Unholy
Unholy

Unholy

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in-game
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GOG
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Unholy - Release Trailer ENG
Unholy
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Unholy
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Unholy
Open the doors between your everyday reality and a dark unholy world to unveil the mystery of the disappearance of your child. Explore both worlds to find clues, solve puzzles, decide whether you infiltrate or fight brutal enemies and stand up to an aberrant establishment.
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Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
60%
38 reviews
23
15
11.3 hours played
Written 1 year and 9 months ago

I don't really know how to rate this game. It starts off promising, then it became a chore and near the end I started liking the gameplay a bit more. I`ll give it a thumb halfway up Graphics are beautiful and detailed, but they don't do anything very original with all that talent. I was expecting a creatively nightmarish world but it's essentially a dilapidated city with a bit of alien overgrowth. Monster design is uninspired as well. The main problem of the game is that it's simply not that fun to play a lot of the time. It progressively became less enjoyable when stealth came into play. I would often get spotted no matter what I do and that is often fatal. You die in 2 hits, but taking damage makes you unable to run for a short while, so you usually get hit a second time immediately. Eventually you get different slingshot crystals that can create various effects. Those cannot directly kill enemies but you can lure them to traps or blow up stuff. At that point it was more enjoyable to figure out how to dispose of enemies. Individual puzzles are simple, but the real puzzle is to figure out the best way to deal with enemies in an area while you complete the tasks. Overall, it is definitely not as good as other recent indie horror games. Can be worth it for those like me who can`t get enough horror games, but get it on sale.
17.6 hours played
Written 1 year and 11 months ago

So I want start off by saying that I am a big fan of indie games. Game developers who don't have a big budget behind them or big investors for that matter. This is a game I have been following for some time and had it on my wishlist because the moment I saw the first teaser trailer, I knew this was going to be a good game with a great story. I am also a big fan of psychological horror games. The execution of the game is remarkably amazing, the story is awesome, the gameplay, while clunky, is not a big deal and stuff like that usually gets hotfixed as every game has bugs even the big budget Triple A games. I haven't beat the game yet but based on the playthrough, I am enjoying it very well. The gameplay is very immersive, the story and plot is on point, I can only imagine how more amazing this game could have turned out if it had a larger budget with a bigger team. That said, I don't know how IGN gave this game a 4/10, they clearly don't respect the hard work and dedication it goes into video game development like this especially coming from indie developers but I really enjoy this game and to me it's better than a lot of other Triple A games out there. So I am going to give it a perfect score of 10/10 because that's what this game deserves. I hope in the future the dev's add more story content, perhaps new game modes, survival mode, gauntlet mode, anything to add replayability, perhaps even some dlc content. It's a Thumbs UP from me folks!
9.9 hours played
Written 1 year and 4 months ago

The depth of this story is amazing. Graphically it's gorgeous. Game play wise it's extremely fun and keeps you on point. Okay... so there was a lot of talk about this game between a circle of friends of mine (and possibly some others online) about how the game was seemingly "broken". The main factor in their argument being that the guards awareness was way too "OP". However... if you play through the story... it kind of explains all of this away if you just pay attention to certain things that happen through the progression (I'm not going to give anything away... just pay attention). Other than that... the game itself was totally worth every cent I paid for it... and I would eagerly pay for another game made by these guys in the "horror" genre. I like games that focus on story and atmosphere and not so much blood and gore.
8.0 hours played
Written 1 year and 11 months ago

The game is okayish. After a really good and promising start, the game was only frustrating after two thirds. The controls were partly exhausting and the story towards the end was completely confusing. In addition, the game felt drawn out. Too bad, a lot of potential was wasted. 5/10
11.0 hours played
Written 10 months ago

Unholy is visually unique in it's depiction of an other worldly vision of horror summoned by a twisted cult in the protagonists home town. Stealth mechanics work great while hiding from the cult members, and there are some nice upgrade options to help empower your player to fight them off as well. Overall the game play, graphics, and mechanics deliver an engaging and approachable horror experience rooted in the horrors of religious zealotry.
2.7 hours played
Written 1 year and 11 months ago

