Soul Academy
Soul Academy

Soul Academy

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Soul Academy
Soul Academy
Soul Academy
Soul Academy
Soul Academy
Soul Academy
"Soul Academy" is an academy simulator with automatic battle MOBA. You will manage a shabby soul academy, recruiting and training students. Your ultimate goal is to challenge various academies across the continent and reach the top.
Developed by:
Master Games
Published by:
Master Games
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
77%
27 reviews
21
6
8.5 hours played
Written 11 months ago

Looks like the devs abandonned this game and re-released it using another name to reap a few more bucks. If true, they should be banned from steam forever.
70.1 hours played
Written 1 year ago

7/10. A decent game and I got a few dozens of fun hours from. It could have been so much more, though. PROS - game loop is great and the first run through is very interesting. - unlocking artwork of each character - battle tempo. CONS - one of the main cons is the meaningless grind for resources. - lack of meaningful items for a variety of builds near end game. - could have done a better job with english localization. - students skills are a little op. SUGGESTIONS - heroes skills are linear. add a skill trees for heroes for more replayability. - more battle stats for analysis. - make building heroes and teams more dominant part of the game, while reducing the grindy aspect of resource management.
1.5 hours played
Written 1 year and 5 months ago

Did't like it. Base management is very limited. Base is big and soon it becomes just searching the right icons. Gameplay becomes very repetitve soon.
15.7 hours played
Written 1 year and 9 months ago

Game is more of an early access rather than a full release as it lacks a lot of content and polish, the english translation, however, is pretty good for the most part. Game is pretty fun, has a lot of elements from teamfight manager+gladiator guild manager. It's weakest points are the repetitiveness and lack of content once you play for a little while. It would certainly benefit from more diverse rooms, maybe room bonuses or placement bonuses for an added level of depth. As it stands you just spam the same rooms, upgrade them, get the technology to build more of them and repeat. There's some major flaws with the students and lack of customization available, you can't rename or change their appearances nor can change/train their traits or their champion pool. The dev did promise to add those as an option in a later update. There's also a lack of story or events, other than a random mission that appears from time to time to give some resources for a production boost. The developer is updating and promising new features and quality of life updates which is a major plus
31.4 hours played
Written 1 year and 8 months ago

To me this is a really fun game. Think Teamfight Manager mixed with fallout shelter. I like building up the rooms and looking through researches. Gives me something to do between matches. Build stats for your peeps so they get better at certain heroes. So in that sense i feel like its a lot more controllable and hands on than teamfight just being you're a certain level at someone. The shop can also be leveled up with research so you can buy them items to personalise how you think they should be played. Truth be told. Lost my first few matches and sometimes it goes back and fourth. I dont claim to be good. But getting the hang of some counters and banning people out is quite fun. Also i really enjoy the artstyle.
10.7 hours played
Written 1 year and 7 months ago

After 10 hrs of gameplay, I cant help thinking, maybe this game was originally designed to be a mobile one? Especially when you see the updated patch that blocks you from updating tech too early, all too familiar to mobile gamers. The BP system which everybody expected to enjoy here, is not very well integrated to the SIM gameplay, once the opponents ban/choose your main hero which has all equipments on, you are destroyed.
1.4 hours played
Written 1 year ago

Id love to recommend this but its just no there for me the game play is simple you build resource generators research then get a 30 sec auto battle fight scene that's the entire game i was expecting so much more but sadly theirs nothing to keep a user engaged and beside it hasent had any updates in about a year so.i really wanted to enjoy the game but there nothing here
68.0 hours played
Written 1 year and 8 months ago

I honestly love it. I was a little confused when i first tried it since it it takes a very unusual approach to the 'esports management' genre (which is what i was searching for) and i didnt think it was going to be for me but...i actually found the management aspects relaxing and the moba autobattler quite involved, there is some definite strategy to pick/ban and minmaxing your base. The cycle of play is kind of moreish and helped me to unwind after work, as a game it did its job. Only complaint is the '10 year' limitation...like...why? Why put a limit of 10 years? Its a management game...
7.9 hours played
Written 1 year and 7 months ago

