

Transport Fever 2
4,113
in-game
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The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Developed by:
Urban GamesPublished by:
Release Date:

Latest Patch:


Categories
The categories have been assigned by the developers on Steam
Tags
Tags have been assigned by users on Steam
Monster Train
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 3 bundles (Fanatical)
• 2 subscriptions

From 5,77€ and with a PC Game Pass subscription
Transport Fever
Has been in:
• 2 bundles

From 3,44€
Monster Train 2
Available in:
• 1 subscription (PC Game Pass)

From 18,80€ and with a PC Game Pass subscription
Hard West
Has been in:
• 3 bundles

From 1,59€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
89%
9,140 reviews
8,190
950
52.4 hours played
Written 26 days ago
Gameplay of OpenTTD (Transport tycoon), but graphics of city skylines is the best way to put it. A lot of the mechanics of openTTD are there which made it familiar for me, some of the music is even inspired by the original tracks by the sounds of it.
really liking this game so far. it's a good mix of challenging but simple - over extend your cashflow and even with a lot of money in the bank you won't last long. Not an experience usually had by other games so shows they got the balance pretty good.
the ui at times can be a bit clunky but they did a good job to simplify it. My next steps are going to be looking for mods for build templates, not sure if that exists.
26.0 hours played
Written 24 days ago
✔ Logistics & Supply Chains
✔️ Do you feel like a tycoon or a stressed-out depot manager? – Both. You'll design trade empires that span continents… and still somehow run out of steel in one city.
Verdict: Complex and rewarding – if you like micromanagement with scenery.
✔ Vehicle Variety
✔️ Are there more transport options than common sense? – Yes. Trains, trams, planes, buses, ships – if it moves, you’ll probably misroute it at least once.
Verdict: Impressively deep. Even if 70% of your fleet ends up obsolete and unused.
✔ City Growth & Simulation
✔️ Do towns feel alive? – They grow, evolve, and complain quietly. Feed their needs and they thrive; ignore them and they just kind of sit there judging you.
Verdict: Solid urban simulation. Not SimCity deep, but convincing enough.
✔ Infrastructure Building
✔️ Is laying tracks fun or a fight against the Earth itself? – Both. Terrain hates you. Elevation is your enemy. Bridges will bankrupt you.
Verdict: A brilliant headache. When it works, it’s glorious. When it doesn’t… start over.
✔ Mod Support & Customization
✔️ Can you turn the game into a transport history exhibit? – Yes. The modding scene is extensive – and dangerously addictive.
Verdict: A modder’s paradise. Just don’t forget to actually play the game.
✔ Graphics & Ambience
✔️ Does it make logistics look beautiful? – Surprisingly, yes. You’ll find yourself watching trains just because they’re pretty.
Verdict: Calm, clean, and satisfying. Like a screensaver with depth.
✔ Learning Curve
✔️ Is it beginner-friendly or a slow descent into transport theory? – There’s a tutorial, but most of your knowledge will come from mistakes and YouTube.
Verdict: Not brutal, but expect growing pains. And a few bankruptcies.
✔ Overall Enjoyment
✔️ Is it more fun than it sounds? – Weirdly, yes. It scratches the itch for order, efficiency, and watching small towns become major hubs.
Verdict: 8/10 – A thoughtful, rewarding transport sim. Not for everyone, but if it grabs you, it really grabs you.
26.5 hours played
Written 1 day and 11 hours ago
Transport Fever 2 doesn’t just simulate transport networks — it builds an entire living, breathing economy around them. It’s a game that’s as much about logistics as it is about storytelling, inviting you to shape cities, industries, and even history through the routes you create. Whether you're a railway romantic or a hardcore efficiency optimizer, there's something deeply satisfying about watching your carefully designed systems come to life.
At its heart, Transport Fever 2 is a transport tycoon simulator, where you connect cities, industries, and resources using a variety of transport modes — trains, trucks, ships, and planes. The game spans from the 1850s to the modern day, offering a sprawling timeline of evolving technologies, architecture, and vehicle designs.
