Outpath
Outpath

Outpath

21
in-game
Data taken from Steam
Official Trailer
Outpath
Outpath
Outpath
Outpath
Outpath
Outpath
Outpath
Outpath
Outpath
Outpath
An experimental clicker base building game. Craft, gather & manage resources, build your base and buy more islands to exploit and expand!
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
94%
1,437 reviews
1,360
77
41.8 hours played
Written 21 days ago

Outpath is one of those one-dev games that keeps missing the mark by very little, and, unfortunately, overstays it's welcome. It openly mimics Forager's design, which means that the player starts out on a little island and, bit by bit, expands it by gathering resources and spending them on upgrades, buildings and equipment. There is no combat. Which means that the sole focus is on resource gathering. It's done via clicking on props (rocks, grass, trees, animals, sand) until their health hits zero. It gets repetitive fairly quick, but there's a lot of recipes, blueprints and skills to discover, so it keeps things mildly interesting. Different islands represent different biomes and there is a monument for each. These monuments are meant for progression; this is where the player buys more land, through credits, which is a currency earned by collecting resources and also by sacrificing them on floating pedestals that orbit the monuments. Credits are vital to reaserch more blueprints, recipes and upgrade skills. That's it. Forager's gameplay loop is heavily dependent on grinding to pad out the game, Outpath is no different. The problem being, while Forager is grindy, it also spices things up a bit by adding zelda-esque dungeons, puzzles and miniquests given by npcs. Outpath does nothing like that; it relies purely on recipes and skillbooks that seem interesting at first, until you remember that there's no point in "combat" skills when there's no actual combat to be done, just holding the left mouse button on a sprite of a cow; there's no reason to increase swimming speed when you can't even dive and reaching other islands isn't a problem in itself; there's no incentive to crafting magic tools whose effects heavily detract from the already sleep inducing gameplay loop. The presentation is simple, but quite charming. The pixelated 3D graphics do nothing new for the genre but they are easy on the eyes. The soundtrack is quite soothing and complimments the nature of the game well; the sound effects just jave that nice ring to them. However, for some reason the dev didn't implement portable light sources, so whenever it's dark, the player needs to sleep. Sleeping consumes the hunger bar to generate stamina. Stamina is paramount to gathering, since, even though you can't actually die in this game, being hungry incurs a massive speed and damage debuff, which makes everything take that much longer. The sad thing about this game is, the foundation is quite good. Whatever few mechanics it has, they're usually well implemented (besides a few, notable bugs). It could have dungeons, puzzles, actual combat and exploration, boats, quests, you name it. The present structure just begs for more gameplay diversity besides clicking on things and waiting for them to pop. In the end, even if it looks and sounds good, for me there was almost zero enjoyment to be had in an otherwise well crafted game.
14.1 hours played
Written 1 month and 6 days ago

so simple at first, then it really makes you think and match synergy with building. idk man its cool as hell
86.3 hours played
Written 13 days ago

Fantastic game in the same vein of Forager, Nova Lands, etc. For a solo dev, this game is awesome and well worth the price. I'd highly recommend the autoclick function in the accessibility settings unless you want to ruin your mouse lol
22.2 hours played
Written 13 days ago

I really enjoyed this game, even though the nature of it made it quite grindy. However, unlocking new biomes, skills and builds kept the experience exciting and fresh! My major complaint surely is the resource spam on the right side later in the game. You can turn it off, but then you won't see any resource accumulation anymore. If you eat a lot of food, half of your screen is plastered with buff icons too. So the interface is rather messy. I finished the game and 99 % of achievements writing this review, because the last one is an excessive grind. Fortunately you can also earn credits (ingame money) while offline, so this is probably how I will unlock the last achievement. Just logging in once a day for a couple of days. Or I'll uninstall without it. :D
3.9 hours played
Written 15 days ago

Boring progression loot that doesn't really evolve. I got to the third set if islands and its all the same. Pick it up on sale if you want to check it out,
4.2 hours played
Written 17 days ago

