Arizona Sunshine® 2
Arizona Sunshine® 2

Arizona Sunshine® 2

45
in-game
Data taken from Steam
This game can only be run with a virtual reality device.
Steam
Historical low for Steam:
Open in Steam
Gameplay Trailer
Launch Trailer
Announcement Trailer
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
It's time to say hello to your old pal, Fred. Arizona Sunshine® 2, the next-gen sequel to the fan-favorite VR apocalypse, packs even more gore-geous zombie action! And what's better than braving the end of the f*cking world alone? Surviving it with your new best friend--Buddy.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

Arizona Sunshine®
Has been in:
• 8 bundles
Arizona Sunshine®
From 22,93€
After the Fall®
Has been in:
• 7 bundles
After the Fall®
From 6,99€
Metro Awakening
Metro Awakening
From 23,99€
A Fisherman's Tale
Has been in:
• 5 bundles
A Fisherman's Tale
From 2,99€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
83%
1,120 reviews
930
190
5.6 hours played
Written 11 days ago

it was fun. i love shooting freds with my large variety of weaponry. i really do like ramming random sausages into my mouth. is that gay? probably. its not too fun solo, but its fun with a friend
9.8 hours played
Written 11 days ago

I want to give this game a thumbs down but it’s barely acceptable. I feel like if they did any playtesting at all they would have realized that most of the mechanics are extremely clunky and non intuitive. I had to disable realistic reload (bc clips wouldn’t always insert and fall out), turn on snap back weapons (because the slightest twitch and you will equip and drop weapons) to make the game playable. Checkpoints are laid out horribly. You often have to reclear a lot to get back to where you were. For example, horde encounter… these are where you are most likely to die, often with a crafting station before hand. But instead of making the respawn point right before the horde they make it 5 minutes before hand. So you are repeatedly recrafting items each time you die during the horde. …and the character chatter…just stfu already and let me enjoy the game. The developers should have played half-life Alyx and listen to the dev logs. The devs of this game literally implement everything the Alyx team called out as issues that they found during play testing.
6.4 hours played
Written 2 days ago

excellent zombie shooter that's fun to beat in co-op. on sale its a big recommendation.
9.6 hours played
Written 22 days ago

The remake of the first game was the first VR game I bough a few weeks ago, this is an amazing sequel! The story/gameplay/ world and voice acting is all 10/10 Big issue is main story is about 9 hours long (about the same as first) and horde mode is the exact same levels as the first one which was sad I bet its a ton of fun with a friend and would be the only reason I dive back into this game $40 bucks is a lot. but if you're a fan it might be worth it I got it for $20 on sale and it felt much more reasonable
8.0 hours played
Written 25 days ago

Arizona sunshine 2 is maybe one of the most prepossessing games ever the ending is almost pure bliss its like getting head from a marshmallow the ending is purely amazing the only game that could ever even maybe come near is baldi basics otherwise AS is maybe the most orgasmiscly built dog petting sim
24.3 hours played
Written 29 days ago

