Rain World
Rain World

Rain World

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Steam Trailer
Annoucement Trailer
Rain World
Rain World
Rain World
Rain World
Rain World
Rain World
Rain World
Rain World
Rain World
You are a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
Developed by:
Videocult
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG

Behind the Frame: The Finest Scenery
Available in:
• 1 bundle (Humble Bundle)
Has been in:
• 9 bundles (Fanatical)
• 1 free (Epic Games Store)
• 2 subscriptions
Behind the Frame: The Finest Scenery
From 5,43€ and in a Humble Bundle bundle
GRIME
Has been in:
• 8 bundles
• 1 free (Epic Games Store)
• 3 subscriptions
GRIME
From 9,43€
The Darkside Detective
Available in:
• 1 bundle (Fanatical)
Has been in:
• 9 bundles
• 3 subscriptions
The Darkside Detective
From 4,58€ and in a Fanatical bundle
Rain World: The Watcher
Rain World: The Watcher
From 9,68€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
24,233 reviews
23,077
1,156
10,186.8 hours played
Written 26 days ago

Rain World is a masterpiece. I am not using this word lightly, this game has undoubtedly been a huge influence on my life. Anyway, onto the game itself. In Rain World, you play as a small animal - a wet and pathetic little otter thing called a slugcat - surviving in the ruins of an alien world. This is a world of derelict structures and burgeoning ecosystems, a world that is dead and yet so very alive. The line between ruin and nature is blurred into insignificance, as new life grows from a heap of decay. Rain World's beautiful pre-rendered environments convey the experience of a small, nimble animal extremely well. Cities are shown not through living spaces but basements, alleyways and storm drains. Pipes and rusted rebar scaffolds are not background objects but core geometry features of level design. Rain World thus has a wonderfully fresh take on ruined environments. The gameplay itself is wonderfully unorthodox. While it takes some of the bare bones of a metroidvania, its progression is almost incomparable. The slugcat does not gather upgrades, and has every ability from the start. Instead, Rain World's progression is based on exploration and knowledge alone. Rain World's story is one of the best I have ever seen. I can't really elaborate, as it's best experienced yourself. I could say a lot about it, but nothing that does it justice. So overall: pretty nice game. you should play it.
60.3 hours played
Written 29 days ago

A story powerful enough to make me cry, but coupled with gameplay frustrating enough to genuinely angry. I'm not an angry person, I don't know what it takes to get me angry, but apparently it's this. Thank the heavens for devtools 🙏
480.7 hours played
Written 22 days ago

the point of the game is to simulate being a lost little creamchure at the bottom of the food game, that said, you WILL FEEL IT. the game is difficult, yes, but idk if its just my time or the tism that tells me to disclose that the learning curve looks like satan's personal waterpark rollercoaster. that is to say, when you get the hang of things youre still going to struggle but the feeling of understanding and putting movement tech, lore knowledge, etc into practice is so satisfying and a feeling i have experienced little to such a degree in other games. go play rain world its awesome. arti best scug also the greater narrative has genuinely made me cry go play rain world i swear to god
806.8 hours played
Written 20 days ago

After 800 hours I can still say how I'm obsessed with this game. Downpour isn't what brought me to this game, and it should be the same for everyone. I adore absolutely everything about this game. The graphics are absolutely beautiful and the OST is one of the best for what it's used for. The gameplay may be questionable for some, but I personally love how it throws you into the world and only tells you the bare essentials; food, and ONE movement tech that's needed to progress the game. Play survivor first without spoilering yourself. That is, in my opinion, the best first experience the game can provide. It's what I did and damn was it frustrating at times but damn was it fun as hell.
28.2 hours played
Written 22 days ago