What starts with a single steam train shuttling lumber quickly grows into a complex logistics empire. You’ll juggle cargo demand, passenger routes, terrain challenges, and financial constraints. And unlike many strategy games, Transport Fever 2 respects your intelligence — it doesn’t spoon-feed solutions. You learn by doing (and failing), and each system you build becomes a testament to your planning and adaptability.
The visual polish is impressive. Watching vehicles move through bustling towns, over bridges, and across rolling hills never gets old. The attention to detail is a highlight — smoke puffs from locomotives, buses unload passengers, and factories whirr to life as supplies arrive. The game’s maps feel alive, and modding support makes them endlessly customizable.
The ability to create custom maps and scenarios adds a sandbox feel that lets players sculpt their ideal transport world, be it a realistic replication of a European countryside or a fantasy logistics puzzle. And yes — trains are the star of the show. There’s a huge selection of engines and carriages from different eras, each beautifully modeled and functional.
That said, Transport Fever 2 is not the most beginner-friendly game. The UI, while functional, can feel a bit clunky and overwhelming at first. Tooltips and tutorials have improved over time (especially with updates), but there’s still a learning curve for players unfamiliar with transport sims. If you enjoy games like Cities: Skylines or Factorio, though, you’ll likely feel right at home.
The economic system is deeper than it appears at first glance. Supply chains require precise timing, routing, and scaling. Building a profitable line isn’t just about laying track — it’s about syncing train frequency, maximizing load efficiency, and ensuring every part of the chain is served.
The campaign mode acts as a loose tutorial and provides historical context, which is a nice touch. However, the real longevity of Transport Fever 2 lies in its free play sandbox. Here, you're free to experiment, build, and refine to your heart’s content. Mods from the Steam Workshop add endless replayability, including new vehicles, maps, and even gameplay tweaks.
Transport Fever 2 is a love letter to transport fans — a game that rewards creativity, patience, and planning. It may not hold your hand, but it gives you the tools to build something extraordinary. With its stunning visuals, deep simulation, and expansive modding community, it’s one of the best modern transport simulators on the market.
If you’ve ever dreamed of designing a perfectly timed train network or building an airport that actually works, this is your sandbox.
Rating: 8/10
45.3 hours played
Written 1 day and 3 hours ago
This game is Mega fun, It's great to show the different vehicles that get released upon almost every year, It provides great history in the evolution process of each year.
105.1 hours played
Written 10 days ago
Realistic version of the all good classic OpenTTD, i love it!
60.8 hours played
Written 25 days ago
could be a bit better with many quality of life improvements. For example, Double train track laying option, Freedom to decide which freight goes where.
Otherwise a solid game.
13.2 hours played
Written 6 hours ago
This game is an exercise in frustration.
- The UI is absolutely atrocious, with buttons that dont have any explanation anywhere and annoying stuff like no way to easily navigate from line management to the list of vehicules on that line, no way to see signal blocks etc.
- The campaign is poorly designed and written, with goals that force you to guess (i.e Google) what is really needed, and silly little puzzles that have nothing to do with transportation and therefore have no place in a game like this.
- The station loading/unloading logic is arcane and/or bugged. Stations can have multiple platforms but goods will pile up and overload one platform even though you enable all platforms...
The only good thing going for it are the neat graphics, but for a game that is competing with OpenTTD, it is not worth the money. Go play OpenTTD instead.
38.7 hours played
Written 2 days ago
You can literally turn it into a Truck, train, boat, or plane management game
157.5 hours played
Written 3 days ago
I want bigger maps dammit, other than very fun game, and even better mods!
Lags like shit in late game though :(
85.8 hours played
Written 4 days ago
my mum got me this game when i asked and i love it more than you can imagine, although, it could be a bit longer in the missions, but that probally just me rushin it lmao, this is a good transportation game that i dub a worthy successor to ttd, its also simple so you barely worry about the maths thankfully, cheers devs, this is a GG
260.6 hours played
Written 4 days ago
🛤️ Transport Fever 2 – A Modernized Ride Through Familiar Tracks 🚂
🕹️ Playtime: 200+ Hours
✅ Recommended
🚀 Overview
Transport Fever 2 is a streamlined and visually improved successor to TPF1. While it retains the core gameplay of building transport networks to match supply and demand, it rethinks some of the mechanics—most notably vehicle replacement and maintenance—to offer a smoother, more accessible experience for newcomers and veterans alike.
