Freedom Planet 2
Freedom Planet 2

Freedom Planet 2

12
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
Launch Trailer
2021 Update Trailer
Cinematic Trailer
Freedom Planet 2
Freedom Planet 2
Freedom Planet 2
Freedom Planet 2
Freedom Planet 2
Freedom Planet 2
Freedom Planet 2
Freedom Planet 2
Freedom Planet 2
Freedom Planet 2
Freedom Planet 2
Freedom Planet 2
Freedom Planet 2
The fast paced platforming of Freedom Planet returns! Become a full-time cartoon heroine and use abilities and items suited to your play style to explore the world of Avalice and defend its animal citizens!
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

Freedom Planet
Has been in:
• 1 bundle (Humble Bundle)
Freedom Planet
From 6,89€
Grapple Force Rena
Grapple Force Rena
Not in Sale
Freedom Planet - Official Soundtrack
Freedom Planet - Official Soundtrack
From 3,24€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
1,048 reviews
1,008
40
26.1 hours played
Written 23 days ago

This is Doom Eternal to Freedom Planet 1's Doom 2016. It's good. It's better than Sonic ever was. Soundtrack pretty great too.
66.6 hours played
Written 19 days ago

[Edited for clarity on opinions of in game jokes] [SPOILERS] As someone who 100% the game, (though hasn't played it in a while), here's my thoughts. The gameplay is rather good, the story is garbage, and the visuals are pretty good. The gameplay has a bunch of options laid out in simple format (with items) so it's easy to customize the game to your liking. if you think something is too hard, apply a special gameplay modifier (item). too easy, turn up the heat with some hard core gameplay modifiers. That combined with 4 characters gives this game some options to play with. Now i think a lot of the levels in this game are serviceable, but I've seen people call out the later levels in the game and ya, some of them are definitely "interesting" to say the least. Some levels kinda feel like they go on way to long with a kinda poor concept to begin with. some of these include: underground maze level with stupidly simple yet somehow complicated "puzzles", space level with anti-gravity, which is just "big level" with very little interesting going on, and maybe it's just me here but im not fond of one of snake man's levels, but idk if that's just a personal grip or just i played that level too many times for an achievement or something. But all and all i think the game is pretty good. Parrying feels natural, everything feels fair, only complaint is perhaps it's a little brain dead gameplay wise, since parrying is so dang powerful. This game is not for people who want harder games like gunstar heroes, but at the same time it also focuses more on combat, which may put this game in an awkward place for a lot of newcomers. The graphics are very nice imo but i could see how for some this could become an issue, play the demo to make sure you don't get sick or just can enjoy the game with bright resizing pixels everywhere as I've heard of players complaining about having a hard time about seeing things in game, but as for me it's no problamo and looks great. Now, the story. Oh the darn story! Now I loved the story of the first game so I was exited to see what they came up with this time... So you know those straight to VHS tapes that Disney made, ya this game story kinda seems like that. Sense I don't feel like breaking the whole thing down, it basically ends with the player learning that no matter what happens to you you should forgive people who harm you, cuz people once harmed them. On a "spiritual" note personally I'm not necessarily apposed but this, but the game seems to be suggesting that if someone's parent's get killed, then if they kill your parents that's okay, and not only okay but they should be forgiven legally. Like wha... Merga just tried to murder the whole world by (ENTER SONIC ADVENTURE 2 MEME HERE), kidnapped the mayor, repetitively tries to kill the main cast, and you want me to just go "ya, okay live free now we forgive you cuz why not". But that's just the surface of the story, as behind the main story we casually go over complex social issues like racism and genocide, all while making jokes in a vacuum to those issues, light jokes that imo (as humor is subjective) do not land. To be clear, they aren't making fun of racism or genocide directly but still... it carries a weight to it i feel that is not properly handled, making the seriousness feel cheap and the jokes not meaningful. Are we dealing with the struggles of human conditions or are we making silly girl 4th wall break jokes, having both doesn't land well. Now the stories for each selected character does give some insight to a part of the story as a whole, which actually does differ a bit compared to FP1, and I appreciate it. With that being said it's kinda sad that the levels are all the same for each character, which makes FP1's story feel more real, and not to mention FP1 actually takes all stories (Lilac's, Carol's, and Milla's) seriously, So having these insights just feel empty. The split in the story from Lilac and Carol in FP1 actually had consequences to the story. In FP2, the story really just takes the whole thing as a joke. Now don't get me wrong, I'm not apposed to Saturday night cartoon style stories, but typically Saturday night cartoons don't try to grapple with man's short comings. These two just do not work together! I went back and looked at the first trailer for this game and dang dude, the story to that game looks like it would've been crazy good, reminds me just how bad they fumbled it here. Now with all that being said as much as i rave about how bad the story is most gamers here are here for the gameplay. The gameplay is a decent enough pass and imo you should download the demo even if you know you're not going to buy the game, as the demo itself comes with a lot of fun in itself even though it's short. This game is something you can easily play after a hard days work and casually play through, which i did. There's a good amount of casual fun to be had here. Historically speaking, this game goes on sale for $20 usd for those wondering. Happy gaming.
26.5 hours played
Written 24 days ago

Possibly the best platformer that I've ever played in my life, and the competition is pretty fierce, very fun, would recommend! We stan Neera Li. <3
176.2 hours played
Written 27 days ago

Underrated as fuck. Its literally perfect 2D speed platforming, there's no other way to put it. Yeah, Classic Sonic exists, but it has nowhere near THIS amount of quality.
22.4 hours played
Written 29 days ago

i like lilac her moveset is fun, and the story is great would recommend
20.1 hours played
Written 9 days ago