[h2]Minor spoilers for early-mid game areas, and some non-story based areas.[/h2] I would really, [i]really[/i], love to recommend Rain World. It feels like a fun environment to explore, with lots of obscure interactions. The best part is that there's little direction; it sounds like a game I would really enjoy. While I do enjoy it (perhaps one of my top 15 games of all time), I can only recommend this game to the kind of people that like Getting Over It, The biggest issue I feel as a player is the lack of direction. Normally I love these games--I play puzzle games like the Witness, and mystery games like Outer Wilds; both of these games allow the player to explore with little interference. I'm about 1/3 of the way through Rain World, between two areas called the [spoiler]Shaded Citadel and The Leg[/spoiler]. On paper, you can get to these areas within a couple hours. It took me [b]20 hours[/b]. You're provided with a yellow holographic worm that with provide gentle directions on a "main path" of sorts, which is great! Unfortunately, it will never provide directions the moment you enter a region that isn't on the main path. This is bad, because it still provides other hints for you (such as warning you of danger). That ended up with me traversing 3 difficult, nonessential areas, thinking I'm progressing, only to end up back at the very first area. In hindsight you could say, "you didn't follow the worm," but again, nothing is ever explained! I spent my first 15 hours looping around with absolutely nothing going on, under the guise of progress. That's bad. There is some degree of difficulty gating (which I absolutely experienced), but it feels extremely inconsistent. The area I'm currently in ([spoiler]The Leg[/spoiler]) is just as hard as the areas I got stuck in. I want to fully enjoy this game, but I really can't. I recommend, at the minimum, checking a steam guide that gives the names of areas you should go through to reach the end. That way, you won't end up spoiling yourself, but you'll at least know you're making some progress.
11.8 hours played
Written 13 days ago

this game is a masterclass in bullshit and that's why it's good. you will die. a lot. but it's still fun!
150.7 hours played
Written 6 days ago

I LOVE THIS GAME SOOOOO MUCHHHH IVE NEVER LOVED ANOTHER GAME THIS HARD. world building is amazing, the creatures are amazing, the story is amazing, the SLUG CATS are amazing, i literally love everything. you can have different play styles, and it feels more like an ecosystem simulator than just a game. it can be frustrating to die, but at the same time it feels fair because sometimes i just do dumb shit that gets myself killed, or the creatures outplay me and I find that cool. There are some unfair deaths in this game but at the same time it feels like its just a part of what it's like to live in the real world. everything used to be unfamiliar when I first started playing. I had no idea what to do, where to go, and because of that i kinda just gave up and quit for a good one to two years. When I came back to the game and started understanding the world more, it started to become more and more fun. 145 hours of play time later, I've become very familiarized with the maps and it feels like ive made it my home. no other games have made me feel like this; I usually get bored of a game pretty quickly, but every time I open rainworld I get immersed and I have to force myself to stop playing. I really love it, and I can't believe I haven't written a review about it yet because I yap to my friends all the time about how much I love this game. I hope you will love it as much as I do :)
113.1 hours played
Written 29 days ago

The cats are not sluggish and the rain is not tame, I think that this is a really good game.
8.9 hours played
Written 20 days ago

The game is hard, abnoxiously hard. It is by it's core an exploration game, you are not expected to be lead by the hand here, exploration is key, exprementation is key. You learn from your mistakes, you observe the world and how it interacts to learn. Stealth is possible and is necessary in some parts of the game, enemies have hearing and line of sight, so avoiding enemies is much smarter then looking for a fight you may loose. HOWEVER, there is one thing in this game with will infuriate and frustrate the new player, and it's controls, specially on keyboard, you need to know so many nuances to play more effectivly, it's not necessary, but further you go the more apparent it will be that you need to learn how to traverse terrain faster to avoid or escape predators. And it's not easy, key combinations and inputs sometimes have to be so percise you may find better luck with using tool assist to bind them on a button, hell to throw a spear up or down, you are expected to know how to perform a backflip, and let me tell ya, it is not that easy to pull off. You need to invest a big portion of your time to learn the game first before you start enjoying the gameplay. But, for new players, there is a saving grace, community work shop offers a lot of quality of life mods as well as downright cheats if you struggle THAT hard.. Not Enugh space? Inventory mod with custimizeable slots up to 32 and ability to STORE CREATURES. Starving and can't see your stamina? There is a mod for that. Not enoug directions to throw your spears and rocks? Multi-throw. Still not enough? Aim anywhere mod. The modding community is a saving grace for a new player and expands upon the game world even further with new compaings, slug cats, mechanics, ect. And is very helpful for new player to get settled in before starting to play without them. For starting I honestly recomend inventory mod with default marks and 3 storage, this will give you enough room to experimentate. As well as mods "Health bars" and "Aim anywhere" To get used to basics of how damage and combat works. So if you look for a game with great replayablity though mods and by it self, with stunning visuals and immersive world, it's for you. But be warned, the game is very hard.
42.3 hours played
Written 12 days ago

