50.0 hours played
Written 27 days ago
[h2] The DMC Reboot We Deserved – Stylish, Crazy, and Criminally Underrated. [/h2]
I’m not really into anime or cartoons, but as a kid, I couldn’t resist watching Devil May Cry. That’s where I met Dante for the first time — not through the games, but the anime. And since the anime was based on the games (and not the other way around), Dante became, for me, that unhinged, cocky, demon-slaying lunatic who cracks dumb jokes, doesn’t care how ridiculous he seems, and still absolutely demolishes everything in his way.
After watching the anime, I went back to play the earlier DMC games… and honestly? I was disappointed. The gameplay felt clunky, and the Dante I met in the games lacked the wild energy and charm I saw in the anime. So, I put the series aside — but never forgot that version of Dante I loved so much.
[h2]Dream Come True! [/h2]
Then came DMC: Devil May Cry in 2013 — and holy hell, THIS WAS IT.
That insane, chaotic, no-filter demon hunter was finally back. From the first cutscene to the last boss fight, I was hooked. I couldn’t stop until I 100%’d the entire thing. And what made it even better?
• The controls were tight and fluid
• Combat was flashy, responsive, and stylish
• The combos felt like an endless playground
• The soundtrack? Pure fire — aggressive, energetic, and perfectly fitting the chaos
• And of course… Dante. Just as mad, funny, reckless, and badass as I always imagined
The game flopped because hardcore fans of the original series refused to accept the reboot. They didn’t want a version that was more accessible, more wild, more expressive. They wanted the same formula — and in doing so, they buried a title that could have opened up the DMC universe to a whole new generation.
The potential for expansion was huge. The story was bold, easy to follow, yet powerful, and the game offered tons of replayability. But the door was slammed shut.
Years later, I tried DMC5, and honestly, it didn’t hit the same. The gameplay was polished, sure — but the soul was missing. It felt like the series had locked itself into a corner, catering only to longtime fans instead of trying to evolve. The result? No continuation. No new vision. Just stagnation.
A new Devil May Cry anime dropped recently — and of course I watched it. While it started off a bit slow, by the end it delivered the same rush and madness that DMC: Devil May Cry (2013) did. That hype made me reinstall the game and replay it all over again. And wow… it still hits just as hard.
I could play it a hundred more times and still enjoy every second.
If you’re coming into the series fresh, maybe after watching the Netflix anime, then THIS is the game you should play.
It’s accessible, fast, stylish and above all - crazy.
[h3] DMC 2013 is the Dante we deserved.
Stylish. Rebellious. Iconic. [/h3]