DmC: Devil May Cry
DmC: Devil May Cry

DmC: Devil May Cry

173
in-game
Data taken from Steam
Steam
Historical low for Steam:
2 / 13
DmC: Devil May Cry
DmC: Devil May Cry
DmC: Devil May Cry
DmC: Devil May Cry
DmC: Devil May Cry
DmC: Devil May Cry
DmC: Devil May Cry
DmC: Devil May Cry
DmC: Devil May Cry
DmC: Devil May Cry
DmC: Devil May Cry
DmC: Devil May Cry
DmC: Devil May Cry
DmC: Devil May Cry
In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action.
Developed by:
Ninja Theory
Published by:
Release Date:

Steam

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
91%
6,278 reviews
5,715
563
10.0 hours played
Written 20 days ago

This game was so close to being something good. The reworked fighting was pretty suitable, and at times felt like it worked great. The big issue is that this Spectacle Fighter so badly wants to take you out of fighting every millisecond it gets. From the consistent slight annoyances of the "Live Dante Reaction" face shots every time new enemies spawn, to platforming that's always sluggish and the exact same usage of the whips nearly every chapter, you feel like you only get slight glimpses of what this game could be underneath the rubble of slog.
10.4 hours played
Written 6 days ago

great fighting mechanic, love the story, but the boss is too easy even on the hardest difficulty. recommend too all the gamers out there
17.3 hours played
Written 8 days ago

This game isn't the absolute worst just because it's different to the standard set by other Devil May Cry games released before it. I'll admit I'm here cause the latest anime on Netflix has sent me on a mission to play all of the Devil May Cry games (and try to get 100% in all of them). Additionally, I'd like to apologize to DMC for some of the things I've said about it over the years, but not all of them. I'm also not looking up videos about these games (aside from occasional secret location guides cause I'm fuckin' blind) until I'm done with it so my thoughts aren't colored by other peoples opinions. I'll likely come back to this review though once I've 100% this game. FIrst and most importantly, the combat mechanics. They're good, but not great, and in my opinion are a downgrade in what was offered in Devil May Cry 3 and 4 in most regards. This game is just more rigidly designed and awkward than previous entries. Attacks between weapons don't flow as gracefully as Devil May Cry 4, and they're not as punchy or clean looking as what's in Devil May Cry 3. It's also much harder to be precise without the inclusion of a hard lock-on system. The soft-lock they have currently is fine for a game like God of War since attacks are usually decently wide-reaching, but it doesn't help much here when I'm trying to grab one guy in the crowd and incidentally pull on the guy who's too big to move right next to him. Attack inputs also aren't conducive to consistent gameplay. For example: having to hit A+X on my controller (I use an Xbox controller) to use Rainstorm sounds fine, but it only works maybe 1/4th of the time. I doubt it's my controller, as I have no trouble performing that sort of action with other video games on Steam. I'm assuming it's a problem with the steam port since I don't remember having as much trouble when I played this years ago. This game's difficulty settings offer remixes of enemy encounters past the standard options, which is cool, but all they really do are heap way more of the color coded enemies onto you which severely limit combo potential (which this game is attempting to prioritize). Weapons vary in look, not so much in function. The basic premise is Rebellion is your all-rounder good at basically all times, demon weapons are slow and hard hitting, and angel weapons are faster, weaker, and bring some CC. Visually, I'd say half of them suck, and the other half are fairly bland. Sure, Arbiter looks snazzy (and I think could be cool in another Devil May Cry game with some tweaks) but then Eryx is just a pair of fuckin' Metallic Hulk-Hands. Regular enemies are pretty good overall I think. I enjoy the ickor-covered-clockwork-machine vibe a lot of them have. The bosses are laaaaaaaaaame. There's nothing dynamic about them. half of them are too big for the arena (final boss included) and do the thing where they sit on one end and you slap their head and fists down and wait 5 seconds to make themselves vulnerable. Second up is story! It's Bad. Don't try and hit me with a "story doesn't matter in video games" either, cause no one ever says that when the story presented is really good. I won't go into spoilers or into this with a fine-tooth comb since the things that happen in the game are so dumb I'd be typing for another two hours minimum and I don't feel like it. The dialogue in cutscenes and gameplay is both: awkward, and annoying. dante is just written to be an asshole, vergil is the "smart" one, Kat is "girl" with no character aside from liking dante, mundus is a generic evil banker who straight up says things like "I will control the world through debt. I have absolute power." I ain't gonna pretend the story in every Devil May Cry game is a perfectly written masterpiece (with the exception of 3, and I will defend it until my dying breath), but none of em plastered "debt is king", "you are all slaves", "stupidity", "fuck you dante" etc. on the literal walls of the environment to bring across that the demons were evil and wanted you dead. This shit is just juvenile. which makes a measure of sense when you consider that they went with a British interpretation of the Punk aesthetic for this game. World building is also sloppy and inconsistent as can be. For example: They establish damage to buildings in Limbo reflects what goes on in real life very early on, but in every level, Limbo twists and turns, buildings will splinter and collapse into a never ending void to halt your progress and hardly an ounce of it will be noticed by any of the characters. Pacing is also fubar. Levels end in some of the most random locations even in comparison to other Devil May Cry games. Things in the story happen abruptly and arbitrarily depending on whether or not the writers want the plot to move in that direction. I'm coming back to this after a couple more hours...
8.7 hours played
Written 5 days ago

