Golf Club Nostalgia
Golf Club Nostalgia

Golf Club Nostalgia

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Release date + gameplay
Golf Club Nostalgia
Golf Club Nostalgia
Golf Club Nostalgia
Golf Club Nostalgia
Golf Club Nostalgia
Golf Club Nostalgia
Golf Club Nostalgia
Golf Club Nostalgia
Golf Club Nostalgia
Golf Club Nostalgia
Golf Club Nostalgia
Human life is wiped out. Earth is now a golf course for the ultra-rich. In this dystopian sports puzzler, play through destroyed brutalist monuments, crumbling shopping malls, and abandoned museums as you piece together the full story of how humanity fell.
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Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
78%
500 reviews
391
109
1.8 hours played
Written 22 days ago

In a word: Frustrating. In so many ways. The number one frustration is the swing power, which feels incredibly unreliable. There must be different clubs, although that isn't communicated, because long shot go from overshooting to coming up short at the drop of a hat. It's at it's most unreliable when putting, where different surfaces have different friction. Trying to judge that difference is a crap shoot though. The frustrations continue elsewhere. The camera is annoying, following balls down into hazards when it is unnecessary. This results in a yo-yo effect if you're missing multiple shots. Many of the hazard provide no difference in challenge; water is the same as a pile of leaves, is the same as ooze, is the same as a squirrel, is the same as a gap between buildings. The perspective also makes some landing areas ambiguous or even obscured. The game is well aware of how frustrating it is, offering up a skip option. The game is quite good looking and for many players, narrative will be a big draw for the little story. It's a mixed bag in my opinion. The triple layer of radio play, written subtitle for each hole, and unlocking diaries made the delivery feel scattered. Of the three, the radio was the most satisfying, while the diaries had no allure. When I finished the game, the mini graphic novel is unlocked, which is a well rendered retelling of the story. It feels the most charming, without some of the truly depressing tones in the radio stories. It's not quite two hours. Plus, between unlimited shots and skipping, the game really doesn't hold you back from finishing. So it's not a big investment if you still want to try. It's just too bad, because with a couple better design decisions, it might have been far less frustrating.
0.3 hours played
Written 30 days ago

I just don't find it fun, I thought there was more in it in terms of game mechanics. I like the concept and the post apocalyptic setting, that's what attracted me, but after playing it for a few minutes I don't think I'm interested. I expected something where YOU control the character, like a platformer, and the golfing complements that, but you just aim vaguely with the extremely primitive system the game has and press the button to hit. That's WAY too basic to be an engaging game mechanic. I don't really normally listen to radio, I thought in this case it would add to the game atmosphere, but I'm not interested at all in listening to the "stories" they tell.. This game was an instant disappointment. I would even refund it, but I paid so little for it, I'll just leave it there in my library and consider the payment a little donation. Boring game, I don't get the fuzz about it.
14.2 hours played
Written 5 days ago

It was a treat to play this game, got it relatively cheap in a bundle and it was a lot of fun. It's a cozy golf game you can beat in an hour or two and the achievement hunt is pretty much playing all the courses 3 times over on different difficulties. My biggest and only pet-peeve about the game is that there is a story mode, challenge mode and 'iron will' mode. The first two, story and challenge are no different except that in story there is no requirement to meet par like there is on challenge, however there is an achievement for beating all levels on story AND challenge, kinda wish they had removed challenge mode and just made the achievement for beating story under par and awarded two achievements that way rather than having to play them all again on challenge mode but hey ho, didn't detract from the experience too much in my opinion and 'iron will' mode is basically hardcore from minecraft, beating all courses under par and without retries
0.4 hours played
Written 19 days ago

Fun game. Music sucks. There should be a quicker way to reset level, it's painfully slow.
2.1 hours played
Written 29 days ago

amazingly addictive, great sound track and graphics. Wish it was a little longer.
6.8 hours played
Written 25 days ago

A really well put together game. The environments and atmosphere were great, and the radio was a great touch that made me feel like i was in the game. A nice short experience that everyone should play.
3.4 hours played
Written 25 days ago

Please for the love of god add checkpoints