Frontier Hunter: Erza’s Wheel of Fortune
Frontier Hunter: Erza’s Wheel of Fortune

Frontier Hunter: Erza’s Wheel of Fortune

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Frontier Hunter: Erza’s Wheel of Fortune
Frontier Hunter: Erza’s Wheel of Fortune
Frontier Hunter: Erza’s Wheel of Fortune
Frontier Hunter: Erza’s Wheel of Fortune
Frontier Hunter: Erza’s Wheel of Fortune
Frontier Hunter: Erza’s Wheel of Fortune
Frontier Hunter: Erza’s Wheel of Fortune
Frontier Hunter: Erza’s Wheel of Fortune
This is an anime-style Metroidvania game with an RPG progression system, numerous weapons for switching, and an emphasis on equipment building. It offers three switchable characters, smooth gameplay, impactful combat feedback, and anime-style story scenes.
Developed by:
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Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Tower Hunter: Erza's Trial
Tower Hunter: Erza's Trial
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Frontier Hunter - DLC : Newbie Prop Pack
Frontier Hunter - DLC : Newbie Prop Pack
From 0,49€
Frontier Hunter - DLC : Clothing Pack
Frontier Hunter - DLC : Clothing Pack
From 1,69€
Frontier Hunter: Soundtrack
Frontier Hunter: Soundtrack
From 1,91€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
84%
256 reviews
217
39
31.2 hours played
Written 25 days ago

Man... this is a good game, but it has some annoying problems... First, i really dont like this combat system, this is a metrovania, not a fightning game. Its really hard to do the weapon combos consistently, i ended up just using the spells for damage and basically forgetting about weapon skills. Second, and the most important part, the magic core system is **SHIT**, period. Its the worst implementation of the 'hollow knight charm' system, cause here, every time u want to change your gear, u have to waste a bunch of time fixing up the cores, since in most cases your new item wont have to same slots than the previous one... I still recommend the game, but keep want i said in mind and just skip every other tier of gear and just use skills for damage, its wayyyy better, imo...
177.7 hours played
Written 7 days ago

A new game plus would make this game a lot better. after getting close to 170 hours and beating everything, Something should change
23.3 hours played
Written 8 days ago

High quality metroidvania that respects your time as well as giving a lot to do. Many quality-of-life additions to not leave you guessing or looking up item locations.
38.9 hours played
Written 12 days ago

I have mixed feeling about this game. It is a huge improvement over their first game of the series. That said, it looks like they 'borrowed' many assets from Bloodstained. In many ways, this is a Bloodstained clone. Since I love that game, I can’t object to that. While I did enjoy the game play, I didn’t care much for the story. Honestly, that part of the game is an incoherent mess. Part of that might be because there are exposition dumps that happen during gameplay. This is kind of a problem since I couldn’t fight and read subtitles at the same time. I’m not sure who thought that would be a good idea. The other thing is… well, there’s no easy way to say this; the characters and soft-core porn elements are super cringe. Lastly, I didn’t enjoy the fact that they made all the cosmetic packs paid dlc. This kind of circles back to the soft-core porn aspect of the game. If you enjoyed Bloodstained, you will certainly enjoy this game. I recommend picking it up when it’s on sale.
27.5 hours played
Written 19 days ago

This is a very fun metroidvania with a good quality. It's not really hard and not really easy at least for me, which makes me pretty much invested to the game. I love the mechanic of the game, like the combo and the equipment settings, etc although I need to learn about that a bit late to the game since the enemy is become stronger. The story is in the range of mid to good. The character is very good for me, I like all the 3 female protagonist although Ciara is my favorite.
24.8 hours played
Written 1 month and 2 days ago

The game has a fairly broad combat system. There are up to 3 characters that are part of the party that you can switch between quickly, each holding 2 weapons simultaneously, and each type of weapon has multiple attack varieties that are different from ground and air and many which are activated through basic motion input combos. You can chain combos pretty effectively and if you're fast enough even chain combos between different characters. Doing motion input attacks for a extended playtime repetitively going through the many enemies on the map can be a bit tough however and I end up whiffing many of them and eventually settling for a more basic moveset. The difficulty is fair, and grinding is not really needed, and many bosses can be cheesed should you need to. Progress through the game is linear and backtracking is only needed if you need to gather some materials for upgrades, though you can buy many materials at the shop. The story itself is cheesy, quite cute at times, accompanied by crudely animated but at the same time charming cutscenes.
36.9 hours played
Written 1 month and 2 days ago

fun game, cool combos, abilities, anime tiddies, what else can you want?
28.1 hours played
Written 1 month and 5 days ago

