Little Nightmares II
Little Nightmares II

Little Nightmares II

814
in-game
Data taken from Steam
Steam
Historical low for Steam:
Geforce NOW
Open in Steam
Microsoft Store
Cloud Gaming
LN2_LaunchTrailer_PC_PEGI_1920x1080
LN2_TransmisssionTrailer_Steam_PEGI
Little-Nightmares-II_GamescomTrailer_PC_PEGI_EN
LNII_HALLOWEEN_Trailer_Steam_PEGI
Little Nightmares II
Little Nightmares II
Little Nightmares II
Little Nightmares II
Little Nightmares II
Little Nightmares II
Little Nightmares II
Little Nightmares II
Little Nightmares II
Little Nightmares II
Little Nightmares II
Little Nightmares II
Little Nightmares II is the second game in a series that has thrilled and captivated millions of players worldwide since 2017. Now it’s your turn to try to survive this critically acclaimed entry in the most charming horror series ever made.
Developed by:
Tarsier Studios
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
93%
13,972 reviews
13,063
909
5.9 hours played
Written 23 days ago

[h2] Well, here we go again [/h2] Gonna say it right away: I liked this game, I played it several times and bought it both for my PS and PC collection of horror games. I did not necessarily [i]love[/i] it though, contrary to how I feel about the first ‘Little Nightmares’. The first game was flawless, and it put a bar very, very high for the sequel. [u]Visually (and conceptually), the sequel turned out to be pretty interesting, and despite the fact that you can 100% complete this game in less than 6 hours of gameplay, I still recommend you to buy it, at least during a very good sale.[/u] I’ll also obviously gonna give it a blue review – just because this game does not have a speedrun achievement or achievement requiring you to finish it without dying (thank god!). Because if it would have had it, I’d turn my review red. Here’s why. Gameplay-wise, this game is a bit of a mess. I realize that there is a pretty thin line of making gameplay of something like ‘Little Nightmares’ challenging or straight-up ridiculous, but given that I replayed this game several times throughout the years, I can say one thing honestly. The gameplay is not polished at all. Which is pretty strange given how the first game was really precise in that aspect, and you could actually speedrun it without dying (as one of its achievements requires) fair and square. Just a bit of practice and self-confidence, and you’ll manage to do it, because it’s fair and well thought through. The gameplay of the second game is not like that AT ALL. And I think it’s due to the fact that developers seemed to want the players to always feel ‘on the edge’. Absolutely all the chases are scripted very, very tight, one tiny mistake, and you've got to replay it all over. It happens once or twice, it’s alright. But when it happens during every chase, every ‘battle sequence’, it gets just annoying. The developers wanted you to constantly ‘be on the edge’ to feel the atmosphere better I guess. But you know, replaying the same obvious level over and over just due to the tight requirements is not gonna get you immersed at all. On the contrary, it ruins the immersive experience. I platinumed the first game, I can play that crap lol. And I was not satisfied with the gameplay and the character’s responses in this one at all, not during my first playthrough on PS, nor this time either. Speaking of gameplay, this game unfortunately inherited some of the most annoying mechanics you could meet in the DLCs for the first game. The hospital level copied and pasted the ‘flashlight freezes enemies’ level entirely from ‘The Residence’ DLC, and it kept the very same issues – poor character’s response and clumsy flashlight movement, which ruins the immersive experience. The grabbing hitboxes depend on your pure luck at best, not your skills. There is a level in the hospital, when your character will have to run through the corridor of hands killing you instantly if grabbed. On my PC playthrough, I passed this section on the first attempt. On my PS playthrough, I was stuck there for half an hour, which turned my opinion about the game sour right away. The levels where you have to fight multiple enemies simultaneously, are not polished as well, and look really poorly in comparison to the gameplay precision of the first game. Visually, the sequel is pretty neat and on pair with the original, no complains from me here. I’d only say that I find less variety in level rooms and enemies (especially ‘bosses’) here, and some of it felt pretty same-y to some levels of the first game (once again, the entire Hospital section). But it’s inevitable. Conceptually and plot-wise though, this game feels much, much less deep and mysterious than the original. Once again, the first game just really put the bar high. Nothing will ever compare with the chilling experience of going through the Maw, its secrets and references. In LN2, the plot is so straight-forward it actually surprises you, especially the ending. Very linear, maybe even boring. Instead of the atmosphere of mysteriousness and darkness, developers seemed to focus on character-development here, so we figure quite a lot of details regarding the Six and her incredibly clumsy and awkward friend Mono. I see why it’s done this way, but once again, the sequel loses much of the first game’s flavor and mystery, so don’t expect too much of it. Overall, I enjoyed this game, and as I respect the Little Nightmares franchise for its unique influence on the horror genre in gaming in general, I think it’s necessary to keep this game in your library too if you are a fan. However, the sequel disappointed me in several aspects in comparison to its iconic predecessor. Can’t win all the battles I guess. I hope the third part will improve from it, and I was still glad to dive into the LN universe again.
4.3 hours played
Written 23 days ago

