EMPTY SHELL
EMPTY SHELL

EMPTY SHELL

5
in-game
Data taken from Steam
GOG
Historical low for GOG:
Open in GOG
Official Trailer
Teaser
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL will throw you in a dark industrial environment, a secret facility on a Japanese island. Each volunteer has signed a contract for a "recovery operation" without being privy to too many details. A tense roguelite survival horror with a top down perspective.
Developed by:
CC ARTS
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


POSTAL: Brain Damaged
Available in:
• 1 bundle (Fanatical)
Has been in:
• 5 bundles
POSTAL: Brain Damaged
From 4,87€ and in a Fanatical bundle
ELDERBORN
Has been in:
• 2 bundles (Fanatical)
• 1 subscription (Humble Choice)
ELDERBORN
From 2,49€
Jupiter Hell
Available in:
• 1 bundle (Fanatical)
• 1 subscription (Prime Gaming)
Has been in:
• 3 bundles
Jupiter Hell
From 6,29€ and with a Prime Gaming subscription
INCISION
Has been in:
• 1 bundle (Fanatical)
INCISION
From 9,09€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
342 reviews
316
26
4.0 hours played
Written 7 days ago

Its a fun game most of the monsters towards the end of the game are just poorly designed but the main issue I have with the game is that THIS IS NOT A ROGUELITE AT ALL (to my definition at least)
2.9 hours played
Written 20 days ago

It was a fun, challenging experience (on Hard Difficulty) until the fucking forest. There is simply no way to prepare for the Worm and Stinger at the same time. Can't kite, can't kill them even with gadgets. Once you find them its bye-bye. This game seems to enjoy difficulty in the form of good old unexpected oneshots or ramp ups in difficulty like arcade machines used to. Can't say I'm having a good time anymore.
4.9 hours played
Written 6 days ago

Empty Shell, A gorgeous shell that is sadly quite indeed empty. This game looked very interesting so I figured I'd give it a purchase and try it, and honestly I am conflicted, unsure and eventually disappointed with what the game tries to achieve. [h2]Pros[/h2] - One of the most immersive and well designed UIs I've seen in a while, its stellar for the theme, honest 10/10 - Interesting view, graphics match the tone of the game well - Shooting/inventory looks inspired by Signalis, and its fine, works okay - Adding notes on the map is a very nice touch - Using the terminal on the PCs looks incredibly well themed, albeit I didn't find any use on it on my playthrough besides adding some light irrelevant details on the environment - Buying specific shields only after you finish a level is an interesting way to progress besides buying guns or ammo - Few interesting puzzles, not too complex, simple and good - The steam badges look really good [h2]Cons[/h2] My main 2 issues are on story and difficulty. Story I get that the point of the story is to be light on details to keep you guessing, "super secret facility" and all that, but its a bit too light for me, it doesn't give you any reason to care besides "scary secret facility doing evil experiments because yes". Most of the story is teased via mostly irrelevant document snippets, which would be great IF there was a solid story behind it, with the snippets adding flavour/depth to the world, but with just the snippets alone its just not enough. Teasing barely 5% of the story via documents, and all you have to go with is "follow instructions X from people Y to do Z because you just have to", makes it really hard for me to care. Furthermore, there isn't any definite goal besides "go do X whilst killing anything that moves" Difficulty I honestly found the game quite hard even on normal, with a weird balance of difficulty being that small enemies get wiped out in 1 melee hit but then slightly bigger enemies/bosses being damage sponges that do a ton of dmg and take multiple mags to kill. Sadly its yet another "higher difficulty = enemies get +dmg and +hp" system, very boring, they could have made enemies slightly faster, or add more enemies, or later stage enemies appear in earlier stages. shame [h2]Neutral[/h2] - The game calls itself a roguelike with each run being a new character with a random selection of 1 weapon and 1 melee weapon, running the same level, which honestly I consider a joke, considering a single run took me over 4 hours to reach what I'd assume to be the HALFWAY point by looking at achievements. - The only roguelite elements present is when you die you might find your old corpse in the level with some stuff you dropped to loot, and the fact that you restart on whichever level you last died on, everything else is roguelike. - Due to difficulty the roguelike gameplay is a bit of a hassle, as when you do restart the same level, the generation is actually different, but at least I can my old corpse and loot some stuff which is a neat touch, so I guess -1 & +1 = 0 - Character looks like a 32x32 when hes walking, but looks way more detailed when sprinting? - Perhaps wrong expectations, but the game is a bit floaty, was expecting more snappy movement, there's some drift in character movement, if that was their intent I guess I'm fine with it - Multiple mentions of people being alive and hiding in documents, yet not a single friendly on sight - Money system gives you options to buy upgrades, albeit a bit limited, not many miscellaneous items besides health kits, ammo and the occasional gadget, impactful items come way later on and cost a lot, and if you don't play very effective that money is going towards health kits I really wanted to finish the game, willing to see if it gets better, but after being in the "activate the lasers" level, activating the 2 batteries, the door locking behind me and getting flooded by 20 enemies that spawned instantly, killing me, I kinda gave up on trying to push through for the gameplay since there is no story anyways. [h2]Conclusion[/h2] Empty Shell is a game with a stellar UI and a good atmosphere, with no main story and a roguelike experience that is too long paired with a surprisingly hard difficulty making for an unpleasant experience. There's simply just too much story missing for me to care.
35.8 hours played
Written 16 days ago

Fantastic game that's a steal at the price. Gameplay is tight and focused, and while it can come across difficult at first but feels very rewarding once you master the movement and enemy patterns. Visually it can be hard at times, but I appreciate the CCTV style graphics the dev was going for and if you don't like it you can turn off the CRT filter and pixelation entirely. So if that's holding you back, don't worry. The story is told environmentally through notes you find while playing through the game and there are a lot of them. Even now I haven't collected every single one. It's a decently interesting setting and you can easily become attached to your own volunteer, it felt visceral when I had a volunteer make it through multiple levels that ended up dying. Really draws you into the world even more. Game controls great on the Steam Deck as well. My only suggestion to the dev: As someone who beat NG+ with only one volunteer, I recommend making the previous drops of dead volunteers a bit more generous. On Nightmare difficulty or higher you have no real incentive to use the volunteer system proper as opposed to just restarting the whole run due to losing so many stat boosters from the prior volunteer.
14.9 hours played
Written 16 days ago

Fun, tough, surprising, gritty, and spooky are all words I would use to describe this very cool game. I now dream of giant worms with glowing clitellum.
1.3 hours played
Written 22 days ago

I ran out of places to go ¯\_(ツ)_/¯ Pro-tip for developers: Don't put hacking minigames in your horror shooters. I shouldn't have to crack DOS to progress. Shame, as the story seemed really involving.
3.5 hours played
Written 30 days ago

8/10 Good game the only gripe I have with it is the CRT effect making it hard to see enemy’s sometimes
9.8 hours played
Written 17 days ago

Life/a giant worm comes at you fast
2.0 hours played
Written 14 days ago

great atmosphere
6.6 hours played
Written 29 days ago

Absolute cinema
3.1 hours played
Written 25 days ago

pretty good