Unfortunately I have to tell you to AVOID Unholy. The "puzzles" are terrible, the "stealth" is unbearably badly implemented and the story and pacing are a mess. The graphics & art design are very good and the Steam description sounds interesting overall...unfortunately. Because it will take around two hours until you realize how bad and boring the gameplay is and how bland the story, so if you are unlucky you wont be able to refund. The worst part has to be the stealth. I don't understand how anyone though it would be ok to release this with such terrible stealth sections and enemy AI.
9.6 hours played
Written 1 year and 9 months ago

There's an evil masked priestess lady sacrificing your son and....she sounds and talks like a soccer mom. It's kinda hard to take her seriously. All in all it's a decent game with thick atmosphere and great visuals. General gameplay is mostly tactical. You sorta need to run around and die first just so you can get a sense of the area and enemy locations. Then you can plan your route.
11.0 hours played
Written 1 year and 11 months ago

It's an indy game. It has it's issues. I finished it in 11 hours, 21 of 27 achievements and I enjoyed it. It's a little quirky, a little preachy and the whole thing of a female protagonist fighting with her emotions is a little... yeah. But in the end it's complete, no major glitches, didn't have to restart and no one screaming 'the message' in my face every 10 minutes and so by those standards it beats the hell out of 60% of the AAA games released this year. Enjoyable. Good looking. Ran smooth for me. At the indy price, its worth it.
9.2 hours played
Written 1 year and 11 months ago

If you've been to the Salt Lake Temple, have done a tour and ask "What happened to the golden pages?" or you're driving in downtown Clearwater and you see groups of 10-15 young Scientology people all wearing white shirts and black pants on several blocks crossing traffic then you can quickly relate to the opening of Unholy. Once the story unfolds to another world it quickly crumbles apart. IGN was right to give the game 4/10 which is unfortunate but true. The graphics are the games strong point but beyond that the AI and mechanics are clunky and gets worse as you progress. The story is extremely cliche as well. I didn't find myself enjoying the playthrough. It felt like a chore to complete. I think Early Access would have really benefited the release of the game to kill bugs as well as hash out usability testing to find out what improvements could have been made via feedback to improve the gameplay. As the dev team squashes some bugs it will be a stronger title but even then the story will be disappointing and some gameplay won't be able to be fixed. Wait and see how much gets improved before buying it.
9.3 hours played
Written 8 months ago

I found the game to be well-designed and quite unique compared to other horror titles. Instead of relying on jump scares, it created a few genuinely creepy moments. The storyline was engaging and kept me invested throughout. Initially, I thought it was strange that your only weapon was a slingshot, but it surprisingly fit the game well. The use of masks added an interesting element, and the mechanics were solid; I didn't encounter any bugs that impacted gameplay.
6.7 hours played
Written 1 year and 11 months ago

Full gameplay: https://www.youtube.com/watch?v=WqxNJ1_bVM0 I really tried to enjoy this game, based on the trailer it seemed like an interesting idea but unfortunately it was a frustrating experience with a gameplay that felt like a chore after a while instead of being fun and engaging. You are a mother that a cult took your child and trying to get your child back from them and you travel to an alternate reality called Eternal City. You have to get masks to get different abilities and your weapon is something like a slingshot that shoots emotion stones. The visual and the world that you go to is really good and well designed but unfortunately and performance was mostly good but these are the main positives about this game and maybe the story(?) but personally after a while I didn't care about the story and wanted to be done with it. One of the worst part of this game is the AI, I have never seen anything like this AI in a long time, enemies randomly get stuck and block your way, sometimes they attack you and sometime just do nothing and for couple of times guards hit me and I went inside the storage cabinet in from of them to hide and they just ignored me and left the area!!! The UI of the game also has issues, your stones have 4 colors and when you try to shoot you can't see the stone and constantly shoot the wrong stone, on the corner of the screen there is a very slight background color for selected stone that you can't see it since mostly you are in dark area. Every time you interact with something or pickup a stone or put a stone in a device ... your flashlight turns off! Every time!! I have to turn it on after each interaction so annoying. Puzzles in this game are very basic and don't need a lot of effort, find a number or find a correct order of items. I thought the game was supposed to be horror and scary but I never felt that during my whole gameplay. You basically need to hide and avoid enemies or use your stones to kill them. As I said the story started really interesting but it became predictable after a while, specifically the ending was very anticlimactic, I was expecting to see a boss fight or some final fight but there was none. You can finish the game probably in less than 3-4 hours if you don't face any issues with AI or something, I think the game price for this amount of gameplay is not fair. Overall it's a good looking game that has been ruined by bad AI and poor gameplay mechanics.
1.3 hours played
Written 1 year and 11 months ago

