

DEATH STRANDING DIRECTOR'S CUT
4,707
in-game
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From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Developed by:
KOJIMA PRODUCTIONSPublished by:
505 GamesRelease Date:

Latest Patch:

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
91%
14,463 reviews
13,297
1,166
35.8 hours played
Written 27 days ago
I really see why people don't like this game. I absolutely see why people cannot get into it, find it boring, find the story is nonsense. I completely see all of it... but if you're a certain type of gamer, this will be an amazing and unique experience that you likely will not see again for a looong time. Thank you Kojima. From all the weirdos that love this game. Hopefully DS2 gets PC release soon.
85.5 hours played
Written 20 days ago
Created by Hideo Kojima
Written by Hideo Kojima
Directed by Hideo Kojima
Level Design by Hideo Kojima
Produced by Hideo Kojima
Chiral Network by Hideo Kojima
Chiral Printer by Hideo Kojima
Q-Pid by Hideo Kojima
10/10 A Hideo Kojima Game
13.3 hours played
Written 20 days ago
It's Mudrunners but on foot and with a weird-science plot.
52.5 hours played
Written 20 days ago
Death Stranding is incredibly weird. The plot becomes increasingly more convoluted as you progress through the game and I sometimes found myself wondering if I was trying to make sense of something that didn't make sense to begin with. There certainly are some examples of horribly written, cringe and forced dialogue but by the end of the game I was completely invested and I'm really excited to see where the story goes in DS2.
82.5 hours played
Written 22 days ago
I can't get over the feeling of arriving to a new area with the fov panning high up and hearing one of the low roar songs playing while looking at beautiful scenery. I loved seeing how other players left their mark on the world with their signs, structures or toadstool mushrooms from peeing at the most random places. The world is full of mystery and I love how things get slowly revealed as you play through the game. The customization with badges and accessories was also something I really liked. Also im obsessed with the cast, especially Mads and Léa.
10/10 played it to perfection :-)
40.8 hours played
Written 7 days ago
⭐️⭐️⭐️⭐️⭐️ Strange, beautiful, unforgettable
Death Stranding is unlike anything else I’ve played. It’s slow, deliberate, and deeply emotional — a meditative journey about connection, persistence, and hope. The story is weird and moving, the world is stunning, and every delivery feels meaningful.
Not for everyone, but if you’re open to something different and thoughtful, this is a masterpiece worth experiencing.
— 41 hours, story complete, still delivering
102.3 hours played
Written 25 days ago
Gameplay itself is perfectly fine. Eurotruck simulator on foot with non-friendy roadblocks.
Scratched my itch to zone out, build infrastructure and see numbers go up.
The story however unfolds like a fever dream.
So much open for interpretation, which isn´t stricktly bad mind you. However a lot simply requires interpretation to make the slightest amount of sense. The "main" protagonist is a puddle, every "main" NPC is just weird and cringy. The dialogue doesn`t help. Norman Reedus as stoic protagonist is all well, but everyone else vomits purpose, unity and "Murica" on him.
The entire games worldbuilding feels like Hideo trying to prove he is good at scrabble.
Some day he noticed "strand" has multiple meanings and has to do with rope, and webs.
A "Strand" is german for beach/shore. And thats the entire games premise.
Every. Single. Thing. Is some analogy or methaphorical connection to wire/rope/thread/...strands.
Yes, yes, very nice. But this is trying so hard to pretent to be deep and artistic, I´d rather go to an actual museum than play Death Stranding 2.
I only finished it out of spite.
Unfinished games im my steam library could cause me to replay in an attempt to finish them.
I didnt want this for Death Stranding.
64.6 hours played
Written 15 days ago
This is not a game for everyone, but if you give it a chance it won't let you down.
I think ppl were unfair calling this game a walking simulator. Sure the core gameplay is about deliveryng stuff, but there's more than that. After helping some people, they will improve your equipment, making the gameplay more fun.
You begin the game in a world in ruins, alone, and start to rebuild/re-connect it, this is something unique in this game, seeing the "before and after" and knowing you were part of it feels pretty good.
The story keeps you engaged from minute 0 till the end.
Even when you barelly interact with npc in death stranding, u will never feel alone, and the world being a postapocalyptic one, doesn't feel dead.
If i would critizice something, that would be the abuse of cutscenes, im fine with the cinematics ones, but there are cutscenes for things you do 24/7 and it can get annoying...