It's a really good game, I really enjoyed it while I could, but a bug caused a door to not slam and trigger a walking path for the teacher, which meant that I literally could not play it any further. I even restarted the chapter and wasted thirty minutes getting back to where I was, but the glitch still happened. I think it might be worth it to get the game, but know there might be moments like this.
11.0 hours played
Written 26 days ago

[h3]TLDR[/h3] If you liked the first game you'll like this one. I really like and recommend both, :-) [h2]Intro[/h2] "Little Nightmares 2" is a sequel/prequel to the first "Little Nightmares" game. It's equal parts horror, platforming and puzzle solving. In this game you play as a little boy named "Mono". You meet up with the protagonist from the first game, "Six", pretty early on and work with her to get thru the rest of the game. [h3]Hardware and Performance[/h3] I played the "Enhanced" version of the game on my Steam Deck OLED with it installed to the internal SSD. The game defaulted to the "high" preset, including the ray tracing option and seemed to run fine so that's where I left it. It almost but didn't quite hold a 60fps lock so the game felt great both in handheld mode and docked with an XBox Series controller. The only performance issue I noticed is that whenever the game would load a new area for the first time it would stutter HARD, sometimes for 2-3 seconds, then immediately jump back up to 60fps. I wouldn't consider it game breaking because I still thoroughly enjoyed the game, but there is some kind of shader compilation or something that happens on the fly when you approach or enter new areas, at least with the "Enhanced" edition on Steam Deck. [h3]Story[/h3] There's not a whole lot I can say about the story without either spoiling events in the game that are best experienced first hand, or without guessing at things that can be interpreted multiple ways. "Exactly" what's going on in this game and its predecessor has never, to my knowledge, been really clearly explained. As soon as you think you know what's going on, something odd will catch your eye and introduce more questions, whether it's an odd piece of background scenery, an unusual behavior from one of the other characters in the game, etc. Some things are clear, such as the actions of our hero and heroine, but others not so much, and so a lot of the events of this world are up for individual interpretation. All I can tell you without spoiling too much is that I find the world, and the characters in it, very interesting, and with the first game in mind, this game has some twists and turns that shine new light on certain characters and events. [h3]Gameplay[/h3] The gameplay is very similar to the first game. You traverse a world of giants (or perhaps you're a pixie of some kind?). You spend a lot of your time platforming, solving puzzles and avoiding detection. It even has some instances of very basic combat and chase sequences. [h3]Audio, Video and Atmosphere[/h3] A huge part of the experience of this game is the look and feel. This game is best experienced alone and with headphones. The visuals are stunning, the lighting realistic and the audio design superb. You have a flashlight for a considerable part of the game and using the flashlight to illuminate or navigate dark areas was not only fear inducing because of what might be lurking in the dark, but also just awe inspiring because of just how good it looked. Every light source from your flashlight, to candles and flourescent lights in various rooms all cast realistic light rays and shadows in real time that really sell the atmosphere of fear and nervousness. In addition to the lighting the game is generally beautiful to look at. They make very good use of depth-of-field, realistic foliage, high quality art and other effects to produce environments that are creepy and beautiful at the same time. Everything about the giant beings and the world they inhabit feels like what you would get if an alien Tim Burton tried to create some warped approximation of what humans and their world look like. It's just close enough to be recognizable but just alien enough to be off-putting. The soundtrack is eery and does a great job of keeping you on the edge of your seat. There's minimal voice acting in the game. Outside of a quick "Hey" when you call your partner, or the garbled approximation of human speech that comes out of TVs, there is no speaking. When you stay under water too long you can hear Mono's muffled voice get more and more panicky until you surface for air. When you're hiding under a table and an enemy is danger close you can hear your heartbeat race and get louder. If you drag a heavy object like a hammer or an axe across the floor it makes different sound effects depending on the material of the floor and the object being dragged. It sounded so good that I noticed, mid-gameplay, at how much dragging a hammer across a concrete floor sounded just like it does when you drag a hammer across a concrete floor. Every background track and sound effect in this game, from Six's music box to the rain drops on the metal roof panels, seems to have been meticulously crafted to be realistic and to maintain the atmosphere of unease. The beautifully stylized visuals combined with wonderful atmospheric lighting and superb sound design maintains a creepy atmosphere that really keeps you engaged in the experience and makes the occasional jump scare work that much better. It's no "Silent Hill", but it has its own induces its special brand of unease and fear. [h3]Summary[/h3] I picked this game up because I enjoyed the first one and I'm very glad I did. It was well worth the price I paid and I fully intend on buying the third one when it comes out. If you liked the first game, or if you've never played either of them and you like platformers, puzzles, horror and vague/open ended stories, this is definitely a game I would highly recommend. It generally runs great, including with ray tracing, even on the Steam Deck and has beautiful visuals and sound design.
8.4 hours played
Written 20 days ago

