Going Medieval
Going Medieval

Going Medieval

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in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
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Going Medieval - City Builder & Colony Sim
Going Medieval - Fortified Early Access Trailer
New Updates: Fire, Prisoners & Modding
Going Medieval - Accolades Trailer
Going Medieval - Launch Trailer
Going Medieval
Going Medieval
Going Medieval
Going Medieval
Going Medieval
Going Medieval
Going Medieval
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
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Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Going Medieval Soundtrack
Going Medieval Soundtrack
From 4,49€

War for the Overworld
Has been in:
• 2 bundles
• 1 subscription (Humble Monthly)
War for the Overworld
From 4,64€
War for the Overworld - Heart of Gold Expansion
Has been in:
• 1 bundle (Humble Bundle)
War for the Overworld - Heart of Gold Expansion
From 3,12€
Touch Type Tale - Strategic Typing
Has been in:
• 1 free (Epic Games Store)
Touch Type Tale - Strategic Typing
From 8,51€
War for the Overworld - The Under Games Expansion
War for the Overworld - The Under Games Expansion
From 4,88€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
89%
7,546 reviews
6,783
763
204.2 hours played
Written 4 days ago

This game is a chore to play, it is NOT fun. They are adding more complexities with allowing enemies to dig etc but aren't fixing the basics people have complained about ages ago. When your population becomes high the game becomes a micro-management nightmare. I have to inidividual tell people when its winter to only wear winter clothes, shouldn't they be smart enough to know this? At least give me a bulk assign to all command type so I don't have to do this one by one. Like others have said, I have to painfully excavate holes one block at a time because the villagers just dig holes around themselves and get stuck. I have to manually tell them to not plant crops in Autumn/winter, if I don't I waste seeds. Combat is extremely painful, I have to get everyone one by one into positions in a battle, I have to assign their weapons and gear (because everything gets damaged over time when worn), then I have to set their stances so they don't run around during battle and open gates etc they aren't supposed to. SO much manually doing things. Have a call to arms bell, ring the bell and everyone takes the best weapon of the class they can use and armour and gets into positions automatically (imagine setting 'zones' with who guards there, the stance etc. This game is an extreme chore and has been in EA for years. Finish the base game and release expansions but core features you come to expect from games in this genre (look at rimworld) are sorely lacking. The dev's don't seem to listen to these basic complaints from members and are just slapping on features that people aren't asking for instead of finishing the game.
10.6 hours played
Written 1 day and 7 hours ago

the devs are putting focus on all the wrong things and making this game feel less and less like a medieval settlement game and instead more and more like base rimworld with spears, and i don't mean that as a compliment. with the direction this game is going, it feels like they've completely lost sight of what it was at release and what players wanted out of it i do like this game, but the choice to prioritize implementing needless 'features' that nobody asked for or wanted and darker elements like executions (this is realistic for the time period but i don't think it should have been prioritized over other things which are significantly more important) and cannibalism (?????????) over family, relationships, marriage, and children for natural settlement growth is insane to me and i can't help but feel like we've lost the plot here. things are getting really messy
58.6 hours played
Written 24 days ago

As far as colony sims go, Going Medieval is competent. That's why it gets a thumbs up. The z levels are nice and the colonists usually follow their job preferences. But other than being three-dimensional, Going Medieval doesn't do anything to stand out from the crowd. Since it's early access, that could change, and I hope it does. The biggest downside to this game for me is there's no marriage and children. It honestly makes zero sense for a medieval colony sim. The lack of romantic relationships and all-around lack of emotional expression from colonists makes it so I ultimately don't really care if they survive. The whole area of interpersonal relationships needs a serious upgrade. On the plus side, Steam Workshop has been implemented. Modders could come in and breathe some much-needed life into the mechanics. If the modders don't come, or the devs don't give us a way to organically grow our settlement and a reason to care about our colonists, I'm afraid Going Medieval will always just be...competent.
54.3 hours played
Written 2 days ago

I first played this in 2021. There was a lot of potential but it was still rough, so I shelved it until I decided to retry last week. This is much improved game. Overall, it's not as good as Rimworld but it's got it's own charm / strengths. Being able to build no kidding castles is great and there are many, many things it does right. However, there are still a few features that are oddly lacking. - Not able to manually que multiple tasks like you can in Rimworld. This is extremely annoying. - Not being to mass assign weapons / clothing / etc, instead having to manually switch each settler from summer to winter clothing, for example. - Enemy raids will sometimes spawn right behind your base, in extremely close proximity. - Instead of 1 - 5 priorities for job, let us do 1 - 10 to allow for more granular control on tasks. - Storage restrictions are arbitrary. I can't place whatever I want on a shelf? Only certain classes of item? - I have yet to have a single mood issue with my settlers. The system exists but it's extremely easy to keep your settlers happy and interpersonal conflict doesn't occur like in Rimworld from what I've seen. I even intentionally made a rude settler who should be hard to get along with and she's still friends with everyone. Overall a great game and can't wait for more content. But I hope they address some of these core issues, particularly with commands.
19.3 hours played
Written 22 days ago

