0.0 hours played
Written 8 years ago
After quite a few hours of Project Highrise Las Vegas in the 24 hours since the DLC has been released I have put together my 'opinionated facts' about the game and the expansion.
For the full video review:
https://youtu.be/wj0HErcZ4M8
For gameplay video:
https://youtu.be/wBb8VAdw9CA
..and the verdict is. I highly recommend this game.
It has tonnes of depth, and the expansion has added much much more depth. Multiple development streams (apartments, offices, hotels, events and all of their service demands and issues) leads to very little or no repetition.
The level of detail in the simulation is great, you can follow the guests, workers or entertainers around and see in their thoughts how your choices are affecting them. You can also see how each tenant is responding to its location, neighbours and foot traffic. Lots to micromanage if you want.
The game is light on stats, and I don't think it gives you the info you need (at least not in an easy and understandable way) to really optimise the way your building works. How many elevators are enough, how many housekeepers do I need, etc. These questions largely goes unanswered and requires lots of inefficient trial and error before you get it right (if ever).
The games presents some great challenges to keep you busy for hours. The various development streams and their intricacies, the co-location of amenities, services and tenants is a challenge. The requirement to go back and fix problems you create through expansion keeps you busy and thinking. The space planning element is great fun and a constant challenge with all the facilities and spaces at different sizes you are constantly trying to build the puzzle a little better than you did before. And finally as with most management games there is the challenge to balance the budget, with so many services to provide it is a fine line between over providing and running out of money, and under providing and not growing.
The game provides a lot of freedom, both in selecting your goal for the game and how you achieve it. Do you want a super tall building, do you want to make a lot of money, do you want to create a prestigious hotel or a venue that features famous popstars, the options go on and on. The contracts system is also great if you need a bit of inspiration.
All these aspects make it very replayable and you should be prepared to lose a few days or even weeks of your life on figuring out how to build the perfect tower!
Apart from the lack of statistical information, a small criticism that I have is that the renovation mechanic is unrealistic and a bit frustrating (no building renovates the same places every second day or even year), I am sure it serves to balance the game but there are better ways this can be done. These are only a minor negative points and will in no way stop me from playing the game.