16.3 hours played
Written 30 days ago
In Between Horizons, you take on the roll of Stella, head of security on a colonial starship en route to a planet on a faraway star. You need to find clues and solve cases surrounding apparent sabotage in order to complete your mission and eventually bring humanity to a new world.
I found the story in Between Horizons to be pretty good overall, but after a few hours, it becomes quite clear just how dreadful the gameplay is. You'll spend the majority of your time running around the ship, going into each and every room over and over hoping to find the right person to talk to or clue to provide. Sadly, even when you do find the right person, you'll be wading through dozens and dozens of meaningless clues hoping to click on the right one that moves the narrative forward and gives you the next clue.
To make matters significantly worse, this game employs quite possibly the worst fast travel system ever invented. The map has roughly 30 different areas you can click on to fast travel to, and yet, you can fast travel to exactly zero of them. Instead of the area you choose, you'll be taken to one of the four nearest train stations, which is often farther away from your destination than where you started from. Why give the option to fast travel somewhere if you can't actually fast travel there? It's just a dumb design decision.
Overall, I found Between Horizons to just be frustrating. I started and stopped numerous times and after about 80% of my blind play through; I went to a guide, simply because I couldn't be bothered anymore. There is a decent game here but it was compromised by aimless wandering, trial and error gameplay, and a terrible user interface.