An overly large Metroidvania, blatantly copying a lot of aspects from Bloodstained: Ritual of the Night, with all that entails. Some extensions to the Bloodstained formula worked out well, others not so much. It's also ludicrously "anime trope" riddled, so it depends on how much you can tolerate that. Overall, I still enjoyed my time with this fun but flawed title. This is a more linear Metroidvania than many, closer to the style of Team Ladybug's titles than the sprawling backtrack heavy worlds of Ori or Hollow Knight. There are areas you can come back to, but they tend to only contain crafting unlocks, gear upgrades, or stat boost items. The overall progression is pretty linear without much deviation. The typical Metroidvania style upgrades are here, double jump, wall climb, dashes, along with things like creating ladders at certain spots and a high jump (using SotN's down-up+jump movement). The exploration aspects are much more mixed. The different regions look nice, but it tends to be superficial as there's a LOT of maps that are repeated throughout the game, just with different texturing. The world is just too large without a great deal of variety. There are some puzzles and minigames scattered around, but between them are lots of repetitive hallways and ramps. There's also lots of breakable walls, most are hinted but some are not. While large and somewhat bland, there's only a few areas that I feel go on WAY too long, those are the sewers area later on, and to a lesser extent the mysterious cave. There's also a few really puzzles that overstay their welcome in the oasis. The minigames are hit and miss, some are fun but others are annoying and not worth doing. On a positive note, there are map markers and they're easy to use, set, and remove. Combat is fun, there's a decent variety of weapons, each of your three characters can equip 3 or 4 types and you have two of them on at once. You can switch between characters easily with very little cooldown, so you can always have "silver bullets" on hand. There's a lot of Bloodstained/SotN style attack skills that work like fighting game moves, each character can equip two spells as well. It's easy to accidentally activate your ultimate moves, but somewhat tough to trigger them when you need them, I don't really know what that's about, and some of those moves are cutscenes that stetch on too long. Bosses in general are pretty easy, especially since all three characters have individual HP and MP bars, and item use is quick and easy if you need it. Only a few later bosses (most infamously [spoiler]Alicia, and possibly the Yuki-Onna/Snow Queen[/spoiler]) will give someone who has experience with these types of game grief. I'm 46 with nerve damage, which lowers my reaction speed, and only a few bosses were fast enough that I couldn't react to them reliably. There are definitely some cheese strats. Ciara's heavy cannon type weapon absolutely destroys bosses. You can stun-lock them incredibly easily, aside from a few, and it hits like a truck. It also does a lot of break-bar damage, which when broken they take extra damage and are stunned for a short time. In addition, most trash mobs are easily exploitable with crouching attacks, they just sit there taking it without being able to react properly. Any attack with a vertical arc (like katanas, whips, sword+shield, and to a lesser extent dual blades) can also let you do a lot of damage without much retaliation by jumping over the enemy and using that arcing attacks. The story is flat out bad. The world and its history is pretty interesting, but the way this particular story is presented is not done well. It's done in anime style cutscenes, and they are fanservicey tropey messes. Most of them do nothing to advance the plot or give some exposition on the world, instead they're simply Ciara perving on Ezra or interupting exploration for inane nonsense. I actually like Ezra and your third character, but Ciara is absolutely terrible and I dreaded every cutscene she was in. The sad part is she absolutely melts bosses so I had to use her effectively. To make matters worse, the cutscenes CANNOT be skipped, and cannot be fast-forwarded or sped through. If you do wipe on a boss, you have to sit through the bosses intro cutscene again (don't try to learn the attacks, just use the damn items so you don't waste time). Another aspect, whether it was poor translation or what, but the reveal of your third character was spoiled early by a cutscene in camp, around an hour before the reveal would normally happen! Quality of life is very variable. There is partial rebinding (on controller, not sure about k/m) which is nice, but an early minigame is a 3D shooting segment and you can't change how the Y axis goes, you can't change between standard and inverted, so if you're used to one method you're going to have a bad time. This thankfully only happens once, and there's only one other shooting minigame which is side view and easier to manage. There's very little as far as graphical customization, good computers will have no trouble but older or weaker machines might lag a bit. You also can't disable screen shake, and there's screen shake on NORMAL attacks on certain weapons (like Ciara's boots or the whip), and destroying mineral nodes also triggers a heavy screenshake. This will get headache inducing after while. Some monster telegraphs also can be masked behind other particle effects. Finally, a few of the early mechanics aren't explained super well. You will see a lot of barriers that you can't pass, and if you don't realize you need to use a fire spell to burn them, you won't be able to progress. There's one other early optional elemental effect too, and one late game minigame that uses that mechanic. However, the elemental effects never really show up again for the rest of the ~20-30 hour playtime! How ultimates work isn't explained either, but you can figure it out by play. Overall, I mostly enjoyed this title. The combat was fun if a little repetitive. The graphics looked decent even if the zones themselves are repetitive and on the bland side. Music's solid, sound is just OK. The world is interesting, but the story around it and how it's presented is not. It's probably worth it on sale if you want "more Bloodstained", but I don't think it's worth it at full price. If you don't like Bloodstained, or prefer the current trend of Souls-vanias, look elsewhere.
160.0 hours played
Written 1 month and 1 day ago

The game shares similarities with Castlevania Sotn, but with a darker storyline and improved graphics, earning a solid 8/10 rating for its ease of play.
54.6 hours played
Written 6 days ago

Sugoi