a game with really interesting ideas and amazing moments that's weighed down by endless monotony and awful design. The [spoiler] karma gate [/spoiler] system has to be one of the worst things put into a game. it's used to make reaching late game areas harder but just works to obscure the intended route for making progress. it encourages the player to grind, but also to commit to areas that are too hard and off-track because *hey it might be the way forward and i don't want to have to grind again to get back here*. imo a game should try to minimize situations in which players try to break through brick walls by hitting their head up against it. rain world just feels like a game that was not playtested. the game has this pretension of "not being player-centric" by trying to simulate an ecosystem which you are just a small part of. enemies have their own dens that they venture out of in search of food, their own unique hunting styles and social behaviours, etc. but in practice, however, basically every creature is on a random walk from their spawn point and is just waiting for the player to show up. oftentimes creatures will just glitch out, get their limbs caught inside level geometry, chase their tail in an endless loop. the enemy layouts between days can be entirely different, so you don't know what enemies will be in the area, what screen they will be on, or how they will behave. the game really just feels like rolling the dice every screen to see if you die. will you get munched on the moment you transition to a new screen? is the fixed camera hiding an enemy that is mere feet away from you that will munch you when you move 1 pixel to the right? will there be a mosh pit of enemies in the only path you can take (the game is full of nasty chokepoints) that make passage nigh impossible? ultimately rain world is a game that is player-centric: it's just player-centric in a way that is cruel and unaccommodating to the player. there's a system of collectable [spoiler] coloured pearls [/spoiler] that act as something of a reward for exploration. except to actually collect them, the player has to transport them, individually, to one corner of the map, where a particular character will decode them, marking them off as collected. and the player can only hold 2 items (technically 3) at a time. and there are dozens of these, scattered about everywhere. a more straightforward system for collecting/decoding them would incentivize and reward exploration. instead the game went for a deliberately tedious system that the average person will only discover by reading the wiki. and then there's the other system of collectables, which unlocks content for the sandbox/arena mode which i never even considered touching. ultimately all the collectables feel meaningless, and they make the world feel more empty with that meaninglessness. and honestly it's a shame the game is like this. because it produces some amazing moments once you learn the ropes after 15 hours or so. the midgame was genuinely really gripping, filled with strange creatures and atmospheric environments. but then it kind of shits the bed again when it introduces a [spoiler] zero gravity [/spoiler] area where the climbing controls are completely different (and never explained!) before the headache inducing [spoiler] farm arrays [/spoiler] area, where the player has to [spoiler] cooperate with a buggy and unreliable animal [/spoiler] to traverse the area. and then there's the ending setpiece to the game which is just, so drawn out. i at one point tabbed out to look at the wiki because i had been holding a direction for minutes, and it turns out i just had to keep holding that direction. and really that moment just summarizes the whole game for me: drawn out. it has too many areas, it spreads its ideas too thin, it doesn't cut its bad and poorly implemented ideas. it's just endless monotonous sprawl that is in desperate need of an edit. also, the way the game handles DLC is just bizarre. the DLC are implemented through a native mod menu and are off by default. one of the major mods tweaks the game with QoL updates, additional tutorial messages on loading screens (which are desperately needed), and provides numerous accessibility and modular difficulty options. but it's all buried in the mod manager and a new player won't even know it's there. this stuff should be enabled by default and people who want the original experience can disable it; that's just common sense. i had to read a wiki to even figure out what the DLC and native mods were despite having bought them. and really that's just my experience with the whole game: trying and failing to figure out the bizarre internal logic of the game before just giving up and checking the wiki. and it sucks because this game could be so good if it just wasn't wilfully obtuse and contrarian in its game design. at its core there is potentially a very good game here, most people will just never witness it (only 3.7 percent of players even have the achievement for visiting each of the games main areas in a single playthrough). the game is caught between differing priorities; it wants to be minimalist but also is a simulation heavy game full of nuance and tech; it wants to be a game about living in a cruel post-anthropocene ecosystem (a fine theme on its own!) but also bogs this down with pseudo-buddhist drivel and obscurantist lore; it wants to be a game about the cruelty of nature but is also full of twee uwu cute animal moments; it wants to be a game where you can go to any area from the beginning of the game if you know how, but won't teach you how, and has an intended route. pick one!! instead we've just got this endless sprawling mess of a game. there's ten different selectable characters, each having the same basic map structure but with a small number of areas being heavily modified based on where they are in the extensive timeline of the world. and it just makes me wish the devs polished and refined what was already there instead of tacking on endless content that the majority of people will simply never play.
6.9 hours played
Written 13 days ago