Play it on highest difficulty and enjoy, thank me later ;)
39.8 hours played
Written 6 days ago
Death Stranding (a Hideo Kojima game) was a perfect work in every sense with its music, atmosphere, story and Hideo Kojima. As I walked in the rain, I was surprised by what affected me the most — the touch of the music on my soul, the enchantment of the view, or the burden I had to deliver with care and protect. Every aspect of this game is unique, from the emotions it stirs to the deeper meanings it conveys. It absolutely deserves to be experienced. I’d like to thank Hideo Kojima for giving us the most Hideo Kojima game ever...
Created by Hideo Kojima
Written by Hideo Kojima
Directed by Hideo Kojima
That was not just a game — that was an experience.
Hideo Kojima by Hideo Kojima
10/10 A Hideo Kojima Game
4.4 hours played
Written 27 days ago
Beautiful game but incredibly boring. This is supposed to be a "walking simulator"? You walk like a drunk baby half the time. I love the avant-garde nature of the story but it does cross the line of being weird for the sake of weird. I guess it's just not for me.
64.6 hours played
Written 25 days ago
Kojima's overzealously misrepresented masterpiece: the collectivist hiking sim with tactical infrastructure action. A hokey allegorical epic delivering traversal-heavy gameplay across a gorgeous Icelandic vision of post-collapse USA. The deceptively simple gameplay loop soon opens up to more systems than you can shoot a rope or shake a stick at. Its unconventional structure truly embodies "journey, not destination" design in how all of the action happens between waypoints versus being segmented by them.
Gaming rarely gets more blissfully meditative than this. An unforgettable reemergence-cum-victory lap for the industry's most prolific game designer and his team of hypercompetent artists and developers. The haters have gone catatonic. Rope beats stick.
28.6 hours played
Written 15 days ago
This is a must play for any Hideo Kojima fan this is the biggest time for once you should never listen to media or other opinions from other people might just hate for it being a walk-in simulator is kind of crazy the story is absolutely incredible makes you feel so immersed it’s definitely not an everyone game. You should definitely make sure you like this game before picking it up. Soundtrack is a gem It’s a slow burner, but it’s definitely worth it. The combat is pretty unique to itself. I hope we get the 2nd game soon
149.8 hours played
Written 24 days ago
Perfection. In top 10 all time best games i ever seen. By the way, only soundtrack alone would be worth at least double game price. Visuals too. Could be pure walking sim and would be worth full price. Everyone needs this game in their library. Boss fights are bad. Camera movement can be annoying sometimes and work against you. Other then that perfect game. Very high replayablity value. To much stuff to do, can go back to this game year after year.
45.3 hours played
Written 16 days ago
This game was definitely one of the most unique and beautiful experiences I've ever had. Ever since it came out, I had been prejudiced against it calling it a walking simulator or a cargo simulator but now I realize how wrong I was. With its characters, story, atmosphere, and graphics, it had me hooked from start to finish, and I played it without getting bored for even a single minute. The only thing that occasionally bothered me was the car and motorcycle getting stuck, but everything else was so perfect that I didn’t really mind those minor issues.
If you’re like me and haven’t given this game a chance yet, you absolutely should. I truly hope Death Stranding 2 comes to PC soon, so I can relive this amazing experience all over again.
If I had to rate the game, I’d give it a 9/10. I only deducted a point because of those little flaws. Huge thanks to everyone who contributed to this masterpiece. ❤️
74.3 hours played
Written 14 days ago
Death Stranding may be an acquired taste but i do fully believe that you should give it up to 3 attempts if you're not enjoying yourself. Quit the game and try again a few months or a year later and you may really start loving and appreciating it. This was what happened to me. I disliked this game, i was constantly thinking how i would never be able to enjoy this game but a year later i went in and while it still didn't click for the first few hours, I ended up loving it and appreciating the gameplay of it as well. This game takes a bit to get going so keep in mind.
This game really is something special and unique.
39.7 hours played
Written 19 days ago
The extinction isn’t just an ending. It’s an opportunity.
Even if we aren’t together, we will always be connected.
https://steamcommunity.com/sharedfiles/filedetails/?id=3513688597
28.2 hours played
Written 8 days ago
Death Stranding is perhaps the most Hideo Kojima game of all of Hideo Kojima's video games.
This is either an amazing or absolutely terrible thing depending on the type of player you are.
When this game came out in late 2019 (pre-covid annihilation of the world), I waited in anticipation about how this game was going to play.