I really wanted to like this game. I tried very hard. I was hype for it for a very lomg time waiting for it to come out. And for the price mark its ok... but lets break it down. Possitives: Atomosphere. That is the absolute selling point. The artistic value put into the atmosphere and the ambient sounds are above and beyond. Horrifying and beautiful. Negatives: the character models are stiff, dialog seems forced to me and the premise is a little too cliche. And once you do come across enemies... they too are stiff and cold. There doesnt seem to be a lot of warmth with the characyers at all... no fluidity. The controls felt unbalanced and the "puzzle" aspect of the game was very rudimentary. Final grade: C If you are looking for a Wonderfully horrifying atmposhphere. This is for you. If you are looking for challanging gameplay that makes you question your survivability... maybe not for you.
7.8 hours played
Written 1 year and 11 months ago

The game looks good for its size but is poorly optimized in a number of places, leading to bad frame-rate stutter and control wonkiness. The developers are responsive and clearly are trying very hard to improve their game and make it as accessible as possible, hence the day 2 patch based entirely on player-feedback. I appreciate this a lot. That being said, there are a few things that hold this game back from being good. The controls are borderline-broken in several places. The crouch mechanics are janky as all-get-out and I swear it would not let me UN-crouch in over a dozen places until I started sprinting. The GUI is flawed, making you end up mashing buttons to clear the screen whenever you pick anything up. This is compounded by the fact that the game does not pause when you do this, so enemies are chasing/looking for you while you are stuck trying to get out of an Item-Grab screen. The story is paced very poorly. We go from not knowing who certain characters even are to pleading with them to "not leave us!" in a moment's notice despite not earning the attachment. The motivations of the protagonist are all over the place, and half the time I don't understand why the objectives are what they are. She goes way out of her way to perform certain symbolic actions despite admittedly not understanding their relevance at that time in the story. Not to mention her over-willingness to search for her son in the first place, which I would have to give spoilers in order to explain in better detail. The 4 ammo types give an illusion of varied game-play/features that don't really exist. I only found 2 types of ammo to be relevant while the others just take up inventory space. These are the red and yellow ammo types. The rest do virtually nothing, save 1 spot in the entire game where 1 is required to pass a door. You can literally run past everything else in the game. There are several points where they begin employing invisible/stealth enemies directly after taking away your ability to detect them. They also do this in segments with long and narrow hallways with dead-ends all over the place so you cannot avoid them unless you have played the stage enough to brute-force memorize the layout and enemy-placement, which I did in only a couple of tried each. It felt like a cheap attempt at jump-scares with no agency of the player to do anything about it. In short, the game relies on a bunch of "gotcha!" moments, which I cannot stand. The next would be the bad Controls. In a good number of places they jam you into a small space with a chest with a red lock that you need to aim down to shoot in over to open the lock. The issue is that the controls do not allow you to aim down or up very far, making the shot impossible despite being literally at your feet. This causes you to have to leave the room, open a door, and then shoot it from a distance in order to then return and pick up its contents. Also, you have to be basically mashing your hitbox into the hit-box of the item in order for the option to pick it up to activate. It would be a major improvement if they widened this item-pickup radius even slightly. The file size is 30 Gigabytes, which is massive considering the amount of content. Skyrim, for example, is less than 1/3rd the file size and has over a thousand hours of voice acting alone. I don't understand how this game is this large seeing as audio is not compressible. The price at $30 is also too high for this kind of release, at this short of a game. Games I have played at the same price that are in the same category, but are better in more or less every conceivable way are the lies of Madison or Visage. Smaller in size, better voice acted, better story-told, more to do, better and longer gameplay, better atmosphere and a sense of payoff at the end. This game tried hard, and I want to support the devs. I hope to come back to this game a month and give it another play-through and have all of these issues fixed, or at the very least addressed.
11.0 hours played
Written 1 year and 11 months ago

