

Rain World
1,063
in-game
Data taken from Steam
DRM Free
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You are a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
Developed by:
VideocultPublished by:
Release Date:

Latest Patch:


Categories and Accessibility
The categories have been assigned by the developers on Steam
Tags
Tags have been assigned by users on Steam
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
95%
24,670 reviews
23,491
1,179
62.2 hours played
Written 15 days ago
A lizard eated me.
Bad game
I learn.
I eated lizard.
Good game
76.1 hours played
Written 16 days ago
Absolute vibe
Theoretically, this game is Stray getting Dark Souls's difficulty, Hollow Knight's atmosphere and Spore's simulated ecosystems.
Practically, the experience is so unique it's insulting to compare it to anything.
[b]and then there's the visual style[/b]
84.8 hours played
Written 13 days ago
trying to write something serious and actually meaningful without sounding corny is much harder than i thought but here we go
I got rain world on the same day that i truely gave up on life, the timing of this was like a prophecy come true, I couldn’t have asked for a better coincidence. I never realised it, but the game was an exact representation of what i was going though. Trying and trying again, against all odds. Even though there were complaints, the struggle was the entire point. Recovering from such a deep part of your life portrayed as an innocent creature in a world full of hazard and endless worry. But the extreme journey is well above worth it. Even though I had to take a complete reroute of the entire game because I didn't understand how to get to the end, the ending sequence is something I’ll never forget. How rewarding it feels, it wants to make me cry. I’m not saying that Rain World saved my life, but it sure made it feel like a story. And the last theme: “Deep Light” means so much to me. I can’t listen to it without feeling sorry for myself on how i felt in those depressing months, and thanking that I’ve recovered. I never knew a video game could mean so much to me!! I’m so thankful that I got to experience this game in such a sad yet perfect time in my life. Thank you ever so much Rain World :)
2.3 hours played
Written 18 days ago
Not as lonely or oppressing as Donkey Kong Country, but pretty good.
27.5 hours played
Written 15 days ago
I am lacking the option to review it as "mitigated" so I put up recommended.
RainWorld is an outstanding feat of pixel art and system design ruined by some of the worst level design, controls and game design pacing I ever saw in a Video Game.
The first hour and so of the game is phenomenal, once you start discovering the world, the ecosystem, the layout, you learn progressively to navigate around predators and play around them. However, as you progress and the challenges get tougher, the core issue with the concept - that was already here from the start but way less frequent - starts becoming unmanageable.
When you design a game around AIs you always take a risk with pacing, the risk of the AI's behaviour not matching the rythm of the game. In an early level, this could mean a lizard staying too long in a zone and you being stuck, waiting for him to leave. This, in itself is an issue that can be navigated around, with ways of avoiding the AIs, controlling their behaviours, or just being patient. But rainworld offers very little solutions later on. Some levels are just corridors filled with AIs that can and will one shot you if you're not being patient, but at the same time, the rain timer is a death sentence if you do not progress quick enough, resulting in situations that are, in the worst case impossible due to AIs forcing you to wait, or the best case that require a precise and tight control of the level design and game's movement.
Both are however designed to be hostile towards the player. Most of the level's platforming situations are placed in a way that you have very little error margin to succeed a jump, meaning the metrics are rarely used in variations and most often requires the highest distance you could pull off with your character. The movements, however, being physics based, means that the way you navigate with your character is more trajectory based than precision based. Very often, you slugcat slips, due to momentum, grabs a ledge but slips a bit too far and fall, there are a lot of friction in the game character VS the platforming challenges offered that makes the overall navigation of the game harsh in most cases and the worst thing I ever touched in tense scenarios.
TL:DR
- Phenomenal pixel art, rain world is one of the most beautiful games I ever played
- Insanely good atmosphere and world building
- The systemic design of the ecosystem can create exceptional and memorable emergent scenarios but also some of the worst experiences you will find in the market
- Controls and Platforming seem like they have opposite intentions (character being designed for physics and trajectories, opposed to precision-based platforming)
- The rain timer is an amazing pacing tool that becomes your worst nightmare (not in a good way) due to systemic emergence
I am very happy this game exists, however, some aspects of it still feel from my perspective too amateur to recommend it to a friend for a good consistant experience. This does not means that it's for nobody, it had an amazing success which is deserved, but there is still an effort to be made for this game and the genre it created to become universal.