Lets start with a few basic things folks might want to know. Despite the minimum graphics card being stated as a RTX 2070, it runs perfectly happily on my ageing GTX 1080ti. The rest of my PC'S specs are around the minimum too (except for memory. I'm running 64gb of cheep DDR4). The headset I use is a Rift S, so the whole setup is a bit of a potato by modern standards, but it still runs this game perfectly well. Even on this PC, the game still looks stunningly beautiful. One of the effects worth looking out for are flames billowing out of a burning fuel bowser train carriage. As someone who's spent many an hour quietly sat by a camp fire watching the flames, I have to say how the fire moves in this is stunningly well put together, and looks almost exactly like how a fire doused with a lot of accelerator (ie, Petroleum) flows into the air. The game supports smooth locomotion, but also has a very usable set of "Comfort" options (For those, like me, who can feel travel sick from being in an elevator !!!). You get all the settings that 99.9% of people might want or need to combat their motion sickness. It also has easy options for seated/standing, and height offsets. Climbing ladders can be set from realistic to just having to place your hand on a rung to teleport to the top. All handy stuff. Our unnamed protagonist talks for a fair amount of the game, sometimes he's just yelling funny abuse at the zombies, other times he's having a complete one sided conversation with his dog. While some of the dialogues a bit "NSFW", it's all brilliantly scripted and funny as hell. He really gives off the vibe of a guy who's just clinging to the edge of sanity due to spending so much time all alone in an apocalyptic wasteland. The only thing I can say about the plot without spoilers is.......... Yes. It has a plot. It's quite a basic plot, and objectives change occasionally, but there's definitely a story rather than the protagonist just waking up one day and thinking "I'm getting up now and going out to kill zombies". There's an evolving plot (and funny quips) that keeps you wanting to carry on killing zombies. There's areas of the game where you can "John Wick it" and run in all guns a blazing, there's sections where it's better to pick off a mass of "Freddies" from a safe distance, and a few areas where the winning strategy is to.......... run screaming like a frightened schoolgirl until you find safety. 🤣. When the Freddie's are near in large numbers you can hear then as an unnerving background drone. That's great for atmosphere because you never know if the ones you can hear can get to your location or not. The gun mechanics are also good. Again, there's multiple options for how you use them. You can go full on immersion and do the whole "eject magazine, grab a full one, slam it into the weapon, and rack the slide" thing (usually while a horde of Freddie's are bearing down on you), or you can go the other way and have it set so you just eject the empty, then pull the weapon to your ammo pouch to reload. There's a huge range of weapons that you find on your travels, it's a shame you can only carry two side arms, a long gun, and a couple of grenades or land mines tucked into your gloves (as you do). This makes grabbing the gun you want from your current arsenal pretty easy, but it sort of limits your choices........ Or it would, if it wasn't for one unique feature of this game...... You acquire your four legged friend pretty early in the game. Along with being useful for fetching things you can't get to, and attacking enemies on command, he also has a tactical vest on. This gives you (IIRC) 2 sidearm slots, and 2 slots you can put landmines, grenades, tennis balls, and while I haven't tried it, presumably food. This means if you run out of ammo and there's still a few zombies standing, you can switch your sidearms with a still loaded one he's carrying,, then use that to make the last walking dead enemy..... Erm...... Dead?...... More deader? UN undead?....... You know what I mean. It also means you could have 2 different weapon loadouts for different scenarios. A couple of powerful single shot weapons for when you're trawling corridors with minimal zombies, or ammo hungry full autos for stages where all the Freddy's friends come rushing up to you at once. You could also just load him up with land mines for the next time you find yourself in a position where you know that as soon as you shoot the lock off a door you're going to get swamped with zombies. Again, the work that went into your dog must have been immense. When you stroke his head his ears get folded in pretty natural ways, and his fur gets moved quite convincingly too. The dogs actually got a character all of his own. He'll hunt out sleeping zombies, then assume the attack position while growling. It's handy heads up that you haven't finished killing everything in an area yet. He'll wander round sniffing stuff when there's no threat.... he also pees on random things...... I'm not sure that I've seen a virtual dog peeing on stuff in a game before, but the action doesn't feel particularly out of place in this game. If you're fine with immersion breaking for comical effect, the games littered with hats, masks, and helmets that you can wear........ And you can also put them on the dog too !😄. It's a ridiculous feature, but for some reason it amuses me. At one point you can find a huge jack-o'-lantern with glowing eyes. If you put that on the dog you won't miss him while he's off urinating on a pile of dismembered zombies again. 😁 The environmental damage and collision physics are a bit hit and miss. You can shoot some things and they'll explode into pieces, or rebound the item off at speed, but others just stay in place and take no damage. Zombies have point of impact damage, so you can choose to blow arms and legs off with a few well placed rounds, and a head shot may explode their skull, or barely slow them down. It's all down to the weapon you hit them with and what kind of zombie it is. My first run through took me a cautious 5 hours. I died a few times because I chose the "Guns blazing" rather than the "Running like a schoolgirl" tactic when getting swamped, but most of the time it becomes obvious what you SHOULD be doing pretty quick. There's several "Hell no!" moments where the best thing to do is backtrack at speed and find a pinch point where the mass of zombies have to bunch up to get to you (if you miss the one you were spraying bullets at you'll probably hit a few of their friends behind them). My second go through took another 5 hours, and was done to see if there was anything I'd missed first time round (There was quite a few things). My third run took about the same time again, and was done to try and get some more of the achievements. None of these play through's felt like a chore. It was just as fun (and funny) in the returns. To me this feels like one of those rare games that I'll want to revisit multiple times over the next few years, and that's just the main campaign. I've not even touched the horde or coop modes yet ! I'm thinking due to it's replayability, the game being relatively short doesn't feel like an issue, and the comical dialogues are so good that they're still funny on followup play throughs. I bought this when it was on offer for (IIRC) 30% off, but I wouldn't feel cheated if I'd paid full price for it (And I actually bought the Arizona Sunshine Remake at full price off the back of this one being so good). For me, it ticks pretty much every box for a great game. OK, there's a few less than perfectly polished aspects to the game (like Buddy sticking his head through walls to bark at zombies, my sidearm occasionally disappearing during load screens, and being able to peak through a few gaps and see no textures beyond), but all in all it's still an awesome game.
6.3 hours played
Written 27 days ago