Too many problems to name, but mostly the bad controls, the inability to defend yourself properly, bad game mechanics, bad enemies, frustrating camera, and areas where it's so unclear what you should do that it makes me wonder if the people from the different departments even talked to one another. Shame. I was looking forward to playing this game.
9.5 hours played
Written 1 year and 11 months ago

i wouldn't recommend this game at current state ..its fully bugs and game breaking glitches also frame rate drops happens a lot even thou i have a great PC specs..just not worth it ..i recommend to wait for patch and may be offer then you guys can give a try ..story wise its also not that good..
3.2 hours played
Written 1 year and 11 months ago

The visualization of this game is at a very high level. The game is beautiful and captivating because a person automatically returns to the 90s of the last century. After passing the first locations, the game changes beyond recognition because we enter a new world where we will have to fight with opponents. The game has an interesting system of fighting opponents. I definitely recommend UNHOLY!!! :)
7.7 hours played
Written 1 year and 11 months ago

Typical polish neighborhood. Spooky people in elevators. Nightmarish basements. Church doing some crazy stuff. People doing very bad life decisions because of minor issues they can't handle. Some mean looking guys want to beat you up because they don't like the way you look at them. The game is nice. Not great but not terrible also. Just a horror walking simulator with some stealth action and magic tricks. Graphic is nice, sound too (play on your headphones, positional sound is great). Some bugs in few places but nothing game breaking. Mobs sometime stuck and can't move but thats it. There are some puzzles but nothing too complicated. Monsters are there too, but they are not lethal threat. Good thing you don't really need to kill anything. You can choose how do you play. Game by default support 21:9 ultra-wide screens and 120 fps if that's important to anyone. edit. Okay, it took me around 8 hours to beat the game. Late chapters and ending are a bit unpolished. Hopefully few patches will fix that.
5.6 hours played
Written 1 year and 11 months ago

While I was hoping for a great game, it started out feeling like it would be an enjoyable experience. The game quickly felt like it couldn't tell what genre it was, what type of game it was, swapping between overtly simple stealth tactics, to repetitive and simple puzzles, and a story that simply got worse in terms of how it was written the further alone I got at the point I'm at so far with nothing necessarily horrifying within it except for it's story, game play, and apathetically done voice acting. The game visually is beautiful and the music is great, but not so great in any other aspect and I would not recommend it even at it's current sale price.
2.8 hours played
Written 7 months ago

A-g-o-n-y - 5 letters U-n-h-o-l-y - unfortunately 6 letters which ruins the whole set up. But the rest of the joke is they end with y, have an o in in the middle, etc. Look, what I’m trying to say is Unholy reeks of the same problems that made Agony so terrible. It lures you in with a proactive and dangerous spiritual city, gets you extremely excited to explore it, and then punishes you with unskipable cut scenes and awkward save spots. I wish I could recommend this game. I really really do. But at the end of the day I just did not like it.
4.0 hours played
Written 1 year and 10 months ago

Honestly, this was quite a surprise! I'm definitely not a fan of this genre, yet when I saw the trailer, I was captivated by the atmosphere and the details so I give it a shot. I'm probably mid-game so far, at this point I'm confident to say I like this game for what it offers.
5.3 hours played
Written 1 year and 11 months ago

Some performance issues and bugs but it was fun for the most part
2.0 hours played
Written 1 year and 7 months ago

pros Tempting atmosphere... cons Unplayable on steamdeck despite yellow compatibility status. The game crashes after chapter 2. Patches don't help. Maybe save have spoiled, but I haven't seen something to start over.
5.7 hours played
Written 1 year and 11 months ago

This is the worst game I have played in years. The controls are sloppy and sluggish. The visual presentation- models, textures, animations- are a joke. The script is a very obvious product of late-development rewrites. The mechanics are low effort stealth with some of the dumbest enemy AI I have ever seen. I expected it to be bad, after the demo, and I was still disappointed.
16.6 hours played
Written 1 year and 2 months ago