2.6 hours played
Written 24 days ago
Like the orange from 2012, it's kinda annoying, but I guess that's why people like the annoying orange. So I guess you'll like this game too. I want to passionately have sex with The Roaring Knight from deltarune. Five Pebbles is pretty cool, I guess. I wanna throw five pebbles at them.
56.5 hours played
Written 14 days ago
this game hates you and it will mentally break you, 10/10 best indie game ive ever played
0.8 hours played
Written 6 days ago
The game is really beautiful so it's a shame you have to play it in such a small resolution. Im sure some people don't mind, but the art was the hook for me so I was a little disappointed. As you can see from the many positive reviews, you can still enjoy this game even on low res.
game runs natively at 1366x768 just be aware before buying
there is a mod on the workshop called sharpener which should provide a workaround and upscale the game
4.4 hours played
Written 3 days ago
Rain World is one of the most unique games I've ever played, I mostly played this game on a PS5, where I had maybe 150 hours of time on it, and I can say it has become one of my favorites. The game looks amazing, the audio and music are stellar, and the story is intriguing. It's a game that simulates an ecosystem in its own world, and feels strangely alive. All the animation on screen is procedural, meaning it adapts to the environment instead of repeating the same frames.
One feature many overlook is the Arena mode. It's essentially a PvPvE single room game, where players fight each other, wildlife, and the environment to gain points. Which is very fun to play with friends, maybe most people in the community just don't have friends that like the game though. However, it is only local unless you download a mod to play it online.
Despite its looks and gameplay, this game is NOT a metroidvania. Although it does have elements such as different regions/areas and platforming, many other elements are either absent or entirely unique. Without spoiling too much, the only upgrade the player gets is a relatively small advantage in certain environments. The only other thing that changes is your skill throughout the game. There is also a system in place so you can only enter areas with a certain "level" of that system, and there is a timer before the rain comes, forcing you to save or die.
It annoys me to see people with 0.4 hours in the game say either "This game is too hard!" or "The controls are unplayable!" because all those complaints can be fixed in game. This is called the Remix menu, it adds a lot of features that the game didn't have on launch, it allows you to add small quality of life changes or remove features many complained about being too difficult. Although I feel it ruins some aspects pf the game, you play what game you want to play. On the topic of controls, you can change the keybinds like in any other game.
If you find yourself enjoying the game then the Downpour DLC is a great expansion, though the other DLC, The Watcher, could use some work and is better for experienced players.
To conclude, I can say firmly that Rain World is a solid and immensely unique game that doesn't get enough recognition.
14.5 hours played
Written 8 days ago
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
49.4 hours played
Written 18 days ago
Um jogo perfeito para quem gosta de explorar, a primeira vista pode parecer dificil por diversos fatores, movimentação, criaturas hostis, a chuva...
Ele pode parecer bastante punitivo em alguns momentos.
Mas vale muito a pena, simplesmente pela pura sensação de conseguir chegar um pouco mais longe
120.8 hours played
Written 25 days ago
I had high expectations for Rain World. I heard a lot of praise around it and, after watching the trailers, it looked like a unique and promising game that I thought I would enjoy, so I picked it up on sale.
I like open-world games. Some of my favorites are games where I just explore and find interesting things in the world. Red Dead Redemption 2 and Minecraft are some examples, both are amazing games that I loved exploring in. I also like challenging platformers. Celeste is one of my favorite games of all time, and it's so challenging. I beat all of the B and C-sides in that game, and they're very hard. I obviously love pixelated art styles in games like Animal Well, Undertale, and Balatro, and I love the sparse, dynamic soundtrack with the kick and the bass. On top of all that, the game's thriving ecosystem is so unique and cool, so how could I not absolutely adore Rain World?
I don't think open-world and challenging platformer mix well as a genre. If I'm putting in tons of effort, the beautiful open world isn't enough to justify the difficulty. In Red Dead, if I want to explore a new area, I can get there within a few minutes of horse-riding. Rain World is very punishing, and it almost feels as if it doesn't want me to see what it has to offer. It makes exploration feel like a chore.
I also don't appreciate how the game handles information. There are certain mechanics that I am nearly required to be aware of for a specific area that the game just doesn't teach me if I haven't visited a different area first. For example, Rain World teaches the player to [spoiler]offer pearls to Scavengers[/spoiler] in region A, but it's extremely useful in region B, since you can [spoiler]offer Scavs pearls[/spoiler] in exchange for [spoiler]lanterns[/spoiler], which make the region a LOT less frustrating. I visited region B before region A (with no knowledge of [spoiler]Scavengers or the trading mechanic[/spoiler]) and got through the whole place without touching a single [spoiler]lantern[/spoiler], dying a lot in the process. When I closed the game that night, I was frustrated and confused, asking myself, "why would the game spike in difficulty this much in the third region, when the first two were so much easier?"
