34.8 hours played
Written 30 days ago
TL;DR: Nice game to sink a few occasional hours in with an interesting storyline to follow.
+ More playtime than expected (was expecting about 10-15h for main story line - more like 20-25h., when you read it through instead of just skipping text)
+ (subjectively) Interesting Storyline with a few decisional branches
+ several ships to choose from (most of the time)
+ a few different types of weapons for a more divers play-stile (however, I stuck to cannons to damage hulls and plasmas to get the shield down)
+ movement axis ( horizontally, vertically + strafing on each axis)
+ several side quests and activities to pick from (some even with some certainly unexpected turn of events, however the distress-/suspicious-signals getting repetive rather quickly)
-> those side quests, even without the signal-activites may involve another 5-10h of activities
+hidden achievemts, so you / your friend do not spoil the different decisions that can be made.
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- controls need some "getting used to", felt a bit "jumpy" at times, even with the bigger and presumably "slower" and less agile ships
- occasionally occuring graphic bugs like GUI 'residues' overlapping with currently display GUI (but +nothing gamebreaking or otherwise serious disturbance)
-> like"Exit" being displayed in main menu were usually no exit-button should be
-> or armament/gadgets/weapons still being displayed in ship's menue, when being in Crew member menue.
--> luckily, exiting tghe shbip's/planet's/station's menu cleared that away as well.
(And yes, I apologize, I did not really care to report those, as a friend of mine did not have those)
-> like accessing the ships menue while assumingly being on a station/planet in a discussion with other NPCs (you could heal crew-members one by one then, while in-fight)
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All in all, when your financial situation allows it, save call for 20 bucks, for 30 if you like (easy-going/arcade-ish) story-driven space combat. This game is a bit like the old "Star lancer", or the not-that-old "Freelancer" (without the trading part, and a less, less smaller studio behind it).
Self-developed and self-published, I'd say, to them the 30 bucks as it is listed in Steam. They've probably earned it and did well. However, be aware, you have to read the story for yourself, there are some voiced parts, while being on ship. The important stuff is text box game.
Oh, and the game saves fairly often. So feel free to add up your own savegame-skill and try the other-decision-you-havent-made-before.
Then again... some of them may only show the severity of their consequence on the long run...
Well done @Isolated Games, well done.