Don't get me wrong, the story was amazing! But as the game is now, it's hella buggy, and the whole blue balling of the last cut scene sent me into a frenzy. I REALLY hope that they change the ending. I got no satisfaction from finishing this game. I dread having to replay it to get the remaining achievements.
13.3 hours played
Written 1 year and 10 months ago

Unholy présente quelques défauts au niveau de la jouabilité, mais l'histoire et la narration générales font qu'il vaut la peine d'être joué. On sent qu'il a été développé par une petite équipe indépendante, mais le résultat final tient toujours la route par rapport à d'autres jeux similaires !
3.3 hours played
Written 1 year and 11 months ago

Just jumped from non-sens clicking in D4 to this game and it seems to be a very good choice.
8.6 hours played
Written 1 year and 10 months ago

[h1]...Unholy promises...[/h1] [b]Duality Games made games of unique nature.[/b] Unholy is classical horror genre game, where main protagonist Dorothea is searching the way to rescue her son Gabriel. This is for one side artistical gigantic wave and for other side this is complicated story with short but somehow no wide cause of important messages. [b]In game[/b] The first chapter opens the game in fantastic way, the next are a bit worst but average to the point. The grand final and all execution is worth to expierence beacuse all the time classical horror background is continued and well made. [b]Hope for?[/b] The symbolical vast directions ingame are too deep for the most players. Gameplay is solid and artistical side is masterwork - congratulations and honor for Tomasz Strzałkowski. Altought the mechanics and some levels are too unobvious what made place for few gaps and errors easly. [b]That made the game: -Worth to experience as a mature player, no baby cry -Original mechanics and artistical works are interesting from start to the end -Few gaps like bad projected levels or low range of important messages about story made it strange in conclusion. I rate the game for 7/10 and this is worth to check for casual/mature/classical horror symphatics.[/b]
8.4 hours played
Written 1 year and 9 months ago

The graphics and the sound are good for this game. It is a normal linear type of game. If you are looking for horror things, you won't find them in this game, but if you like a creepy story and more creepy environment, you will like this game. It is pretty much a mid-core female protagonist game (which is not made by feminist or extreme lefty developers). The price is not bad if you want to support the developer, but that is up to you.
2.4 hours played
Written 1 year and 11 months ago

Very beautiful and clearly well intentioned indie title that wants to be PT and Dishonored at the same time. Lots of puzzles with moon logic tendencies, but the biggest problem is the complete clunkiness of it all, especially if playing with a controller. Interaction prompts often don't work, and puzzles refuse to detect thumbstick movements, so you have to use the mouse anyway. Despite the decent story and truly gorgeous art, this is one of those dime a dozen indie horror/puzzle titles that are always skippable.
8.5 hours played
Written 1 year and 11 months ago

NOT WHAT I EXPECTED, i didn't understand the finale of the game, only the graphics was good.
5.5 hours played
Written 1 year and 11 months ago

gameplay – B- story – B- sound – B+ design – B+ detail – A- ui – B enjoyment – B- === overall – B === note: Moreso Unfinished than Unholy. Wait until there are significant patches.
2.4 hours played
Written 1 year and 9 months ago

Quite scary this game is so far and also quite interesting. Graphics are good Music and sound are good Great atmosphere Supports UW resolutions The asking price is very high for what it delivers though. Buy it on sale 8/10
13.0 hours played
Written 10 months ago

Beautiful graphics and awesome story. I really dig it.
4.0 hours played
Written 1 year and 10 months ago

It's a good horror game. I've been looking for a long time for good horror games, like Crimson Butterfly back in the day. the graphics and atmosphere are really good and the POV looks like they are aiming for VR. It is enjoyable although sometimes can be dizzy. I recommend switching on the lights whenever possible. Check the requirements, because it need a GTX 1660 minimum, and it uses it. Overall, I recommend this game if you like horror games with heavy atmosphere. I hope they add content and keep developing it
2.7 hours played
Written 1 year and 11 months ago

meh not good not bad
9.4 hours played
Written 1 year and 11 months ago

Not good.
5.2 hours played
Written 1 year and 10 months ago

I like eating staples.
2.8 hours played
Written 1 year and 3 months ago

Good