Amnesia: The Bunker
Amnesia: The Bunker

Amnesia: The Bunker

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Amnesia: The Bunker - Launch Trailer
Amnesia: The Bunker - Gameplay Demo
Amnesia: The Bunker - Announcement Trailer
Amnesia: The Bunker | Halloween Update Trailer
Amnesia: The Bunker - Monster Encounter
Amnesia: The Bunker
Amnesia: The Bunker
Amnesia: The Bunker
Amnesia: The Bunker
Amnesia: The Bunker
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
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SOMA
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SOMA
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From 4,87€
Amnesia: Rebirth
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From 7,24€
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
94%
5,055 reviews
4,771
284
16.3 hours played
Written 27 days ago

[quote=unknown]We whirl the world, the world we whirl...[/quote] [h1]This game accepting your mistakes[/h1] [h3] [/h3] [h3]💡 Tips for those who haven't played yet:[/h3] [list] [*][b]Set the difficulty to the highest level[/b]— then the game justifies its genre of immersive horror 100% [*][b]Load up only after death[/b]— so mistakes become part of the game, and not a reason to restart everything after every sneeze and fart [*][b]Don't be afraid to experiment[/b]— the game is exactly about this, it is very replayable and gives you a huge space for survival, the bunker will forgive all your mistakes... almost all [*][b]Don't google anything in advance.[/b]— the less you know, the more shocked you will be by what is happening [/list] [b] Amnesia: The Bunker[/b] isn’t your typical horror game. It’s the kind of game where the devs actually give you a weapon — and yet, the tension doesn’t let go from start to finish. You’ve got tons of choices — and the way you handle situations, whether on impulse or after thinking things through, has real gameplay consequences. The monster? Not dumb at all. It learns from what you do, stalks you in places you thought were safe, and even when you think you’ve planned everything perfectly… boom — something small goes wrong and your whole strategy goes to hell. Happened to me once: I thought I had it all under control, but one clumsy move triggered a whole domino effect — next thing I know, I’m running for my life with almost no hope left. Moments like that are what make The Bunker stand out. (And honestly, it wouldn’t have happened if I had just reloaded the save — which is exactly why I [b]highly[/b] recommend only loading after death. Even when it feels like it’s over, the game might throw you a wild, unexpected lifeline.) [b] The Bunker makes you plan ahead, feel the pressure, and still not be afraid to mess up. [/b]You die? Fine. Next time, you’re smarter. The story isn’t told through cutscenes — it’s baked into the world: through what you find, what you see, what happens around you. The notes are actually well written, and honestly, I feel like if someone tried to make a movie out of this, they’d spoil half the mystery in the first five minutes. But when you start piecing everything together near the end — man, it just hits you. Full-on mindblow. [hr][/hr] [h3]💡 Советы кто ещё не играл:[/h3] [list] [*][b]Ставь самую высокую сложность[/b] — тогда игра оправдывает свой жанр иммерсивного хоррора на все 100% [*][b]Грузись только после смерти[/b] — так ошибки становятся частью игры, а не поводом перезапускать всё подряд после каждого чиха-пука [*][b]Не бойся экспериментировать[/b] — игра как раз про это, она очень реиграбельна и дает тебе огромное пространство для выживания, бункер простит все твои ошибки… почти все [*][b]Вообще ничего не гугли заранее[/b] — чем меньше знаешь, тем сильнее офигеешь c происходящего [/list] Амнезия: Бункер — это не обычный хоррор. Это игра, где разрабы решили дать тебе оружие, но от этого не перестаёт быть напряженной от начала до конца. Решений куча — в ситуациях можно действовать по-разному и твои решения, иногда моментальные, иногда обдуманные, будут иметь свои геймплейные последствия Монстр в этой игре далеко не дурак, он будет учится на твоих решениях и доставать тебя в таких местах где ты этого совсем не ожидаешь .и даже когда ты всё идеально распланировал, найдутся моменты, когда весь план пойдёт по одному месту. Например, у меня был случай, когда я вроде бы всё сделал грамотно, но одно неосторожное движение запустило цепочку событий — и всё превратилось в паническое бегство от Него, почти без шансов. Такие моменты и делают Бункер особенным (опять же такой ситуации не было бы загрузись я, поэтому и НАСТОЯТЕЛЬНО рекомендую загружатся только после того как ГГ умрёт потому-что даже в моменты когда думаешь что всё, конец, игра может дать тебе очень неожиданную фору) Бункер заставляет [b]думать наперёд, испытывать сильное напряжение, но при этом не боятся ошибаться.[/b] Умер? Ладно, но в следующий раз будешь умнее. Сюжет вшит в мир — подаётся через находки, ситуации, детали, хорошо написаные записки, мне даже кажется что по игре нельзя было бы снять фильм чтобы донести информацию не спойлеря всё визуально в самом начале. И когда в конце начинаешь всё складывать то сидишь просто в лютейшем афиге от происходящего. [hr][/hr] И ещё немного личного — каждый раз, когда всплывает история лучшего друга героя — прям тепло на душе. Такая редкая искра человечности на фоне всего этого ада.
15.6 hours played
Written 6 days ago