I used the wiki a lot after this, only after making it to my fourth region and just getting too frustrated to be able to justify continuing completely blind. If it's not fun, why bother, right? And for the record, I LOVE games that hide core mechanics from you, they can be amazing if done right. My favorite examples are TUNIC and Animal Well (again). I love these games, I love their hidden mechanics, and I love how they cleverly reveal them to the player over the course of the game. Rain World does not fit this criteria.
A third of my hours running this game on Steam were in the modded free-roam mode called Meadow. I loved just exploring the areas and unlocking new skins and emotes, interacting with other people and stuff. It's hard to compare it to the base-game, since it's a lot less complex in structure, but it's just a nice break from the hell Rain World puts me through, and it lets me explore the game's gorgeous map without feeling punished for it.
Overall, I love Rain World, but I don't recommend a completely blind playthrough. If you do decide to play it, don't be afraid to consult a wiki for tips if you feel stuck in a certain area, or a map/guide if you feel lost and directionless. I think there's a LOT this game does well, but also a lot it could do better (especially in terms of communicating its mechanics to the player). Maybe I'll play Rain World more over the next few months and grow to truly love it, that seems to be the consensus among these reviews anyway. Either way, I can't bring myself to recommend this game to the uninitiated after my miserable experience playing it blind.
[b]EDIT:[/b] Okay nevermind it's pretty good but like I said PLEASE don't be afraid to take a quick look at the wiki or the online region map if you're stuck or very frustrated. There are some things the game just doesn't tell you but the overall experience makes up for its shortcomings after beating it. Amazing, imperfect game that I have mixed feelings on, but ultimately I would recommend this game (only if you're a patient person).
104.2 hours played
Written 15 days ago
This game will tear you apart and make you want to throw your PC in the garbage time and time and time again. 30-40% of the time I am not having fun I am simply a beast trying to make it through to the next cycle. You are a helpless creature who is repeatedly eaten by horrors beyond imagination. 5/5
46.3 hours played
Written 27 days ago
I HATE THOSE GREEN LIZARDS THEY SUCK THEY SUCK THEY SUCK
Get a load of that guy. He must be a first timer. Well anyways this game is peak
10/10
41.9 hours played
Written 17 days ago
I like exploration 👍. Very hard game. Keyboard control isn't easy to get used to.
9.5 hours played
Written 18 days ago
Damn, its really raining hard out there. Some sorta rain world or something...
60.1 hours played
Written 3 days ago
Kinda pushes you into the experience without saying much, just teaches you some basic controls while there are nearly 100 pages of mobility available, and vaguely points you into the right directions, without warning you much about the dangers.
But honestly, it is a great experience. Having to learn about the ecosystem and little tricks you can do with items and your slugcat makes this feel like a genuine experience of life through a creature where nearly everything wants it dead. Each area of the game has many unique things to offer and is detailed well where it feels like a completely different place, but it still aligns with the overall map structure and timeline.
Along with this, each base campaign perfectly captures a certain feeling and experience within the player, as Monk is essentially the easy mode which brings a less stressful experience, Survivor is the normal mode which shows the brutality and unfairness the game can be sometimes, and Hunter which is a full on stress mess as you face upgraded creatures and more missions.
I heavily recommend for people to play, but be warned, without a friend or guide to help direct the game, expect this to be a grueling and painful process throughout as you try to find what to do and how to, though if you grow to how this game does things, it doesn't become that bad anymore and feels like true completion of the game.
18.7 hours played
Written 17 days ago
calm relaxing game, until you see a scavenger that looks like a skin walker masscaring your bloodline and then you uninstall 10/10 wouldnt recomend. this game will give you aids and cancer
78.1 hours played
Written 9 days ago
dont play rain world this game doesnt respect you, it actively dislikes you for playing it
38.5 hours played
Written 13 days ago
I'am completely in love with the visuals of this game, it's beautiful and imo one of the best "dead world" I've ever seen, up there with "BLAME!" and "the void"
Now when it come to the game itself, it is very hard and also cryptic about what you need to do and where you need to go, so much so that at some point I just started looking at the wiki to advance the story.