In terms of combat, I could certainly rate it among the best in the franchise. However, I have one small gripe: sometimes enemies leave you very little room to actually attack and get combos in. More often than not, you'll just get interrupted, which led me to go for smaller, safer combos rather than longer, drawn-out ones like I could in DMC5. In this game, you just have to dodge a lot more. When it comes to the story and character redesigns, well, I believe everything about that has already been said. It's not great. Though to be honest, I play these games more for the action than the story, so it didn’t bother me too much. Overall it's a good game and certainly worth getting on sale to round out a DMC collection or to just have some fun in an CAG
59.5 hours played
Written 12 days ago

Good gameplay, good story if they didnt use Devil May Cry name. just pretend its not devil may cry reboot and you will enjoy it like i do
10.3 hours played
Written 24 days ago

Anything anybody ever says about this game is "it's a good game, just not a good DMC game" and after finally playing it I can confirm that that statement is a load of horsecrap. The only feeling I had when I finished my first playthrough was relief that it was over. The writing is maybe the worst I've ever seen. I brace myself anytime Dante opens his mouth. Every character is trying way too hard to be cool and fail completely. The amount of edge in almost every line only succeeds in making me groan or sigh. Often both. The boss fights and their cutscenes ESPECIALLY are just torture. The story is nonexistent. Say what you will about the story in general in the DMC series but this is really bad. It's only beaten by DMC2 in how much of a nothingburger it is. The gameplay is quite notoriously one of the only good parts about the game, which I do agree with, but even here they just made so many baffling decisions. Why in the everloving F*CK did they add enemies only affected by one weapon type? Why did they omit the lock-on button? AND WHY DID THEY ADD SO MANY HOPELESSLY BORING PLATFORMING SECTIONS EVERYWHERE? As an honorable mention the design of the game is pretty cool, I'll at least give them that. I like how the demons and limbo looks. Unfortunately the version of this game we have on PC is just the base edition. I hear that the definitive edition fixed at least some of the problems of the base game, but that version is console exclusive so I really have no love left to give for this sh*t game. The way I understand it Ninja Theory were explicitly told to make a reboot DMC game that was nothing like the previous ones and they clearly succeeded with that, shame they forgot to make it good as well.
17.2 hours played
Written 4 days ago

its a pretty good remake of DMC imho. the story was really good and the gameplay is dang good too. Just as good as dmc3,4, and 5 imo.
7.1 hours played
Written 6 days ago

This game needs more love, I'm very much enjoying playing it. My opinions might change as I play more games in the DMC series but as my first experience with the series its amazing so far!
9.9 hours played
Written 7 days ago

This game lets you beat legally distinct fox news to death with your bare hands, 10/10. Joking aside, having recently played all the games in the series, this is my favorite by far. I find the controls to be very intuitive and comfortable, and I really enjoy how easy it is to switch between weapons on the fly. The platforming is really fun and the combat is challenging without being overwhelming. I also like that I can return upgrades and reuse the points on something else. It makes me more willing to try out different moves without feeling like I've thrown away an upgrade on something I ultimately won't use. I really enjoy the story. I find it to be well put together for what it is and that it brings even more enjoyment to the boss fights. I adore Kat as a character, and for once I find Vergil tolerable because he's ACTUALLY a character rather than a spectre haunting the narrative from his over compensation tower. His motivations are clear and I can see how he ends up where he does. Dante is the weakest of the characters in terms of writing, but even then I find his movement from apathy to "I am making this my problem" makes sense and I really do enjoy how he interacts with both Kat and Vergil.
15.2 hours played
Written 9 days ago

