7.0 hours played
Written 27 days ago
I tried to think of how to summarise this game shortly, but it's proven very difficult this time around. Despite how simple it looks and feels, there are a lot of subtle details in it that make it feel larger than it is and truly complete.
At its core, the game is an 8-bit, retro-inspired puzzle game where the main mechanic is the ability to flip the character's gravity at the press of a button. The developer could have easily made something straightforward and plain with this concept, and I feel as if this is what most people initially expect, but VVVVVV isn't like that. Not at all.
Whether it's the ability to explore a seemingly large map and discover levels as you go, the short but memorable story, or the tiny details, such as the fact that the individual rooms are named funny names, this game feels so...[b] alive [/b] is the best way to put it. There are always tiny surprises here and there, and they're sprinkled everywhere so that, after I was finished playing and thought of what exactly it was that made me like this game so much, I struggled to put it into words. But I think I get it now. It was always about the tiny details you don't immediately pay much attention to, turns out.
And I think the soundtrack conveys this very well. Although much of it is retro, there are moments when other kinds of more modern instruments sneak up on you, much the same way that the little things in this game do, and it makes many of the moments in it, at first seemingly normal as far as video games go, unexpectedly emotionally resonant.
I may be struggling to come up with many adjectives to describe this game, but I do understand what makes it what it is. For the lack of a better way of phrasing it, it's the fact that this game has a soul. Behind its cold, 8-bit exterior, it has the ability to make you feel wonder, frustration, sadness and, above all, joy. You know how sometimes you can just implicitly tell that a game was made with love by doing nothing else but going through it? VVVVVV is like that.
So yes, play it!