That being said the platforming and combat feels very rewarding WHEN you finally start to master them.
56.2 hours played
Written 17 days ago
The game play is like repeatedly banging your head on a wall and praying to rn-jesus for progress. Don't get me wrong, there are some pretty interesting and fun experiences, but the game ultimately forces you into these insufferable hardcore moments. I don't care if that is the point of the game or if it is a skill issue, its just painful, frustrating, and, worst of all, tedious. I am roughly midway through the survivor campaign, so lets see if I change my review later on.
756.2 hours played
Written 5 days ago
This is definitely my favourite game.
I love its 2D and a survival adventure game.
I also love its questionable wildlife.
And most of all its story and the scenery along the way.
And we can't forget about the violence.
8.6 hours played
Written 5 hours ago
this game is a masterpiece, its beautiful, its heart warming, and it totally makes me want to throw a slugcat of a cliff. this game is good but it can and will be absolutely infuriating. the controls can be trash, but its trash that can be controlled with patience an practice. you will definitely be completely and utterly lost at the beginning and i guess the rest of the game too...its just a lot of exploring an attempting to not die. 10/10 game, i cant describe it very well, you just have to play it yourself tbh. oh and if you rage quit, just play as the Monk.
1.4 hours played
Written 17 hours ago
havent played too much yet but this game is really cool and the art and atmosphere is great highly recommend trying out
you need quite a bit of patience to play it though because every time you die you have to walk all the way back from where you started and its kinda hard to figure out where to go
BUT STILL PLAY IT
33.8 hours played
Written 18 hours ago
This game is beautiful, the soundtrack is an ambient 16-bit banger all the way through, and the gameplay is very satisfying. The feel of the slugcat to maneuver and parkour around is phenomenal and is what kept me hooked, not just in spite of the game's difficulty, but because of it. You play as a creature in a simulated world who sits close to the bottom of the foodchain (but hey, not right at the bottom, there's always batflies below you!). You can use your mobility and tricks to fight your predators, but you are just as well served and often even better served simply parkouring around and away from them, using various items and tactics at your disposal. However, this game is a game with a finite interest for a relatively small group of people; some people get blown off by this thing and come away thinking it's too hard or just too vague on how to proceed.
Whether you'll enjoy this game comes down to how "goal-hyperfixated" you are. This game gives you some goals and makes it very, very, very hard to achieve them at first, but you get closer to them by taking your time to learn more about your environment. Over the course of the game, you learn more about the creatures that inhabit the world around you, the items you can exploit to survive and their various uses, the maneuvers your slugcat is capable of, mechanics and stats that shift based on your success or failure, and much more. If you notice a goal you should strive for ("I want to explore that area to the left, or to the right, or up or down, etc"), and you start to hyperfocus just that goal too hard, you may succeed, or you may fail, and if you do fail, the rest of the game and the rest of the game's mechanics will feel like a chore at best and a nuisance at worst. Furthermore, this game has mechanics which will shift the difficulty of attempting that task, sometimes a little in your favor, sometimes against it. Also, every time you die, a certain stat (which can be replenished by surviving a day) gets depleted and it may block you off from doing certain things and cost you more time to achieve your larger goal. None of this is a permanent or even long setback, and it's certainly no dark souls, but if you easily get tilted when you get something you want to do strongly in your mind and then you can't immediately succeed at doing it and you realized it just got harder, this game will either break that mindset out of you, or you'll give up and leave.
Instead, this game is best played with a wandering sort of mentality. If you have something in your mind, by all means, try to do it, but that's just plan A. Assess conditions, past successes and failures, and consider just straight up waiting if it seems too hard right now. There are many random conditions which change from one day to the next, including day length, creature locations both at the beginning of and throughout the day, item spawns at the beginning of a day, etc. The least enjoyment I have had coming from this game are the times where I was trying to do something repeatedly despite obvious disadvantageous conditions which I simply had to wait out (too short of a day length to travel safely, predictable predator presence in some major travel zone or bottleneck, inadequate knowledge of the threats ahead, etc). However, the highest points of this game are times where I'm surviving and traveling, but doing literally nothing in particular and just exploring and taking in the world. During these moments, I will learn something new, or discover a new area, or actually discover some interesting story information, and moments like those are what had me hooked. It's easy to get lost in this game and enjoy it for what it is; a survival platformer with a fully simulated hostile world around you, an excellent movement system that is physically animated, and an absolute banger soundtrack that knows exactly when to kick in, exactly when to pipe down, and which is equal parts beautiful and fun.