Some of the writing is so bad it's good, like knocking out a doorman and scribbling fuck you on the guest list. The rest is regular bad. Aggrotech soundtrack (electronic for grebs) is quite samey. The stages set in limbo allows for some creativity, but it's mostly just grey corridors with added goo. The controls are an overly complicated mess and the enemies/boss fights are uninspired. [spoiler]How did Dante not recognise his identical twin? Is he stupid?[/spoiler]
13.4 hours played
Written 9 days ago

Worth it for the publisher sale. Kinda old but still good. I'm using an i3 processor and works under maximum performance and graphics
12.0 hours played
Written 13 days ago

I'm aware the reboot isn't good and that i remember people hating this game before we got Peak of Combat and the mid Netflix DMC show but as a internet reviewer it's best to point out some pros and cons since i've played this game on the Xbox 360 Pros >Gameplay's solid, especially the platforming >The OST is really good >The skins look alright (but it'll be more fun with mods) Cons >The story is mid at best >Characters (Both design and writing wise) The gameplay's more easier for newcomers to understand the flow of combos and just bashing a demon's skull in with precise attacks and weapons but it's not easily recommended because of it's infamy from DMC fans, the only logical reason to get this game is for one purpose only...MODS!
325.0 hours played
Written 14 days ago

this game is awesome. I got into it because I heard it was bad and wanted to see what the hate was about. As it turns out, this is the best game I've ever played outside of Metal Gear Solid: Peace Walker. the story is a bit jank but the controls are wonderful and the designs are great, the punk aesthetic is nice. The music is the best part about this game outside of the stupid dialogue, Combichrist is one of the greatest bands of all time. Kat is my favorite character due to her being a woman and also having cool spraypaint powers, I played this when I should've been doing my college work but I think that was a great decision due to this game becoming my latest obsession. godspeed DmC: Devil May Cry, godspeed.
0.2 hours played
Written 15 days ago

Dont hate this game at all, i view it as its own thing but i refunded the game because id rather play DMC 4 but only play this if you really wanted too, and treat it as its own thing as well.
9.2 hours played
Written 16 days ago

This a GOOD hack and slash game. Simple as that. Just mentally divorce this from the lore of the main Devil May Cry series and you are golden. It has fun gameplay, awesome art direction, and killer soundtrack by aggrotech band, Combichrist. This is overall a pretty solid port to the PC. I still have fun with this after more than a decade since it was released.
12.2 hours played
Written 17 days ago

It's good game. Combat feels good and simple. I didn't like the colour coded demons, in group they pain to fight. I didn't like using demon axe weapon, for low level enemies it will throw everyone away and for high level enemies it is so slow I could hardly complete a combo. Levels look great, the limbo is awesome as levels.
0.3 hours played
Written 17 days ago

Its on sale for 75 percent for a reason. save your money. combat is the only good thing about it. I just got this game and i am not hooked. cant even skip cut scenes. ps5 controlls make no sense.
25.9 hours played
Written 17 days ago

very underrated plays better expected
26.9 hours played
Written 18 days ago

This game has way too many bugs considering it's marketing itself as a DMC game. I'm not going to try to get better and have fun if this game just decides an enemy gets stuck out of bounds, ruining my run or my character gets stuck in the floor. I also think the style system is ass-backwards. You should be encouraged to get more style points by using different weapons in a combo but you can just get SSS rank by just doing a combo and then using Trinity Smash. What a snooze-fest of a game.
8.4 hours played
Written 19 days ago

I recommend it just bc the gameplay is fire and just know if you play this game on keyboard remember to skip cutscenes the button is Backspace :D
26.1 hours played
Written 26 days ago

story is okay combat is really fluid and good. even more so when you figure how to jump cancel attacks
18.8 hours played
Written 28 days ago

