63.9 hours played
Written 18 days ago
Project Hospital is a very deep management based game. Its fun, challenging and sometimes a little confusing (mainly if you have not played the tutorials and go straight to sandbox). I found that the more organized of a person you are, the more easier the game may be. That is, until you start expanding in various areas and start having random events that you need to brace yourself for. You might never be prepared for whats to come but you can make it easier on yourself to identify people, places and things if you play your cards right.
Some things I found to be helpful for myself when I play:
- Color code walls and floors based on the departments, so they are easy to find. Otherwise, you might find every department blending in if you dont and get a little lost.
- Sometimes the room size requirements make for difficult tasks for placement of items needed in that room. I tend to sometimes go another 1-2 blocks bigger on rooms from the requirement, just to make sure everything doesnt look overly cramped and that everything fits accordingly.
- Strategically plan your layout for every department. I like to keep things like wards for specific departments grouped together or doctors offices who diagnose patients right near the reception and waiting room for quicker in and outs or moving of patients at a time.
- If you can, to generate a constant and ongoing revenue outside of just patient care, open a pharmacy within the hospital. While meds might be somewhere around $20 - $100 per person, its a good start to keeping the cash flowing. Vending/coffee machines also help thats accessible to the patients/guests to generate revenue.
You may come to find that insurance tasks might be a confusing. This might be especially true if you have not played the tutorial. I found quite a few times that I was looking things up on google asking what they meant, requirements to unlock or 'how to'. Even though the game has a quick reference guide on some 'how to' things, its very general/basic help.
The music when starting up the game I find to always be very catchy. As you load into the game, its the same tune but more relaxed/mellow. Perhaps so you can concentrate on the tasks at hand. Either way, I love how it came together for an emergency/hospital-based tune.
One thing I will point out that threw me for a loop is that, while you can have multiple departments share the same rooms like a common room or restrooms, the cleaning closet is specific to each department you create and cannot be shared. A cleaning closet is a requirement for every department and while it might be created, it isnt a requirement to hire another janitor. From what I have witnessed, janitors will usually move out to any place that needs assistance. Speaking of janitors, I couldnt figure out why some would be late for work or not even show up occasionally. I have found multiple responses to this. Either its a negative trait of the worker such as 'long communte' (so their always late) or the hospital is not dirty enough for them to show up or stick around. Once everything apparently is clean, i guess they go home for the day/night? As your hospital becomes more populated with tons more people, i believe they stick around and show up more often (i havent been paying too close attention).
One thing I do enjoy seeing is the various types of illnesses or injuries that the doctors are working to narrow down to the root of the symptom then executing the cure or solution. There may be times where the doctor is clueless to whats going on with the patient and will require your interaction to help assist them in finding out what might be wrong with them such as suggesting some medical testing like blood tests. Whats also nice is if you run out of room on the bottom floor, you can always build upwards with an elevator. I dont remember how many floors you can have in total.
Its highly suggested to get the expansions/DLC. I did and I love every bit of them. I thankfully have not come across any bugs either.