Its a feature, a creature feature. Featuring.... the creature....
18.9 hours played
Written 12 days ago

PLEASE LET ME OPEN ON MY DESKTOP PLEASE IM SO SAD update: got it to work and have now gotten all achievements thank god me and my lambert plushie r number 1 fans
11.8 hours played
Written 14 days ago

Another good Amnesia game. It hearkens back to the first penumbra game. The monster AI can be a bit BS sometimes but overall it's a good horror game.
14.8 hours played
Written 1 day and 19 hours ago

Incredible atmosphere and very well done game play systems that work well with the horror elements.
114.9 hours played
Written 11 days ago

Different then TDD but it's one of the best survival horror games I have played. A must play! 10/10
6.6 hours played
Written 7 days ago

[h1]Resident Amnesia[/h1] Amnesia: The Bunker is a "horror" game that trends away from the classic Frictional Games story driven A > B style of gameplay and instead has pivoted towards a more choose your own path open level sort of game much more comparable to that of Resident Evil 2 & 3. Personally I quite enjoyed this new style of game as I was already accustomed to playing through Resident Evil recently. In the game you explore through 4 different major areas with a central "Safer" area in the center of the map. There's lots of puzzles, locked doors, keycode locks and weapons/items to find. The horror element of the game relies on the generator and keeping the lights on as well as noise management. If you are in darkness or make too much noise the monster will appear. VERY scary initially but once you figure out the mechanics the 2nd half of the game is more of an action shooter where you barely see the monster as you know now how to avoid making it appear. Good length at 6-7 hours and a great atmosphere and of course.. graphics are great. [h1]9.3/10[/h1] [i]- Gun > Monster[/i]
5.1 hours played
Written 1 day and 7 hours ago

Haven't beaten it yet, but Amnesia games made by Friction Games is a specialty. Bunker has its own feel, and yet slightly reminiscent of Resident evil, in the safe rooms, You feel... somewhat safe. It adds a layer more for me as a Tolkien fan. World War One is a fantastic and unfortunate theme of horror. War is apparent in this game. You're just a man... Much like Sam and Frodo at the end of the book - Coming from the more earthly-loving and I would say linguistically sophisticated generations. War is and forever will be hell. Those supporting and pushing for it are themselves orcs and supporters of the evil eye. Never give in. Always push through shadow and the eye.
0.5 hours played
Written 5 days ago

I wanted to play this game so much, but I can't get through more than 20 minutes before it triggers motions sickness. Never had that happen with a game before so that really threw me off. I activated the accessibility options to try to minimize the problems, but nothing helped. I'm sure it's a great game, it's just not for me.
18.4 hours played
Written 5 days ago