🛠️ Key Gameplay Changes & Improvements
🔁 1. Vehicle Replacement vs. Maintenance Loop
TPF1: Forced replacement due to escalating running costs. Aged vehicles = economic sinkholes 💸
TPF2: Vehicles now have maintenance levels instead of time-based obsolescence. You can keep your classic trains forever if you maintain them! 🛠️
Achievement: Keep a vehicle running from early game to 2000s 🏆
✨ Pro: Better for immersion & realism
❗ Con: Some players were confused at launch without a clear "replace" mechanic
🔄 2. Economy & Gameplay Depth
Demand Simplified: Less granular than TPF1, but effective for most players
🧾 Less economic data available in-game. Can't even view exact ticket prices anymore 🤔
Pro: Simpler, more accessible gameplay
Con: Harder to troubleshoot underperforming lines 📉
💰 Game is more generous with profits, which may feel too easy for hardcore sim fans. Mods/difficulty settings recommended for balance ⚖️
🏗️ 3. Stations & UI
🧱 Modular stations are a huge win! Customize your terminals and platforms
❌ Still no curved stations without mods
📋 UI is more fragmented. Some screens lack intuitive connections, requiring extra clicks
Example: No direct way to view related data from line or vehicle info 🖱️➡️🖱️➡️🖱️
🌍 4. Graphics & Map Design
🎨 Graphics are a major leap forward
The tropical/island maps are stunning 🌴🌊
❗ Despite visual beauty, boats are still underpowered economically—open water feels like a chore instead of an opportunity ⛴️💤
🔊 5. Emissions & Environmental Factors
💨 Introduced vehicle emissions—but feels undercooked
Mainly just sound pollution, no real chemical/environmental layers 🌫️
Planes are especially noisy with no fine control over routes 🛫😣
🔄 Frequently led to airport redesigns until player understands noise behavior—could use better pre-build planning tools 📐
🧱 6. Modding & Content Variety
🧰 Mod support remains one of the game’s strongest assets
🛤️ Asian vehicle set adds variety, but nothing groundbreaking
🚂 You’ll likely find hundreds of mods more compelling than official DLC content
🧠 Performance & Optimization
📉 Performance was rough at launch, especially late-game on large maps
✅ Recent patches improved it significantly, but even high-end PCs will struggle in the late game 🧮
🟢 Final Thoughts
Transport Fever 2 is an evolutionary upgrade over TPF1 rather than a revolutionary one. It trades complexity for accessibility, and while that may frustrate economic purists, it also creates a more user-friendly sandbox to explore. Mods will be your best friend if you want deeper systems, but the base game still offers a rich, rewarding experience for most simulation fans.
🎯 Verdict:
👍 Recommended for casual to mid-core simulation players
🔧 Highly recommended with mods for veterans seeking complexity
🗺️ Beautiful but needs more balanced mechanics in water transport and emissions
🧰 A great base game made better by the modding community
⭐ Score: 8/10
💬 "A streamlined transport empire builder that prioritizes polish and visuals, but sacrifices some economic depth. Still an excellent journey."
821.7 hours played
Written 5 days ago
Amazing game. It is missing a few things and i would recommend a more powerful system if you want to run a big map - these sorts of games you can also run into thermal throttling. But I absolutely love the game so many cool trains and more that you can run. I wish it had light rail...but I hope for that in the third game! Regardless, amazing game I really recommend. Just use mods I have 260+ and they add soooo much to the game u really miss out without em
140.3 hours played
Written 5 days ago
It's a fun and beautiful game. I wish there was easier ways to micromanage a group of vehicles than there is now, so it's a bit more grinding than I like, but other than that it's perfect for its genre.
173.6 hours played
Written 6 days ago
Do you like city builders but would rather focus on the transport network and have it actually work?