I like slugcats :3 The game is hard but fun to play if you can look past the learning curve at the beginning.
4.3 hours played
Written 5 days ago

This game is great. However you need to understand this game is like learning a language. You can not expect to understand how to formulate sentences after learning 4 words. You might need help with learning it. You can watch other people speak it, maybe then you might enjoy it. For people that want to suffer and end up being miserable after 4 hours of play like me and questioning yourself why life is worth living, this game is for you without any 3 party help. Just explore. Take your time and observe the ecosystem around you.
199.9 hours played
Written 21 days ago

Game was ruined by the release of The Watcher, a terrible DLC being charged for the same price as Downpour. Can't play at all without running into constant freezing and game breaking glitches. FIX THIS GAME!
0.8 hours played
Written 19 days ago

Do you have the manual dexterity of a concert pianist? does pressing five different buttons with nanosecond precision to perform a simple task like jumping sound fun? then this is the game for you! unfortunately i have chronic stupidfingers and the control system gave me an aneurysm. i really really wanted to like this game but it's just not for me.
201.5 hours played
Written 1 day and 4 hours ago

This game will appeal mainly to people with a lot of free time. It's niche, brutally difficult, and takes many hours to get good at, but extremely unique. Also looks great. If you get into it, you might really get into it (and then there's no saving you, because between the DLCs, modded regions and custom campaigns nowadays there's essentially infinite content to go through). Personally it's sucked away far more of my time than reasonable. There's a dedicated fan community, though ever since Downpour came out a lot of the newer fans are kids.
4.5 hours played
Written 1 day and 7 hours ago

I like how creative the idea for this game is, with the goal of surviving a new environment, and eventually leaving the area to go to the next
140.4 hours played
Written 1 day and 17 hours ago

This game is about trial and error, studying and learning from your environment to have a better chance to survive next time, it can't be categorized into one genre, the game with the greatest eco system.
38.6 hours played
Written 1 day and 19 hours ago

I HATE THOSE GREEN LIZARDS THEY SUCK THEY SUCK THEY SUCK Get a load of that guy. He must be a first timer. Well anyways this game is peak 10/10
133.2 hours played
Written 1 day and 19 hours ago

The one game where you die if you touch grass. This game makes me want to lick balls out of pure rage and agony.
273.5 hours played
Written 2 days ago