This is another instance that I wish Steam reviews had an "okay" option, or we could rate out of five stars. This game would get a solid 3/5 stars for me. It just barely constitutes a "recommend." If you are a big fan of the Resident Evil and Silent Hill games, as I am, then you may not like this game. This game is NOT like those franchises. Honestly, this game is primarily for fans of "Amnesia" games, as it is more of the same, with a few new mechanics. The TLDR is if you are not already a big fan of Amnesia games, then you should buy it on sale, and play through it on normal. You will probably enjoy your time with it, but not want to play it again any time soon. Below are my extended thoughts about the game, mostly its flaws. Let's start with what works: the atmosphere, tension, and sound design of the game are all excellent. The setting is creepy, the monster is scary-looking, the sound effects put you on edge, etc. Exploring a WWI bunker is fascinating, and all of the notes from your fellow soldiers explaining the story are engaging. Overall, the story is a bit shallow, but it's entertaining and if you take the time to read the letters/notes you find, you will feel sympathy and make connections with some of the characters. The "twist" is pretty apparent after reading maybe half of the notes that are available in the game, and then very clear before the final area, but I still enjoyed it. The first flaw with the game is the monster itself. It just doesn't stay scary after a very short while, and honestly becomes a chore. This is even more apparent when you play on any of the higher difficulties, such as hard or "shell shocked." On the higher difficulties, you can't keep the generator going for long periods of time, and have to explore in the dark. When you are exploring in the dark, the monster is pretty much always prowling around, so you have to wait for him to leave the area, or cause distractions. Even on normal, you will be doing this a lot, so while the normal game mode is the best experience, it doesn't solve the problem. I'm sorry that I just don't find it fun to sit around in the dark waiting for the monster to move away. Also, it no longer has any tension or fear, when you are doing this every 15 minutes or so. I think this problem would be alleviated if there were more "monsters" in the game. Even if there were only three, but they had different mechanics, or separate territories. The second flaw has to do with the mechanics. I played through on normal, then started a new playthrough on hard, and decided that I wasn't enjoying myself and quit. There are so many contrived challenges in this game that I just find frustrating. For example, when I found the lighter, I was excited to have an option to explore in the dark without making noise. NOPE. The devs made a halo or corona of white haze around the flame of the lighter that literally takes up half the screen, blocking your vision, making it useless for seeing in the dark. I KNOW what the fanboys will say: "Well, ACKSHEWALLY, the lighter is designed to be used to make torches and light molotovs, huehuehue!" Yes, that's what I mean by "contrived." The game devs decided that a LIGHTER would not provide LIGHT in a game that takes place in the dark! Really? On my normal playthrough, I found at least 15 grenades, okay great. I probably found about the same number of BULLETS, in my entire playthrough. In a WWI BUNKER, during a war! Realistically, there would be bullets everywhere. There would be piles of them. One more: the rats in this game are dangerous hazards and are set up as obstacles to prevent you from exploring different areas. One of the best ways to scatter them out of your way is to use a torch. In my playthrough, I only found the materials to make TWO torches. Each torch lasts about 60 seconds of use. This is because apparently STICKS are the rarest resource in the game! Again, why, why, why? This is a game where you can literally throw wood chairs against a wall and break them apart. Why wouldn't a soldier, trapped in a bunker with a monster, use the legs of wood chairs to make torches? I wouldn't be as frustrated with these choices if the game was set in some fictional place, but the devs WANT it to be realistic. You literally check your ammo by opening the barrel of your gun, and loading it one bullet at a time. Bust making torches from the legs of chairs? NOT ALLOWED. There are at least three more of these contrived challenges that I can think of off the top of my head. That's SIX primary mechanics of the game that are purely put in there to make the game more difficult, and don't have any justification or logic behind them. The third flaw is that the game actually limits you in many ways. During the tutorial, the game directly informs you that there are multiple solutions to problems and that you should think creatively. But in many cases this is NOT true. Do you want to use a gas grenade? Well, you can either wait for the gas to clear, or use a gas mask (an extremely rare, hard-to-get item). Waiting for the gas to clear serves no purpose, as the only reason to use a gas grenade is to clear rats, and they return IMMEDIATELY after the gas clears. Did you find a tripwire connected to a grenade? Well you can either trigger it, or use the bolt cutters to disarm it (an extremely rare, hard-to-get item). Did you find a door that has a lock or chains on it? You HAVE to use the bolt cutters. Even a GRENADE doesn't work! Are you starting to see the pattern? There are NO other ways to disarm tripwire, there are NO other ways to clear gas, etc. WOW, everybody's so creative! (/sarc) Very quickly, the gameplay loop becomes repetitive, and with all of the made up difficulties, I couldn't see a reason to play through a second time, making the game extremely short for the price tag.
8.7 hours played
Written 7 days ago

