2 hours played
Written 2 days ago

Two things I did not like but its not enough to be a negative review because its subjective about the game. 1. the monitor setting and graphics are from from 2005 its is not set for advanced monitors. From the start of the game it requires you to know something about a computer to get things to work right. 2. No custom characters or mods supported. Their are mod for the game on nexus but they are not supported by this game.
608.1 hours played
Written 5 days ago

I bought this game around 3 months ago, I have 500+ hours now. This is an addicting game. In this game you are a merc, not a hero. In the early game you probably need to run away when facing 2+ enemies. In the late game with a proper build, you are a killing machine. Very satisfying progression. Pros: - Excellent pixel art style, I would say it is the number one on the market - High replay-ability You've got a series of weapons / magic and the their relevant skill trees for your many playthroughs. Maps are partially random generated. Cons: - Lots of time spent on walking from sites to sites, however I am actually quite okay with this - I enjoy slow-paced game. Dev said there probably won't be a speed-up toggle in the future but there is mod for those who like speed up the game. - Main story / quest not finished as of the current state of early access If you dont really care about the quest but like turn-based combat, this is for you
37.2 hours played
Written 5 days ago

game is good so far and it has a lot of potential. If they really focus on updating it and adding more content so it doesn't feel too repetitive then this could become a masterpiece of a game but realistically im not gonna keep my hopes up for that
4.8 hours played
Written 6 days ago

I love the Idea of this game. There is a TON of interesting stuff going on and some deep world building. After watching a ton of gameplay I got the game in hopes of enjoying the adventure. BUT!!! The new player experience and the start of the game is a 1/10. It's truly bad. When you spend 30-60 min just to die and lose all progress. It's not fun or interesting. That coupled with a confusing crafting system that is not accessible in the starting town. In short if I coulden't even get past the starting area in 4 hours, repeating the same starting like its a bad groundhogs day remake. Things I need to see to come back to this game and give it a positive review. - Fix the save system - Make it so you can learn how to play the game in the starting town(Why do I need to go to a new town to do cooking. Starving to death is a death until you figure this out) - Make the start of the game less Lethal. Getting killed 99% of the time from your first encounter is total BS. (3 min into the game and BOOM Dead…. Not good design)
1.9 hours played
Written 6 days ago

Cool idea for a game, bad implementation. Just add a casual player save system. I am in my 30s with a wife and kids, I don't have a millions hours to backtrack if I die. Also go find where the developers respond back to these reviews and you'll just see some passive aggressive a-holes who are mad you don't like their game. I got a refund after two hours. Don't support these guys and their crap game.
6.1 hours played
Written 4 hours ago

I would love to give this game a good review but for now i just can't. Has nothing to do with the game play or the difficulty (honestly really enjoy the game in all aspects) and everything to do with the saving. I have tried 3 times to save my progress BUT IT JUST WONT. The very first time i saved and logged off my save was there, then i decided to save and get off so i can eat but when i came back my saves where gone. Just fix the save system and the save files and i would change my review. Please and Thanks!
15.5 hours played
Written 3 days ago

AMAZING AMAZING AMAZING GAME! But seriously hear me out. In all my 30+ years of gaming, never have I gotten so pissed off and frustrated by a video game. This game is absolutely brutal and punishing! But with all that comes a real sense of victory and fulfillment I have never felt before from any game. Example - After a long and intense quest to find some stolen merchandise in dungeon far far away, I'm rushing back to town to turn in my quest and get some much needed coin, I'm hobbling with broken bones, exhausted, starving, thirsty, bloody, punctured and injured, so much pain, hungover, Inventory completely full, all my equipment is just wrecked, have not been able to save my game in about 2 hours, (can only save when you find a place to sleep) when suddenly a snake jumps out of a bush, bites me, poisons me, but I'm getting closer and closer to town. Health is diminishing with every step. Almost there, I can see it. There it is, next tile over, and then..........DEAD. Right on the edge of town. Son of a B. I gotta do it all over again, but next time I do it different. I'm prepared for snakes. And bears. And bastards with clubs. I do it better. And I'm victorious. And that was just the first quest. Seriously though, this game is great. Its a lot more complex than I though. I'm very excited to see where development goes. Just buy it and support these guys.
9.3 hours played
Written 10 days ago