The best way to understand this game: progress is non-linear, and so is the rate of progression. There will be moments in this game where it feels like you're getting "nothing" done; you're not. You're learning more controls, you're witnessing more creature behavior, you're exploring more area to add to your map, etc. Also, there are times it'll feel like you're progressing backwards; you're not, there's almost no such thing. It's very, very, very difficult to actually truely make no progress at all in this game, even if it feels very oppressive at times, and when you think you're stuck, you're taking for granted your increased knowledge of creature behaviors and capabilities, the room you stumbled into before you died that is now marked on your map, and the opportunity to spend more time in an area and discover something amazing that you wouldn't have even seen if you had just passed right on through.
Heck, funnily enough, I beat this game on accident! I got told to go to an area, and I didn't. I chose to go somewhere else, with intentions to do something and some niche chores to get more lore or whatever. I did some of that, then in my intention to go to the area I was told, I wandered down some early-game path I don't normally take, explored a very interesting area I hadn't seen before, delved deeper.... And soon enough, I found myself going down the game's end sequence and roll credits! I didn't even mean to do that! (don't worry, if this happens to you, you keep your save from before you beat the game and you can go back and explore more and do other things in the game :) ).
The best advice I have for this game: things work best if you don't push them. Hell, things work best sometimes if you just completely ignore them and wait. Lizard blocking your path? Just go eat some food and go back to the shelter instead, he might not be there tomorrow. Day too short to make it to your destination? Just stay around home that day instead of pressing on. If you push too hard against an immovable object, you miss the moments that make this game special, burn yourself out, and you won't learn as much as if you had just focused on surviving.
31.5 hours played
Written 19 hours ago
came for mouse vs crocodile, stayed for gay supercomputers
now in all honesty, Rain World might be my favorite game ever. it feels really mysterious from the get-go - what is this place? why does everything look so old, so decayed? where is that eyeball taking me? what do these symbols mean?
not a single word as an answer for hours, yet the story of this place and its inhabitants - past and present - becomes clearer with every new landscape, cycle after cycle.
at the beginning, this game felt really slow for me. but that was because i needed to git gud yet. learn to traverse the hazardous rooms filled with dangers. but it was really, really worth it.
story aside, the gameplay's really fucking good and interesting, and the music and visuals are unique and amazing. if you like risks, thrill and good environmental storytelling, this is the game
30.7 hours played
Written 20 hours ago
I ADORE this game! I've never seen such a stunning ecosystem-style game. It's difficulty makes everything more rewarding and fulfilling. Having to learn how to exist in the fascinating world that the devs have constructed is genuinely one of the most entertaining experiences I've had with a game before. The art is gorgeous, the immersion knows no bounds, the constant chaos keeps everything fun and new. It's fast-paced but in a way that doesn't leave you behind in the dust. I'm not very good at figuring out plot things but I was understanding the hints I was getting so I did have to acquire some help from wikis to locate where to go to enjoy the story as much as possible but that didn't take away from my game play at all. Just helped to have a guide so I didn't get lost, I lack the intuition to had figured it out on my own. I had tons of fun playing with my buddy, total chaos constantly, loved every second of it. This game is hard, frustrating, entertaining, rewarding, beautiful, unique, and executed its concept perfectly. I've got 30 hours on record so far and I can't wait to triple that number ^w^
174.1 hours played
Written 1 day and 2 hours ago
Played it. Dropped it halfway through a campaign. Picked it back up. Completed the campaign and it became one of my favorite games of all time. It takes a LOT of patience to get used to the world and personally i like knowing where i go so i use an interactive map throughout the playthrough. Obviously for some people exploration is a very fun part of the gameplay but i love exploring and not missing a single thing so the solution for me was also collecting all the collectibles while having a map of the region. if the confusion of the in-game map and getting lost gets frustrating i recommend trying this, but if you can enjoy going through it without a map. good for you. i wish i had the patience. and it STILL IS one of my favorite games of all time regardless.