Good game once you get past the whole emo aesthetics of the characters. At the core of it all this is a reboot and meant to be its own game. It feels completely different from the main entries. Pros -The level design is the shinning point. The levels deconstructing in front of you is a cool concept. -The writing is OK. The writing in this game are both a pro and a con. Its a simple story that doesn't get convoluted. -The combat at it's core is the same DMC hack and slash goodness we've all used to. -Visually the graphics look pretty damn good for this being a 12 year old tittle. -The challenges are fun as always. -Stability is quite solid for this being a 12 year old game. I ran in to no bugs or glitches. Cons -At 20 levels the main story feels short. -The Writing of the characters is such a far cry from what we know them to be in the main tittles. The woke propaganda while very true is not very subtle and in your face like a 90's don't do drugs campaign. -Too many times the game felt like it was being profane for the sheer sake of shock value. Conclusion Decent game if you put your bias of the main titles. Very much worth the buy.
0.6 hours played
Written 28 days ago

This game is weird as hell but I found myself enjoying it for what it was. 6.8 out of 10. Still not a great DMC game tho, w t f were they thinking?
9.5 hours played
Written 29 days ago

DmC: Devil May Cry, is what YOU make of it. It's a strange game that arrived when Capcom where rebooting the franchise with a vastly different and new direction, one that doesn't bode well with most fans.. Overly vulgar dialogue, generic stock character tropes for both Virgil and Dante; reducing Virgil to a meek hacker and Dante as a careless teenager, losing a powerful dynamic that Devil May Cry 3 explored. Dante is the lesser brother. Virgil for one reason or another will always be stronger than Dante until he proves himself to rise to his level. It's the quintessential younger / older brother archetype. In this game, we don't see Virgil fight... we don't play as him. There is no reason to believe he is powerful whats-so-ever. So with an ending where you have to fight Virgil because it's a DMC game you have fight him, right? There's no sense of stake or reason to believe Dante won't wipe the floor with him. In 3, you believe and see Virgil kicking ass... meanwhile in this, it's such an assumed thing. He takes such a background role, it destroys any drama. However, the combat in this game is to die for. Every single weapon in this game feels satisfying. There are so many combos I can rattle of the top of my head, depending on the vast enemies you encounter... but the idea that there's even more makes me to replay this game. I think the mechanics of when you have to use the angel weapons vs the demon weapons is really well implemented. You never feel like one is more dominant than the other and there's plenty of upgrades to decide what YOU want to do. More importantly you can play in whatever what you feel. If you love the rebellion you can just play with that and mix in little attacks of the others here and there. If you want to be an all rounder you can do that too. It's such an engaging system to work with and without the story I could play this for hundreds of hours. For me this combat is the second best in the franchise, just before 3. And I just wanted to say DMC 4 lost me during chapter 12 out of 20... DMC: Devil May Cry never did. Maybe that's a combat issue mixed with a reusing of assets problem 4 has but right now I rank this over 4. As a story 4 is miles better but this game just has that combat sauce, meanwhile 4 just misses the mark for me. So honestly, play the game for yourself. If you are a die hard DMC fan... sorry to say, you have to play this one. It's part of the franchise and you have to make your own opinion. This game had so much backlash ten years ago because there was a belief that 5 was never coming. Well it's out now and so is this. I think it's way worth it to play this, and I believe if you can sit through the awful game that is DMC 2, you can play this just to finish the story. If I had to rate it... it's probably a 6/10. But I understand the varied range of reviews.
9.1 hours played
Written 20 days ago

This is a bad DMC game. Horrible character redesigns, cringe story, and too much platforming.
14.0 hours played
Written 29 days ago

... well I didn't like it at launch, and it certainly didn't age well lol. I did like the creativity on some of the demons bosses? I guess. I vaguely remember a helpful demon guy that was interesting 1/2way through the game. I wouldn't buy DMC 2/10
41.3 hours played
Written 30 days ago

Ugly as shit, ear piercing sword SFX, some moves not working smoothly on K&M, MORE PLATFORMING THAN FIGHTING, but fuck it's still DMC. I NEED that SSSensational.
8.2 hours played
Written 1 month and 2 days ago