I have played 2 playthroughs of this games entire campaign, plus another 30+ hours of endgame content. What I can say, is that this game is def one of a kind. Those dismissing it as a "walking simulator" barely played an hour of the game and gave up.
Death Stranding, at its core, is a delivery sim, yes. You deliver packages from bases and bunkers to other bases and bunkers. That is the entire gameplay loop. While doing this you must balance Sam's delivery load. Too much stuff on his back makes walking and climbing harder, and he gets tired faster. Traverse the open world and make your delivery in the most efficient way possible.
However, while you attempt this, you have to balance basically everything. The terrain is divided into 3 levels from blue to yellow to red, and these are Flat, Risky, and Dangerous. What this means, is while walking, Sam can walk just fine on Flat terrain, can manage Risky terrain, but if his load is heavy enough he can slip, and dangerous terrain is not suggested to be traverse on foot.
This sounds needlessly complicated, but essentially, Yes, you are doing a lot of walking in Death Stranding, but it makes walking a gameplay mechanic. Trying to force Sam up steep cliffs or down steep inclines will make him slip, lose balance, or otherwise fall over, damaging not only himself, but his cargo, and any items on his person.
This is not a "walking simulator" in the vein of Layers of Fear, or Dear Esther. You have to respond to the games pathing while walking. THAT is the loop of Death Stranding, and what I found so interesting about the game. Sam also has access to vehicles to expedite the hiking gameplay, however, they are unorthadox to control, and can get stuck on the terrain far easier.
Compared to Metal Gear Solid V: The Phantom Pain's open world, Death Stranding shits on it from all angles. There is many hidden areas, and things to find while roaming Death Stranding's world, compared to MGS V's barren and deserted world in between bases. The world was pointless in V, as there was absolutely 0 reason to explore outside of the guard and command posts, and actual bases. Here, you are directly FORCED to interact with the open world, and it feels rewarding taking on multiple orders from one base, and combing through 3 sometimes 4 or 5 locations all at once.
Along the way, you have several enemies against you. The largest of these, being the BT's (Beached Things). These are nearly invisible limbo creatures, that you cannot see with the naked eye clearly. When encountering a BT area, Timefall, which degrades any and all things inside of it, begins falling. Continue deeper and you will enter the BT area, where anywhere between 12 and 30+ BT's roam around. These monsters present 3 options to you
1. Sneak through them without engaing
2. Stealthly take down all of the BT's inside the area, and you will clear that area for a while of gameplay time
3. Get caught on purpose, and fight a big Boss (hehe) BT, that when destroyed, clears the area and rewards you with a healthy amount of Chiral Crystals.
Your methos of attacking this creatures are severely limited in the early game, so much to the point, that sneaking through them is usually the best option. Sam can hold his breath if he starts getting to close, but getting even closer will agro the BT. At that point, You have a limited amount of time to get away or brace yourself. If Sam agros a BT, and then falls over for any reason, he will be dragged a random distance away from where he was grabbed (sometimes insanely long distances from where you were), to fight the Boss BT.
On hand to deal with them are 4 different types of grenades made from Sam's Bodily Fluids. Blood Firearms, and much later in the game, a stealth kill option. The combat is serviceable in this game, and still feels as tight as Phantom Pains third person shooting.
Outside of the BTs, you also have to deal with Humans. MULEs are bandits that live only to steal cargo. They do not attempt to kill Sam, but attempt to knock him out and steal his cargo.
Later in the game, you meet TERRORISTS, which actually want to kill Sam. However, there is absolutely no reason to use Lethal weapons to humans in this game, as killing a human forces you into a critical situation. When a human dies, you must cremate their body at the closest furnace within 48 in game hours. If you don't do so, or ignore it completely, a Void-Out will occur, and you will be handed a game over. Void-Outs can also occur if you are caught by BT's, and then consumed by a Catcher, but these Void-Outs allow you to continue the game. The area where Sam was consumed will be a giant crater, BT's will spawn there more frequently, Sam will float in said area and be unable to continue through said area, and BT's spawning at that location, will be sent to other players games, and they will be gold and twice as strong.
A great addition to DS's gameplay loop is the co-op system. Death Stranding has cooperative gameplay elements, but only in the form of, every single buildable you put down, other players can see. Other players can even help and upgrade your buildables and vice versa. This gives the game an immensely enjoyable sense of progression as you play from day to day. Players can put down signs, which other players may then like and receive bonuses from. You can form contracts with people in your friends list, or random players, and their buildables will always show up in your world and vice versa.