9.8 hours played
Written 1 day and 15 hours ago
its hard made it to pebbles with my bro and are rn trying to get in to pebbles room really fun and lots of slug cats
0.9 hours played
Written 1 day and 19 hours ago
I threw a tin can at a mosquito like creature killing it and then eating it, got lobotomized by the mother mosquito 12 seconds later
141.6 hours played
Written 2 days ago
it starts off being very difficult but you get used to it, and once you do running back and forth the regions becomes very fun. not to mention all the campaigns, expeditions and challenges that downpour provides. watcher was pretty disappointing but it's just one campaign so whatever. the rest of the game is very peak
88.9 hours played
Written 2 days ago
Rainworld made me appriciate platformers more. Its quite fun and challenging, right now Im doing some expiditions (mainly dying) but I have completed some slugcats stories:
Survivor: It was fun, some areas were pure pain the first time around, mainly shaded citadel which I painfully went to from industrial complex.
Gourmand: I hate him, being tired sucks. It was somewhat fun to slam lizards but most of the time I did not have enough air time to oneshot them. Food quest was really fun and crafting made it more interesting and playable.
Hunter: Peak Rainworld gameplay, 10/10. It was fun playing with a timer, got lucky and got myself a king vulture mask which made the wall and shoreline easy.
Watcher: Kinda mid, Music was fun but after you unluck the flying ripple lvl it just becomes an annoying platformer with wierd mechanics. Most of my deaths were due to aeather ridge wind, probably skill issue but it still was not fun.
Spearmaster: Having two spears is really nice, untill you realize you need to haul a pearl to moon, I used passages. Up until 5P Spearmaster was fun, the walk to moon was really not enjoyable. Struts are was just filled with spiders and lizards, felt like mostly RNG. Story sucked too tbh.
Overall Rainworld is a great platformer mixed with survival elements which make up a great title. I recommend buying base game + downpour and ignoring the watcher dlc. Music and the art design really makes it worth the pain.
32.2 hours played
Written 2 days ago
very pretty. am absolutely fascinated by the environment and desperately want to Learn More About It
19.4 hours played
Written 2 days ago
the game may seem somewhat enjoyable upon starting. however this enjoyment soon fades. this is because of multiple factors. one you have to discover everything for your self. example something that does not resemble a plant has a seemingly random function and you cannot eat is a fruit that lures a very specific creature. this wouldnt be a problem if that creature was almost completely essential.
the second thing is that exploring is a big part of the game but your actively punished unless you go the path the dev/devs want you to go. example of this to get to a new area you need to survive. which means obtaining enough food to sleep. which means exploring and risking death potentially resetting that progress each time to obtain said food which doesent respawn each cycle. also some places are almost completly devoid of food meaning you have to go to a completely different area to grind progress.
to tie this back in if you explore the areas the dev wants you to you gain a rediculous amount of progress.
meaning its an exploration game with the illusion of choice or spend potentially hours grinding.
Another problem with the game is a lack of good game play mechanics. one section of the entire game is nearly pitch black and the only potential light is of enemys that will kill you nearly instantly.
on top of that instead of the camera always being panned onto the character. it pans to areas your character is in meaning until you reach that other area you are able to be attacked without seeing the potential predators.
tldr:
overall this game is just not very good and gameplay mechanics they decided to add into the game dont feel fun in the slightest. you will often be more confused than anything while playing.
edit i just got to an endgame area but unfortunately could not progress because i dont have the requirements which are not stated anywhere before entering said area. meaning hours of my time were wasted. dont waste your time with this game either
217.3 hours played
Written 2 days ago
lots of little creatures, i gave them all names, it was very fun
3.5 hours played
Written 4 days ago
Big bird wants to eat me alive, lizard is invisible and bloodthirsty. stupid scavengers...
