7.4 hours played
Written 21 days ago
the story is through, let's say, an epistolary dynamic, you go through certain landscapes set in a cold climate, in a town probably dedicated to fishing and maritime exploration. I'm not kidding, but it managed to convey the mental density and the noise of intrusive thoughts.
Its not a game that generates anxiety but there are several trigger warnings as it formulates analogy with the dword, sword, duel and death.
It has very good panoramas which I enjoy a lot in walk simulators so you can take pictures, but you can't really interact with the environment, you know, touch things, objects like urns, get close to the detail of the rock art, no, the most you can do is zoom in and zoom out, then nothing else.
It reminds me a lot of this novel by Virginia Woolf “To the Lighthouse” in which, let's say, the main narrator is actually the voice-over of each of the characters that appears throughout the story. In this they differ but come on, they have a slight resemblance especially in the use of stream of consciousness that leaves you trapped in a time loop at times. It suffocates you and the fatigue becomes unbearable when you reach the “Caverns” chapter.
In short, the game is a very beautiful experience that portrays through its landscapes and literary intertextuality, audiovisual and references to the Fibonacci succession as a central theme help you build a warm and reflective atmosphere putting as epicenter the figurativeness and finitude of life.
I could go into detail but I don't want to go into detail, just add a phrase that I really liked: you don't realize how much you have healed until something stops hurting.