Overall, Death Stranding is a very interesting and fun Third Person Action Adventure game. Calling it a walking sim is dishonest. If you can stick through the extremely long cutscenes, there is an absolutely unique experience here, and that's what AAA games should be doing. This game is not for everyone, but I suggest giving it one full playthrough at least once, as there is not a single game that is similar to it at all.
10.6 hours played
Written 10 days ago
Reviewing (mostly) every game (or DLC) in my library, part 242:
⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆☆ (6/10)
[i]Death Stranding: Director’s Cut[/i] is one of the most beautiful, baffling games I’ve ever played. Kojima’s weird, ambitious post-post-apocalyptic delivery sim is unlike anything else out there—and that’s both its greatest strength and its biggest weakness. It’s a game about carrying stuff, being lonely, and sometimes being chased by invisible ghosts while a baby in a jar cries at you. It’s also… kind of a lot. It's mainly just [i] weird[/i].
🎒 [b]Pros:[/b]
[list]
[*] Absolutely stunning visuals. The game is jaw-droppingly gorgeous. Rain-slicked cliffs, ruined cities, and wide-open vistas are rendered with such detail and mood that even walking through them feels epic. Environmental effects like Timefall and dynamic weather add to the eerie beauty of the world.
[*] Top-tier voice acting. Norman Reedus, Léa Seydoux, Mads Mikkelsen, and Troy Baker all give excellent performances, even when the material gets, uh, strange. Mads in particular is a highlight, oozing charisma and depth every time he appears.
[*] Unique gameplay. There’s nothing else quite like it. Traversing the environment while managing balance, cargo weight, and terrain is meditative in its own strange way. The fact that the core loop is just delivering packages somehow works—for a while. It’s not for everyone, but it’s bold.
[*] Atmosphere for days. Between the music, weather, minimalist HUD, and long stretches of silence, the game nails the feeling of isolation. The world feels desolate but not dead, and that’s a tough line to walk.
[*] Strangely compelling traversal. Upgrading your routes with ladders, ziplines, and roads is more satisfying than it sounds. There’s a nice sense of progression: not in levels or loot, but in how much easier it becomes to move. You feel the effort of taming a wild land.
[/list]
🫥 [b]Cons:[/b]
[list]
[*] The cutscenes go on forever and say so little. Kojima’s love of film is well-known, but here, it veers into indulgence. Some scenes are minutes long, padded with melodrama, lingering looks, or vague philosophical musings. They rarely justify their length, and they often feel like they’re trying to be profound rather than actually being profound.
[*] The dialogue often tips into parody. There’s only so many times you can hear someone say “we need to reconnect America” or “you have to build bridges, not walls” before you start laughing. The metaphors are not subtle. Everyone talks like they’re delivering a TED Talk in a dream.
[*] It’s confusing in all the wrong ways. [i]Death Stranding[/i] isn’t mysterious—it’s opaque. The lore is thrown at you with little clarity or pacing, and trying to make sense of it often feels like doing homework. I love weird games, but I need the weirdness to mean something. Here, it’s more aesthetic than emotional.
[*] Combat is clunky and forgettable. Eventually, you do get guns and melee options, but none of it feels great. Most encounters boil down to “run away” or “spam punch until it’s over.”
[*] The game is way longer than it needs to be. This isn’t just a slow-paced game; it’s a bloated one. There’s filler in both the main story and the side quests. Some chapters feel like they exist only to extend runtime.
[*] Too self-serious for its own good. The tonal whiplash is real. One moment you’re watching a tragic monologue about motherhood and death, the next you’re urinating to grow mushrooms. The game wants to be both high-concept art and Kojima weirdness, but the balance is… not there. It often feels like the story takes itself very seriously while asking you to accept some really goofy mechanics and plot points.
[*] Minimal interactivity in some story moments. Sometimes you just want to do something—anything!—but the game insists you sit back and watch. And watch. And watch. It creates a disconnect between you and your character. The pacing slows to a crawl and all you can do is endure it.
[*] The mechanics, while unique, aren’t for everyone. If you don’t enjoy the core walking simulator gameplay loop, no amount of lore or cinematics will save this for you. The repetition, the weight balancing, the cargo management—it’s slow, deliberate, and not at all “exciting” in the conventional sense. It’s also not optional. You will walk, and walk, and walk.
