Section 13
Section 13

Section 13

12
in-game
Data taken from Steam
Steam
Historical low for Steam:
Section 13 | Official Release Trailer
Section 13 | FGS SS 2025 Trailer
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Section 13
Unravel a thrilling sci-fi mystery in this action-packed twin-stick roguelite shooter. Select your load-out, stack up temporary and persistent upgrades, and delve into the depths of a subterranean base, either alone or in a group of up to 3 players.
Developed by:
Published by:
Kakao Games
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Lost Eidolons
Has been in:
• 1 bundle (Fanatical)
• 1 subscription (Humble Choice)
Lost Eidolons
From 17,49€
Lost Eidolons: Veil of the Witch
Lost Eidolons: Veil of the Witch
From 15,99€
Lost Eidolons - Artbook & World Map
Lost Eidolons - Artbook & World Map
From 22,42€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
72%
279 reviews
202
77
2.9 hours played
Written 20 days ago

Every time I come back to this game it has changed drastically and every single time it gets considerably worse. It used to be okay, now it's awful. Can't play it for more than ten minutes now.
32.5 hours played
Written 29 days ago

Great graphics. Runs flawlessly. Nice location mix-up. Good enemy variety. Interesting upgrades. Not too easy, not too difficult. It is what it is and is fun once your power starts rising.
48.1 hours played
Written 25 days ago

I liked what it had to offer, even though it will get to a point where you know what you need to use if you want to beat the run solo, its more flexible if you play multiplayer, but you would not progress the in-game story. Multiplayer is just more for collecting resources. 4/5. Liked the early iterations of the perk system better.
3.4 hours played
Written 25 days ago

Fun game, if you like isometric roguelike shooters. Feels repetitious the first few runs, but then starts to open up a bit with some new twists and turns. I'm very much enjoying it so far.
24.8 hours played
Written 25 days ago

It's fun. I play solo most of the time and it plays well on the steam deck. It has a strong fail-forward vibe with the strength of meta-progression between runs, which I am not a fan of. But that does not significantly impact my enjoyment. Haven't beaten the big bad yet so I'm still early in the game, but I feel I have gotten my $20 worth.
33.9 hours played
Written 26 days ago

A bit short, but still solid for the price. A fun roguelite, with "lite" being an important distinction that it seems like most reviews are missing. The meta-progression is important. You can beat the higher difficulties without it, but you are majorly nerfing yourself if you try to do that. The game is very clearly balanced around you using the meta-progression systems which give extra damage, damage reduction, a free revive per level, reduced penalties for dying in multiplayer, and the list goes on and on. Expect to have multiple failed runs before a completed run unless you get very lucky with your upgrades. In-run upgrades are also split between a couple of systems, two of which you unlock the ability to use *after* your initial run(again, expect to have a few failures). There are player perks, player stats, and weapon perks. Player perks are damage, defensive, or utility. Damage can be things like "Increased damage while clip is low" or "Increased damage proportional to missing health." Defensive perks are raw damage reduction, increased healing, AoE stuns when hit, etc. Example utility perks are a SIGNIFICANTLY brighter flashlight, faster movement speed, or a chance to drop a grenade when you roll. These are more my own mental categorizations not the game's. Player stat changes at the body modifier are a bit bland, but can add up. Stat changes come with a positive and negative, with a few freebies sometimes that are all upside. It's fun finding builds that can mitigate downsides entirely or turn them into positives for you. Weapon perks are based on the weapon you're upgrading. They range from basic stat changes(like range increase or clip size) to mechanical changes(like adding extra projectiles, changing your flamethrower to acid, or giving your assault rifle explosive rounds). There's 4 characters to play as. Functionally, the biggest difference between them is their activated abilities. They each have some passive stat changes, but they don't feel like they make too much of a difference overall. If you want to 100% the game you have to play multiple runs with all 4 characters though. For single player you'll unlock them as you play, seems like one per run. In multiplayer you'll have access to all of them but your story progression will be limited on characters you haven't unlocked in single player. The dialogue is pretty cheesy at times but has just enough seriousness to balance out the silly. It works really well to break up the shooty bits. If you don't care about the story at all, you can ignore all dialogue past the tutorial level by playing multiplayer. If you don't have anyone to play multiplayer with, just create a private multiplayer lobby and play solo. I'd still recommend the story just because I like the characters and writing, but it's 100% optional. Overall good game.
10.6 hours played
Written 18 days ago

The game now is just a boring collectathon with the thinnest paint of 'roguelite' applied to it. No idea why they scrapped every single trace of the previous in-game mechanics for this bland progression system that just screams 'low-effort'. Not even worth buying on discount.
11.1 hours played
Written 19 days ago

Very short game. No randomized levels just the exact same thing over and over again. There is only two bosses in the entire game. Just guessing but it seems like this was just a failed game that they decided to turn into a roguelike to get some money back. Hard pass.
2.6 hours played
Written 24 days ago

love the story game needs more content. maybe more guns or more upgrades
32.1 hours played
Written 28 days ago