Great game, even in Early Access. Gets updated regulary and the dev is very transperant in the Devlogs. There is a roadmap and they actually stick to it. Looking forward to the Full Release.
3.0 hours played
Written 26 days ago

Devs "decision to prioritize cannibalism" over marriage and children mechanics is unfortunate. Let us grow our settlements in the way settlements actually grow. Very short sighted design decision imo.
2,568.9 hours played
Written 7 hours ago

After 2500+ I must say I do enjoy it. Felt the interest and want to hop on and create just like MC back in the day. I would recommend starting small, and easy, build layers at a time and try to give everyone their own job to minimize wasted travel time of trying to share jobs. (Jobs like Hauling, Mining, Planting, etc. excluded) Once you feel good about it start a new one and increase the difficultly to your liking, or if you really just want to lean into to building you can change to custom settings in your current game to fit your play style in the option menu. Get creative! Try, fail and try again until you succeed! (Might have a lot of deaths at once, you may mourn, but there will always be new blood). I look forward to the road map, and would really hope to see a custom map building feature in the game. I think it would double the life span of play time. (for me at least) Also, haven't dipped into mods yet, but most likely will soon.
67.5 hours played
Written 1 day and 12 hours ago

A must have game for city builder gamer. I really enjoy playing this game and I cant stop myself. There are endless possibilities with this game and their dev actively updates!
410.7 hours played
Written 3 days ago

The perfect medieval colony game! After 400 hours of game-play i can confidently say this is one of the best medieval colony sim games I've ever played. The skill trees are well made, getting accomplishments feels rewarding, and suffering losses makes the stakes feel more intense while remaining fun. There is a lot of customization in how you play as well. Multiple map types with extremely varied terrain keep new playthroughs engaging and new. You can change how your band of villagers begins with a lot of details. You can choose their clothes, weapons, supplies, unlocked knowledge, heights ages and more. You can even create your own custom story sets and presets to have a playstyle you like on standby when you want a new run. If customization isn't your thing they also have plenty of presets to choose from. If you want a colony sim you can sink a ton of time into, to build a humble little village or huge kingdom you care about, this is the game to get.
39.2 hours played
Written 4 days ago

Great game, really interesting and doing something different in this genre of top down colony sims. Instead of being as deep as Rim world, as most other games I have tried in this genre, it instead stays "basic", using depth in a x, y, z axies instead, adding new levels of planning, building and chanellegs(?). I will admit, I hated it getting the last three achivements, since they weren't hard, just hard to keep count of and were entirely up to chance and spending a bit too much time just to get them. But getting them was "somewhat" worth it in the end, and since it's my thing to not write reviews until after I achive 100%, this was very much looked forward to. Should you buy this game? Maybe, not my decsion to make, but it can be a good way to show you what else coloney sims can offer beyound Rim World.( I don't hate the game, just think most newer games in the genre just Copy paste it.) What I will say is that it is still being updated, has a decent amount of playtime worth going through and does religion stuff, which is pretty cool.
74.4 hours played
Written 5 days ago

I'm not sure exactly why, but I absolutely love this game. I mean its good in all the standard senses, its fun, not too hard, but with decent depth, but its also surprisingly "zen" - I can play it to relax, almost meditating
364.3 hours played
Written 5 days ago

really easy sit back and relax game with some fun mechanics
0.3 hours played
Written 8 days ago

I first got this game when it was announced. And as of now its a completely different game, for the better. I'm glad this game has been getting constant updates and its looking to be a great addition to the genre. Recommend.
42.0 hours played
Written 9 days ago

This game is addicting and fun. Honestly its been awhile since a game has grabbed my interest like this one. Im going to bed way too late and going to work exhausted and all I think about this game all day waiting to get home to play.
179.8 hours played
Written 9 days ago

Absolutely wonderful! I love all of the building options, animal management, crops, people, terrain, and just on and on. 5/5!
472.2 hours played
Written 10 days ago

This is the single best early access game I have every encountered. They truly continue to deliver on what they promised and with a level of detail that makes all new changes exciting to discover. The replay factor for this game is also fantastic with a new experience every time. I would highly recommend this game to anyone interested in the genre!
49.3 hours played
Written 17 days ago