The game is... fine, actually. It's quite servicable, but I do think there's a few things that could change. Teamfight Manager is a very good game and this is quite similar to it, but I do prefer this one for a few reasons. (Equipment, levels mattering, art style) Later on, I believe that more bans should be offered to both sides. You can literally just have everyone focus on 2 characters and tend to do very well. Right now you're stuck with a single ban at all parts of the game. There is a character ability that gives a shield that stuns the opponent when broken. This ability is absolutely busted. It's very difficult to tell when the characters will ult, which makes it a bit difficult to follow along with the action. The character models are also a bit blurry, so many the camera could just be moved in a bit closer? You can't really "teach" your students anything, you just increase their stats with certain characters. You cannot get them to play a certain way, like holding ultimates or whatever. Something I do miss from Teamfight Manager was that every season, characters would get a "balance patch", which would actively nerf characters who were doing well and buff bad characters. In this, you can instead... buff characters yourself. You spend research points to make certain characters stronger. I think this is genuinely bad game design. Instead of characters getting changed naturally due to performing badly, you tend to just make the characters you like stronger and focus your comps around them. In a game where you can literally change your strongest character on the fly for a relatively low cost, it's odd that they decided that this was how they wanted to do it. Quite literally, take all those character buffs from the research tree, and take them out. Make a system that tracks how well certain characters are doing, make up winrates and all that, have mock battles behind the scenes I don't know how TFM does it... And then give the bad characters buffs accordingly with what used to be in the tech tree. A lot of this game is quite literally sitting around, and I'm fine with that, I like to have a game that I can just sorta sit back and play with half a braincell.
21.3 hours played
Written 1 year and 7 months ago

To be honest when I first started with this game, I was bothered by the systems in it, I felt that they were relatively complicated and I was afraid that I wouldn't be able to fit in, which would result in me not being able to experience the fun of it. However, the good news is that there is a detailed tutorial that guided me through the early stages with ease. Playing through it, you'll find that it incorporates a variety of elements, including nurturing and raising, management simulation, self-propelled chess, etc., and the BP gameplay can be considered one of the highlights. As you progress through the game, you'll encounter random events and need to keep an eye on your team's status, among other things. Overall, it's okay. But it takes some perseverance to play on in the later stages. Several aspects such as trivial events and training newcomers tend to distract the player more, it's good that there is an auto-training feature that can help players better focus on the core content. Looking forward to subsequent updates...
19.9 hours played
Written 1 year and 7 months ago

挺有趣的一个结合经营管理和自走棋的游戏。召唤的三国系的英雄进行战斗,还有很多学员的名字和一些梗,对于外国玩家想领略到其中内涵会较为困难。对于成就党玩家,1周目的困难难度即可全成就。一个周目里只有一个存档,但可以在每次战斗之前可以存档,打的不满意可以回溯到战斗之前。约30多小时可以全成就。 This is a game about managing a ghost academy with auto-chess battle features. The academy students can summon three-kingdom heroes. For achi hunters, 1 play thought in difficult mode can unlock all games. You can save before each battle, and reload if the battle goes wrong. ~30 hours to 100%.
31.7 hours played
Written 1 year and 4 months ago

Having fun, but hero specific tech's encourage forcing specific comps, rather than drafting to your opponent. Really wish the heroes still had their Three Kingdoms names in the English translation, as a big fan of that period.
6.9 hours played
Written 1 year and 8 months ago

I've played this for awhile and can genuinely say I am enjoying this enough to recommend to other people. It's essentially a manager styled game but with some extra flavor. You start out at the bottom, getting 3 people in your school that have a mastery over a small champion pool (try not to focus on this that much as you can change these manually later at a cost) but they all have a potential rating from D to S. You rebuild this school with facilities like places to make money, training facilities, factories to appease the students with their mood/sleep/hunger/etc, and you can unlock upgrades with researching, you continue down this line pretty much through out the game. You send these students to battle against other schools of your choice within 5 tiers of you in which you proceed to a pick/ban phase, very similar to teamfight manager, you start at 2v2 and proceed up to 4v4 and watch them duke it out based on their stats/gear/mastery/team comp. The game does have a lot of repetitive nature to it so i'm not sure on the replayability factor as it feels like it could be a one and done styled game but this is something that could be fixed with updates to the game. All in all i'd rate this game 7/10, it's good for it's niche genre that it sits in but it won't blow you out of the water with anything unexpected if you have played games like teamfight manager before. Also with the replayable nature this game doesn't seem to have yet (there is an endless mode) but this may be up to the individual.
21.7 hours played
Written 1 year and 6 months ago

