2.7 hours played
Written 27 days ago
I came back to try it, eventho it came out ages ago. Changed the name etc.
Comclusion is that the game is better, but still too hard soloing, I even activated the "Overclock mode" in settings to make combat easier. Went through the first level like 6 times, upgrading in between every time.
But the meta upgrades are not enough. No damage there, no reload speed upgrades in the first tier 0.
There's not enough healing in the level itself. So one healing before the 3 waves coming at you you be nice, in the store right before or as a guaranteed drop. The 3 waves room is very small and cramped up.. And I say 3 waves, because that's what the game says. But it's more like 8 waves. They send some zombies (4-10), you kill'em again and again, like 8 times. But you also are in the dark, and locked in, so can't really get to a light source. Again, no heals before this section.
You get ingame progression as well, but seems underwhelmingly powerful. Like tiny fractions (heal for 1 hp for 10 seconds when hit), 5% more shit and like 7% reload speed, really? And it even comes with a "just as small" trade-off. Useless.
Meta progression also unlocks things slowly, seems to be more impactful, but what am I gonna go with credits, if the shop items are bad anyway? And those seems random. Like I had flamthrower unlocked from the start, had granades. And I could buy granades, flame thrower or the assault weapon (which you start with)..
I want more weapons, so you can have sniper and flame thrower (for instance) and your pistol. I also unlocked traps, but I couldn't equip before going to mission, wtf? Waste. And looks like you've unlocked all melee weapons, but can't select what to start with. So guessing some of it are unlocked so you come across them during a run (if lucky) and some you unlock to get to choose start loadout. Make it so you can choose your loadout from what you've unlocked. Add weapon skill trees or progression, so they become more powerful in meta progression, longer ranges, wider flames, shorter reload, faster ticks of damage, increase damage.
So much potantial in this game. And while it seems better now, it's still too hard and upgrades that doesn't make sense, it's a little messy. Also I'd like to choose my character from start, rather than long term unlocks. Rather pick one, and unlock the others if you MUST have them behind unlocks.
I would also suggest to have weapons you start with as is now, but weapons in the store or as drops with extra modifications, so there'a always a reason to buy another flamethrower or equip it during a run, so it's ALWAYS an upgrade to whatever you start with.
Would not recommend until those things are checked and fixed.