--- BREAKING NEWS --- Local iterator (5P) stares at a wall and develops cancer! OTHER local iterator (lttm) fucking dies because why not :D cancer cat delivery is now 10% off! delivered in 19 cycles!
27.6 hours played
Written 2 days ago

I finished my first playthrough live recently. Rain World is a visually unique game with creature behaviours that never cease to surprise me. I've never found myself enjoying creature watching as much as I did in Rain World. To me Rain World blended my favourite genre (metroidvania) with a survival game which I feel I'd never experienced before. Instead of being granted new abilities to make traversing the obstacles easier I learned at my own pace how to better utilise the tools I was given (spears, firecrackers, etc). The story began simple but with it's unique way of communicating game events; the narrative complexity increased culminating in something I won't stop thinking about for some time while I draw my own conclusions. The final scenes in the game had me quaking in my boots, legitimately frightened by the climactic circumstance. The combat and platforming problems presented by the game were unique and thrilling to solve all around. My biggest complaint is how overdone some of the post processing effects were. For example the noise and camera shake when the Rain Begins to fall, the odd warping and golden tinge to the depths area of the game. 10/10 If you are comfortable with being challenged I highly recommend Rain World ^w^
8.5 hours played
Written 2 days ago

Everyone says this game is too hard, or too jank with the controls, and at times I can agree with that, and it is true at times. But oh my god, this game is actually one of the most fun and best games I've ever played in my life. The graphics in the game are outstanding for a pixel art game, and the story, and music are also amazing. I love the gameplay and how free it is to explore. Only issue that I have with this game really, is that it can peep you off like crazy sometimes, which it has for me, or you get really lost and confused so then you're searching across the gigantic map but can't even get halfway without getting killed. One last issue that I saw someone else complain about, was that there's too much happening on the screen and they can't see where any of the poles or objectives are even at. That has been something I ran into a couple of times and just leaps of faith over a 5000 feet hole to the gates of hell right underneath me. But still, I have a love hate relationship with this game, and I HIGHLY suggest playing this if you have enough free time on your hands! It does take a while, but that's the point, you're SUPPOSED to take your time and adapt to the world. honestly fire game, please go play it, yes it's a hard game, but I feel like most of the time when people complain about this game being too hard, it's an honest problem on their end and they lack knowledge on how to play this game. Anyway, go play rain world! (now.)
44.1 hours played
Written 2 days ago

This game will beat you, kick you down, torture you, and make you question why you're even alive. This is the best game I've ever played. In all honesty, this game is a masterpiece in worldbuilding, gameplay, and artstyle. This is most definitely a 10/10, but it is very hard. If you cannot deal with this, or don't like playing a game that won't help you, then stay away from rain world
1.1 hours played
Written 2 days ago

i have loved this game ever since markiplier came out with his playthrough this game is STRAIGHT HEAT IDC what ANYONE SAYS the slugcats are my children.. !!!!!!!!
22.8 hours played
Written 2 days ago

This game is not just hard, it is often unfair. The slugcat has some interesting movement options, that sadly won't be explained and only exist to be triggered randomly to throw you off ledges. The enemies are very hard to kill, and often you can only flee when encountering one. Sadly, the environment does not always allow for that to happen, and enemies tend to camp in places where going around them is difficult. Of course, some are just invisible and kill you if you get too close. A funny way to erase the last 10 min. of progress you made. While it is an open world with a maze-like structure, a guide will point you towards where you need to go. If you are lucky (like me), you will kill them halfway through without realizing it, adding a nice challenge. There are many positive points, like the great atmosphere the music and world design create. The gameplay is unique, and the world is interesting to explore. The frustrating aspects are most likely a deliberate choice to emphasize the theme of a weak animal trying to navigate an uncaring environment. It makes the gameplay harder but elevates the experience. Overall, it is a great game if you can see beyond the frustrating aspects and enjoy the atmosphere and unique experience it offers. But of course, not everyone can do that, and that's why the game is not for everyone.
146.8 hours played
Written 2 days ago

