EMPTY SHELL
EMPTY SHELL

EMPTY SHELL

7
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
GOG
Historical low for GOG:
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Official Trailer
Teaser
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL
EMPTY SHELL will throw you in a dark industrial environment, a secret facility on a Japanese island. Each volunteer has signed a contract for a "recovery operation" without being privy to too many details. A tense roguelite survival horror with a top down perspective.
Developed by:
CC ARTS
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
349 reviews
323
26
4.9 hours played
Written 25 days ago

Empty Shell, A gorgeous shell that is sadly quite indeed empty. This game looked very interesting so I figured I'd give it a purchase and try it, and honestly I am conflicted, unsure and eventually disappointed with what the game tries to achieve. [h2]Pros[/h2] - One of the most immersive and well designed UIs I've seen in a while, its stellar for the theme, honest 10/10 - Interesting view, graphics match the tone of the game well - Shooting/inventory looks inspired by Signalis, and its fine, works okay - Adding notes on the map is a very nice touch - Using the terminal on the PCs looks incredibly well themed, albeit I didn't find any use on it on my playthrough besides adding some light irrelevant details on the environment - Buying specific shields only after you finish a level is an interesting way to progress besides buying guns or ammo - Few interesting puzzles, not too complex, simple and good - The steam badges look really good [h2]Cons[/h2] My main 2 issues are on story and difficulty. Story I get that the point of the story is to be light on details to keep you guessing, "super secret facility" and all that, but its a bit too light for me, it doesn't give you any reason to care besides "scary secret facility doing evil experiments because yes". Most of the story is teased via mostly irrelevant document snippets, which would be great IF there was a solid story behind it, with the snippets adding flavour/depth to the world, but with just the snippets alone its just not enough. Teasing barely 5% of the story via documents, and all you have to go with is "follow instructions X from people Y to do Z because you just have to", makes it really hard for me to care. Furthermore, there isn't any definite goal besides "go do X whilst killing anything that moves" Difficulty I honestly found the game quite hard even on normal, with a weird balance of difficulty being that small enemies get wiped out in 1 melee hit but then slightly bigger enemies/bosses being damage sponges that do a ton of dmg and take multiple mags to kill. Sadly its yet another "higher difficulty = enemies get +dmg and +hp" system, very boring, they could have made enemies slightly faster, or add more enemies, or later stage enemies appear in earlier stages. shame [h2]Neutral[/h2] - The game calls itself a roguelike with each run being a new character with a random selection of 1 weapon and 1 melee weapon, running the same level, which honestly I consider a joke, considering a single run took me over 4 hours to reach what I'd assume to be the HALFWAY point by looking at achievements. - The only roguelite elements present is when you die you might find your old corpse in the level with some stuff you dropped to loot, and the fact that you restart on whichever level you last died on, everything else is roguelike. - Due to difficulty the roguelike gameplay is a bit of a hassle, as when you do restart the same level, the generation is actually different, but at least I can my old corpse and loot some stuff which is a neat touch, so I guess -1 & +1 = 0 - Character looks like a 32x32 when hes walking, but looks way more detailed when sprinting? - Perhaps wrong expectations, but the game is a bit floaty, was expecting more snappy movement, there's some drift in character movement, if that was their intent I guess I'm fine with it - Multiple mentions of people being alive and hiding in documents, yet not a single friendly on sight - Money system gives you options to buy upgrades, albeit a bit limited, not many miscellaneous items besides health kits, ammo and the occasional gadget, impactful items come way later on and cost a lot, and if you don't play very effective that money is going towards health kits I really wanted to finish the game, willing to see if it gets better, but after being in the "activate the lasers" level, activating the 2 batteries, the door locking behind me and getting flooded by 20 enemies that spawned instantly, killing me, I kinda gave up on trying to push through for the gameplay since there is no story anyways. [h2]Conclusion[/h2] Empty Shell is a game with a stellar UI and a good atmosphere, with no main story and a roguelike experience that is too long paired with a surprisingly hard difficulty making for an unpleasant experience. There's simply just too much story missing for me to care.
4.0 hours played
Written 27 days ago

Its a fun game most of the monsters towards the end of the game are just poorly designed but the main issue I have with the game is that THIS IS NOT A ROGUELITE AT ALL (to my definition at least)
3.6 hours played
Written 2 days ago

This game is fantastic One of those rare perfect form-and-function mergers; dripping with atmosphere and style--the sort of game Jacob Geller makes a depressing video essay about. Its also cool and reasonably fun. Also do not buy this game. It is way too fucking hard and I goddamn hate its stupid gay ass.
5.7 hours played
Written 6 days ago

A very fun, immersive top-down shooter with small roguelite elements and strong survival horror atmosphere. It definitely feels inspired by SCP, with the whole theme of a shadowy technologically advanced organisation sending poorly equipped and informed expendable "volunteers" into the depths of a mysterious facility infested with all kinds of creatures, and I'm all in for it. I also enjoy how everything in the game is presented to you through a pixelated black-and-white satelite feed and muffled, low quality audio (this game has really good audio design, by the way), creating the immersive feeling of only getting a "distant" view of the horrors the poor volunteers you control have to face as they explore the sprawling facility. It stimulates the imagination and has an eerie feeling to it that I'm definitely a fan of. The gameplay itself is pretty fun and I find it quite addicting, but the game can get pretty brutal at times. Don't get fooled by the early parts of the game when you're just gunning down "zombies" without much of an issue - the game does require carefully managing your resources, as you don't want to get caught with your guns empty when something REALLY bad starts running at you down a corridor. Inventory space is also pretty limited, requiring some decisions - will you fill your backpack with weapons and ammo, or maybe some spare medkits? Will you leave something behind so you can take that automated gun with you? After all, you may REALLY need extra firepower soon. And what about that mysterious object you picked up? Will you carry it with you, even though it feels useless at the moment? You never know when it may become useful... So yeah, very cool game. I definitely enjoy and am looking forward to the next game in this setting! One little tip though - I recommend that you go into the game setting and turn OFF the damage/credit numbers and enemy healthbars - I think it just makes the game so much more immersive. Have fun!
9.9 hours played
Written 9 days ago

way better then I expected. their are a few weapons on the wiki that aren't mentioned like the american assault (which i'm pretty sure is a tier 2) and the rail gun which uses energy ammo. I didn't try it but based on the description it could be a tier 3 weapon.
2.3 hours played
Written 12 days ago

Top down shooter in a spooky facility. A bit of a learning curve, but not insurmountable. I wish there was a better explanation of how things work, but other than that, it pretty fun.
13.8 hours played
Written 4 days ago

[h1]Overall 7/10[/h1] I highly recommend this game, especially for someone who doesn't necessarily "agree" with the top-down perspective. I found this game through one of my favorite YouTubers, Splattercatgaming. (Linked below) https://www.youtube.com/watch?v=6-759aujhXI Empty Shell showed me this perspective can be [b]immersive[/b], it can tell a [b]story[/b], they can have [b]solid gun mechanics[/b]. I just finished my first play through. Took me 9 hours but a lot of that was me being a scrub coupled with refusing to buy the detector, forcing me to walk around rooms punching walls. [h3] Pros [/h3] [list] [*]Very unique story [*]Solid gun and move mechanics [*]Replay ability with the slightly changing stages and new game+ [/list] [h3]Cons[/h3] [list] [*]clunky inventory management system [*]fairly short [*]minor bugs [/list]
0.3 hours played
Written 8 days ago

Solid top-down horror survival with random generation.