Честно, не понимаю откуда столько хвалебных отзывов. Игра очень спорная. Большая часть игры заключается в постройке своей базы и менеджменте ограниченными рабочими. Бои на арене составляют от силы 10% времени, прокачивать своих бойцов можно в автоматическом режиме - они сами качают себе 4 характеристики и отдыхают. Выбор героев простой - противник чаще всего банит ваших героев самого высокого уровня, поэтому его легко нагнуть уже на стадии выбора. Бойцы дерутся автоматически, никакой настройки и способа повлиять на бой нет. Из-за этого может знатно пригореть, ибо они частенько используют умения в пустоту, а кулдаун у них весьма большой. Разнообразия в игре нет, за исключением случайных событий увеличения/урезания добычи того или иного ресурса на базе. И предметов на героев, но вся их суть в прибавке урона, брони, здоровья и т.п. (лично я интересных предметов не нашёл). Сами герои и их характеристики не меняются, всю игру можно пройти первоначальными бойцами, разница в них небольшая есть, но чтобы получить достойных внимания персон - вам практически нужно находится перед финальном боем, что делает их почти бессмысленными. Короче, если вы хотели найти что-то похожее на Teamfight Manager - эта игра на голову ниже, да ещё и не про бои, а про постройку базы.
57.3 hours played
Written 1 year and 9 months ago

Spoilering my launch review for now while I experience patches. I'll edit again once I've had time to see what's updated. [spoiler]I haven't seen everything the game has to offer yet, but from what I have seen I can't recommend this over Teamfight Manager (referred to as TFM for the rest of the review.) Here's a list of disappointing features: - Too much focus on the base management aspect [/spoiler] [strike] - No preview of enemy stat levels leaves you with no idea how well you're developing[/strike] Apparently you can click player info boxes to toggle between their KDA and player stats. I don't think this was explained anywhere. [strike] - AI permabans one hero. I don't even know how good Arrow is because he's always banned in 2v2s[/strike] AI bans are now more dynamic, I've seen at least 4 different bans so far. [spoiler]- The battles aren't dynamic. Your heroes just charge the enemy and stand there hitting each other with barely any of the kite/chase that's such a big part of TFM, despite there being heroes like Ice whose passive revolves around hitting a moving target while she can barely walk a handful of pixels between her own attacks. (Meaning she can't kite to make use of her skill.) - Complete lack of tactics settings. (Similarly a huge element of TFM strategy.) - Draft strategy seems quite shallow, I lost until I found a single comp that worked (which was never banned because the AI bans Arrow every game) and then I won every game because the AI wouldn't or couldn't counterpick me. - Always blue side for some reason? The one good thing I can say is the hero art and models are nice. I'd like to see the rest of the game improve to match, and I'll come back to re-review if it happens.[/spoiler]
9.8 hours played
Written 1 year and 9 months ago

一开始上手需要理解的东西和数值有点多,但是过了前期学习阶段,会感觉好一点,我建议能不能多有一些特别的房间,感觉现在房间好多一样的,也许未来有什么变化把。
1.3 hours played
Written 1 year and 6 months ago

Nice game. Quite unique theme. Kind of like a mix of Autobattler MOBA with Fallout Shelter style gameplay. Would recommend to check it out.
11.9 hours played
Written 1 year and 9 months ago

总体一般,冲着画风建模给个鼓励吧
47.4 hours played
Written 1 year and 8 months ago

Moba Simulator, similar to Team Fight Manager. A good auto-battler.
8.0 hours played
Written 1 year and 9 months ago

UPD: Issue resolved Stuck on loading screen in first fight. Can't recommend until fixed.
62.4 hours played
Written 1 year and 9 months ago

pretty fun game, translated decently in english
7.4 hours played
Written 1 year and 6 months ago

Team Fight Battle but more managerial.
2.5 hours played
Written 1 year and 9 months ago

cringe game
8.3 hours played
Written 1 year and 7 months ago

It good
9.0 hours played
Written 1 year and 7 months ago

good
10.4 hours played
Written 1 year and 7 months ago

GOATED
17.6 hours played
Written 1 year and 4 months ago

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