this game is a living hell 10/10 would recommend 👍
16.3 hours played
Written 4 days ago
Rain has been invented since 4 billion before Jesus Christ death, but what people didn’t know in 4 billion and 1 before Jesus Christ death is that rain can be replaced with the word pain in a game known canonically known as rain world. Where rain kills you, eveything kills you, and leaving the game kills you. It is for this reason that this game is extremely evil and malevolent and malignant and sinister and sinful and devious and viscous and cruel and relentless and remorseless and merciless towards unsuspecting players. Due to severe neurological changes in my brain after perceiving the high amounts of spare money obtaination, I have suddenly decided to buy the game canonically referred to as Rain World because it was challenging, and a platformer. I liked platformers, such as Eternal Towers of Hell. In fact, I was in the top 0.19% beating the Tower of Hopeless Hell, so I thought I could beat Rain World in one microsecond- oh how naive I was to say that. Even though the platform ing aspect was horrendously easy for me, what was not easy to avoiding random murders and random other things. After learning the basically controls, I immediately started the 360 no-scope random stuff to farm food, which led to a cause and effect of, cause: obtaining adequate amounts of food, effect: ability to hibernate and avoid rain. Then I decided to go to random places then died to the rain due to having Stage 7 dementia and forgetting shelter. And the next cycle, nothing happened. One the next cycle, I thought I had a dream high-iq plan - throwing random rocks at predators to avoid random assassinations. I thought that this would work, however this just caused more stuff to chase me, which led to me being assassinated. After going in random directions, I somehow made my way to the industrial complex. This led to there being approximately 100x more random murders. The game also signaled that there was another slugcat in some room in somewhere, however I was too lazy to investigate so ignored it. Then I managed to get outside, and I was immediately greeted by this scary bird thing that attempted to assassinate me, however I used the dream high IQ plan of just hiding in a hole. Then 3 different colored lizards appeared and started fighting each other and then 2 differently colored things that could throw spears appeared. This led to everyone murdering each other, which was entertaining to watch. However this was not safe. I decided that by using evasive vindictive maneuvers I would be able to escape, but what I really did was to run through the battleground. I expected me to die, but this somehow worked. I found myself in another karma gate, in which, I was expecting this to be the other path in ToRoMW that wasn’t shaded citadel. However, I landed in garbage wastes. I did not know what a garbage wastes was and it did not look remotely similar to the other path I didn’t take in ToRoMW. This led to me getting 360 no-scoped by a vulture and sent me back to the industrial complex. Due to me staying there for like 7 cycles already, everything was murdering me. This was not good. However, there is something that the ecosystem didn’t have — https://rainworld.miraheze.org/wiki/Industrial_Complex. I simply went on the wiki page, used the map, which didn’t help. So I went back into the running at random directions strategy. I eventually found myself at this bridge thing. I remembered that I also saw the same bridge in ToRoMW, and I just found myself in shaded citadel. Due to me remembering that shaded citadel in ToRoMW was far harder than industrial complex, K thought I was dead. However, it was not actually hard. The main difficulty was darkness, however that basically didn’t affect me because I and used to navigating dark spaces in real-life. This was until some plant thing somehow killed me, in which I decided to get a light source. I found some glowing thing and used it as a light source, and then I died then accidentally left the game which led to my karma dropping to 3. After my karma dropped to three, I attempted to farm karma by just farming random fruits around the shelter. This led to me dying many times. My karma dropped to two, which was a loss. I decided to attempt to escape the Shaded Citadel to head for Chimney Canopy instead, which had a karma gate requirement of 3, so it would presumably be safer. However, I was trapped in the Shaded Citadel as I didn’t have enough food to hibernate immediately after reaching the industrial complex, in which I will have to scout for food there, however there was a large deadly surplus of dangerous everythings. It’s so over. Just kidding. I hatched my secret escape plan to the shoreline. Step 1: get food and remember to save 3 before hibernation — this way, when I wake up, even after dying, I only need one food to hibernate again. Step 2: use my previous exploration insights to find a shelter between my current shelter and the entrance to the shoreline, as the current distance is too vast to be traversed before downpour. Step 3: just run in the darkness and snatch a four batflies on the way so I could hibernate and keep 3, this will be explained layer. Step 4: continue to run through the darkness, on the way there are a large amount of coalescipides, however by simply going fast I can outmaneuver them, this was easy to me as I am good at seeing in the dark, even in video games. Previous experience also allowed me to simply remember what was there, and most jumps are lenient enough to do blindly. Step 5: hibernate immediately after making it to the karma gate, as there is a shelter right before it. Step 6: bad news, I only have 1 karma, which was inadequate to make it to shoreline. However, I could simply abuse the passage mechanic and spawn with 5 karma. Step 7: since I have 3 food, I only need to find one source of food in shoreline, then immediately find a shelter within the shoreline region, so even if I drop below 3 karma, I will respawn in shoreline. This plan sounded magnificent, so I executed it. I made it to the shelter at the half way mark, so I started throwing attempts. After a few random assassinations by lizards and stuff I couldn’t see, I made it to the final bridge before the next shelter and karma gate to shoreline. I thought I had already won, however, I accidentally walked off the platforms and fallen into the void. The very next attempt I made it to the last bridge again, however this time there was a scary spider. I thought I could use evasive vindictive maneuvers to run away from it, however the scary spider was fucking faster than the speed of light. By simply dying 1 quattorvigintillion googolplexianth times, there would be 0.000000001% chance of making it to the shoreling, and if you multiple 1 quattorvigintillion googolplexianth by 0.000000001%, you will get >100%, which means, you win. This was a secretly genius strategy due to the fact that this required no IQ as randomly running it the pitch darkness took 0.1 planck times to do anyways. After approximately 100 TREE[3] years after an unspecified gaming incident, in which, slugcat fell through the bridge of impending doom and into, death, aka, not alive, I made successfully make my way to the karma gate to shorelines. I initially thought this was victory, until I realized, upon further inspection, this was not victory, but death, victory. I used an optical spectrum analysis and determined that there exists a shelter that is safe, and after hibernating and raising karma to 2, I did a comparison of current karma team vs karma gate team. If you analyze the symbol of the karma gate, it can be concluded that it required 3 karma, and using linear algebra and multivariable calculus, it can be determined that, 2 < 3. I was going to use a passage to get karma for free, until I realized, I could simply use a free fruits around the karma gate to get free karma for free. This plan worked, and I gained access to the shorelines.