It's like minecraft x terraria, but also unique. It's very cute. I like the leveling systems and that we don't have to worry about replacing items, it does it for us. Easy to learn and navigate. At first i didn't like how far away each island was apart, until i realised you can unlock double jump.
8.5 hours played
Written 19 days ago

very fun game! reminds me of forager and minecraft in a way.
15.9 hours played
Written 20 days ago

A very bare bones incremental upgrading game that is surprisingly deeper than I initially anticipated. Can't help but feel an overwhelming sense of isolation while playing though.
52.7 hours played
Written 20 days ago

I did not expect an indie clicker crafter to have a hidden story thread that made me cry, but here we are. It's worth beating to get the story in the intended way, rather than just googling it. Eight letters and one image hidden in the game's data: Just that, and the developer told an emotional story you'd expect in a full RPG, with so few words. But it was just as many words as he needed.
13.7 hours played
Written 22 days ago

This is a good game, but a stressful one if you have ADHD. The best way I can describe it is if Cookie Clicker and Minecraft had a baby. It's extremely addictive, at times in a fun way and at times in a frustrating way. It takes many hours to get to a point where you can automate things somewhat efficiently, and the bar to get to any kind of healthy automation is way too high. Up to that point, you're micromanaging everything, running back and forth collecting things, there's always a little more to do than you can manage by yourself. It kinda feels like the micromanaging never fully stops even after you can automate some things. It's a really weird experience being that it's both tedious and engaging. The game gives you constant little dopamine bumps but never really slows in pace, so you're just playing and playing until you're burnt out. It's very fun in the moment, but after hours pass by, I have to pull myself away realizing I feel stressed, overstimulated, and tired. It's also odd because there are so many "rewards" in this game in the form of engaging responses to your clicks, vibrant visuals, poppy sound effects, and steady progression; however, it never feels wholly satisfying. It's missing the structure, concise goals/direction, and breathing room that you get with similar games like Satisfactory, Shapez, Minecraft, Cookie Clicker, The Riftbreaker, etc. This game, by contrast, feels frantic and disorganized. Overall, it's fun, it's cute, it's engaging, there's plenty to do, and it's a well-crafted game that deserves attention, but be warned, if you have ADHD or are ND, it does not feel good for your brain. At 12 hours in, I feel like I've hit a bit of a mental wall with this game, and even though I want to come back to it, it just feels way too tedious every time I start it up.
18.2 hours played
Written 22 days ago

it gives that same "fuuuuuckkk is it really 6am already?" feeling as other bangers such as just cause 3, satisfactory, minecraft, etc. i do with that the building system felt a lil more natural, as right now im pretty sure im exploiting a bug with build distance to get the looks i want, but im having such a god time with everything else that it hardly matters.
23.6 hours played
Written 23 days ago

fun game that plays like a 3d Forager. Pieces of minecraft and astroneer in there too. Like a limited scope puzzle box. explore, research build, repeat. Doesn't overstay its welcome
4.5 hours played
Written 23 days ago

Simple incremental game with low-effort graphics. I've seen better games on Roblox. Toss in the developer can't be bothered to update their product to reflect the stop of development now that it's in 'full release'. Instead they bait sales with an article from 3/2024 saying there will be more content to entice more sales as it gives an impression of ongoing development. Shady practices showing a shady character and probably gives us an answer why his girlfriend left him. (Which caused the developer to take a 4 month break, weak men these days)
74.5 hours played
Written 16 days ago

Carpal tunnel syndrome simulator... Fun af
12.3 hours played
Written 18 days ago

This game is okay as time killer that's about it
14.6 hours played
Written 12 days ago

good game
13.0 hours played
Written 1 month and 2 days ago

super fun :):):)
39.4 hours played
Written 9 days ago

3D forager
19.9 hours played
Written 23 days ago

feels like a stand alone ftb mod. if you like those then you'll like this.
6.4 hours played
Written 26 days ago

PEAK
26.1 hours played
Written 12 days ago

Y UO,, R TA kkk k ING T WO L ONNNnnNG GGGGGGGGGGGGGGGGGgggggggggGggGgGGggGGgGGGgGGgGGGg...