21.8 hours played
Written 7 days ago
Back to the Dawn is a surprisingly deep and richly immersive prison escape RPG that places you in the role of Thomas the Fox, a wrongfully imprisoned journalist trying to navigate—and eventually break out of—a brutal maximum-security prison populated entirely by anthropomorphic animals. Developed by Metal Head Games and published by Spiral Up, the game combines stealth, RPG mechanics, and social simulation into an experience that is both compelling and filled with meaningful choices. While currently in Early Access, it already offers a solid narrative foundation, a wide range of gameplay systems, and a strong sense of atmosphere.
What makes Back to the Dawn stand out is the amount of freedom it gives the player. The prison is more than just a setting; it’s a dynamic sandbox full of opportunity and danger. Whether you decide to go solo, ally with prison gangs, or play the quiet manipulator, the choices you make have consequences that ripple throughout the experience. The game includes over 100 quests, branching dialogues, and multiple endings, ensuring that no two playthroughs feel the same. You can specialize your character in combat, stealth, or persuasion, and each path offers a distinct way to approach escape plans and social interactions.
The moment-to-moment gameplay is a mix of survival, planning, and social engagement. You’re required to follow daily routines—like working in the laundry room, lifting weights, or attending roll call—which simultaneously help you earn currency, improve stats, and avoid suspicion. Yet beneath this structure is a layered progression system involving crafting, skill development, and relationship-building. The game’s systems interlock well: resources are limited, NPCs can help or hinder you, and opportunities to break free require patience and strategy.
Visually, Back to the Dawn boasts a distinctive pixel art style that’s brought to life with vibrant lighting effects and smooth animations. The prison is detailed and atmospheric, with areas like the infirmary, sewers, library, and cafeteria all contributing to a sense of lived-in realism. The characters themselves—ranging from smug gang leaders to quirky cellmates—are filled with personality and charm, despite the game's often grim tone. The art style strikes a balance between cartoonish and gritty, making the world feel both accessible and dangerous.
A major highlight is how the game blends humor with tension. Even as you’re plotting an escape, you might find yourself cooking meals through a quirky mini-game, brushing your teeth to maintain hygiene, or mediating a dispute between rival inmates. These little moments add depth and texture to the experience, making the prison feel like a real community with its own rhythms and hierarchies. The developers have also integrated realistic mechanics such as managing hunger, energy, and morale, which keep you grounded even as you work toward big-picture goals.
Multilayered character interactions play a vital role in shaping your journey. You’ll meet over 40 inmates, each with unique personalities, affiliations, and agendas. Earning trust or intimidating others can influence how information is shared, what resources are available, or whether you’re betrayed when it matters most. There's a heavy emphasis on social dynamics, which makes Back to the Dawn feel more like a living RPG than a scripted stealth game.
Despite being in Early Access, the game already shows remarkable polish. However, it’s not without its issues. The learning curve can be steep at first, especially when juggling multiple systems like stat management, crafting, and navigating the prison's politics. Some mechanics still need balancing—particularly around resource scarcity and difficulty spikes—and the one-save system can make mistakes punishing. Yet these are relatively small concerns in what is otherwise a well-thought-out and highly replayable experience.
Looking ahead, the developers plan to add even more content, including a new story campaign and additional areas, characters, and escape methods. With regular updates and community engagement, Back to the Dawn is poised to become one of the standout indie RPGs in its niche.
In summary, Back to the Dawn is a creative and intricately designed prison RPG that blends tension, strategy, and storytelling into a unique experience. It rewards thoughtful play and experimentation, offering a prison setting that feels both authentic and engaging. With strong writing, stylish presentation, and a wide variety of ways to shape your character’s journey, it's already a standout—even before its full release. Fans of narrative-driven strategy games, stealth RPGs, or just rich sandbox experiences will find plenty to enjoy in this promising title.
Rating: 9/10