14.2 hours played
Written 4 days ago
Best game i ever playing in my life. in the Slugcat DLC i love to have Slugpups but not look for them. also mods make the game FUNNER!!!!!
73.1 hours played
Written 4 days ago
A lot of content and very unique creatures.
Would recommend.
10/10
18.0 hours played
Written 5 days ago
Great game, it's a perfect challenge for someone like me who enjoys rage games like celeste, but wants something a bit calmer to ease their nerves for a bit, the modding capabilities are great too! 10/10
46.4 hours played
Written 5 days ago
Piece of art. The gameplay’s pretty difficult, but it’s worth it for the story and beautiful graphics.
Must-play for pixel art lovers, sci-fi fans, and massive storyline enjoyers, who doesn’t mind dying for a few hundred times.
25.2 hours played
Written 5 days ago
The Slug Cat is my spirit animal because I am a big strong man that works in construction... I have spent countless hours squirming through tight crawl spaces under houses to fix stuff.
When ever I work under a house I just imagine that I am Slug Cat.
...
Also this game is really great.
222.8 hours played
Written 5 days ago
this is one of the best games i've ever played, the story is amazing, the controls are super fun, and it's overall a really nice game!!
37.4 hours played
Written 5 days ago
I let this game sit for months after I bought it because it was so difficult and there was no direction. Now, I can't stop playing. Embrace the games lack of direction and enviormental storytelling and you will see why it is one of the best indie games ever made. Only video game to change my entire perspective on life and nature. 10/10
6.2 hours played
Written 6 days ago
Rain world turned me into a furry.
10/10 game, would recommend for my friends
344.3 hours played
Written 6 days ago
very fun, would recomend for people that have alot of free time to use up, do not play if you hate long ahh story games.
9.1 hours played
Written 6 days ago
Cute game, slug cat is adorable. Exploring can be a little brutal but it can be funny depending on the situation. Lizards are fire, even when they are chasing you down to eat you, they are still adorable. Gameplay is nice, not sure why people complain about the controls when you can change them, I prefer the general area of wasd so thats where I put my controls rather than complaining about the base controls (and yet people do complain about them anyways). Some enemies are adorable, some are menacing, some are terrifying. The lack of direction is both a downside and an upside, making the game harder to learn for new players such as myself while also adding to the atmosphere of mystery. The game certainly isn't for everyone and it isn't perfect as no game truly is, but it is a well made game that does deserve the love it gets
35.2 hours played
Written 6 days ago
the exterior almost made me quit...Restart if you're really stuck, having no karma in one area for hours is a more soul-sucking experience in this game than in any other. If you like getting spoilers before games to make sure you get the best experience (acquired taste, but tbh snapping and watching a bunch of lore videos REALLY upped my enjoyment of this hell) this is a pretty good game to do that. If you want to know how to do certain movements, just look them up, the game won't tell you. Expect agony, find your way, try not to get too annoyed. This game's high points are ASTRONOMICAL. The longer you stay in the world, the more comfortable you get with it. This game does work for only a subset of people, though. 7.5/10, will probably rate higher as I get more comfortable with the controls and the trauma of climbing the wall wears off.
11.5 hours played
Written 6 days ago
this game is really fun to explore and progress throgh out the game. the story(s) were fun to play throgh and were amazing.
1.5 hours played
Written 6 days ago
I don't really get this game, it's definitely a metroidvania but it's not super approachable. that being said, the world is very cool, the AI is unlike anything I've seen before and if you can get into it you'll probably really enjoy it