Cool game but it is definitely overrated. The good: - Great art direction, scenarios are really beautiful and well made - Amazing sound effects The bad: - The controls are terrible it is way to slow and demands too much precision to be this clunky - Continuing the controls problem, the camera sometimes don't give you the right perception of where you are, also some camera angles make you walk in diagonal instead of to the sides. making some precision sections pretty annoying. - This game is way less intuitive than the first game, many parts you wonder what you have to do, and also there are many sections that you will likely die to some stuff that you cant naturally see. Overall it is a cool game, i like the ambiance and "lore" it gives, but honestly i wouldn't get this without a huge discount I would give this a 6/10
5.5 hours played
Written 18 days ago

Wonderful horror short-form game with, frankly, some infuriating game design decisions and some of the worst platforming that I've played in recent years. Honestly, final hour (out of 5) was almost unbearable because of cheap deaths and unresponsive boss segments. Ending segment timings are so brutal they've felt more like cyberpsort than atmospheric storytelling. And I've platinumed Astro Bot just recently so it's not like I don't know how to play platformers. Still, quite woth it IMO. It's an imaginative and very eerie little story with impeccable art design and very moody soundtrack. And it's still lingering in my mind after the ending credits rolled, so it's definetly successful at leaving some mark on people.
7.1 hours played
Written 26 days ago

