20.3 hours played
Written 18 days ago
First things first, this game is great and I recommend it wholeheartedly. It was one of my favorite gaming experiences in the past year or so, and I recommend it to all of my friends.
That being said, it does have some glaring issues:
- Bosses: The bosses in the game are almost all lacking (Caterpillar Made of Sadness gets a pass). Some of them have cool designs, but none of the game-play for them is particularly good, and a lot of them are outright bad. There are a number of things that cause this, but the biggest imo is that you fight most of them in static rooms. This is fine for a typical metroidvania, but Laika's gameplay is built around the idea that you are moving through the level and keeping momentum while you are fighting. And so, having to stop moving and fight bosses in traditional "boss Arena" style rooms completely kills the momentum of the gameplay. It's no coincidence that the most fun boss is the one that chases you through a course as you dodge it's attacks: that's how [i]all[/i] of the bosses should have been structured.
Also, for how amazing the soundtrack in this game is, the boss music is pretty bad. It was always a shame to enter the boss area and have the amazing beicoli soundtrack get replaced by quiet ambient bass with little to no melody. I do get that the game's thematic doesn't match with traditional high energy boss music, but the beicoli soundtrack matches most of the game beautifully and isn't high energy at all. I don't see why they had to take the approach to boss music that they did.
- Enemy Variation: The game play is amazing, and super familiar if you've played any of the old 2d flash-motorcycle games that control just like it. However, the enemies themselves get very repetitive. There are different types that have different weapons, and some have their unique quirks that make them more unique to fight, however [b]every single enemy[/b] functionally just stands still, shoots at you when they see you, and dies and one hit. The combat can get pretty difficult and fun in some zones, however this is [i]only[/i] ever achieved by adding more enemies. This works wonders sometimes, but it is the only trick the game throws at you. And so after about 15-20 hours, it doesn't matter if killing a massive group of enemies in one big combo is fun, you've already done it tons of times before.
In addition, the fact that the enemies don't move means that you can take it at whatever pace you want. The game-play genuinely is fun if you speed through, doing tricks, spins, and parries to dodge and take out enemies, but a lot of the time there is nothing forcing you to go at that pace. Enemies that could move and chase you, forcing you to move and run would go a long way to help with this.
- Side quests: Most of the side quests in this game are perfectly fine and have you explore very interesting narrative themes. But, the annoying side quests are very annoying, the primary issue being figuring out where to go. There are no quest markers, instead relying on relative-location navigation ([i]character[/i] said I could find [i]item[/i] somewhere to the west of [i]location[/i]). Not to mention, you don't get prompted to interact with a quest location unless you are right on top of it. As I said this is usually fine, but occasionally it is waayyyyyy to vague, and the place to go to complete a quest is incredibly hard to find, and it doesn't help that the things you are looking for are usually integrated into the background and are super easy to not see. I eventually gave up for a few of them and had to resort to looking up guides to complete them, which I almost never do with any game.
- Ending: I did like the ending in a narrative sense, it fit very well and sticks with you. However, a lot of things add up to make it anticlimactic overall. The boss itself is lackluster and not that fun to face for all of the reasons I mentioned when I was talking about the bosses, and then while the ending [i]is[/i] good, it just ends too abruptly. Big spoiler-y things happen that could use a scene or two of dialogue from various characters, but instead it just shows a quick (albeit very pretty) cut scene and then the game ends. Overall, lackluster end to a very good game.
Those things being said, ignore my ranting. This game is hauntingly fantastic, and has stuck with me ever since I played it. Amazing Game-play, amazing characters, Amazing art-style, Amazing-Music (look up beicoli on spotify), amazing story, all wrapped up into one amazing package. If you think you'll like it, play it and you won't regret it.