I'm tired of playing "scrape by and try not to starve to death on day 3" simulator. Also tired of playing "spend 80% of your time WALKING" simualtor. A simple fast-travel option to visited towns would alleviate this. Why so much focus on eating??? I have to spend half my goddamn time scrounging for berries and trying to hunt animals to cook just to avoid fucking starvation. Overrated as hell. Enjoy your "muh hard game is hard" circlejerk
13.8 hours played
Written 14 days ago

This game does not respect your time. You are spending 20 minutes just to walk to a mission. If you die, you gotta walk all the way back... Oh, you forgot to sleep before the mission? Well, I guess you just lost 2 hrs of progress... In a dungeon and you only brought HALF your inventory of food and medicine? You got a bleed proc from an unlucky enemy archer shot? Well, you better restart and walk all the way back to a mission, cause there ain't no saving anything... I would rate this game very highly if it was less annoying. Give me an option to save at any time. To me, spending 20 minutes on the walkback to a mission because you died on just isn't fun... Also, you will CONSTANTLY die because this game is hard. You can't take on more than 1 enemy at a time in the early game, and you'll constantly be running away. This makes missions take literal hours which makes it all the way more frustrating if you die. Can't recommend this game. The developer doesn't respect your time at all.
29.7 hours played
Written 14 days ago

For what it purports to be, Stone Shard is in truth a game that is simply not fun, and here is why: A. THE STORY STARTS WITH A BIG BANG, BUT QUICKLY SENDS YOU OFF TO WASTE YOUR TIME: Doing side-quests or simply running through extremely difficult game loops in order to progress. So much so, that at times you are forced to shoot yourself in the foot long term through loss of reputation, or being forced to undersell your progression to survive and play more. B. SOME STEPS IN THE STORY ARE LOCKED UNTIL YOU CLEAR CERTAIN QUESTS: This results in you being stuck scratching your head on what part of the quest you didn't do right. There are absolutely no hints to suggest the fault is on the meta rather than the actual game-play you put in. C. THE GAME CONTINUOUSLY PUNISHES YOU FOR TRYING TO IMPROVE: You can expect to lose money while trying to forage or hunt, simply because of the costs of staving off hunger or thirst. Even the basic starting missions are extremely difficult because you can just not afford any good gear. Obtaining gear through illicit means triggers guards who have some omni-knowledge of your actions and force you to lose reputation and money, or simply die. D. YOUR PROGRESS CAN BE UNDONE BY RANDOM CHANCE: The game will send you back by hours of game time, effectively canceling all of your hard work because you simply happened to be in the wrong place at the wrong time. This reverts many many choices you've made through dialogue or trade which you have to then do all over again. You may lose progression you've made simply because you forget to go and sell something to someone. Of course, in order to save the game you must pay money, or risk death by trying to find a bandit camp to conquer, or by using a single-use bedroll. (which is extremely difficult to make) E. YOU CANNOT TRULY UTILIZE THE WORLD AROUND YOU TO SUCCEED: The game offers you an extremely small inventory while forcing you to tackle with it's grid based item structure, and on top of that, it forces you to only carry one bag, which you must choose over wearing a cloak, or rely on storing items in tavern chests or your camp and spend a long time traveling to. F. MANY KEY FEATURES ARE NON-EXISTENT: You cannot sneak, which means you are locked from hunting most prey until you level up your character with a focus on that only. You cannot ride horses and must choose long tedious travel time or expensive wagon travel (if wagon is even present). You must find specific map nodes to do crafting because creating these on the fly requires ingredients that are just not available outside of high-risk areas. (like sticks for making a campfire to cook on) G. EXPANSIVE AMOUNTS OF TEXT IS PRESENTED POORLY: The UI is very limiting when it comes to displaying conversation text which is elemental for any RPG that is not completely voiced-over. Most entries are 4-5 lines long, resulting in you having to "*quietly listen*" way longer than you should. (What happened to a vertical scrolling bar?) H. THE WORLD IS ONLY ACTIVE 1/2 OF THE TIME: Which is to say, every key facility or service is only available to you during daytime, leaving you in the frequent situation of having to wait or pay to skip time. There is no way for you to skip time otherwise besides resting in one spot and waiting for the game to pace out at 1 second intervals. With this game still being in early access, for 5 years(?), and with it publishing out downloadable content packages already(??), I do not honestly believe that this game will ever become very fun to play, and would hope to dissuade you from putting your money into it, even if it is on special promotion or sale. It is simply not fun, and I do not believe that it will become fun in the next 5 years either.
4.4 hours played
Written 12 hours ago

too hard, easily died, no auto save, all progress lost. If the PC crashes, all progress is lost as well. If you die, all progress is lost. A game that aims to frustrate the player and likely prompt a refund due to its excessive difficulty, with no difficulty options available. You get what you want, a refund.
137.4 hours played
Written 5 days ago

