Mad Games Tycoon
Mad Games Tycoon

Mad Games Tycoon

2
in-game
Data taken from Steam
Steam
Historical low for Steam:
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Historical low for GOG:
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Mad Games Tycoon
Mad Games Tycoon
Mad Games Tycoon
Mad Games Tycoon
Mad Games Tycoon
Mad Games Tycoon
Mad Games Tycoon
Mad Games Tycoon
Mad Games Tycoon
Form your own game studio set in the early 1980s in a small garage. Develop your own game ideas, create a team and develop megahit video games. Research new technologies, train your staff and upgrade your office space, going from a lowly garage to a huge building. Expand your business and dominate the world market for video games!
Developed by:
Eggcode
Published by:
Eggcode
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
1,283 reviews
1,140
143
20.4 hours played
Written 4 months ago

Mad Games Tycoon is a detailed and addictive game development simulator that laid the foundation for what would later become a more refined experience in its sequel. At its core, it offers a compelling premise: start a humble studio in the 1980s and grow it into an industry giant over the course of decades. Along the way, you'll develop custom engines, experiment with genre and topic combinations, hire and train staff, and eventually venture into publishing, console development, and large-scale operations. Despite its relatively simple visual presentation, the game boasts surprising depth. The core gameplay loop—developing games, optimizing engines, expanding your office—remains satisfying throughout, and there’s a strategic layer to how you assign staff, manage genres, and anticipate platform trends. Players can mix genres and topics, tweak development sliders to match audience expectations, and license or sell their game engines for additional revenue. Over time, you unlock more advanced departments like QA, marketing, motion capture, or even console design, allowing your studio to diversify and scale. What makes Mad Games Tycoon engaging is the sheer variety of interconnected systems. There’s a strong sense of progression, and each new playthrough offers fresh challenges depending on shifting trends and platform dynamics. While the systems are generally intuitive, the game still rewards experimentation and planning. The fake review quotes and humorous game name generator also give it a light-hearted personality that keeps things fun even during the grind. That said, many of its systems have aged, particularly when viewed next to its sequel. For instance, there is no multiplayer mode—competition is limited to AI studios, which eventually become predictable. Staff management is relatively shallow: employees have skill stats, but lack traits, personalities, or morale systems, and they’ll never resign no matter how badly they’re treated. Sequels exist, but there’s no IP tracking or franchise value system. Games, once released, are done—there’s little to no post-launch support for MMOs or ongoing updates. Publishing is also simplistic: you sign a deal, and the game sells, with no physical production or logistics to manage. The building system is limited to single-floor expansions within fixed office sizes, and performance can degrade in late-game studios with many rooms and employees. It becomes clear that while Mad Games Tycoon had big ambitions, it was restrained by the limitations of its engine and its time. Still, credit where it’s due: this was—and still is—one of the most feature-rich indie game development sims when it came out. It successfully balances accessibility with simulation depth, and its replayability is enhanced by random trends, platform popularity shifts, and a large pool of game combinations. In conclusion, Mad Games Tycoon remains a rewarding experience for fans of the genre, especially those looking for a more straightforward, single-player challenge. However, players discovering the series for the first time may want to start with Mad Games Tycoon 2, which meaningfully expands on nearly every system introduced here—offering deeper mechanics, improved simulation, and a more complete vision of what this series aspired to be. Rating: 7/10 – A strong and ambitious base that has since been surpassed, but still stands as an enjoyable and worthwhile tycoon sim.
2.5 hours played
Written 4 months ago

Abysmal UI. Filled with pointless micromanagement. Completely unintuitive and unrewarding gameplay. If you are looking for a game company themed tycoon game, get Game Dev Tycoon instead, it is indefinitely better in every regard.
109.2 hours played
Written 5 months ago

I Need Help.