🔦 English version: [b] My Favorite Game! [/b] All that screaming silence makes me want to understand even more what lies inside these little nightmares. This game is flawless: • Stunning visuals • Incredible storytelling (without a single word) • A haunting soundtrack — mixed with the environment, changing my diaper became a habit • A world that makes me question if I’m playing, watching, or actually living it • Each boss with its own unique presence • And, of course, the AMAZING story — which connects to the DLCs, comics, mobile version, the first game, and even a podcast (which I literally applauded after finishing). The moment when [spoiler] you realize the girl from the beginning was Six all along [/spoiler], or the wildest part of all: [spoiler] when Six betrays Mono for no clear reason (or maybe she knew what had to be done, feared his power... or just sensed his energy) [/spoiler]... I love this game from the bottom of my heart 💜 Sweet for my sweet... 🕯️ Versão em português: [b] Meu Jogo Favorito! [/b] Todo o silêncio gritante me faz querer entender ainda mais o que se passa dentro desses pequenos pesadelos. A estrutura desse jogo é impecável: • Gráficos excelentes • Narração incrível (mesmo sem uma única fala) • Trilha sonora de arrepiar — somada à ambientação, trocar de fralda virou rotina • Um mundo que me faz duvidar se estou jogando, assistindo ou vivendo aquilo • Cada boss com sua identidade marcante • E, claro, a história MARAVILHOSA — que se conecta com as DLCs, os quadrinhos, o mobile, o primeiro jogo e até um podcast (que aplaudi de pé quando terminei de ouvir). A parte onde é revelado que [spoiler] a menina do início era a Six o tempo todo [/spoiler], ou o momento mais insano do jogo, quando [spoiler] a Six trai o Mono sem nenhuma explicação aparente (ou talvez ela soubesse o que precisava ser feito, temesse seu poder… ou apenas sentiu algo em sua energia) [/spoiler]... Eu amo esse jogo do fundo do meu coração 💜 Sweet for my sweet...
28.3 hours played
Written 23 days ago

review after finish 100% challenge little nightmare 2 - fun - easy puzzle - best horror - boss fight very fun
5.9 hours played
Written 25 days ago

ABSOLUTE PEAK!! So good I got all achievements in a single day... I love little nightmares so much I can yap about it for ages,, this game is so beautiful by itself and don't even get me started on the soundtrack!! You'll straight up ascend!! DEF BUY ITS SO GOOD (if my playtimes low it's also coz I already bought it on nintendo and have like 100+ hours on it there)
5.0 hours played
Written 11 days ago

Visuals, audio and overall atmosphere are absolutely brilliant. Such a shame that instead of being immersed in the game you will most likely get extremely frustrated. I would not have continued playing if I didn't know how short it was. The controls are just terrible for what you are being asked to do. Why chose a die and retry approach, keeping the player from getting into the atmosphere because of the constant respawning ? Why chose combat sequences when precision and perfect timing is impossible with this movement scheme ? The first Little Nightmares suffered from the same issues, but the game was not built around combat or perfect executions as much. This is not the direction I wanted for this one, and I hope this is not what the next episodes will continue being !
6.6 hours played
Written 13 days ago

After everything we've gone through and all the support I've given this ungrateful bitch, this little six betrayed me. Six betrayed Mono, so I suppose that's why the older Mono wants to kidnap and kill Six. lovely short game I rate this a perfect ten.
5.9 hours played
Written 11 days ago

Visuals and atmosphere are absolutely brilliant, no complaints at all there. As a game it's frustrating as hell, all challenge stems from fighting the controls, the depth perception and the slow and janky movement. Even respawning after death (which happens a lot) has a delay before you gain control of the character again, which has no right to be there on top of everything else you have to suffer. I played the first game right before this one, which had exactly the same issues, but I was far more frustrated by the controls in this one. Platforming and puzzles are nothing to call home about. Long story short, looks amazing and setting is great, but I miss Inside and Limbo snappy controls. Still worth experiencing but not for the gameplay.
7.2 hours played
Written 17 days ago

puzzle , bgm, sound tracks are just toooo good , that ending and twist are just mind blowing . try this game its worth to play am excited for little nightmare 3 :) 😍
10.5 hours played
Written 1 month and 1 day ago

Little Nightmares II is a wonderful follow-up to the original, and manages to feel similar yet unique. The world-building is amazing, the puzzles are simple but fun, the story is intriguing, everything adds up to a really great experience. A fantastic sequel soaked in atmosphere and tension. https://steamcommunity.com/sharedfiles/filedetails/?id=3494050692 https://steamcommunity.com/sharedfiles/filedetails/?id=3490967404
5.0 hours played
Written 22 days ago

Very creative and amazing visuals. Bit spooky at points gets the heart racing. great game! loved it!
7.3 hours played
Written 24 days ago