Relaxing and addictive! I've been enjoying it so far. It's calming to play at normal speed and just listening to the soundtrack that pops in here and there. I don't know if that was purposeful, but I love hearing the silence and just the overall ambient sounds that the world has when the music stops. I love the details that they put into this game. To trails that come and go when my colony travels to and forth from the woods-- to opening/closing the windows, controlling heat from fire pits inside homes, and having your colony wear the appropriate clothing according to the current weather. It's great seeing some members of your colony change or add new personalities as the game progresses. It's also cool seeing them build friendships or disliking a certain member. With that being said, I do wish there was a family structure in the game such as marrying, having children; so on. That was one big disappointment learning that the devs purposely didn't include that structure in game due to mature themes such as war, death and cannibalism feeling as though it would be a little too much to have children around such themes in game. I hope some day they do reconsider implementing a family system into the game.
51.1 hours played
Written 22 days ago

I love the game. I was and still am a big RimWorld fan. But the 2d style did get a bit old. I wanted 3d, 2 stories houses, 10 story castles. And then boom, found this game. Its great, I love the medieval age so this fits with me. Love the small details they try to put in the game. But ONE thing that really started annoying me was: No Reproduction yet. That is really bugging me. I wanted to start with one guy and slowly get more people to join me and grow from there. But its taking FOREVER. Im up to 10 people which is a decent amount, but not nearly the size I wanted. There are mods that allow you to start with 50 colonists. But that wans't the idea. So .. yea kinda stuck. Please Please make reproduction a thing. Other than that the game is still good. It really is. They are constintley bringing out new updates. Can't wait to see where this game is going.
12.9 hours played
Written 25 days ago

The concept is really cool since it's combining a lot of things. I like that battle is involved and it's not just about building the settlement but about defending it as well. The customization the game offers is also quite unique and I appreciate the level of detail. I will say it's kinda buggy especially when building structures but it is frequently updated and getting better. Overall if you like games like banished I'd try this one.
1.0 hours played
Written 12 days ago

+ It's kinda fun - you can plan your settlement in detail. -/+ There's a tutorial, but it's a bit lackluster. Some things are explained, others are not and you end up spending a lot of time looking for the information you want. - UI isn't very nice. There's a lot of micro management, though, so the UI is important. - The game made my coolers run wild, which they rarely do even in graphically much more developed games. Then my monitor turned off, which is a no go and never happens with other games. So, yeah...not for me.
8.2 hours played
Written 24 days ago

Game is literally unplayable because it just turns screen black after about 15 minutes and have to force restart. No fixes online worked, game needs to be fixed and optimized. If on the fence wait until they fix the game.
155.3 hours played
Written 6 days ago

Gameplay is very limited. I would not recommend buying this game. The road map doesn't give any hope for better content. Enemy sieges are dumb. The enemy will place down a siege weapon and wont actually build or use them. Once you kill the enemies your pawns will go and use your own resources to build the enemy siege weapons unless you cancel the building. After an attack your pawns will only pick up 1 piece of clothing at a time which can take multiple days. Pawns won't automatically change their clothing for the different seasons. You have to manually change what clothes they wear and they drop it on the ground.
56.1 hours played
Written 28 days ago

seems like a ton of micro managing. i played like 55 hours, and then stopped, there have been updates, but the game is too well... you have to tell the pesents to open and close the windows. great for some i guess, but not for me i guess
988.6 hours played
Written 27 days ago

It's great, need to fix some issues but there is definitely progress.
0.2 hours played
Written 13 days ago

go to start a world and it crashes on loading into said world
99.7 hours played
Written 18 days ago

Probably the greatest member of its genre. Marcellus would be proud they got medieval so well
388.1 hours played
Written 23 days ago

fun game really like it but its in DESPERATE need of optimization. I don't know if its the new update but since I've come back to this game i will get a massive lag spike around noon daily. Hope it gets fixed soon. other than performance great game
26.2 hours played
Written 9 days ago

i see colony mangment/ town builder...i buy. im simple person
205.3 hours played
Written 22 days ago

It's fun but it has sooooo many bugs or problems.
40.2 hours played
Written 24 days ago

My kid described it pretty well - it's like Valheim and Stardew Valley had a baby.
310.3 hours played
Written 22 days ago

*using a Jedi mind trick* "You want to purchase this game"
538.6 hours played
Written 22 days ago

Amazing and fun game.
65.8 hours played
Written 5 hours ago

Have really enjoyed the game so far.
156.5 hours played
Written 8 days ago

Amazing game
40.4 hours played
Written 27 days ago

It is like 3D Medieval RImworld.... very fun
1,010.1 hours played
Written 9 days ago

Having a good time... ...a medieval time.
721.8 hours played
Written 20 days ago

In short, 3 dimension vanilla rimworld stuck in early tech, plus terraforming! If you're like me, these are all good things. I am generally an early release skeptic, but this is one of the good ones.
5.4 hours played
Written 25 days ago

one day this is gonna be as good as Rimworld but it's gonna take a few years