This one captures the essence of the Devil May Cry series while introducing a crucial element its predecessors often overlooked: a genuinely emotional and thoughtful narrative. The combat is fluid, fast-paced, and satisfying, demanding precision and creativity. The storytelling is deep, with dialogue that resonates with genuine emotion, exploring complex themes and developing characters impactfully. The weapon switching mechanic is seamless, allowing players to transition between a diverse arsenal with fluidity. This combat system allows skilled players to string together impressive and visually spectacular combos. I can't do it unfortunately but I can see the potential with enough practice. Visually, the game looks unique and is reminiscent of Bioshock Infinite in some ways. The graphics are uniquely stylized and surreal (warped and floating buildings for instance), creating a captivating and fun atmosphere. The consistently solid voice acting brings every character to life, I was checking Reddit posts and for the life of me, I don't understand how the diehard fans didnt like this one. This is easily the best installment in the series.
6.3 hours played
Written 20 days ago

>DMC Devil May Cry >Supposed to be a reboot/retelling of Devil May Cry >Play it >Find it's combat worthwhile and engaging, but the story like something from the 2000's shows around demons >Literally everyone has some sense of swearing every other sentence >Dante isn't a wacky woohoo pizza man, but a sleazy action hero no one wants >He still gets something akin to character development >Combat was better than the story Good job Ninja Theory, you made a half-and-half of a game, half great combat and gameplay, half horrible story and dialogue for a 'retelling' 7/10, would play to get better in real Dmc games
15.3 hours played
Written 21 days ago

Revisiting this MASTERPIECE after TEN YEARS on Steam!! This still remains to me as one of the BEST games I have every played! Gorgeous graphics, mind blowing hack-n-slash gameplay, exceptional storyline. <3
10.6 hours played
Written 15 days ago

Completed the DMC HD collection and now finished DmC, so comparisons will exclude newer entries, cause I'm yet to play them. The fighting is fun and the best one so far, I like the quick change to different weapons during the fight, makes it look stylish and DmC rewards this with extra points, IMO this is how it should be played for maximum entertainment. No memorable bosses, even the last fight was kinda "been there done that". I don't have complaints about the story or Dante as a character, it's just a different angle from a different dev, I see it almost as a fan fiction. And the hair color actually makes sense, [spoiler]in the end he becomes white haired because of devil trigger[/spoiler]. Level design is hit and miss, some levels are pretty unique and cool, most not though. Don't like the art direction they took in this one, it slightly reminds me of a more advanced DMC2 graphics, which is not a compliment. Probably the weakest point in the game. Overall DmC is like a blockbuster movie, enjoyable in the moment, but easily forgotten. 6/10
20.5 hours played
Written 15 days ago

Now ik a lot of people hated this game bcz of dante and vergil's character design but I'm saying this from my opinion. Yeah I'm biased to this game as it's my first dmc game and I can say it's a 11/10 game and the combat is soo great and liked the concept of heaven and hell weapons. In terms of story i kinda liked it since this is the first dmc game where we see dante and vergil working together and tried something very different from the og games. Overall I don't care how the fans hate or like this game but I love it As I liked dante's design even tho I didn't knew how he was in the og one back and get to know why fans really hated that game But overall combat system, graphics are all top notch (2013 game tho) Damm that's a long paragraph
50.0 hours played
Written 27 days ago

[h2] The DMC Reboot We Deserved – Stylish, Crazy, and Criminally Underrated. [/h2] I’m not really into anime or cartoons, but as a kid, I couldn’t resist watching Devil May Cry. That’s where I met Dante for the first time — not through the games, but the anime. And since the anime was based on the games (and not the other way around), Dante became, for me, that unhinged, cocky, demon-slaying lunatic who cracks dumb jokes, doesn’t care how ridiculous he seems, and still absolutely demolishes everything in his way. After watching the anime, I went back to play the earlier DMC games… and honestly? I was disappointed. The gameplay felt clunky, and the Dante I met in the games lacked the wild energy and charm I saw in the anime. So, I put the series aside — but never forgot that version of Dante I loved so much. [h2]Dream Come True! [/h2] Then came DMC: Devil May Cry in 2013 — and holy hell, THIS WAS IT. That insane, chaotic, no-filter demon hunter was finally back. From the first cutscene to the last boss fight, I was hooked. I couldn’t stop until I 100%’d the entire thing. And what made it even better? • The controls were tight and fluid • Combat was flashy, responsive, and stylish • The combos felt like an endless playground • The soundtrack? Pure fire — aggressive, energetic, and perfectly fitting the chaos • And of course… Dante. Just as mad, funny, reckless, and badass as I always imagined The game flopped because hardcore fans of the original series refused to accept the reboot. They didn’t want a version that was more accessible, more wild, more expressive. They wanted the same formula — and in doing so, they buried a title that could have opened up the DMC universe to a whole new generation. The potential for expansion was huge. The story was bold, easy to follow, yet powerful, and the game offered tons of replayability. But the door was slammed shut. Years later, I tried DMC5, and honestly, it didn’t hit the same. The gameplay was polished, sure — but the soul was missing. It felt like the series had locked itself into a corner, catering only to longtime fans instead of trying to evolve. The result? No continuation. No new vision. Just stagnation. A new Devil May Cry anime dropped recently — and of course I watched it. While it started off a bit slow, by the end it delivered the same rush and madness that DMC: Devil May Cry (2013) did. That hype made me reinstall the game and replay it all over again. And wow… it still hits just as hard. I could play it a hundred more times and still enjoy every second. If you’re coming into the series fresh, maybe after watching the Netflix anime, then THIS is the game you should play. It’s accessible, fast, stylish and above all - crazy. [h3] DMC 2013 is the Dante we deserved. Stylish. Rebellious. Iconic. [/h3]
4.1 hours played
Written 16 days ago

