84.3 hours played
Written 15 days ago
Pros
+ Addictive
+ Interesting world with plenty of lore
+ Strong "one more quest" feeling
+ Companion storylines
Cons
- Repetitive
- Exploring is punished
- Mediocre combat
- Some glaring fails in quality of life
- So much things should have been done better
- Evasive enemies
My verdict: 80%, great potential, lots of little annoyances
There are games I want to love, but can't. This is the opposite - I really want to hate it. There are so many things that irk me and would be so easy to improve... and yet, 77 hours in about two weeks. It is a good game.
The core is typical business strategy - travel from place to place, buy low, sell high, get rich, do "bring X to Y" quests during your travels. Quests in these games are generally not super complex and you would be done with them in a few hours, but you need to focus the trade, which pads the game to much longer time. My initial feeling from this one was, that devs took this a bit too far - making profit solely on trading is seriously difficult, because the margins between prices are rather realistic (= small). The game warns you about that, guiding you towards lugging around goods for factions that give a set profit. It works fine, is not super exciting, but finishing several deliveries at once is satisfying.
What irks me is, there's a world full of interesting things and quests with really compelling stories... but exploring randomly is way to bankrupcy and following a quest slowly saps your savings, so eventually it's back to "let's carry cargo back and forth so I can return to the story". It's realistic, but rather annoying. Again, to be fair, the game offers low difficulty mode, but I'd really like something in between.
There's a lot of little QoL quirks that drive me mad. The game meticulously marks delivery destinations into the map. Since deliveries are time sensitive, one generally chooses a city he wants to go to right now and goes there right now. But if you want to know what quests have steps in a given city, open journal and get clicking. You get a warning when taking a "contraband" delivery, even though your chance to smuggle it in soon reaches 100%, but no warning when you're selling cargo that belongs to your client. Finding a proffitable comodity means manually comparing sale and buy price of about fourty goods. Counting price of a bulk sale to a faction vs. average individual price has to be done manually. During an event, one can apparaise percentage of local price, but there's no chance to open price chart, so I don't know if I'm buying for 80% of super overpriced. Either the game doesn't want me to trade, or wants to give me a "real" experience of a caravan trader :)
Combat is... ok. Battles of armies are largely automatic, there's going to be a lot of fighting with companions. Once you get full roster, the later becomes fairly easy and a main way to sway the army battles in your favor. Each companion has four abilities. One is default, one occasionally useful, remaining two are useless (which is unfortunate stanard of the genre). I HATE fights against opponents with high evasion, because they are endless. They usually don't do meaningful damage, but keep bouncing around the battlefield, so it takes forever. I suspected it's what "trap abilities" that trigger when enemy enters a tile are for, but either I didn't figure out how they work, or they are bugged and simply don't trigger.
So I've given a game 80% and then kept listing the things I don't like, right? Thing is, the core gameplay loop is incredibly addictive and keeps me up till late night. Now if I make this delivery, I can turn in this quest here and then I go here and buy obsidian to bolster defences in this city... The highlight of the game are unfolding stories of your companions that manage to hide the you're actually running circles among four major cities over and over again. Addictive, warmly recommended.