Such an underrated platformer. If you have money to waste, waste it on this game. Its worth it! There's so much to do!
2.1 hours played
Written 15 days ago

Before you freak out, I have more than 2 hours. This is just on this steam profile. To be honest, the game is mid at best and reading some of the reviews I'm not sure we are even playing the same game. Some of the music is really good and I actually like the art... and that's about the end of it. Personally, I don't like the cast at all. The writing and story is so bad and clingy. It would be better off without it. Waaay too many cut-scenes. Sometimes less is more... but that takes some amount of skill at story-telling to pull off. The voice-acting is not very great. It wasn't in the first game and I wasn't at all surprised it was bad when i saw many of the original VAs gained more roles and reprized their previous roles. I wish them luck with their careers and all, but it's just another strike against the game. The secret surprise at the end also feels poorly implemented/shoehorned in. I appreciate they tried to make this more of it's own unique thing and tried to revamp combat a bit. That in particular is one of the stronger parts of this game IMO. I have doubts that we will see most of what I see as issues resolved if they do a 3rd game. I won't be buying it. Okay, I'm enabling comments. Give me your hate so I can have a few laughs. GG
23.0 hours played
Written 1 month and 5 days ago

Feels like discovering a missing childhood memory... Freedom Planet is something I'll cherish forever.
7.5 hours played
Written 6 days ago

first off, let me say that my low hours is a result of me downloading a 100% save file to just have the level select on classic mode, ive played about 12 levels so far. ive also played about 40 hours of the first game. also, let me get some QoL suggestions out of the way: 1.) turn auto-zoom to high so the camera is fixed at max zoom. lets you react to more things and saves you nausea 2.) if you don't care about the story/hubs and all the fluff in this one, just download a save or get the classic mode unlocked mod. 3.) [b] i strongly suggest getting the fp2 rebalanced mod at some point.[/b] as is the case with the first game, lilac is the strongest, fastest, most technical character here, to the point where the other characters are pretty lame. the mod changes things so that, for example, carol's rolling actually functions and gains speed on slopes, and it brings the rest of the cast up to snuff. the rest of the review is written assuming this mod is installed. ive always had a fondness for the first game since i played it as a kid (it came out 11 years ago), but playing it again over the years i find it to be a pretty lacking game for many complicated design reasons i cant fully go into here. mainly, bad physics, only lilac had interesting movement, the level design was suffocating and rarely gave you anything to do with height or speed, and it failed to blend the action elements since you run past all the enemies, and if you tried to slow down and play it like megaman, its too spacey to be interesting. but freedom planet 2, against my expectations, is what the first game could have been, and might become one of my favourite platformers of all time, alongside sonic CD. however [b]this game is not sonic[/b]. if you want to do white-bread novelty platforming in-between watching the game play itself like 3&K or mania, you will quickly eat shit and die in this game. if you want the flowing sandbox/obstacle course of physics expression like 2 or CD, you will find some stuff here to like, but ultimately FP physics just don't work on that level. you can slowly walk around loops, quarter pipe jumps are incredibly finnicky, at high speeds some slope jumps can bug out and make you instantly lose all velocity, and a lot of the stuff you can do in sonic just isn't possible here. but this doesn't matter as much as you may think. what this game is, is like the 'devil may cry' to sonics 'final fight'. the latter is more pure, classical, endlessly deep in its simplicity. the former is made by and for complete crackheads. you have multiple characters with wide and technical kits, with almost every action doubling as a momentum interaction, and a combat utility. the stages, unlike the first game, are consistently open, multi-layered, and have a continuum of possible routing instead of isolated branching paths. the levels are also immensely dense with hazards, enemies that actually threaten your movement as obstacles, and fun gimmicks that interact with your physics and flow into platforming possibilities. the end result is a game where there is at almost every moment, interesting decision making, opportunities for deep skill expression, endlessly variable challenge and routing, and buttons to press. if you want to flow and move forward, the levels are constantly branching into numerous hazards and solutions. if you want to mess around and pull off stunts, the levels are massive playgrounds (mostly) i tried some of the later levels, and they are the trenches bro. it's like im playing sonic and battle garegga at the same time, and its so fun that they feel like 5 minutes instead of 15. if you can't guard and you can't schmove, you will get filtered and only clear them by the skin of your nuts after 20 grueling minutes. for this reason you may want to consider gitting gud at freedom planet 1 first, because i couldn't imagine playing through some of these warzones without already being fluent in lilac. this game is so open that a newer player could get by with babys first jumps but then hit a brick wall (as some reviewers seemingly did), so make an effort to experiment and really learn what you're doing while you play. those longer ""puzzle"" levels are a complaint often made, and i fully expected to find them miserable, but i didn't at all. they may have backtracking, but usually its justified with some sort of different challenge on the way back, and the rooms themselves in these levels are still very open with a lot to engage with. look up a speedrun if you want to get an idea of some the problem levels. they are definitely too long, but keep in mind at least imo they're not the drags that you may expect. even if you end up hating them, there are so many levels in this game that you're bound to find a good number that you like. overall, the game is platforming bliss if you prefer the expressive and interpretive sort, over the more prescriptive spike-tunnel sort. its like the freeform nature of a western platformer meeting japanese arcade tightness and chaos. as a campaign, its probably quite bloated, and it wouldn't work as a single-run game. but as a collection of levels, its an insane amount of dense, high quality gameplay that you could pick at for dozens of hours. 100% get this if you think you can click with it.
16.5 hours played
Written 11 days ago

actual peak
11.3 hours played
Written 24 days ago

Peak