In my opinion not as good as the first one. Still enjoyable with a nice aesthetic, just a less intriguing setting. Although admittedly the ending is interesting. However the biggest disappointment is, there are zero changes to the way you control your character. It just feels inconsistent and they have a few encounters with pretty tight timing. Doable (at least this time there isn´t a zero death run trophy) but extremely frustrating. You just need a few tries of basically doing the same thing and waiting for it to work. Those part really just take you out of it.
4.5 hours played
Written 11 days ago

A masterpiece and a smashing sequel with a tense and engrossing story. One of the greatest games I've ever played.
7.0 hours played
Written 10 days ago

Really bad control mechanics especially the grab (right trigger) mechanics is very bad. Lots of deaths could have been avoided if the controls mechanics are decent.
21.0 hours played
Written 14 days ago

Janky controls just like last game. Not worth the price even at $2.99 sale. Fun fact, there used to be a glitch that allowed you to bypass the extremely hated hospital level (most players rage quit at this point) the devs decided to fix that instead of the many, many bugs that continue to ruin the game for players even to this day. It appears they do not like you and just want your money. Do yourself a favor, only purchase this at the $2.99 sale price and then come here and trash it for the garbage control design it is.
4.7 hours played
Written 9 days ago

I remember enjoying the first game but after playing this, I'm not sure why. Dull to look at (everything looks washed out with the awful blue filter) and dull to play with some irritating combat. Don't waste your time or money.
19.7 hours played
Written 11 days ago

Loved the games (1 & 2) but the ending of #2 pmo! Now I don't even wanna play 3 now LoL Still would recommend playing it if you love puzzle & horror combo games. It was fun to play.
6.9 hours played
Written 11 days ago

Little Nightmares II follows the journey of Mono, a young boy trying to escape the city with Six, the first game's protagonist. It plays similar as before, a 2.5D horror game with elements of stealth, puzzles, and some platforming. Six is controlled by AI, and many times she is required to help you progress. It would be cool if there's a co-op option, but sadly there is not. The sequel will have it though. Compared to the first game, LN2 is longer, darker, scarier, and a bit more difficult. Another interesting thing is that there are combat sections against smaller enemies, although not many. Being co-op it also has some interesting mechanics where you must help each other, like opening a path, etc. But honestly I think the first game is slightly better, the locations seem more interesting and better-lit as well as being easier. If you enjoy the first title, you'll definitely enjoy this sequel. It has some changes in mechanics while still being familiar, and being scarier is actually welcome since its a horror game. And also, you can collect different hats/masks for Mono and change them anytime!
16.2 hours played
Written 12 days ago

This game will be fun to get all the achievements and have a good ending, this game has a medium difficulty level to get all the achievements
8.8 hours played
Written 13 days ago

its a very fun game and not scary at all, i love holding hands
3.1 hours played
Written 13 days ago

Found a bug that doesn´t allow me to progress about 3 hours into the game... So if i don´t get magicly refunded i just lost money. Btw I found out the bug has been in the game for years
5.9 hours played
Written 14 days ago

J’ai vraiment adoré ce jeu. L’ambiance est super immersive, avec une direction artistique sombre et magnifique. Le gameplay est simple mais efficace, et l’histoire m’a tenu en haleine jusqu’à la fin. Une vraie pépite si vous aimez les jeux d’horreur atmosphériques ! 👍 Je recommande ce jeu.
5.3 hours played
Written 15 days ago

the environment, character, and sound design make for a truly beautiful experience, as long as you're not playing the game. the gameplay itself is immensely frustrating and repetitive. i hope you like the 15th scripted chase scene where your character seems to be covered in glue and gets stuck to the tiniest geometry causing you to die over and over again so you can watch the same animations over, and over again
12.2 hours played
Written 16 days ago

While I enjoyed playing this game, because of its atmosphere, graphics, and gameplay design, I think this game has a lot of issues. I think the game is best experienced with a controller, certain parts of the game require that smooth circular motion of the camera that the 4 arrows in your keyboard doesn't provide. Other issues I found in my playthrough were bugs and glitches, not only visual, more than once I had to reset my character due to softlocks, or one time I had an important item in the room disappeared and couldn't continue. I wouldn't say I don't recommend it, but the game feels unfinished.
6.7 hours played
Written 17 days ago

