Ad Infinitum
Ad Infinitum

Ad Infinitum

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Ad infinitum Launch trailer
Gameplay trailer PreOrder (NoCTA)
Maw of Madness
Nacon Winter 2023
Ad Infinitum
Ad Infinitum
Ad Infinitum
Ad Infinitum
Ad Infinitum
Ad Infinitum
Ad Infinitum
Ad Infinitum
When reality is a nightmare, nightmares become real. In this psychological horror game, you fight the terrifying creatures invading your mind. Can you save your sanity?
Developed by:
Hekate
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
81%
249 reviews
202
47
9.9 hours played
Written 25 days ago

Ad Infinitum is a definite headcase — in the best and worst ways. This game absolutely wrecked me mentally. Between the disturbing atmosphere, relentless tension, and emotionally charged storytelling, it felt like crawling through trauma with no light at the end... and I loved every second of it. The symbolism, psychological horror, and WWI setting all come together in a beautifully twisted way that constantly kept me uneasy and intrigued. It’s not your average horror game — it’s slower, more methodical, and heavy on narrative and mental strain. It took me over 10 hours to finish, and honestly, I needed a break after each session. Not because I was bored, but because it demanded so much emotionally. If you're into horror that gets inside your head, this is it.
25.3 hours played
Written 5 days ago

Great game, I did a presentation on it for my intro to the creative arts class. Fantastic creature designs, solid puzzles, level design and atmosphere was on point. And as an autistic guy whose special interest is the first world war, I can appreciate the symbolism and references. I bought this on sale for like $3 but I also bought the art book because I love the visual design and all the intricate detail and symbolism behind it, and wanted to support the devs. My ONLY major gripe with this game is the soundtrack. The music itself is fine, good even, but it absolutely does not fit the tone of the game at any point. However I just played it with the music off and it was fine. Music in survival horror games is tricky to pull off because it can very easily break immersion if the sound is not diegetic (plausibly occurring in-universe and audible by the characters), so in my opinion survival horror soundtracks should contain mostly ambient sound, and if there are conventional instruments used (piano, orchestral) they should be used sparingly to exemplify certain areas/scenes, such as safe rooms in Resident Evil. A composer who does this fantastically in my opinion is Mikko Tarmia who did the soundtracks for the Amnesia and Penumbra games. Besides that, this is one of my favourite games about WWI, and I love the characters who symbolise the different types of people who were affected by the war (those who were horrifically disfigured, those who lost children, those who were raised to be nationalist and idealise war and went on to learn the uncomfortable truth, etc). I cannot recommend it enough to people who love artsy puzzle psychological/survival horror games, it will confuse you at first but will leave you thinking for weeks about the implications of it all. GREAT GAME 👍 EDIT: Also!! Go to settings and switch the dub to German. The lip syncing is synced to the German track but it's set to English by default.
8.3 hours played
Written 13 days ago

[h1]A review that turned a full 180...[/h1] Originally I gave Ad Infinitum a negative review after 90 minutes of playtime... [b]I was wrong. [/b] This is a game that should be experienced. Thank you to the developers for making this game. I needed it. Perhaps more than I would have liked to admit at the beginning. As someone whose family (and myself) have been tragically affected by war, this game was very emotional for me. But it took a while to let those emotions be. I know the game won't have the same effect on everyone. There are things people who haven't been through the destruction and tragedy of war won't understand in the same way. But perhaps that's why it should be played, to give that little bit of perspective. This part is more about the game itself [h2]The gameplay and story[/h2] The beginning 1.5 - 2.5 hours are a dull to an extend, but trust me keep going. I'm glad I did. The writing starts drawing you in, the level design starts to make more sense and the gameplay gets a lot more intersting. It felt like a walking simulator, especially at te beginning with lmited level design but it connected really nicely in the later levels. And the scares get up by a lot, in a quality way where the writing, music, incredible sound design and design of environments all lead to a very unique conceptual dread and terror that is not comparable to many other horror games. The story needs to be played completely to have the full effect. Lots of it gets lost in the confussion in the beginning but the game manages to incorporate so many emotional and though-provoking ideas into what is essentially a not so long game. At times I would have likes to have more interactability like Amnesia and freedom in movement, but wasn't a major hindrance in the end. In the end even some lmiting level design made sense later when you knew the reasons behind it. Generally, a game that keeps getting better the closer you get to the end. Once more, a shoutout to the devs. It really was a passion project and I'm happy to have played it!
8.7 hours played
Written 5 days ago

It's a game like Layers of Fear but with a WW1 story and a couple of boss fights. The story is dark, dramatic and sad. Good game 👍👍
4.1 hours played
Written 6 days ago

This is one leans to the better side of the realm of Survival horror walking sim type games. Now that said it definitely isn't perfect, it drags on a bit here and there but if you are a fan of these style of games I would recommend this one as at least it't not hot garbage like a majority of the genre is these days.
11.3 hours played
Written 12 days ago

This game is GOOD. Like, REALLY GOOD. It's gritty, it's dark, and it doesn't gloss over the realities of war and the horrors a soldier in WWI was likely to have faced. There are no rose colored glasses. History meets fiction for a phenomenal story of a [very] misguided family, war, PTSD, moral issues, grief, and so much more. The atmosphere is a thing of beauty, and the monsters are just dangerous enough to be scary without being overwhelming. This is a game that doesn't rely on cheap jump scares, but instead a well-developed environment and tension to bring the fear level and immersion to the max. This story is going to live rent free in my brain forever now, and I am okay with this. What a phenomenal game. I put it up in the top ten on my horror shelf, next to a classic: Amnesia, The Dark Descent. This game is so gritty though that I would caution any veterans who saw wartime to proceed carefully with this game, it may not be for you.
7.5 hours played
Written 18 days ago

