GRUNND
GRUNND

GRUNND

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GRUNND - OUT ON JANUARY 26TH, 2023
GRUNND
GRUNND
GRUNND
GRUNND
GRUNND
GRUNND
GRUNND
GRUNND
GRUNND
Handcrafted mystery adventure where you travel through a town that appears ordinary until revealing its surreal, twisted nature. Encounter intriguing people(?), hidden agendas, lurking gods, and journey changing decisions. Find your way home in this investigative narrative-driven noir sci-fi fusion!
Developed by:
SEKTAHOUSE
Published by:
SEKTAHOUSE
Release Date:

Steam
GOG
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
65%
20 reviews
13
7
2.8 hours played
Written 2 years ago

The art is beautiful, pacing is slow and melancholic. If like an eerie and not to action filled story this is for you. What I like: Nice VO and dialogue Nice art direction Interesting narrative What I dont like: Maybe too slow from time to time I wished the dialogue options had a larger impact on how the narrative unfolded. Right now it feels as if the player only control the order the dialogue is player out.
5.1 hours played
Written 2 years ago

I’m a sucker for noir, detective and point & click games, so the tags for this game really peaked my interest. However I learned pretty quickly that this game was not what I had thought from reading the game tags. There isn’t much to explore and not very many puzzles to solve. However I’m not dissatisfied with the product What I got was instead a cosy interactive story, with great voice acting. And the story was definitely captivating enough to keep me playing all the way to the end. The ending however left me wanting for more, except the fact that the ending felt very rushed, I feel like I had more to do on the Island. And the game crashed when I was picking the ending I wanted. And I cannot seem to go back to a previous save and try out the other endings. Hopefully this is fixed in a later patch. I’m really excited to know how this ends.
1.2 hours played
Written 1 year and 11 months ago

I gave it an hour. Mainly because the noir-esque atmosphere and the music were promising me potential. But everything else is best described with the word "janky". Movement is slow and imprecise, which together with confusing hotspot interactions (sometimes left-click instead of right-click is necessary, sometimes correct positioning of the character is necessary, sometimes there is no hotspot or it is not near the point you are ultimately interacting with -- in one word: janky) makes for a frustrating gameplay experience. The dialogue, again, is janky. Voiceover often does not match the written text and sometimes the same character is voiced entirely differently (best example is the very first NPC you meet, which sometimes sounds as if speaking through a radio and sometimes as if standing beside you). The dialogue choices feel underdeveloped and pointless, as you have to click on all of them anyway and the replies do not necessarily match the questions. It's not as bad as Solasta's dialogue randomizer, but it feels disjointed too often not to be noticable and irritable. Quest design is strange as well. Less than an hour in I got access to an island, where something happened that clearly communicated to the player that the way back was cut off. Except, it wasn't. Maybe there was a hidden trigger, but I just progressed normally on the island and surrounding places, when I realized that fast travel was still possible and moved me to the starting locations. Similarly, a large structure that "has no door" turned out to be accessible immediately (again: hidden trigger?) just by walking to its left and pressing the arrow, apparently teleporting me inside that "structure without a door" without any explanation. It's just so confusingly janky. Once I felt that I was losing interest amidst all the gameplay confusion, I stopped playing and likely will not return. Not sure how many hours are left, but considering the game is actually quite pricy for its content, I feel that this was a buy that I will regret. A shame.
3.3 hours played
Written 1 year and 8 months ago