First things first, let me say that Little Nightmares 2 improved almost in every way compared to the first title. Again it’s a great game with some flaws that are easy to overlook because of the positives that outshine them. If you have played the first game and haven’t looked up anything about its successor, go ahead and play this one too. It is worth checking out. [i]“What the hell is going on and where am I?”[/i] This sentence was constantly present during my time with this game till the very end. The whole game I was confused if I am too dumb to understand what is going on or if it’s meant to be this way. Even after rolling the credits I was kind of unsure what just happened. So I immediately hopped on the internet searching for the meaning behind all this keeping me engaged in the story of this title and the first one for a little longer. Now that I think about it, considering the game is about 5 or 6 hours long, I think that the devs made a great decision to write the story more cryptic and mysterious. It made me crave more games to come so I can solve the puzzle that is the story itself. [i]“It didn’t quite scare me but I felt uneasy the whole time”[/i] The biggest step up from the first game is the whole presentation. The scenes are more diverse and richer in colors. It plays with a lot of very different environments keeping the experience fresh from start to finish, my favorite probably being the one with the old televisions, because it had a lot of cool little ideas and I feel like it served as a reference to a modern society that we live in. In fact, I found some connections or references to real life in every single chapter, trying to pinpoint those connections was a lot of fun for me. Also the sound design improved a lot, I noticed that the sound effects had more depth to them and worked with the soundtrack incredibly well in every scene. The first title tried to be scary and more intense, but this one is more unsettling and mysterious than scary. A lot of enemies are designed to feel uncanny than gross and I feel like this worked better. What I still hate is how the character is controlled. I feel like the controls are clunky and slow in a lot of cases making me frustrated that the character isn’t doing what I want him to do. Especially in one level where I had to aim the flashlight at the enemies while navigating through the room. It was really difficult to move and aim at the same time. I had to use the left stick to walk and the right stick to aim, but whenever I changed direction, the flashlight followed the movement, making it hard to keep it fixed on enemies. It was the most painful part of the game where I decided after multiple tries to look up how to beat the level in a different way than it is intended. I think that there was a similar level in the first title, but it was much easier to get through. Where this game improves from a gameplay perspective is probably only in physics, they feel just a little bit more realistic. [b]So to sum it up, Little Nightmares 2 is a must play for those who enjoyed the first title or for those who like puzzle platformers with a little bit horror mixed into it. But I don’t think that it can attract you to this universe if the first one already didn’t. Personally I am glad that I played it and even though I struggled with it a bit more, it was still worth my time in the end.[/b]
14.7 hours played
Written 19 days ago

In my opinion, the second game is a big improvement over the first one, would strongly recommend
10.0 hours played
Written 19 days ago

Little nightmares 2 while way shorter than nightmares 1. It has been a really enjoyable game. The atmosphere, puzzles and monsters chasing you around will leave you tensed up and a bit creeped out by certain ones. The story is quite good and is one of those games that you will remember after completing. In short, if you enjoyed LN1 then you will enjoy this one.
10.2 hours played
Written 20 days ago

The hospital is my most favorite and the least favorite part of the game
6.4 hours played
Written 22 days ago

Little Nightmares 2 is a gem. Cut, though unpolished. There are quite a few rough edges about it, all of them tied to the game's controls. They feel sluggish and imprecise, which is especially apparent when you need to do some precision jumps or most notably - in combat. Combat is, as you might guess, is the weakest part of the game. It, along with escape sections where if you fall into furniture, will make you restart the entire section. At least checkpoints and auto saves are frequent… The atmosphere of the game is great - it has been a really long time since I enjoyed a creepy horror like this one, with uncanny and grotesque designs of the monsters, an eerie atmosphere and world full of wonder, scares and mystery. The game doesn’t explain its themes and lore in the slightest, you have to put it together yourself from scarce pieces you see. I see it as a plus - you immerse yourself more into the shoes (or lack thereof) of Mono, who as a child likely doesn’t understand the world around him either, yet he is forced to live and endure in it. Good game, a classic as well.
14.3 hours played
Written 23 days ago