[/list]
47.4 hours played
Written 20 days ago
I took my sweet time before trying this game out because I thought the gameplay wasn't for me
But something keeps you playing. I'll make it very short:
It is a beautiful game
- Amazing OST
- Great story
- New gameplay mechanics everytime you reach big waypoints
- Very good lifespan
- You'll never get bored (coming from someone who usually only play fast paced games)
- You'll CRY, A LOT
159.8 hours played
Written 11 days ago
I didn't expect to like this game as much as i did, this game, despite what anyone says, is one of the best designed games i have played to date. It keeps you interested in the story, engaged in the gameplay and has tons of features to keep you entertained for a long while. While not everyone will enjoy this kind of gameplay, once you get a taste of it and you actually like it, you'll get addicted.
18.2 hours played
Written 1 day and 19 hours ago
I gave this game a solid chance, but after clearing a few acts, I found that I'm just not having fun.
Things I liked:
- The soundtrack
- The experience of navigating the terrain using wits and planning
Things I disliked:
- Pretentious, pretentious storytelling. I call this "notice my directing." Good storytelling techniques are often sacrificed in favor of creating an edgy tone or simply attempting to be avant garde. All I can think about is the heavy hand of the writer/director, instead of getting immersed in the world.
- Motivation. The game did not convince me that Sam would actually want to answer the call to adventure. Even worse, it didn't convince *me* to answer the call. I just didn't care about the main quest, mostly because the game does not give you enough information to understand the stakes.
- Dialogue. Characters speak vaguely about concepts central to understanding the story and world, but constantly bombard you with tech specifics and science jargon. Sam is a man of few words, but maybe he should have been a fully silent protagonist. There are no conversations, only characters talking at Sam to spout instructions or exposition.
- Menus are busy, chaotic, and hard to understand.
- An overwhelming number of downtime activities/mechanics (crafting, private room stuff, resource management, etc.). Combined with NPCs endlessly talking *at* you, the time in between deliveries was incredibly frustrating for me.
10.6 hours played
Written 28 days ago
Most accurate representation of Iceland's nature in a video game.
57.3 hours played
Written 17 days ago
I will admit that I bounced off of this game pretty hard when it first came out. I just wasn't in the mood to play what seemed to be a walking / postal delivery simulator. BUT, after the encouragement from a couple friends and the release of the sequel, I decided to give it another chance. I'm very glad that I did as it hits completely differently now. Something about the intriguing plot and extensive route planning is both exciting and cathartic at the same time. The slow burn of watching a cutscene, then connecting NPC outposts to the "network", then riding creative vehicles, then having a tense encounter with unique enemies, and THEN finally just cresting the ridge in the beautiful environment just in time for a sick beat to kick in is just gaming bliss to me. I'm glad I've given it a second chance and look forward to finishing it. I highly recommend anyone that bounced off it to give it another try.
56.4 hours played
Written 17 days ago
at first i think this game would be a little bit boring cuz it's just a walking simulator..... but turns out this game is soooo packed with amazing details and full of intense moment through the gameplay, not to mention the music is also banger. truely PEAK, praise kojimbo
31.6 hours played
Written 7 hours ago
Kojima you've done it again, game truly is absolute cinema. This game fixed an INVISIBLE pain of mine, kinda like a... phantom pain.
30.9 hours played
Written 28 days ago
Death Stranding is one of the most unique games I’ve ever played. The gameplay is unlike anything else—it’s strangely satisfying, almost meditative, and keeps you thinking the whole time. It’s not about fast action or constant combat, but about connection, endurance, and the journey itself.
The story is eerie, emotional, and deeply captivating. You’ll probably be confused at first, but it all comes together in a way that’s surprisingly impactful. The atmosphere, music, and world design are incredible—quiet, haunting, and beautiful.
Not for everyone, but if you're open to something different, this game will stick with you long after the credits roll.
48.2 hours played
Written 5 days ago
Absolutely phenomenal game. This is my second playthrough, the first being on the original PC version.
There's a definite adjustment period at the beginning, even being a returning player. It has a certain level of friction you cannot avoid, and your first 10 or so jobs can feel incredibly frustrating as a result. Stick with it, I promise that doing these difficult jobs is worth it.
You are rewarded with an immense world, and the satisfaction of feeling like you are continuously making a difference within it. Not only for all the recipients of your packages, but also all the faceless porters and other players out there. It shows you how far the kindness of even the smallest acts can go.