Then say hello to your new time sink - Transport Fever 2!
The Transport Fever franchise has improved more and more with each release, adding quality of life features and removing bugs as they refine their recipe. While Train Fever 1 & 2 are definitely not worth buying today due to how many bugs remain, Transport Fever 2 is worth the entry fee.
The game concept is pretty simple - You have been given a small loan of x Million dollars by your father to setup a transport company (It's the bank lol). Depending on what year in history you want to start (1850, 1900, 1950) different vehicles are available to you to start building transport lines for people and goods.
Manage the cost of running lines, increase or decrease the level of service they need (Not filling all your bread cars on your train every trip? Get rid of a few!) and try to keep your businesses in profit so you can keep expanding and improving your network as new technologies are introduced.
For those new to the game, I'd suggest connecting resources to processing plants and then to cities first to build a solid income base before you look to transport people. Then do intercity transport routes for people (via train if it's 1850 as it's not profitable by horse and carriage lol). As the towns expand, you'll need to add intra-city transport for people and goods to the train stations, helping them to grow further and increase your profits further.
As you expand your network, keep an eye on which routes are earning money and those which are performing poorly, checking what their destination town needs (each town has statistics for it's needs).
The game has a massive range of vehicles which unlock as time passes, all beautifully recreated from historic vehicles (like the Flying Scotsman train and the Klondike boat!) and many quality of life features that set it above the franchises previous versions.
The modding support is also extensive, with an excellent range of mods to completely overhaul many aspects of the game, share custom maps or just add different vehicles to your game.
The map builder, with it's option to completely manage every aspect of the game area - including placement of towns, industries and natural features - ensures good replay value, and the ability to create scenarios that fit your desired level of challenge or realism (who sets up a steel mill on the opposite side of the map from the resources it needs lol)
While some strange bugs remain, including the occasional forced grid snapping, or roads and rail which try to double back on themselves (Hint: either rotate the camera or delete a crossover on the rail and start from the other rail line instead), the game runs exceptionally well. The updates over it's life has left it in a pretty polished state making it easy to recommend now.
However do be aware that if you are running on older hardware, the game is not as well optimised as it should be, and lower levels of RAM and VRAM can see the game slow down on large maps with lots of assets. If you're running a 3070 Super or newer with 12gb of VRAM you should be good. Otherwise you will need to turn down your graphical settings for stability. I also suspect the game might suffer from a memory leak which becomes noticeable on long sessions (ie 10 hours lol). It's not a good idea to try and multitask with other video intensive apps (Video editing especially) as they will be competing for you graphics card and can crash both (even on a 4070 Ti Super) lol
With Tranport Fever 3 on the horizon, I'm hoping they take the lessons learned from this game and it's previous incarnations to truly create a masterpiece we can easily recommend!
374.4 hours played
Written 7 days ago
I bloody love this game lads its brilliant and I am a train owner in real life london lads lets go. - george
48.8 hours played
Written 10 days ago
Noice. That was my first attempt at the distribution management genre, and I'm not dispointed. It takes a while, mostly due to bad habits coming from factorio and such, where you think you've done distribution, but in reality you haven't. I advise going a bit trough some missions at first, although they can be very confusing in their objectives. So after chapter 2 I just went on free game mode, and I learned the rest as it came. The level of detail for distribution line provides so much to do, I've barely scrathed the surface after 50h. The game can be both punishing and forgiving : It's easy to make and lose money. A very well designed hellpit to joyfully sacrifice a bunch of daylight and sleep hours.
23.7 hours played
Written 12 days ago
Yeah, its pretty fun.
This game is nicely complex, but lacks the support systems to enable players to troubleshoot supply chain issues OR the campaign has broken maps....
For instance a supply chain may be Wrenches -> Resource Depot -> Airport Depot -> City Airport -> City2 Airport -> Airport Depot -> intercity Depot (where resource is being requested). Since demand works backwards from destination to source, you need to figure out in which of the above steps, which also include configurable vehicles and routes, what is broken.
This should have been a simple UI component to show the play the supply chain and show where its broken.