this game is amazing. the ecosystem is unique and amazing. you're thrown into a beautiful dangerous world at the bottom of the food chain and its refreshing. tested my patience many times but i got the hang of it quickly! the movement system is amazing and the replay value is infinite because of the challenge, expedition, and sandbox mode! literally will remember this game forever frfr. the dlcs are amazing aswell!!
109.5 hours played
Written 3 days ago

saint campaign make me go brrrrrrrrr and artificer go boom and very fat scug very cool game but also make me wanna kms
7.2 hours played
Written 3 days ago

Very fun but kinda slow paced. It is brutal in its combat and progression but is very rewarding and mysterious. Knowledge is everything and just overall a very thought provoking game.
137.0 hours played
Written 3 days ago

Kind community, fun game. There's something for everyone in here.
15.4 hours played
Written 4 days ago

This game is beautiful in many ways, and has one of the best world building I've ever seen in a 2D platformer. From the Lore, Creature designs, and even down to the very world said critters reside in. The story being a mystery until you actually decide to explore and survive in the harsh environment which in itself is centered around the fact that it's all connected through the Lore from Vanilla AND Downpour makes this game a top 10 in my Book
44.3 hours played
Written 4 days ago

great game king vultures gunned down one of them leaping lizards mid air poor guy
18.1 hours played
Written 5 days ago

This game is super cool and a great investment and i recently got the dlc and it adds so much. Awesome game, super fun and the mods are awesome as well. Im really bad at it though
0.2 hours played
Written 5 days ago

I refunded it because I personally couldn't get into it, found the controls to be weird, and didn't match the pace I was expecting, but it was good regardless, I just didn't like it personally and it wasn't my style...
14.9 hours played
Written 6 days ago

its frustrating, and i have no idea where to go or what to do next, but otherwise i wouldnt say its a bad game
45.0 hours played
Written 7 days ago

amazing art and design- Same for game mechanics and story.
210.0 hours played
Written 7 days ago

If 200 hours in roughly two months isn't enough of a recommendation on it's own I don't know what is... This game is genuinely art and even if it isn't for everyone I hope those who have considered trying it but have yet to jump on as soon as possible
43.3 hours played
Written 7 days ago

cool game. Avoid spoilers if you plan on playing but even if its spoiled its still good.
38.5 hours played
Written 7 days ago

i loved this game dude i bought it a year ago and never played it but now i just picked it back up it is my favorite survival game, the story and lore is really good to plus the ending is really good to
44.7 hours played
Written 8 days ago

i luvvvvvv gthjisis gameeeeeeee i liove it it love it this game i love it game loveee clisglcat slugcats adnd shit slugcats loveeee itt
230.9 hours played
Written 8 days ago

This game has to have been one of the best experiences I have ever had. While it may be incredibly difficult, it always rewards you with some of the best and most unique visuals and music that I have ever experienced. Even after having all achievements, I still find it very entertaining to play. 100/10 game, Highly recommended for anyone looking for a bit of a challenge.
74.9 hours played
Written 9 days ago