I love these rich and thought provoking games. Not a god, or super hero, but a slightly better than average person taking on horrors and day jobs.
73.2 hours played
Written 6 days ago

great game. unrelenting and high skill curve. wouldn't recommend to those who cant handle dying a lot at the start. but with the bitter death, the win is even sweeter. would recommend going as a archer at the start to help learn your placement in fights also a warning there is a big difficulty jump between skulls in contracts. if you are struggling with your contract i would recommend doing more exploring around the map i still have a lot to learn and look forward to more to come with the next updates
20.7 hours played
Written 13 days ago

I am having an absolute blast with this game. I have a strong appreciation towards the care and attention to detail the developers gave towards the herbalism aspect of the game. I look forward to the implementation of the Alchemy skill tree.
15.6 hours played
Written 20 hours ago

For early access, it feels fairly polished. The voice acting is good. The story is good. The combat is fun and engaging, and the replay-ability seems very good as well with the different skill trees. This game is already great to begin with, so I can't wait to see what's to come.
27.6 hours played
Written 1 day and 4 hours ago

I mean, I think it's pretty cool. It's a game that rewards preparation and looking into the skills you want. It also punishes you severely if you are not prepared, have useful skills, or are not careful with your approaches to the dungeons/wilderness. I'm enjoying playing as the ranger dude (I am so bad with names, you would not believe) with the starter bow still and some better dual wielded daggers. Maxed out survival stats to be a profitable hunter, dipped a little into daggers, bows, and athletics. Good time all around for my first character. I can do two skull dungeons fairly decently now. Based on what I've read, I'm going to get steamrolled by higher leveled enemies and larger groups. Neat, guess I have to prepare some more and level up. However, I did some math with the 30 level cap, and I do agree with some that it could use some raising for those who over prepare and over level. Then again, it feels like the game wants you to be a very specific build and play to its strengths as much as possible. To improve this (in my opinion), I think you could just put stuff like the survival tree, crafting, etc. in its own system under the "general skills". Don't waste the skill points on those things, but just do training (for gold/side quests/relationship rewards in the camp with companions/skill books/etc.) to unlock those instead with no pressure on the number of skill points you get. I think that would be the chef's kiss for this game from what I've experienced in my relatively short time playing so far. I like the game, and I'm excited to try out magic or full tanky builds on my next character, whenever that happens. Also, go put some leaches on every body part you can. It's a 1% achievement and I don't understand how lol.
48.9 hours played
Written 2 days ago

If you are a fan of this genre of games you will love this game its super fun and very in depth and also very challenging, i tried various build and almost every one worked so you can mix and match and it will work so at the end i want say give it a try and give it time to fully develop
5.1 hours played
Written 2 days ago

Very fun and engaging gameplay loop which has a varied combat system with potential for growth. Difficulty curve is similar to other extraction-style or limited inventory RPGs. No option for bug reporting but did find a glitch: When taking an opportunity attack during an attempt to cross the boundary of a map screen and dying, your character will appear to have revived on the other side but is uncontrollable and bugged, requiring a reload at the last save point. Minor but extremely annoying if at a point far from a save. 7/10 would recommend
28.6 hours played
Written 2 days ago

