Arizona Sunshine® 2
Arizona Sunshine® 2

Arizona Sunshine® 2

27
in-game
Data taken from Steam
This game can only be run with a virtual reality device.
Steam
Historical low for Steam:
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Gameplay Trailer
Launch Trailer
Announcement Trailer
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
It's time to say hello to your old pal, Fred. Arizona Sunshine® 2, the next-gen sequel to the fan-favorite VR apocalypse, packs even more gore-geous zombie action! And what's better than braving the end of the f*cking world alone? Surviving it with your new best friend--Buddy.
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Release Date:

Steam
Latest Patch:

Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
83%
1,136 reviews
947
189
9.8 hours played
Written 1 month and 7 days ago

I want to give this game a thumbs down but it’s barely acceptable. I feel like if they did any playtesting at all they would have realized that most of the mechanics are extremely clunky and non intuitive. I had to disable realistic reload (bc clips wouldn’t always insert and fall out), turn on snap back weapons (because the slightest twitch and you will equip and drop weapons) to make the game playable. Checkpoints are laid out horribly. You often have to reclear a lot to get back to where you were. For example, horde encounter… these are where you are most likely to die, often with a crafting station before hand. But instead of making the respawn point right before the horde they make it 5 minutes before hand. So you are repeatedly recrafting items each time you die during the horde. …and the character chatter…just stfu already and let me enjoy the game. The developers should have played half-life Alyx and listen to the dev logs. The devs of this game literally implement everything the Alyx team called out as issues that they found during play testing.
5.6 hours played
Written 1 month and 6 days ago

it was fun. i love shooting freds with my large variety of weaponry. i really do like ramming random sausages into my mouth. is that gay? probably. its not too fun solo, but its fun with a friend
11.9 hours played
Written 18 days ago

🧠 My Brain: "It's just a linear arcade shooter." 💀 My Heart: "SCREAMING IN VR." I was honestly a little scared jumping into the campaign—it has that arcade-style structure where you're mostly walking through linear levels, grabbing a bit of loot here and there, and there's no real decision-making involved. That said... it was a blast. The action feels smooth, the gunplay is satisfying, and the atmosphere keeps you on your toes. Even without deep mechanics or choices, the game pulls you in and makes the whole experience really enjoyable. It’s simple, but incredibly fun. So far, this is my #1 VR campaign game I've played. I haven’t tried the other modes yet, but I’ll update this review once I do.
14.7 hours played
Written 10 days ago

Great game for arcadey zombie head-popping fun. Guns feel good to hold and shoot with responsive reloading grab points and satisfying audio feedback (i.e. swapping mags and pulling the charge handles feels good and sounds good). Protagonist does a lot of talking and joking, but it's not bad and actually got a chuckle out of me at times. Yes, you can pet the dog and there's physics for doing so. No, it never gets old to pet the dog. Story is all it needs to be, meaning providing sufficient motivation to keep moving from the entrance to exit of each level and not much else (seriously though, who's playing this kind of game for a story, no matter what it is). Highly recommended to turn OFF weapon weight in the options and adjust the Yaw of your weapon hand until holding guns feels more comfortable. I also recommend playing on Adventure difficulty at first until you get the hang of how zombies move their heads while moving and can reliably pull off headshots before bumping it up, but that's up to you (they hit hard on Survival difficulty and I don't even want to think about Apocalypse). You can adjust the difficulty after you start the campaign, but you have to go back to the Main Menu to do so on the chapter select screen.
9.7 hours played
Written 14 days ago

fun but short. They put a lot of love into making the dog behave like a doggy. As someone who misses his best friend very much, it was even therapeutic. Playing fetch, feeding treats, pets, and give paw. It's no escort mission either .. in fact you're the one being escorted. Only thing I don't like that the first game did and this doesn't is you can't hold guns while the holster or back slot is occupied. And tbh I'd rather find more grenades in the world than craft stuff. I recommend it on sale but again it's too short to pay full price.
5.4 hours played
Written 21 days ago

i dont like how the trailer can easily spoil you of the story in under a minute, but overall a good game and much like the great remake of the first one
8.3 hours played
Written 23 days ago

Good visuals, classic VR gameplay, with playtime twice as long as in the previous game. There are some technical issues, like animation problems or VR camera jumping. It's worth playing in cooperative mode. Also, props for the realistic dog.
6.4 hours played
Written 27 days ago

excellent zombie shooter that's fun to beat in co-op. on sale its a big recommendation.
12.8 hours played
Written 22 days ago

I Beat AS1. I started AS2 expecting the game to be an upgrade. It's riddled with graphical and other issues for me; sometimes my hand constantly disappears as soon as i grab a weapon. I can't save; just in the first hour, i had to re-do all of the looting 5 times at the airport security, because the game just loves to save right before a huge fight and BEFORE the looting, and you can't even go back to the crafting room at that point to craft more grenades once you realize that there's going to be a big wave. Right after that scene, it saved right when the zombies break through the glass, with no clue where to go, and my hand disappearing, i'm unable to fight my way out because i can't use a weapon. They added melee weapons, but you basically can't holster them quickly like you can holster guns-, so whatever gun you're using, you can't reload it now, unless you drop your melee weapon. The glove slots are shared between healing items and grenades... and you only have 2 of them total... silly. The revolver jump dumps your ammo when you reload, and you can't pick it back up. How come this worked properly in arizona sunshine 1? How come an outdated game had better quality of life?
7.3 hours played
Written 18 days ago

great love it co op nice on my other review co op works now rich story i love the chaos i love it
52.6 hours played
Written 29 days ago

This game is so realistic because I live in Florida
4.8 hours played
Written 1 month and 3 days ago

A blast to play through and pulled me in the whole way, love my new buddy <3
2.5 hours played
Written 19 days ago

One Of The Best VR Zombies I've Ever Played .
20.8 hours played
Written 21 days ago

Игра просто w
5.0 hours played
Written 22 days ago

It good
9.9 hours played
Written 1 month and 4 days ago

Really fun