91.1 hours played
Written 14 days ago
Lovely game with amazing mods and a nice complex logistics system, passenger and cargo based. Loved the campaign too, was very helpful and a nice history lesson. Although it all reset even though it says complete lmao
160.1 hours played
Written 15 days ago
It's great fun, very enjoyable. And a good replacement if you don't have space at home for a HO size or other model railways. I am looking forward to Transport Fever 3
19.5 hours played
Written 15 days ago
great game but modding can sometimes be a bit tedious and will take a while to load
143.6 hours played
Written 16 days ago
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
30.0 hours played
Written 16 days ago
Very nice game, but could use small improvement like adding trucks,trams and trains to sandbox.
343.7 hours played
Written 18 days ago
I am a retired data network engineer and programmer. I like building things rather than blowing them up (unless it needs blowing up) and I enjoy the planning aspects of connecting networks and watch them work. I love it when a plan comes together.
60.6 hours played
Written 18 days ago
Good game, good mods, good everything.
4.4 hours played
Written 19 days ago
I have played and loved this game far more than hours would suggest since most of them were offline. I would absolutely suggest this to anyone that has a proclivity towards logistics or transport games. I've been around this series since TF1, and while there are some flaws, there are more positives than negatives by a long shot. Give it a try and see. It's in my top 5 in this category
160.6 hours played
Written 20 days ago
An excellent improvement on the first game. Time flew by whilst playing. Vehicle models are very well done.
501.4 hours played
Written 20 days ago
This is one of my favorite franchises of all time. If you geek out about logistics and transportation, look no more than transport fever!
48.5 hours played
Written 21 days ago
Transport Fever 2 delivers a satisfying transport management experience with a strong foundation. The game excels in letting players build expansive networks of trains, trucks, ships, and planes, all while watching cities grow and economies thrive in response to their efforts. The detailed simulation and modding support add impressive depth, making it a treat for fans of the genre.
That said, it’s clear that while the game gets many things right, it still feels like it's holding back on its full potential. The core gameplay loop, though engaging at first, lacks the variety and long-term goals that would keep players coming back for more. After a few playthroughs, the experience can start to feel a bit repetitive, and the absence of more advanced management tools or deeper economic systems leaves something to be desired.
In its current state, Transport Fever 2 is definitely a great playthrough and worth trying out, especially for fans of transport sims. However, without future updates or expansions that add more complexity and challenge, it might not hold long-term appeal for everyone.
14.3 hours played
Written 22 days ago
Pretty fun, would recommdend it. similar to cities skylines in a way but more industry & transport focussed
118.2 hours played
Written 22 days ago
Well made game, good modding support and lots of mods.
1,138.4 hours played
Written 22 days ago
I can't wait for TF3!
It's probably been mentioned by other player, I'd like to see seasonal weather as well as a day night cycle or at least a indicator of the passing of time (besides the calendar). Multiplayer would be a concept worth exploring in my opinion.
Have Fun!
68.4 hours played
Written 22 days ago
undoubtedly the single worst train track system ive ever seen in any video game ever. everything else about the game is pretty good, but the train system is so fucked up that it makes most of the game unplayable because the game logic just stops working as soon as you add a second track parallel to your first one
want to make a crossing before the entrance to the station? 80% of the time its not possible for magical reasons such as "too much curve" or "collision". collision... yeah, no!
have multiple platforms at a station with multiple tracks coming in from different places? well the game will just randomly decide that one particular track or platform literally just doesnt work or pretends it does not exist at all.
and the worst part of it all, is the horrible terrain system. are there hills are your map? boo fucking hoo! every track is a 30 mile long bridge or tunnel! dont even think about having the track follow the slope of the terrain in a realistic way because the track height and curve system literally just doesnt work, it will literally just ignore the settings you've set it to!
if this game had a track system even half as decent as railroad sim then i would never even bother making this review, but with something this f-ing horrible in a game where 90% of transportation, particularly in the early and mid game, requires trains, its just inexcusable
276.7 hours played
Written 23 days ago
Transport Fever 2 is an absolutely Brilliant game! Weather you want to spend time creating the perfect transport system in your preferred era or just want to make as much money as possible. There is many different ways to play the game as well rather through the great camping, playing standard free games of adding what ever vehicles you want using mods. I do have to state however this game is aimed towards people who have an interested in transport, vehicles and logistics so it might not be brilliant for everyone. Also so many new features have been added and bugs fixed from Transport fever 1 which is always great to see.