Love the game, what i want 1. add bag slot. i mean u can wear bag while using cloak. adding bag slot wont hurt. 2. morale mechanic needs a lot improvement, hard to increase but fast to decrease especially in early game. 3. add a clock ui or such, its hard to know the time. 4. more spells tree for mage pls 5. we need stealth mode, and thief class my overall experience is solid 7.5/10 needs to load game every 5-10 minutes😭
5.1 hours played
Written 6 days ago

yes..no.... maybe... *the game art is good *the fights are good *the dungeons are fun * the story is generic AF i find myself skiping so much usless text is not flavor is not lore..is just Bs. *the save mechanic is shit is the worst design idea that i saw someone put in fighting dungeon game. *micromanage the food, the fights, the gear, the mind, the inventory, the save, micromanage EVERYTHINGGGGGGGGG. i say, let them cook game looks nice but is not finished maybe one day... now is a 4/10
3.6 hours played
Written 11 days ago

i don't know, this is a very good game, i also bought the dlc hoping they can finish this great game soon, but 4 years is a long time since they released early access, they also updated a lot but i also find the game's story quite vague even though the game hasn't been released yet, in return the gameplay is very good, the gameplay is difficult and highly tactical, has the potential to be addictive if released.
427.4 hours played
Written 12 days ago

First of all, since the game is in early access some things have to be made clear about it. The available plot can be done with in a couple of hours most of which will not be plot related activities, many mechanics and UI elements are work-in-progress or outright placeholders, the development was slow for a while but is picking up as the mechanics get finished by the team one after another. It will take time. With that out of the way, the game in its current state is a mechanically rich and very replayable rogue-like that is all about build planning, resource management and dungeon crawling with one of the best turn-based combat systems I’ve seen, set in an immersive non-standard low fantasy setting with attention to detail that is second to none and absolutely gorgeous visuals. Allow me to sing high praises to those visuals and the world because they truly deserve it. The game is set in a medieval kingdom inspired by quite a few historical references. It just went through a war and a religious supernatural calamity, and it’s all realized in a staggering amount of detail. Every place feels authentic, lived in and outright beautiful (or horrifying). You will see villages touched by war to different degrees, grand churches only rivaled in beauty by those in Kingdom Come, fortresses, castles, war camps, graveyards, etc. And then too many details to count, just wait till you see merchants remove their goods from the stalls when their working hours end. Or take a bite of a sausage and see that it has hand-made images for multiple stages of being eaten. How do you feel about every single piece of gear having images for stages of durability degradation? Stoneshard bothers where no other game does and it shows. Now let’s talk builds. At first it seems simple enough, you have a few characters to choose from with their starting stats, skill sets and perks. Then you have a variety of skill trees that focus on a concept, a weapon type, a magic school. It gets complex once you realize that all trees can be mixed and matched as you can see fit and benefit from different stats in various ways. So, you can have a swordsman that is focused on an aspect of that weapon type that matters to you the most and it will play and feel differently from what I will build it towards. And then you make additional tree choices, like what will you do to protect yourself (dash around & avoid damage, dig in and brace for it, use magic to keep enemies away, etc.). Then there are different armor types, weapon have subtypes, there are potions, drugs, traps, throwables. You can disregard weapons completely and build a good old wizard and even still there are more magic school trees than there are points, you can rebuild almost every fantasy archetype there is and most of them you can make work. But what are you building these characters towards? Dungeon crawling. Also, some exploration, hunting and boss-killing. But primarily dungeon crawling. You get a contract, discuss your pay and what’s waiting for you and then prepare accordingly. Because your character will get tired, hungry, thirsty, hurt, wounded, bled out. And they will die a lot. But that’s just your characters, the missions you undertake are generated from various options (and multiple enemy types and ranks) and will get your character killed if you don’t bring your best game and your best gear. Is it a rescue mission from a bandit fort? Or a poison filled crypt with a necromancer in the end? How long is the trek there going to take? Therefore, how much food, medicine, and what tools do you bring? There will be traps, rooms full of things that want you dead, and you will carelessly run into them and lose progress. And you will learn and overcome the next dungeon, and then the next. So, what’s the final goal? Currently, getting through all 5 tiers of dungeons for all 3 enemy factions, exploring around a bit for the few quests that are in and defeating 2 wonderful bosses that pose quite a challenge for most builds. How long will that take depends entirely on you, I’d say at least a few evenings. Now do that as every build that you can come up with, thus I have the 200 hours of actual playtime without any inclination of stopping. It’s a hard and at times a frustrating experience but always a work of art and a deeply engaging game that I encourage you to try. If you are reading this, thank you. Here come a few of my gripes with the game I’d enjoy to see resolved: • No way to see the skill formulas, forcing wiki usage. Add an option, a button to press, anything to see them fully ingame. • No way of checking remaining block power, other than scrolling a huge list of stats. Add an optional bar next to health. • Some combat animations take too long, for example the dog bite and the bandit drummer beating his drum. • No way of configuring the amount of skill panels at the bottom. Make it an option. For example, so I could have just 3 and use the next panel hotkey to move from panel 3 to panel 1 instead of going back or forward twice. Or add keybinds for specific panels, for example F1 for the first panel and so on. • Add a way of configuring keybinds of skill panels. 6-0 is uncomfortable to use, and mouse clicking is slow. • Add separate keybinds for Examine Surroundings, Craft and Butchering skills, so they don't take space on the panels if the player wants it. And/or make Butchering not require a skill press at all, just make it automatically available out of combat on left click.
12.4 hours played
Written 26 days ago

