0.0 hours played
Written 7 years ago
First, just so you know, I have not yet used the equipment gained from the encounter, nor did I yet persue the companion quests for our new friend, thus I don't know how he improves at the end of them. Those won't be featured in this review.
This DLC gives you access to a new mission and a new companion. You get access to the mission after the hierophant mission and the companion after getting him in the Borrow Burrow encounter.
First the companion. He is a young goblin you pick up on your journey who decides to accompany you. In combat he doesn't fight but he is a slippery guy, able to dodge attacks very well. When you activate him in combat he draws the agro of EVERY OPPONENT ON THE FIELD. This is wonderful for getting attackers off your back long enough to pick off specific units (screw you phallanx), or use your artifact, or build your combo meter. Outside of combat, he doesn't do anything with the gambits. Instead, when you interact with him in camp, you can make him recharge one of your bombs (only the bombs) in exchange for him being inactive for 3 turns. This, in my opinion, makes him INVALUABLE for you if you like using bombs, or even if you are scared to waste bombs. He does little enough otherwise that I don't feel to bad about making him inactive so I can see myself using bombs a lot more now that I have him as a safety net. He won't recharge healing objects or damaging objects not labled as a bomb (sorry damaclese), but this is still great.
Now the mission, mapmaker. First, I am not entirely sure where this is suppose to fit chronologically since it seems like it is suppose to take place in the far future. Story asside, this mission has the gimmic where it always follows a certain pattern. It is always a 7 by 4 rectangle, there are towers at both sides of one collum and trees at both sides of one row. A priest statue is always revealed to you when you enter each of its 3 layers. [spoiler] You can pay the statue for riddles that dictate the rules of the map, revealing the aspects of the map that will always be the same no matter what layer you are on or how many encounters you do. The riddles even carry over between runs so you never have to rebuy them. If you buy all the riddles in one run, it will cost 156 gold. In order to get the gold token for the encounter you need to releace the ghost pirate's crew, which is also done at the priest statue. Each of the five members cost 20 gold each, again, pretty doable. [/spoiler] The final boss in the encounter is admitadly a bit of a pushover, at least for me. The map itself is more dangerous in my opinion. This encounter is servicible, and its predictablility makes it easy to get the gold token and easy to run into encounters if you are trying to collect tokens without the hassle of a difficult mission or uncertain card rng.
All in all, I think 7$ is fine for this dlc. There is a good amount to enjoy, and as you likely already know, every card made available to you enriches the main game and endless mode, including new equipment, new encounters and in this case a new companion.