Great roguelike, if a bit short. I was able to beat the final boss on my 11th run. Of course, there's replayability afterwards but I'm seeing some issues. The unlimited ammo before the difficulty increase changing to very limited amounts of ammo is extremely jarring, especially as a solo player. It necessitates you bringing 2 horde clearing weapons, because otherwise you're just going to get overrun. Agent upgrades do increase the total amount of ammo available but IMO it's just a bad non-starter mechanic to begin with. Game is super fun but definitely needs more content. There's not a whole lot to do after you beat the final boss, there is not enough variability getting there, and there are not enough tools to tackle the increase in difficulty.
29.1 hours played
Written 27 days ago

This game has a great interconnected storyline featuring the 4 characters. There is limited difference in playing with any of the 4, but combat remains fun. The typos in several of the chat logs stand out as an issue given the significant amount of reading players need to do to uncover the plot. Still, I would recommend this game despite the limited playerbase for multiplayer around the 1.0 launch window.
15.1 hours played
Written 27 days ago

I don't think I can in good conscience recommend this game. The gameplay is, while at times fun and functional, flawed in myriad ways (the game can be really bad about getting you stuck on geometry or hiding enemies under ceiling elements, for example), and the story is... Oh the story. The story at multiple points did truly captivate me! Until they chickened out. The setting at multiple points did truly intrigue me! Until they chickened out. And the characters did truly fascinate me! Until they chickened out. The wasted potential is downright agonising, especially since the dialogue writing can be genuinely excellent at times (the words 'at times' are doing some serious heavy lifting, mind you). I could see so many interesting stories trying to come of this product, which are ultimately discarded in favour of the easiest possible resolution to all of them. My poor Beaker, you deserved much better suffering than this. I urge anyone who felt the setting and character dynamics had potential to instead play the game "Quantum Entanglement" by Large Battleship Studios, it's a free RPGmaker game on itch.io and it's as if this game's story actually wanted to stick the landings for the concepts it plays with. You'll be glad you did, trust me.
21.4 hours played
Written 20 days ago

I played a little bit during early access, when this game was originally called Blackout Protocol. The premise of a tactical cooperative top-down rogue-like shooter with an intriguing setting won me over. It was clear from the start that this game had a lot of charm, so while I was nervous about the rebrand and decision to make gameplay more action-oriented, I was confident that ODS would ultimately deliver a fun and interesting game. Since 1.0, I find myself playing a lot more. I truly appreciate the writing and voice work that's been added to flesh out the characters and the world. I didn't play enough previously to fully comment on the gameplay changes. I will only repeat what the developers have said themselves: they have made the game much faster, more accessible, and better tuned for single player. I think these changes were for the best, especially considering the optional settings and difficulty options still allow players to recreate something closer to Blackout Protocol.
35.6 hours played
Written 7 days ago

This is a VERY tentative recommend. I think the story held a lot of promise and the gameplay had a lot going for it, but both fall fairly flat once you get toward the end. Assuming reasonably successful runs, you've seen almost everything the game has to offer by run 6, and you've near certainly seen everything the game has to offer by run 10. For all the emphasis the game puts on alternate timelines, there really is a lack of variance in the levels to keep you interested; the most variance you get are two alternate Level 2's that then shunt you right back into the standard track. The story has a lot going for it to start; some genuine intrigue, decent humor that doesn't overstay its welcome, and characters I enjoyed. By the end, 3/4 of the storylines go off the rails in a bad way, seemingly as the writers weren't sure how to wrap it up and so just wrote "POWERFUL SHADOW COMPANY" and "QUANTUM MECHANICS" in big letters and let that stand in for any sense of what the company and the characters are actually capable of. The core gameplay is good. A little bit buggy, but I never had a bug ruin a level for me. Worst I could report was an enemy spawning in a wall, and resulting in the combat music blaring until my next loading screen. The deciding factor is the price tag. At $20, the price is right to me, but as long as they have the Demo, I encourage prospective buyers to use it. Try it, if you like the gameplay, that's exactly what you're in for. If you don't like the feel of the gameplay, there's nothing for you here.
26.8 hours played
Written 14 days ago

Most of my gametime was coop with a friend back when this was still blackout protocol. Now, with section 13, I beat the game on my third run and have little intention of going back.
7.8 hours played
Written 25 days ago

It's fun. My friend and I both loved Dead Nation on PS3 and this is scratching some of those same itches.
2.7 hours played
Written 27 days ago