Much like it's predecessor, I had a lot of fun playing this game, it cranks up the visual horror a bit more in this one, but it's still tons of fun, good puzzles, appropriate challenge and incredibly bleak world with exceptional lore building through visuals mostly. I love some creepy cute spooks.
15.1 hours played
Written 25 days ago

absolutely amazing story, truly sad and moving, and the jumpscares/scary chases were amazing, 10/10 game for me
4.9 hours played
Written 26 days ago

very good game and very easy, would not recommend for people under the age of 13 tho, can be pretty scary
5.4 hours played
Written 14 days ago

I'm really not sure what to think of this game, I honestly don't. For a puzzle game, the puzzles were too easy/ for a horror game the gameplay was too trial&error in too many areas so that any semblance of atmosphere eventually evaporated. The story is there but not clear nor good enough to hail the game for it. Combat is rather amateurish and clunky. So what are we left with? A game that basically - 1-2 ideas aside - copied its predecessor. The moment the game suddenly becomes an escort mission you realise how shallow everything is: Your AI companion basically shows you where to step/never gets detected by the enemy and is therefor obsolete as a mechanic - why even implement that second person? It really doesn't change anything which is ultimately what defines this game: Nothing is implemented in an outstanding way and so the game is basically less than the sum of its parts. Is this really what players were hoping for? I for my part am now really sceptical of both LN3 and its spiritual sucessor (Reanimal).
5.4 hours played
Written 22 days ago

A cool and interesting game, which nevertheless (perhaps to someone's surprise) gets a positive rating from me with a stretch. It is extremely atmospheric. It has simply stunning graphics (on the enhanced version, on which I played it), and at the same time gives good fps indicators - I had about 120 on ultra at 2k, and I do not have the most powerful PC. It fits perfectly into the plot of the LN universe and expands it, showing the main antagonist for the first time. But still, why does the game get a positive rating from me with a stretch? There are two main points here. Firstly, the game is too difficult in places. You will probably think - on the contrary, this is good. But NO! It's not difficult in that sense, it's just full of moments with milliseconds, where you have to do something with very precise timing (literally within a few milliseconds to perform some action), moments where you have to make very precise movements several times in a row (and this is taking into account the terrible perspective of the camera, which does not allow you to accurately understand the location of the character and the environment). And most importantly, if you fail at something, be kind enough to replay the last 2-3 minutes! And how many times you have to replay is just a matter of luck. This really pissed me off - hello to the cart in the store, it took me a good 30 minutes to complete this moment. And the second point is a really small amount of content. That is, think about it, my first! playthrough took me only about 5 hours! 5 hours!!!! And in this playthrough I was also able to get all 100% of the achievements. In general, it's somehow sad. I bought this game very cheaply on sale and even I was a little sad, but if you buy it at full price, then it seems to me that it is overpriced and you are being robbed.
4.9 hours played
Written 13 days ago

Got to play this again after release 4 years ago. Still one of my favorites. Excited for Little Nightmares III!
4.7 hours played
Written 18 days ago

The game isn't really bad, but it's definitely not as good as the first one. The most frustrating part is the controls, which are bad even when using a controller. There are also way too many bugs and glitches that often force you to load a previous save. I think it's worth buying on sale, but don't expect the experience to be as good as playing the first one.
12.3 hours played
Written 13 days ago

WHAT WAS THAT ENDING?!?! Anyway, I bought this game in 2022 for about $20 because I loved the first one. Well, I guess it was not the game's fault that I was a scaredy cat that couldn't get past the Hospital chapter. Until today, three years later, and I even replayed it from the start. I absolutely loved it! That ending was wicked! However, controls were sometimes clunky, especially the 'combat'. [spoiler]Oh, Mono... And she even held your handdddd...[/spoiler] Seriously, WHAT WAS THAT ENDING?!?! My rating: 9/10
8.2 hours played
Written 14 days ago