At first I just didn't want to keep playing the game, somehow I wasn't able to get attached emotionally to the main hero but today I decided to continue from where I left off and oh boy was that the best decision about this game. To be short, this game truly deserves every penny and don't let initial experience be deceive, the endings are amazing and developers send STRONG MESSAGE which is valuable. Be sure to play and support developers as they really put heart into this game crafting it. Thanks developers for such an amazing experience
7.7 hours played
Written 26 days ago

From the moment I stepped into the nightmarish world of Ad Infinitum, I knew I was in for something special right off the hop! This game doesn’t just tell a story, it creeps me out on how surreal and the in-depth reality of what German WAR TRENCHES must have been like! Visually, Ad Infinitum is stunning. The graphic design is hyper-detailed, gritty, and beautifully grotesque in all the right ways. From the decaying trenches to the flickering candle-lit corridors, every scene feels carefully crafted to make you hesitate before moving forward. The gameplay itself is immersive and smooth, balancing exploration with psychological horror in a way that never feels forced. The story slowly unravels like a fever dream—unsettling, surreal, and unforgettable. But what truly elevates Ad Infinitum into a league of its own is the sound. I can’t stress this enough: the symphony music and creepy sound effects are next level. The score is hauntingly beautiful—like a broken music box playing a lullaby you half-remember from childhood nightmares. It seeps into your bones, rising and falling with your every move, keeping your nerves on edge. Then there are the ambient sounds: a distant scream, the rattle of tin cans, footsteps that may not belong to you. Every sound effect is perfectly timed to get draw you in. I’ve played plenty of horror games, but few have given me actual goose bumps the way Ad Infinitum does. It’s not just jump scares—it’s atmosphere, tension, and a masterful use of sound that makes you feel like you’re never truly safe. If you’re looking for a horror experience that engages all your senses and leaves a lasting chill, Ad Infinitum is an absolute must-play. 2 Thumps Up!
6.5 hours played
Written 26 days ago

Disappointing Experience and Not Worth the Price I don’t usually write reviews, but I felt compelled to share my thoughts after finishing this game. Unfortunately, I found it quite boring overall. The gameplay feels outdated by 2023 standards, it’s mostly a walking simulator with very basic, uninspired puzzles (if you can even call them that). The lack of engaging mechanics made the experience feel flat and repetitive. The sound design is alright, but the sound mixing is where things fall apart. I ran into several music timing glitches during my playthrough (at least three times), which completely broke the atmosphere. Beyond that, the mixing often felt messy like the developers just crammed in as many sounds as they could, hoping I don't notice. Some sounds felt too loud and others too quiet, and most of the time, everything just felt messy and cheap. It really took away from the immersion. The story had potential and could’ve worked well as a psychological horror, but the confusing presentation and lack of meaningful gameplay progression really held it back. There were moments where I wanted to be immersed, but the game just didn’t support that with its design choices. Monster design looked promising at first, visually they’re interesting and genuinely cool, but they lacked depth. Each enemy basically has one simple gimmick, and once you figure it out, they pose little to no challenge. There's nothing memorable or truly frightening about them. Also, while I usually don’t mind reading in games, the amount of text and voiceover here felt excessive. It often dragged down the pacing instead of enriching the narrative. To be honest, I feel a bit ripped off. For the price I paid, I could’ve bought two copies of Amnesia: The Bunker, which offers a much better horror experience with a somewhat similar WWI theme (I know it not the same at all but with this game trailer, it’s hard not to compare).
8.7 hours played
Written 29 days ago

когда грустно или нет настроения, тут можно хотя бы пережить всё со спокойствием. любое предательство и любая измена тебе не страшна
6.5 hours played
Written 8 days ago

ok so im not one for games like this, but im not really sure how to describe this game. for the most part it's a walking sim with a really good atmosphere, when there are Munsters its great. most of what you do is walking, but it has a good story. the only thing that holds it back for me is the puzzles, not that they'er hard but im not good at them. i went into this game unsure but im leaveing fairly pleased.
1.4 hours played
Written 8 days ago

What I expected and wanted: An intriguing blend of horror and action as you play a soldier who has nightmares during the war that bleed into reality and soon he rationalizes his terrible acts by seeing the enemies as monster from his dreams, dehumanizing them until he suddenly realizes what he's done an it haunts him. A story-heavy game with a fair amount of action and horror mostly through it characters and psychological aspects. What I got: uh...wander around a house or some trenches and read notes about how war sucks. Sometimes run from monsters. Ad Infinitum could have been something very special, and it sells itself as that through marketing, but in reality, it is generic horror game walking simulator slop. In Ad Infinitum you walk around, perform basic, limited interactions, and get jump-scared. Wow, thrilling. Also: I dropped this game much earlier than I normally would have, but I had to restart areas three separate times due to getting completely stuck on parts of the environment and being unable to move or progress. I am not willing to put up with game-breaking issues in a game so mediocre, sorry.
6.2 hours played
Written 12 days ago

Great game with an awesome story!
16.4 hours played
Written 19 days ago

good
6.9 hours played
Written 29 days ago

Great!