Siege of Avalon: Anthology
Siege of Avalon: Anthology

Siege of Avalon: Anthology

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Release Trailer
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon: Anthology
Siege of Avalon is an isometric story-driven fantasy-RPG. The Citadel of Avalon is all that remains of the once-mighty seven kingdoms. The invaders have surrounded Avalon and the depleted garrison is bracing for the final assault. Now is the time for the birth of a legend.
Developed by:
Digital TomeSteffen Nyeland
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam



Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
82%
103 reviews
85
18
33.2 hours played
Written 4 months ago

Siege of Avalon: Anthology is an old-school isometric RPG that was originally released in six chapters. I remember only having the first two back in the day. Each class: fighter, scout, and mage has its own dedicated chapter (chapter 3,4, and 5) but you can skip the ones that don’t match your class. That said, skipping a third of the game feels like a waste. The Steam version brings higher resolutions and bug fixes, along with an increased companion limit; four instead of two like in the original. This makes the game too easy in the early and mid-game, but later on, keeping everyone alive becomes more of a chore. The story starts with you traveling to the besieged citadel Avalon, to inform your stationed brother of your father’s passing. Things escalate quickly, and you soon find yourself helping in the war effort. There’s a lot of reading involved, with long dialogues and journal entries. I really enjoyed the story and the quests. There’s a lot of running around Avalon looking for NPCs, and the fortress is big enough that it sometimes gets tedious. Combat takes some figuring out. I played as a scout, which had a rough start compared to the fighter or mage. The shadow ability, meant to help with stealth, was practically useless at low levels, forcing me to rely on magic as a backup. It wasn’t until Chapter 2 that things really opened up for the class; I could finally sneak past enemies and take them out from a distance in a single shot. You earn training points from quests and combat to improve skills or attributes, and in the beginning, enemy scaling keeps things balanced. But it quickly spirals out of control. By the later chapters, everything can one-shot you, and you can one-shot everything. The companion and enemy AI is frustratingly dumb. Companions tend to run around instead of attacking, and enemies sometimes just stand in place. Friendly fire makes things worse; I lost count of how many times I was shot in the back by another scout in my party or accidentally killed a melee companion while using my bow. There are no healing potions, only slow regeneration and a healing spell. If a companion dies, they’re gone for good. If you die, it’s game over. Also, your companions level up automatically. You can’t choose how to skill them, but you can give them items or even let them carry your stuff around. The final chapter is where it all falls apart. Fireball shooting skeletons spot you before they’re even on your screen and kill you instantly. The shadow skill does not work on them, so the scout becomes useless. You have to use every trick in the book (and magic) to kill them before they hit you with a fireball. Dodging often won’t work because of the limited space. I watched videos of other people playing this part (with other classes) and it was the same. You have to save after every fight and reload so many times because of the constant dying. The worst part is the final stretch of the game, where after reloading (because you died again) every enemy on the map respawns, and they all rush to you and attack. The game pretty much forces you to multiclass whether you want to or not. I tried sticking to my scout abilities (stealth+bow), but it's basically impossible. Even if you're dead set on playing a pure fighter or scout, you'll need to grab some magic skills along the way because the end-boss can't be taken down without spells. You can pause the game, but there’s no way to pre-select an enemy to attack when you unpause, and clicking on fast moving enemies is a pain in general. Normally, left-clicking moves your character, and clicking on an enemy attacks them. But as a scout with a bow, misclicking can send you running straight into the enemy instead of shooting. Shift + Left-Click disables movement, letting you attack safely without accidentally charging forward. The inventory system is nice, with layered clothing and armor that can give buffs but also restrictions. There’s a lot of loot, and in the beginning, I picked up everything to sell. But it’s not worth it. Items sell for so little that the constant trips back to the keep take more time than they’re worth and the grid-based inventory is very limited. Gold is never plentiful, but you don’t really need that much anyway. I only bought a few things (in the beginning) and the best items can be found in chests or on enemies. One thing to watch out for is where you store items you want to keep for later; some areas become inaccessible as the game progresses. Looting bodies can also be a hassle when enemies die on top of each other. The graphics and soundtrack are fine considering when it came out, but the sound effects become irritating really quickly, especially this wolf howl in the village that loops constantly. The camera not rotating is frustrating since you're always fighting with walls blocking what you're trying to see. You quickly learn that X-ray vision is essential to make walls invisible and see what’s going on. Weirdly, the control settings aren't in the options menu where you'd expect, you have to press F1 instead. If you care about achievements, you can get almost all of them in one playthrough, except for one that requires playing as a fighter. If you want 100% completion, you’ll either have to pick the fighter or replay the first three chapters again. The game has bugs, is unforgiving and sometimes outright unfair, but I still have a lot of nostalgia and a soft spot for it.
37.7 hours played
Written 3 months ago

A classic, but there are some issues with this game. the port was done that's all i will say it wasn't done well but it was done... In full screen the game does not work; it has to be windowed or if you do full screen you will get a infinite black screen. resolution works best on 800 600, tried 1280 900 but it also didn't work Game play------ the game play is old school rpg this means its not a open world per say but it is a fun experience for this game its no different find every encounter on the map and clear them its pretty straight forward the difficult part is knowing what to do... i tell you this; Talk to everyone leave no crack of the map unexplored this is that type of game if you rush you will miss exp, rare items, items that makes progression easier ect...take your time no matter what unless you have to rush then thats when you do but if you can double back to check again. The combat system is very much elder-scrolls style with out free roam its a dice roll system but its not as punishing as elder scroll Morrow-wind or Dagger-fall, but its bad enough if you miss it could cause your life archery isn't always an option on this game given enemies get to you very fast, and its not available when you first start to be honest mage or warrior is pretty much the first classes that is achievable in the beginning but battle mage would be the best option because offensive spells are not available openly... I think you can learn fire ball but its a quest reward could be wrong on the offensive magic but then again it does require training points monkish mage works better in my experience. control over character is good its not bad you can get companions on this game keep in mind once they are gone they are gone. each companion is good at something so its good to keep em alive make good plans before rushing in, but there are those encounters that will leave your mates to fight for themselves unless they are a healer they should be OK healer is the only companion who doesn't fare well with out a front or support protector. exploration is OK go through find hidden items check everything cant stress this enough. I said enough if old school rpg is you cup of tea this is a game for you if not keep lookin.
41.3 hours played
Written 5 months ago

Ye old game I used to play. this games is good but clunky but hey its from 2000 10/10 music is pretty good graphics hold up well for its age controls are kinda ass TONS of lore