More of the first game. Tons of unfixed glitches, like disappearing axes after so many tries, that should have been taken care of by now due to the age of the game and ASSUMED progressive skills of developers (not all devs get better necessarily over time, but they should). Controls are terrible, sluggish and unresponsive at times. You'll get stuck on invisible parts of the environment in certain spots. Enemies and puzzles are elementary. They're not really puzzles, it is more trial and error and common sense. Inside and Limbo are more challenging on the puzzles. The real challenge of this game, and these are the real contributors of not finishing this game in a few hours and give players their only hard time, is the viewing angles, timing, distance, and depth perception. Good old fashioned optimization of known issues would make this game great; they already made an enhanced version of the original which is proof it could have received a positive over-haul in the messed up areas. Function trumps form.
8.1 hours played
Written 17 days ago

this game was fun at the start but later some mechanics and puzzles just got annoying pros: atmosphere, enemy design, quiet scary(the teacher made me shit myself multiple times) and some puzzle cons: the fucking ceramic kids, mannequin hands, glitches(like the super mario jump you do with the hammer, the fat boss got stuck in the door, the chase that happens after that, and the flashlight mechanic), horrible on keyboard(my controller died on me) and some puzzles just suck, some of the puzzles are random af like the hook one(how tf am i supposed to know that a brain that glitched and went out of bounds was important in opening a door, or the lift one just kinda stupid), ect. the only thing saving this game from a bad review is the story and the whole atmosphere its just way too good
7.4 hours played
Written 9 days ago

A worse experience than the first one, The game has very few new ideas and those that are new are poorly implemented. The "combat" is clunky, the TV remote mechanic (basically a worse portal gun) never gets fully realized, with the puzzles consisting of: turning one on and one off, congratulations you solved the puzzle! Issues I had with the first game like the worse depth perception, "floaty animations" and (at times) unrealistic/unfair enemy player recognition did not get acknowledged or fixed in this sequel. Overall I was more frustrated/bored than frighten when playing this horror game. 4/10 Also some of the achievements are really stupid.
9.8 hours played
Written 22 days ago

Really cool atmosphere, creature design, and stealth sections - that's really where this game shines. But awful keyboard controls. This game is also buggy, even all these years after release. I've been hard-locked out of progression at the end of Chapter 3 due to a bug, so I can't continue any further, and I honestly don't think it's worth my time to restart the entire chapter. Oh well, at least I grabbed this during a sale.
10.4 hours played
Written 16 days ago

Such a masterpiece. Words cannot describe how beautiful the game looks and feels. I don’t think there was a single second of the game that i didn’t enjoy.
9.9 hours played
Written 24 days ago

I bought this game for 3 Euros during the summer sale, and I absolutely could have spent my money elsewhere. The so called "controls" in this game are unbelievably frustrating and sluggish. For example, I have died on a specific part multiple times, to the point that I know exactly what to do in order to continue to the next part of a level, but when I try to replicate the same things I did before, something always goes differently. Either the character jumps less/more even though I am pressing space for the same amount of time as before, leading me to get caught. Same goes for going up,down, left and right on climbable surfaces, the character just stands still when i press more than one direction at a time and when he eventually does start moving, it takes a solid ~2 seconds after my input. Despite that, the game has a pretty good soundtrack and atmosphere. If it wasn't for the extremely frustrating controls I would have loved to play through this game.
7.6 hours played
Written 8 days ago

Amazing game, no complaints, amazing graphics such a good puzzle game it gets me confused sometimes and it has an amazing story, the ending was really insane but it was a good ending.
9.8 hours played
Written 8 days ago

fantastic game , not a word said in the game and yet a great story
11.4 hours played
Written 8 days ago

This game is just as good as the first, better even the character designs are just as iconic as the first and the level designs are maybe better with all of the Easter eggs like the game being a prequel, the room with the lady.With probably the best tutorial in the franchise 10/10 i recommend.
4.1 hours played
Written 8 days ago

Great game, has a gamebreaking bug that i ran into while playing and had to restart the chapter for, however it is very rare and the game is fantastic regardless. :)