Tried to use a switch controller, and it spammed inputs and deleted my save :(
5.6 hours played
Written 13 days ago

lame reboot dont care for the story at all because it isnt cannon
10.3 hours played
Written 13 days ago

DMC: Devil May Cry (2013) – Review Pros: ✅ Great Combat System: True to the DMC legacy, the combat is fast-paced, stylish, and satisfying. A good variety of weapons allows for creative combos. ✅ Decent Gameplay and Storyline: While the story takes a different direction, it’s still engaging enough to keep you playing. ✅ Enemy Variety & Puzzle Elements: The game offers a diverse set of enemies and areas that include environmental puzzles, keeping things fresh. ✅ Secrets to Discover: Hidden keys, secret missions, and collectibles — all reminiscent of classic DMC design. ✅ Good Visuals: The graphics hold up well with striking environments and solid animations. ✅ Vergil’s Storyline Included: The Vergil’s Downfall DLC adds value, giving fans a deeper look at a key character. Cons: ❌ Doesn’t Feel Like Classic DMC: Despite its name, this reboot feels tonally and stylistically disconnected from the original series. ❌ Overly Stylized Limbo Zones: Some areas are jarringly bright or strangely designed, making boss fights visually uncomfortable and harder to follow. ❌ Dante’s Personality Change: This version of Dante lacks the iconic charisma and charm of the original. While he evolves by the end, the edgy reboot personality feels forced at times. Overall Thoughts: DMC: Devil May Cry (2013) is a solid action game on its own, with strong combat mechanics and production value. However, it struggles to feel like a true part of the Devil May Cry franchise. For long-time fans, it may come across more as a spin-off than a proper entry — enjoyable, but not quite DMC. Rating (as a standalone game): 8/10 Rating (as part of the DMC series): 6/10
15.5 hours played
Written 15 days ago

so underrated, please give it a try, it's so good
11.5 hours played
Written 18 days ago

Lowkey better than all the main games arguably especially the combat. Very Overhated my favorite combat and my 2nd or 3rd favorite in terms of story
9.2 hours played
Written 1 month and 2 days ago

very fun but a challenge overall a really good game
37.7 hours played
Written 6 days ago

played this ass a kid replayed ass a 27 years old man was next lvl rly dope
28.4 hours played
Written 11 days ago

first time playing any devil may cry game and i am THOROUGHLY impressed
10.5 hours played
Written 6 days ago

im so glad mundus didnt over react when virgil killed lilith
0.8 hours played
Written 7 days ago

dante the demon killer certainly does have a nice ring to it
0.5 hours played
Written 29 days ago

the best dmc. do not care for the purists. end of...
11.6 hours played
Written 18 days ago

I dont understand the hate of this game. I love this game ;-;
18.7 hours played
Written 30 days ago

the game isnt that bad get a grip yall
32.2 hours played
Written 13 days ago

The best game ive ever played in my life
9.4 hours played
Written 17 days ago

see vergil, good
14.5 hours played
Written 1 month and 3 days ago

THIS DMC IS MY FAV,PERSONAL FAV
11.2 hours played
Written 10 days ago

My favorite reboot