22.7 hours played
Written 8 days ago
---{ Graphics }---
🔲 Awful
🔲 Bad
🔲 Will do
🔲 Decent (Nothing special)
🔲 Stunning
✅ Visual Masterpiece (As expected from Kojimbo productions)
---{ Gameplay }---
🔲 Absolute garbage
🔲 Okay
🔲 Meh
🔲 Good
✅ Very good
🔲Try not to get addicted
---{ Audio }---
🔲 Bad
🔲 Not too bad
🔲 Decent
🔲 Good
🔲 Beautiful
✅ Masterpiece (Audiophile's wet dream)
---{ PC Requirements }---
🔲 Potato
✅ Decent
🔲 Average Modern PC
🔲 High-end PC
🔲 Ask NASA if they have a spare computer
---{ Difficulty }---
🔲 Just press a bunch of buttons
✅ Easy (Even a brainlet like me could complete the game)
🔲 Significant brain usage
🔲 Easy to learn / Hard to master
🔲 Difficult
🔲 Dark Souls
---{ Grind }---
🔲 Nothing to grind
✅ Only if you care about 100% (Side missions for QoL improvements)
✅ Average grind level (Wait till you get to the snow part of the map)
🔲 Too much grind
🔲 Insanity
---{ Story }---
🔲 None/Not important in this game
🔲 Bad
🔲 Average
🔲 Great
🔲 Well written
✅ One of the best I've played
---{ Price }---
🔲 Free
✅ Worth the price (I'd borrow money just to get my hands on this game)
🔲 If it's on sale
🔲 Acceptable price
🔲 Overpriced
🔲 Complete waste of money
---{ Bugs }---
✅ None encountered
🔲 Minor bugs
🔲 Can get annoying
🔲 The game itself is a big terrarium for bugs
---{ Game Time }---
🔲 Very Short (0-5 hours)
🔲 Short (5-10 hours)
✅ Average (10-30 hours just for the base story)
🔲 Long (30-50 hours)
🔲 Extremely long (50-100+ hours)
✅ Replayability (Infinite hours, side missions)
---{ ? / 10 }---
🔲 1
🔲 2
🔲 3
🔲 4
🔲 5
🔲 6
🔲 7
🔲 8
🔲 9
✅ 10
83.1 hours played
Written 8 days ago
TL:DR - Definitely recommend, pace may feel slow at start but catches up pretty quick, story is really good, and its your classic Hideo Kojima game, in a new way.
Initially was pretty skeptical(or even put off) in trying this game, after hearing about the reviews and all, but that was a long time ago. Fast forward to when I played the entire Metal Gear Solid series, and i fell in love with kojima's work. That's when i was reminded about Death Stranding again, now as a person fond of kojima's work, I decided to give it a try, and, it did not let me down.
It was, amazing, absolutely unique out of what came out during its launch period. Knowing usually how kojima tends to lay out his storytelling i was expecting something that could bend my mind, as well as drop a plot bomb that could blow me away, and it did, it indeed did it. The story, the soundtrack, the world and the people around it, absolutely fantastic.
Now its probably time to explain about the gameplay, which, as many say its a "walking simulator", sure it does have those mechanics, and its pretty indepth, but afterall you do walk in any open world game. Well anyways you might be walking around for the first few parts, then vehicles add in and boom, multiple choice of deliveries, choose on foot? on trike? on truck? go as you wish, even many traversal options open later on, speeding alot of stuff and keeping the pace good. So sure many may be put off by the gameplay early on, but if you stick to it, it clicks like no other, and songs popping in during travels enhance the experience further.
So in the end, i will recommend this game, 100%, helped me introduce to alot of artists and some new information and a different kind of fun me a few years ago wouldn't have expected.
51.2 hours played
Written 13 days ago
If delivering packages and carrying tons of cargo over long distances was this fulfilling in real life then I would have never quit my Amazon Delivery job
43.5 hours played
Written 24 days ago
The dumbass who rage quit this game all those years ago, because his bike clipped through a rock and disappeared, just finished it today, and he regrets ever rage-quitting
32.0 hours played
Written 25 days ago
This game definitely caters to a specific audience. Many people might find it boring or repetitive, and I completely understand why. There are aspects of the gameplay that can feel that way. But for me, and for others who enjoy it, there's so much more to it than just walking from point A to point B. It’s the little things that draw us in. Walking with the incredible soundtrack in the background, bonding with your BB, taking a break at the summit of a mountain you just climbed, and soaking in the breathtaking scenery. These small, immersive details are oddly compelling. The story and lore are fascinating, and the game is emotionally powerful. As someone who has experienced feelings of isolation and loneliness, I find Sam, the main character, deeply relatable. The game excels at keeping you curious about what comes next while introducing fresh elements as you progress. It’s not about the destination, it’s about the journey.