I could not recommend this game anymore to someone with an interest in vehicles,
Also can't wait for Transport Fever 3 in 2026!
15.3 hours played
Written 23 days ago
Game doesn't lag in build mode. There's just a modest drop in FPS.
This was a major issue in TP1. All over the UI is cleaner, and mechanics better. Recommended!
65.0 hours played
Written 25 days ago
This is an amazing game especially considering it has so much yet it plays so damn well.
152.5 hours played
Written 26 days ago
Fantastic logistics simulator. I really only wish there was multiplayer.
4.4 hours played
Written 26 days ago
Confused for the first time to play ‘free game’. After the tutorial, I finally know how to do it.
221.8 hours played
Written 26 days ago
Improves on a lot of things from the first game, while some key features were removed. As a whole it's a better game though, and the new biome was nice. 4/5.
625.3 hours played
Written 27 days ago
Top tier transport tycoon game. Especially great because of how moddable it is.
122.7 hours played
Written 27 days ago
Nice Game, fun logic and beautiful scene.
63.0 hours played
Written 27 days ago
Great game! A bit simple at times, but atmosphere and challenges are good enough for a transport game.
Trains are fun. Signals setup is not fun.
Endings of the campaign is painful and shouldn't be considered a "game".
20.4 hours played
Written 27 days ago
Transport Fever 2 is a rich and rewarding transport simulation game that lets you build and manage complex networks across land, sea, and air. The game offers deep mechanics, great visuals, and a satisfying progression from the 1850s to the modern day. Whether you're laying tracks through mountains, optimizing city bus routes, or designing a freight empire, the gameplay feels both challenging and relaxing. The modding community adds even more depth, with endless new vehicles and maps to explore. It's a must-play for anyone who enjoys thoughtful strategy and detailed world-building!
121.0 hours played
Written 28 days ago
It takes some tinkering to find out how exactly several mechanics work to get them to work flawlessly (the train driver AI is a bit dumb), but then it is a nice logistics simulation. I wish it had more complex logistics chains and a more complex balancing for the difficulty levels, but that's something I hope for in Transport Fever 3.
On a sidenote:
It works well on Ubuntu 24.04 LTS, but has its graphics issues on Windows 11, both on the identical business laptop with integrated intel Iris graphics. So that's definitely not a game flaw, but an OS flaw.
281.3 hours played
Written 28 days ago
transport tycoon players must try this for more better vehicles and constructions
218.5 hours played
Written 30 days ago
Amazing game all around. So many boxes get checked with this as I'm a huge fan of these types of games. Really really well done, devs.
5.7 hours played
Written 29 days ago
[b]Transport Fever 2[/b] is the successor to the original [b]Transport Fever[/b] and builds upon the classic transport tycoon formula with significant improvements in graphics, mechanics, and usability. It places you in charge of building a thriving transportation empire across decades of economic and technological change—from the age of steam to modern jets and bullet trains.
The game simulates an impressive range of variables: passenger preferences, cargo chains, vehicle aging, and infrastructure wear. This leads to meaningful strategic decisions and emergent challenges. You can build across a huge map that spans from 1850 to the near future. The game reflects technological and societal changes over time, affecting vehicle options and demands. While it's not cutting-edge graphically, the visual fidelity of towns, landscapes, and vehicles—especially with mods—is impressive. Zooming in to watch a 1930s steam train glide into a station never gets old. There’s no win condition. Instead, the game offers open-ended creative freedom. It's a playground for logistical thinkers and city-builder fans alike. The tutorial is barebones, and the UI (while improved in later updates) still feels cumbersome to newcomers. The game demands experimentation and patience. Even with optimization updates, performance can drop in the late game on larger maps, especially with high vehicle counts and complex networks.