Game is pretty freaking good. Story is actually quite captivating, yet simple. Guns are fun and feel alright (not the best). Glad I bought this game!
9.4 hours played
Written 29 days ago

This game let me escape my sucky life. Why didn't the devs include beer drinking? Like there are tons of beer bottles all over the game and I cannot do anything about them? That breaks immersion buds.
0.3 hours played
Written 27 days ago

Don't buy if you play on quest, the game runs like absolute dogshit because it must run through both Meta's terrible app and Steams VR app. Unfortunate considering they have the game up on meta, just let it work through meta with the steam version too like all the other games. In truth it's my fault for having a quest, Metas app is a hunk of shit that causes more problems than it helps with. I'd vastly prefer my headset to run just through steam.
15.3 hours played
Written 16 days ago

This was really fun. The game is polished, the story is good, and there's a permanent dog companion that helps you, plus you can pet and play fetch with him!
17.6 hours played
Written 19 days ago

Arizona Sunshine 2 is an all around upgrade on the previous title. It looks A LOT better and more believable, has a more interactive world and guns with more proper handling, and is overall a much more polished and smoother experience. The weapon arsenal handles well (besides the AK which will consistently be grabbed by the reload handle when you're trying to grip the foregrip), offers a reasonable variety of pistols, smgs, shotguns, rifles and lmgs, and supports more proper gesture reloads (though the simplified reload style from the previous game is still an option for those who prefer a more arcade experience). Melee weapons are a welcome addition, which are very strong and satisfying to use, but break quickly when slashing through all the Freddies. By default, the player character can carry 2 short weapons (pistols, smgs, sawn-off shotgun), a long weapon (rifle, LMG, shotgun, GL) and 2 miscellaneous items (grenades, healing items, keys, melee weapons) which lets you have a decently varied arsenal, while still being manageable with gesture controls and not needing a menu. The one criticism I'd have is that climbing can be a bit awkward, it's easy to accidentally grab your long gun/mask instead of the thing you're trying to grab on to or clip your head into terrain and get stuck with a black screen, at which point you need to let go and restart the climb (there are no consequences, letting go part way through just relocates you back to the ground you were on when you started climbing). The campaign is a decent length experience at 7-8 hours. Despite boiling down to shooting rather unvaried zombies over and over, it never got stale thanks to good pacing, mixing up calmer exploration portions, setpieces and horde fights. It was a fun ride from beginning to end, mostly maintaining the light comedic tone of the first game, but being surprisingly well delivered on the few more serious parts. The game features a rudimentary crafting for explosives system to encourage exploration for materials, but at least on Survival you'll probably end up with more materials than you could possibly use up, as inventory slots for the different explosives you craft are limited. Speaking of which... I could not of course omit the dog, Buddy, out of my review. Buddy can carry up to 2 short and 2-4 grenades for you. He will follow you around and attack enemies by himself once in a while, and can also be ordered to attack particular enemies, bring you items or go and wait in a specific spot. You can also pet Buddy, feed him and put funny hats on him. All in all Buddy is the perfect video game companion, cute and mechanically very useful, without the jank that can sometimes make companions insufferable. The horde mode is basically the same as the previous game, with multiple maps remade from the original. They were fun back then, and are even better now with the increased mechanical polish. Run around, open up the map, grab new weapons and survive as long as you can. Both horde mode and campaign mode can be played in singleplayer and coop. Overall Arizona Sunshine 2 is a very pleasant experience I'd recommend to any VR owner, especially if they have friends to play it with, offering good, polished gunplay and simple zombie killing fun.
16.3 hours played
Written 20 days ago

Overall, a great zombie shooter and my personal favorite VR game for two years almost. Great work
52.6 hours played
Written 4 days ago

This game is so realistic because I live in Florida
4.8 hours played
Written 7 days ago

A blast to play through and pulled me in the whole way, love my new buddy <3
9.9 hours played
Written 9 days ago

Really fun
0.6 hours played
Written 15 days ago

You can pet the dog
18.5 hours played
Written 29 days ago

fire
2.8 hours played
Written 28 days ago

goofyahhh
7.6 hours played
Written 16 days ago

Two Thumbs Up!!