8.0 hours played
Written 25 days ago
It's a walking sim. A damn walking sim. There's a SEQUEL to the walking game. And yet it's fun.
Kojima really IS god.
62.5 hours played
Written 19 days ago
this game's an absolute masterpiece in all aspects, and over time you learn to appreciate the story and gameplay. you get rewarded for how you play, and the loads of equipment is fun to use and shakes the gameplay up.
80.1 hours played
Written 9 days ago
I played this game during the peak part of covid...so it resonated so strongly with what was happening. It was almost alarming how it mirrored what was going on with the isolation that covid brought to some parts of the world!
The graphics are phenominal, Kojima likes attention to detail and this game shows it! The sound quality is excellent. It has its own niche of being a bit of a walking game as if you are a courier. This game is not for everyone. It requires some time to soak in the game. Be alone: headphones and dive into the loneliness of this game because if you were impacted by the covid event, then it will definitely resonate with you on that note. It's simply such a unique game and I highly recommend everyone to check it out!
20.8 hours played
Written 30 days ago
Yes, it's a walking simulator but also yes, the story is awesome and engaging!
4.6 hours played
Written 21 days ago
the game starts out really slow but then starts to pick up and I have to say its a great game so far.
i did have a access violation crash error for a bit but then i capped my fps and fixed it.
28.8 hours played
Written 20 days ago
Death Stranding, overall,[i] delivers[/i].
While its more accessible than it may seem, Death Stranding is the definitive "not for everyone" experience. I understand that the gameplay could deter someone from even starting the game, but I'd advise giving it a shot regardless as it is much more entertaining than you may think. It is really fun to plot out the best route and to pick out the right equipment for your delivery and connecting to other players through the shared structures was integrated seamlessly into the gameplay and lore. On a technical level, the game is graphically beautiful and realistically animated, a necessary aspect lending towards the great level of immersion the game provides. Death Stranding's immersive design is the most important trait towards making the gameplay entertaining, and the sharp sound design and soundtrack (Low Roar was a perfect fit) combine very well with the surreal visuals to give the game a unique feeling (though the constant bombardment of menus, messages, and repetitive codec calls from Die-Hardman and Margaret Qualley hold your hand way too much and ruin some of the immersion).
Story-wise, Death Stranding is all over the place. There were times when I was convinced I was playing the best game ever made and then it would be immediately followed up by thinking I was a fool for falling for any of it. The game is so hit-or-miss with it's concepts, writing, characters, and set-pieces it gave me whiplash. Tommie Earl Jenkins (especially) and Mads Mikkelsen give fantastically memorable performances, but other actors either phone it in or fall victim to nonsensical writing.[spoiler] Amelie is so frustratingly boring. The choice to have her as the pillar of the story is such a fumble that the ending left a poor taste in my mouth.[/spoiler] The avant-garde writing works best when utilized in the game's slow burn, but it is laughably bad when used in lore dumps. There are many scenes where so much is spoken just to say so little. Depending on the scene, it's either "Kojima is a genius" or "Kojima is a moron", with little in-between, which is probably exactly what he would want to hear.
Death Stranding may fall short of it's massive potential, but it's so entertaining and unique that it is worth giving it a try.
53.2 hours played
Written 23 days ago
Even without finishing the game I can tell it's one of the best ever made. Kojima never misses. Wish I hadn't waited so long to give it a chance.
5.1 hours played
Written 15 days ago
The general gameplay is okay and kind of interesting in a 10-20 hour way. After that I'm sure it would be somewhat boring. My biggest issue is this game is just endless cutscenes. Sure there's endless cutscenes for the gameplay and story (im told this is better in the middle of the game)...thats whatever, but why does there have to be cutscenes for every little interaction. A cutscene for accessing the delivery interface, submitting a delivery, delivering lost items, putting items in storage, ending the use of the delivery terminal (and usually gameplay cutscenes interrupting your use of the deilvery terminal), a cutscene for going to your room, a cutscene for interacting with everything in your room (including TWO for taking a shower). The "auto skip" feature for completing deliveries has to be initiated TWICE for every delivery instance, each time you make a delivery. All these unessesary cutscenes leave me frustrated with the story cutscenes as well.