[b]Transport Fever 2[/b] is a polished, ambitious transport sim that rewards patience and long-term planning. It’s not for everyone—there’s a steep barrier to entry and limited narrative content—but for fans of the genre, it’s arguably the best modern transport sim available. A top-tier transport simulation that shines in freedom and depth, but isn't for the faint of heart or short on time.
[h1]8/10[/h1]
DISASTER | BAD | MEDIOCRE | OKAY | GOOD | [b][u]GREAT[/u][/b] |AMAZING| MASTERPIECE
[quote]
Reviewed on: Win11 Home 64-bit, Intel i5-11600K, GeForce RTX 3060 Ti 8GB TUF, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/10000 Mbit[/quote]
[quote]
If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
0.6 hours played
Written 24 days ago
The game seemed like a fun alternative to OpenTTD. Unfortunately, the game runs terribly, dropping to sub 60 fps whenever you enter build mode. Considering you enter build mode a lot in this game, and it was happening on the first level, with few assets this in my opinion is inexcusable as I imagine it gets much worse as you scale up.
I'm sure its fun if you don't mind a consistent sub-60 fps experience though.
6.3 hours played
Written 19 days ago
Ugh, it's as bad as Cities Skylines in that trains block each other with no way to know what is blocking what. Things in the game don't look at all like on the picture of the advertisement, so it seems more like a scam than anything else.
Save your money.
11.7 hours played
Written 28 days ago
To start with, I put I don't recommend the game, but I do. Moderately. It's not as great as the hype claims and I didn't see anyone post a review about serious flaws that have already cropped up in my few hours of play so far. You can check out other reviews for a lot of the good stuff, and so far it is there. But let's talk about some other things.
Setting up routes is pretty simple and getting your vehicles on the routes is simple too. Oh wait, you have something out of order? You can just click and drag the stops in whatever order you want. Just kidding. A basic concept is completely lacking here and you have to either completely get rid of/remove all stops on a route to have a different starting station or stick it at the bottom of the list, which can be a bit confusing and annoying to see the first trip run through everything else first.
You wanted your train to go to the supplier first, say to pick up lumber and drop it off at a mine? For whatever reason your vehicles will decide to start at the bottom of the route anyway, so watch them waste time heading over there first for no reason.
That's okay though. You can just have them skip the next stop, just like our beloved TT from decades ago. Gotcha again! No way to skip the next stop. Too bad.
Laying track is an art. I appreciate the mechanics of it aren't unlike Railroad Tycoon, but it can be very frustrating to adjust to. Rails will naturally curve, which is great, unless it's curving exactly the opposite of what you intended. That's not a big deal though. You just have to lay smaller sections first. By the way you have to confirm each segment with a small checkbox every single time. I appreciate confirming the line, but wouldn't it make more sense to let it draw a "ghost" version and then confirm when you've completed it? Or just skip confirming altogether and deal with your mistakes as you go.
The campaign missions have bonus objectives. I'm through the first third and they're just terrible. Some have extremely vague requirements, which are supposed to come off as some clever puzzle, but are the type of trying to think about them based on what weed the dev was on at the time of making it.
Okay, free play. What people really want. It's good right? It can be, maybe. I've generated a few maps with different parameters and tried to play a couple. It's a coin flip on whether you'll have matching industries for what the towns want nearby and even "nearby" is too far to be decently profitable with a 1850 start (the default, earliest time). The generation really needs refinement.
I want to love the game and I'm certainly going to play much more as of the writing of this, but it's pretty clear that these are issues other players just casually gloss over since this genre is filled with others that also don't do it all very well.
So ultimately the game is quite nice (so far), but there are glaring issues you'll have to deal with that other reviews are silent about. Keep that in mind and know they will never be resolved. This has been out for years and there's no reason the devs would ever come back to fix these problems. I'll add things as they come up.
0.2 hours played
Written 21 days ago
seemed like a nice game but i couldnt even stand more than 15 minutes because of technical issues. Huge FPS drop and some of the hotkeys dont work. And seemed complicated with a not clear tutorial.