2.1 hours played
Written 1 year and 5 months ago
This is a simplified point-and-click telling of the stone cutter's parable about desire and that feeling of "the grass is always greener". The narrative unfolds with some fairly simple puzzle/hidden object mechanics and other minimal input from the player. A lot of it felt gimmicky and forced to get all achievements but it's also a pretty short experience.
The art looks like a combination of watercolor and color pencil. It's quite nice and there are certain parts where the animation is, for some weird reason, wildly captivating and unexpected. The BGM is kinda stereotypical for the setting. Towards the middle I muted it.
I started playing this on the Steam Deck but had an bug at Chapter 10 so decided to restart on my PC. Then I learned this game does not have cloud saves so I had to start over. It wasn't a HUGE deal but there are a few parts where you have to click the mouse like a maniac and having to do these sequences even once was frustrating enough. I really dislike that kind of mechanic. I wish I had started this on desktop from the beginning as it was a much better experience.
Ultimately I was looking for something along the "interactive fiction" genre and this popped up as a suggestion. I guess in the strictest sense it IS interactive fiction but just wasn't was I was looking for. I got Stone Cutter & Mountain Spirit on sale for around one dollar and that is about where I would recommend picking it up. Very meh compared to the literary version of the parable and does nothing unique in either concept or gameplay but you could do a lot worse in this category.