Nice hardcore game. I would play it more if I wasn't so tired after work. Good if you have free time and you get to focus.
59.7 hours played
Written 6 days ago

Amazing idea, okay product, abbysmal developers.
1.2 hours played
Written 28 days ago

i could not agree more this is like playing elden ring but in another way. what i need that the dev have to pay attention to their game frequently so the game will not considered by others to be a dead game. come on dev show us what you`re working for. what this game purpose if you dont pay attention much to your work!
63.5 hours played
Written 7 days ago

Although development is slow, this also has to do with the war. The game is great and might be epic when it's complete, but I would say it's already in a great place. It's difficult and the saving system is an issue for some, but the added tension for me is a plus. I recommend it for sure!
12.0 hours played
Written 23 days ago

Something else that caught my eye was the graphics. The history of the place, every event, every note left on the ground - they all play an important role in the gameplay. I absolutely loved it!
420.2 hours played
Written 2 days ago

Has a long way to go. Development is severely slow. Not broken but meh.
20.2 hours played
Written 21 days ago

The game goes like this: 1. You go to dungeon they tell you to go (time limited) 2. There are 1-3 enemies in random room, if it's 3 you die I remember having fun in this game 5 years ago, but now it seems like not fun experience. On top of that combat is just bad. Enemy can just keep attacking you while you try to ran away because of free unlimited attacks of opportunity. And even knockback doesn't help because they just walk back in instantly. All enemy groups instantly aggro the moment anyone sees or hears you so there is no gameplay in terms of splitting enemy groups or stealth. And frankly there is not much gameplay in combat in any other terms. You get -1% cooldown items, but in turn based game it's just rounds up to doing completely nothing. The same goes for increasing 6dmg spell by 1%. Numbers game operate on just doesn't make sense to modifiers we get.
174.7 hours played
Written 29 days ago

NEW: It is a DEFINITE BUY RECOMMENDATION. After 40 hours: It is a decent game, after 6 chars restarts. It is a love to details on somethings, STUBBORNNESS not to give what game time is (really dumb - at least it could be feeling of time devs....), but also some logic errors ( like why not use an arrow as a stick if we are going to be so picky about time?) but a real build up game on you character and i am definitely not even scratched the whole thing! You will love it, you will hate it, you will play again and again! ------ Old: The grafix and some game play in parts are promising. Has it interesting parts, but it fails a little for the nice.
69.4 hours played
Written 9 days ago

Frustrating beyond reason, broke my chair playing this game, don't trust the box price, the real price will cost you your mental health and furniture. Will keep playing.
56.4 hours played
Written 14 days ago

Being a solo mercenary is slow going, taking on a lot of enemies at one time is a bad idea until later when you can get some very powerful buffs that scale on the number of enemies in sight. Luring enemies into 1v1 fights is very useful to reduce damage you take but it does take more time. This gives the game a very slow start, at least for the first 10 or more levels, then you can fight small groups, maybe by level 20 you can take on more. I've yet to reach 20. Quality of life features to help with some things have been added, like the caravan having an inventory that can work in towns to buy and sell helps reduce time walking around. Overall an interesting and challenging turn based RPG.
139.6 hours played
Written 9 days ago

You have to put at least 30 hours into the BALL CRUSHING FACTORY. DONT panic. DONT cry. Suck it up and git gud. And yes magic is equally awesome as it is dangerous.
67.8 hours played
Written 19 days ago

I've let them cook for a long time, but they clearly don't intend to put in custom characters. Dealbreaker for me.
13.5 hours played
Written 3 days ago

Berasa kaya Kingdom Come versi ringan. lumayan complex juga
332.0 hours played
Written 8 days ago

Very fun on permadeath, addictive asf