This was, hands down, one of the most profound experiences I’ve ever had. The advanced AI of the creatures makes it feel less like a game and more like a living simulation — one you’re simply a small part of. The fact that a human mind, that I too possess, is capable of creating something so emotionally and technically complex brings tears to my eyes. The game never failed to make me feel insignificant. Wandering through a post-apocalyptic, desolate world as an insignificant critter at the bottom of the food chain, I stumbled upon remnants of a long-dead civilization — one that felt almost godlike in comparison to the creatures that now inhabited the land. I loved how the slugcat is just a tiny, irrelevant speck in the grand, tragic lore. It made me feel like a silent observer to a far greater story, to a world undergoing constant change. There were moments when I found myself in places that felt so stunning and surreal that I just had to set the controller down and admire them. From surviving the treacherous wilds to climbing the tallest structures, witnessing the incomprehensible technological advancement of the benefactors. After traversing the harsh megastructure from within, entering the Memory Conflux made the torturous journey more than worth it. It was the point in the game where I realized that it was way beyond my expectations. It was one of those points where you feel like you're not supposed to be here. Walking past deserted cities above the clouds, where the rain can't reach you, served as a moment to breathe before descending back into the world below — and even lower this time. Delving into the deepest depths of the world, closer to something far more ancient and otherworldly. Yet, for the first time in the game, I felt safe. Far from all life, I felt like I was under the watchful eye of something beyond everything, something sublime. I walked through the runic temples, deeper towards a place where the world broke apart into the inconceivable. The further I descended, the more abstract it got, until it was nothingness. Diving deep into the void felt like a lost child falling back into its mother's warm embrace.
11.1 hours played
Written 9 days ago

the enemies are too good, ive never been so angry i want to not recommend this game so bad incredible world
143.4 hours played
Written 10 days ago

peakedy peak., nefur played a better game i will never forget my first time playing even with my memory issues
1,149.8 hours played
Written 10 days ago

This is a difficult survival game where you play as a near-the-bottom-of-the-food-chain creature attempting to make their way through a world abandoned by its creators. In this world, friends are few and predators are many. You will die guaranteed. However, with time and bloody deaths, you will eventually find your way around and get to the sights of the world. You will see amazing landscapes, visit ghosts, and the gods upon which you stand. Through environmental storytelling and by visiting the aforementioned gods you can uncover the truth of this world. This is a game that is frustrating to master but fun to learn. And even when you master the game, there are tons of mods in the workshop to continue the fun for months to come.
505.9 hours played
Written 10 days ago

very awesome game, if you wish to role play as a rotund rat getting caught by a giant man eating vulture that can throw spears from its head and getting regurgitated alive, then this game is for you
21.6 hours played
Written 10 days ago

This game is one of the best games out there! Its well made, well designed, lots of content to it, and its like real life ecosystems. I definitely recommend to everyone. It even has its own sandbox mode, and mods! Although its intensely hard, and almost everything wants to kill you, there's other ways you can play, as well as different characters you can play as to help you. Please buy this game, it took so long for the devs to make it, and they did super well.
5.0 hours played
Written 10 days ago

this is the best indie game i have ever played. the soundtrack is wonderful, the dlcs are interesting, and the story and plot progression are fleshed out really well. and it's not easy to conquer, it can actually be very very challenging. if you are on the fence about buying, just buy it.
17.4 hours played
Written 11 days ago

Procedural animation makes this one of--if not the best game I have ever played. I strongly recommend this game. Play it without tutorials, or it won't be as fun.
231.7 hours played
Written 11 days ago

Beautiful scenes, unique lore, precise platforming, and random but engaging encounters by other creatures. With the addition of Downpour, steam workshop, and Watcher, you can always find a way to play the game if you want something new if you have done everything.
10.2 hours played
Written 11 days ago

this game is a challenge. anybody who thinks they are good at games will get a quick and easy reality check upon trying to figure out this game. despite the brutal difficulty, this is actually one of the most incredibly immersive experiences i have ever delved into. traverse and exploring the vast rainy world and interacting with the life around you has never felt more special, as the game uses a combination of procedural animation, and intelligent AI to breath life into everything. The intelligence of scavengers that you can trade with, or the aggression of lizards that will fight for territory and sometimes fight each other if you are caught giving you chances to escape. sprinkle in a little bit of platforming and the most gorgeous art style that has ever graced the face of the earth, and it makes the cruel and punishing difficulty worth it. if you are up to the challenge, this could be one of the most incredible games to immerse yourself in. oh yeah there's also super cool DLC and stuff so yeah go crazy