Grunnd is a point and click adventure game with no adventure and poorly implemented pointing and clicking. I'll be up front and say I did not like this game. I enjoy surreal and interpretive works like Pathologic or Who's Lila?, but this was a slog to get through. It feels like half of a game. I can put aside the short length (3 hours), but the ending choices felt rushed. I didn't care about any of the "characters" and really had no reason to care. Most of them blatantly refuse to answer your questions and are so off-putting that I could care less what fate besets them. The jank of this game is unbelievable. The "Hero" (that's what he's called) will just walk in place randomly, walk back and forth desperately trying to figure out how to walk down some stairs and moves with all of the speed of a crippled sloth. The movement is agonizingly slow. You can fast travel almost anywhere any time and it makes for some unintentionally bizarre moments. Interacting with the wide open gate to the "farm" will cause the narrator to still comment on how it can be opened from the other side. When I grabbed the ticket from the outpost, went down the elevator, and came back up, it reappeared in the slot to be picked up again. Going down the one way elevators, upon fast traveling up the hill again, the elevator was reset. This game is a mess. Indie or not, there is a supreme lack of polish here. Almost every line of dialogue is voiced, but then dialogue will appear with no voice acting when everything else is voiced. Many lines of dialogue will not match the voiced lines and are often littered with grammatical and spelling errors. The controls are atrocious. Clicking to move is finnicky and interacting with prompts seems to work 50% of the time. In dialogue, lines will sometimes just flow on their own, but then randomly will require me to click "Continue" to get the next line of dialogue. Why? The keypad got stuck on screen at one point requiring a save reload. The game got stuck loading indefinitely requiring a full restart. Even when the game is working, it's just not fun, compelling, scary, funny, just boring. It's a tedious experience overall. There are moments of tension that had me hooked, but it just never goes anywhere. It's always just a little eerie, but the moment fades before there can be any payoff. Details about the setting, characters, and story are drip fed so slowly and in such a fragmented manner that it's hard to stay invested when almost nothing is revealed. Entire plot points seem to just disappear from relevance all together. Why did the fortune teller say she'd help me later when that never happens? Why was there a dark cave in the side of the mountain that I can't enter? Why does everyone comment on how the outpost lacks any doors, but I still have the ability to enter it? How did "Hero" even get in? He mentions there aren't even any windows either. What were the trash collectors doing with their victims? It's like an assortment of secrets that just stay as secrets. No climax or resolution. The biggest issue I have with "Hero" is that he's the gateway to this strange dreamlike/nightmarish little town, but I can't put myself in his shoes. He'll be just as confused as we are making it easy to connect with him, but then he'll just say and do weird shit for whatever reason I can't fathom. Why would he ask some guy he just met to join him at an inn? Why is talking to some woman holding a baby we've never met previously like he knows her? I don't know her. He's just as much of a weirdo as everyone else. Pathologic worked because the Bachelor was just as much of an outsider as we are. He's easy to connect with. For the positives, the voice acting is mostly good, sometimes awful. The narrator is very good. He does his job well. The man at the disco was terrible. It's like he was switching inflections at random while talking. The boy, bless his heart, spoke like he's just reading words without understanding what they mean. The art style is very beautiful. It feeds into the bleak neo-noir atmosphere of the game. There's a lot of thick shading to everything and it reminds me of Disco Elysium a bit, but much darker. There are issues here as well with bugged animations and weird scaling. The bouncer at the disco looks massive when he's guarding the door, but then is normal size when he's outside. The soundtrack is incredibly atmospheric and tense. A lot of good ambient tracks that helped with the immersion. However, that metal track was just jarring and felt out of place. Grunnd is just a little too vague for my taste and with all of the jank, it's a hard sell. Multiple endings to an unpleasant experience doesn't undo the tedium of playing the game just to get there. It's just not something I'd ever play again and I can't in good faith recommend something I didn't enjoy. (4/10)
1.1 hours played
Written 2 years ago

A good game that delivers on its promise so far. An imersive point and click fever-dream that instantly makes you wonder about the nature of the story. + Atmosphere + Beautiful + Creepy - A bit slow - I would like the already used dialogue choices to light up again when the yield new results - I would like a hint button for when i just want to get through a hard-read logic puzzle
2.5 hours played
Written 1 year and 7 months ago