I came back to try it, eventho it came out ages ago. Changed the name etc. Comclusion is that the game is better, but still too hard soloing, I even activated the "Overclock mode" in settings to make combat easier. Went through the first level like 6 times, upgrading in between every time. But the meta upgrades are not enough. No damage there, no reload speed upgrades in the first tier 0. There's not enough healing in the level itself. So one healing before the 3 waves coming at you you be nice, in the store right before or as a guaranteed drop. The 3 waves room is very small and cramped up.. And I say 3 waves, because that's what the game says. But it's more like 8 waves. They send some zombies (4-10), you kill'em again and again, like 8 times. But you also are in the dark, and locked in, so can't really get to a light source. Again, no heals before this section. You get ingame progression as well, but seems underwhelmingly powerful. Like tiny fractions (heal for 1 hp for 10 seconds when hit), 5% more shit and like 7% reload speed, really? And it even comes with a "just as small" trade-off. Useless. Meta progression also unlocks things slowly, seems to be more impactful, but what am I gonna go with credits, if the shop items are bad anyway? And those seems random. Like I had flamthrower unlocked from the start, had granades. And I could buy granades, flame thrower or the assault weapon (which you start with).. I want more weapons, so you can have sniper and flame thrower (for instance) and your pistol. I also unlocked traps, but I couldn't equip before going to mission, wtf? Waste. And looks like you've unlocked all melee weapons, but can't select what to start with. So guessing some of it are unlocked so you come across them during a run (if lucky) and some you unlock to get to choose start loadout. Make it so you can choose your loadout from what you've unlocked. Add weapon skill trees or progression, so they become more powerful in meta progression, longer ranges, wider flames, shorter reload, faster ticks of damage, increase damage. So much potantial in this game. And while it seems better now, it's still too hard and upgrades that doesn't make sense, it's a little messy. Also I'd like to choose my character from start, rather than long term unlocks. Rather pick one, and unlock the others if you MUST have them behind unlocks. I would also suggest to have weapons you start with as is now, but weapons in the store or as drops with extra modifications, so there'a always a reason to buy another flamethrower or equip it during a run, so it's ALWAYS an upgrade to whatever you start with. Would not recommend until those things are checked and fixed.
19.4 hours played
Written 8 days ago

Section 13 is as generic or paint by numbers as you can get with a Roguelite. I don't mean to cause offence, it's just my opinion. The graphics/art style is ok. The movement is ok if a little slow. The weapons are ok, pistol, shotgun, rifle, crossbow, energy weapons etc that all have mods you can find throughout, No Launcher though? The story is there. 2 boss fights with no variation, just different attacks depending on what tier game you're going for. There is almost no replayability or variation. Same levels in mostly the same order unless you go to the lift section, sewer section or the Backrooms section. The bosses are bosses. they too are nothing special or notable other than the fact they do what seems to be all bosses do in modern games, Adds. Nothing special, nothing interesting, no cool patterns you need to learn to dodge just 2 bosses with constant spawning adds. Its actually pretty cliched now. You can get nearly all the achievment's on normal with a little grinding. So, yeah. Section 13 is a bit of a bland game in all honesty. If you're hard up for a roguelite, you could do worse. If you want to switch your grey matter off and mindlessly waste zombies, Section 13 is for you.
8.6 hours played
Written 16 days ago

Uh, it's a difficult one. Shooting mechanics, overall physics and graphics are great. But underneath are barebone rogulite twin stick shooter. There are same levels (sometimes it changes perspective or starting point but they are same), same weapons, same 2 bosses, 4. characters that are play the same etc. I finished it on 11th attempt and difficulty levels opens as you progress. But there are no initiative to play them because you will unlock everything until then, and there are no variety in gameplay. So no, i can't recomended this game.
6.2 hours played
Written 20 days ago

Great game reminds me of, The Accent not as good but also not a bad game either. I'm rather surprised by this title. It's got great game play awesome controls and the graphics too. In all I recommend this game It's well worth the money.
8.4 hours played
Written 26 days ago

having fun getting owned and trying again lol
3.6 hours played
Written 30 days ago

It's hard to recommend this one, but I am. Needs more population or friends to play. I don't know how much more I'll play due to back logs but maybe if it gets some new stuff I'll jump back in
21.7 hours played
Written 25 days ago

12.4 hours so far, fun atm, cant fault it.
49.8 hours played
Written 20 days ago

fun lil grindy game. I find it very enjoy able.
9.7 hours played
Written 30 days ago

8ish hrs in early access, 1 so far in live, all solo. Tight controls on a twin stick shooter, horror elements, and a spooky vibe. I like the game so far. I've seen some weird complaints like "grenade bad." I think this is a "git gud" scenario. They require aim and foresight to be effective. The VA can be a bit grating sometimes, but I think that's primarily due to how dialogue is delivered with cardboard cutoutscenes (I don't dislike these as a style choice, to be clear). Exposition dumps can drag with this format, but the story beats so far have my attention. This is a delightfully flawed title that has a lot of character, and an obviously passionate team involved. I'm a sucker for cosmic horror and alternate realities, so this presses some good buttons.
27.4 hours played
Written 22 days ago

Best sebab boleh tembak team sendiri
32.2 hours played
Written 25 days ago

i like it
22.5 hours played
Written 21 days ago

gg