Also when picking up items in the world there is no way to reorganize things on the fly. You either slap items on in a way to make a Tetris player cry in frustration and leave it, or you pick items up haphazardly, then drop them on the ground, and use the buried cargo menu to reorganize everything. Also the save feature is buried like most other things in the menu chain.
69.6 hours played
Written 30 days ago
Played the first time on the ps4 and had tons of fun there BUT at the time I didn't experience the most satisfying thing to do here which is of course deliveries and helping others, back then I went straight to the story part.
I'm glad that I came back, this is one of the games that is just UNIQUE. hyped for the 2nd entry!
The only thing that I didn't like tho was the ending, WAYY TOO LONG. I know that the game has
a lot to explain as it is confusing as shit but c'mon Hideo, even the gameplay parts become too much, you could had made this ending shorter. Guess they solved this in the next one.
Apart from that It's definately one of the most satisfying games to play out there and btw, Hideo HAS to be on the GOLDEN GRASS to be able to have ideas like this, holyy.
96.4 hours played
Written 3 days ago
This game isn’t for everyone, and I understand why it might feel slow or confusing to some. But for me, it was something truly special a game that gave me a sense of scale, wonder, and emotions I’ve rarely encountered in video games, it really left a deep impression on me. The animations and cutscenes are great, actors expressions felt incredibly lifelike, almost uncanny.
Dead Stranding is weird, strange and cringy at times, from character names to the tech and rules of the world but somehow, it all fits. Kojima didn’t deliver a perfect game, there are the driving animations and annoying UI. But he took a bold creative risk and really nailed it. I’m genuinely grateful this game exists.
22.0 hours played
Written 19 days ago
The gameplay, world design, atmosphere, and soundtrack are all nice.
But none of that truly matters when the game keeps its core narrative until the final chapters, rather than gradually unfolding the story as you play.
And when most of the gameplay revolves around delivering cargo, the story needs to be engaging enough to keep me invested throughout.
14.3 hours played
Written 26 days ago
This game is an absolute [b]trip[/b] so far, not sure what Kojima has been smoking but I'd love to have some. I've played a lot of Sci-Fi games as it's my favorite genre and this has to be one of the craziest stories right out of the gate. I'v probably experienced gameplay/cutscenes from a [i]baby/fetus[/i] [b]POV[/b] at least [b]15[/b] times in the first [u]5 hours[/u] of gameplay. I'll update my review once I finish the story if there is a satisfying conclusion to all the questions I have then I would be impressed.
5.8 hours played
Written 14 days ago
If you ever wanted to feel like your girlfriend/wife when watching a movie this is the game for you. You will be asking "Who's that? Why are they acting like that? How are they connected? Why is he doing that?" Game plays like an HBO show with 3 seasons of lore to pull from. The gameplay loop is boring and there's hardly any problem you can't run from. And lets be honest even if you stayed and fought there is not feeling of victory or satisfaction it's tedious and unrewarding. Got this on steam summer sale and still felt ripped off.
22.4 hours played
Written 19 days ago
I work for australia post and i deliver things its good to get home and play this game
8.4 hours played
Written 27 days ago
This is literally Forrest Gump. Story and everything.
13.1 hours played
Written 27 days ago
Bro what is this game.
i’ve been walking for like 5 hours and tripped over the same rock at least 12 times. fell face first into a river and my cargo floated away like my hopes and dreams. 10/10 physics tho. Sam’s ankles are built like twigs and the rain hates me.
Norman Reedus is out here delivering amazon prime packages in post-apocalyptic ghostland and for SOME REASON i’m into it?? the terrain is my worst enemy.
Also, i peed a mushroom into existence and people started liking it. like social media but for urine.
the story? absolutely bonkers. Its like a Christopher Nolan movie.
It’s beautiful tho. Makes me wanna hike IRL until i remember i’m lazy and there’s no BB strapped to my chest crying when i fall down a cliff.
strangely therapeutic. weirdly lonely. occasionally terrifying. 90% walking, 10% existential crisis, 100% a masterpiece.
not sure if it’s a game or a spiritual experience but i’m def playing more.
112.7 hours played
Written 17 days ago
"Access Violation has ocurred in thread "Main""
It crashes a lot with that specific error. Nvidia 3090 24gb of Vram, only game that crashes with that "violation" error.
65.1 hours played
Written 16 days ago
It took me 36 hours to realize you could use container repair spray without offloading the items...