It tries very hard in some regards. The art style, music, Lynchian atmosphere, some story-related flexibility, and, at times, the voice acting. But it also fails in many fields, oftentimes in ways that impair the experience significantly. The tremendous amount of bugs, junk, awkward controls, lacking UI, terrible - at other times - voice acting, typos, grammar issues, voiced text differing from the written one, and sometimes displaying no real direction forward hinders the overall experience. I'd recommend the game to very specific players who look at the screenshots with awe and are willing to endure countless technical issues. But I must admit, I wasn't able to stay immersed, and I really wanted to.
5.7 hours played
Written 2 years ago

If you're looking for a moody and atmospheric game I would recommend you to check out Grunnd. It gives you that cozy, mysterious and melancholic feeling that you would find in the works of David Lynch. It's a point and click adventure, filled with strange characters and mystery. The pacing is quite slow and there are a lot of dialogue to be had, which of most are pretty well voice acted. The controls can be a bit janky at times but since it's not a fast paced action game it doesn't hurt the overall experience.
6.3 hours played
Written 2 years ago

Not a native English speaker so sorry for any possible misspell or else. pros: nice background music and special art, not main stream type but delicate. cons: some bugs I experienced: right click malfunction, control problems, subtitles are too small to be read, not enough indication sometimes. I would recommend it to hardcore indie game players. I like the game, thanks for the hard working!
1.1 hours played
Written 2 years ago

Love the eerieness and pressuring atmosphere this game brings. A bit slow but perfect for a rainy nights gaming when you want something dark and mysterious! Great to see some new point and click games hitting the market!
2.3 hours played
Written 2 years ago

I played the game for more than 2 hours and is not really good. Very slow, the items that you interact with even if you have them in the inventory after you move around and go back from where you got them they seem to be again there. Not able to change sound volume. After you interact with something the game seems to update the quest but actually nothing is being updated. I don`t recommend the game. Wait for some updates.
1.9 hours played
Written 1 year and 2 months ago

Linux: Had no issues playing I honestly thought I put like 5 hours into this game. It feels veeeery long to play. The story is kind of all over the place and gameplay is real janky. At some point I just kinda stopped coming back to this one and I have no desire to finish. Can't recommend.
2.8 hours played
Written 1 year and 11 months ago

Liked that little strory. Good atmosphere, creepy and intriguing stuff here and there and also really beautiful art, music and VA. Bit slow in some moments (esp at the moments with hills), encountered few bugs and glitches, and also sometimes it's really hard to click on an active spot for some reason. It's short(around 2 hours), simple and not that deep as I'd love to, but still, I liked it and hoping to see something more from this developer in the future.
3.2 hours played
Written 2 years ago

Short, surreal and oddly liminal. It's moody without being pretentious and minimalist without being sparse. Also the soundtrack is reminiscent of Mogwai's [i] Les Revenants [/i].
0.1 hours played
Written 2 years ago

+ Atmospheric background designs + Ambient sound fits the theme - Game shows I only played a couple of minutes but I have been playing for almost 2 hours (Maybe that's not the game's fault though but rather steam) - Locked at 30 FPS - Had to restart game twice because my save loaded into infinite loading cycle - Narrator very disinterested (and it doesn't seem that this was the intended effect) - Very uninteresting main character. - Absolutely misunderstanding Kafka. There is absolutely nothing kafkaesque in this. I will replay once this has been adressed.
1.7 hours played
Written 2 years ago

Still have to complete the game, but so far it has been a really enjoyable experience! Sure, there are some things that feel a bit janky (for example it often takes multiple tries to position correctly in order to interact with stuff) and the options are pretty lacking, but the atmosphere, characters and voice acting more than make up for it.
5.1 hours played
Written 2 years ago

Eerie storyline and amazing artstyle. Would recommend
0.6 hours played
Written 2 years ago

Early on in the game, very eerie and Intriguing. A stranger in a strange land. Wonder where this is going? Let's see...
4.7 hours played
Written 2 years ago

neat. it's not perfect, but it stays with you in that unsettling sense where you wake up the next day and feel uncomfortable.
2.3 hours played
Written 2 years ago

good stuff, Stay strong Greg