Got this game on sale for $12 and finished it within 4 hours or so. Highly recommend if you're into horror games.
5.3 hours played
Written 7 days ago

i know its a nip picking but i get stuck in stairs and what not in this game way to much. the movement in this game gets me killed more times than actually getting cornered by the monster.
7.3 hours played
Written 8 days ago

One of the better horror games that actually knows how to use scares. Interesting story as well. I haven't played any of the other Amnesia games, but this one was excellent
12.9 hours played
Written 8 days ago

absolutely my new favorite amnesia game. i love you frictional
8.1 hours played
Written 9 days ago

I had to warm up to this game at first, quit for a bit only to eventually roll into it. I overall like the combat and stealth, though the latter barely worked sometimes. The beast was very cool and actually scary/strategic to deal with. Great voice work, graphics, settings—would love a book to read solely about this whole story; though speaking of story, I found it lackluster. You have to find notes and piece together what happened in the shaft including who the beast actually is which I didn't like as a narrative choice. But maybe it's cuz I'm being actively hunted idk. Also rip random prisoner. Took me a multitude of attempts to save him.
18.4 hours played
Written 9 days ago

Fantastic immersive horror that has enormous potential! I'll be honest, that was my very first Amnesia, and I'm really glad that I was able to play (via Game Pass on XBOX SERIES S) and and buy it here.
14.2 hours played
Written 13 days ago

An excellent horror game that takes in all the best things about Amnesia games and distills it to a short 3 - 5 hour experience. Really feels like the developers had a super solid idea for what mechanics they wanted to have and the story they wanted to tell. Highly recommend for the excellent monster design, sound design, environmental detail, and player freedom.
3.9 hours played
Written 14 days ago

This game is beautiful, terrifying, challenging, dynamic, and EXTREMELY fun. Kudos to the developers. Their passion for storytelling breathes life in a dark, dank, bunker in hell. Lovely work <3
6.8 hours played
Written 14 days ago

wow that was worth the £20 i spent. so scary but also so fun idk about the final boss battle tho that was a bit bs but the actual game was peak
27.2 hours played
Written 16 days ago

looking back on my first playthrough of amnesia the bunker almost 2 years ago, fuck it was scary. this is one of the best survival horror games i have ever played that brings something new and special with concept, design, and just everything. one of my favorite games of all time.
4.2 hours played
Written 16 days ago

Very tense with the perfect atmosphere, the monster always lurking adds a large layer of anxiety and stress more than any other horror game I've tried. Perfect
4.3 hours played
Written 17 days ago

This Game is a decent horror game. I felt like I was watching Cut Scene after Cut scene, Then moving very very slowly avoiding a threat that was not scary to me at all. The game felt boring and puzzles were covered by a needless fuel gathering system that slowed the game to a halt for me. The game gives you no time to explore or finish puzzles and what is supposed to feel scary just feels annoying.
25.5 hours played
Written 21 days ago

I am not a fan of "you are never safe" part which doesn't let me deal with all threats and explore around in my own pace, but atmospheric experience with a bit of immersive sim elements kept me engaged for 20+ hours. You are given a dozen (or two) tools/ways to help you to survive, what tools are you using and how, or not using at all is up to you. For example you can [spoiler] use gasoline to keep the electricity up, or burn objects, or burn enemies, or make torches or you can complete the game without using it at all [/spoiler]. Many difficulty adjustments are available both for new game (needs to be enabled with a bit concealed way) or new game +.
25.4 hours played
Written 21 days ago

Played through Shell Shock Difficulty. Very interesting and addicting way to replay the game every time the game was designed. Love it through and through.
15.5 hours played
Written 22 days ago

A great escape-room style horror game. Very enjoyable gameplay with lots of choices to make, and mechanics to experiment with. Would highly recommend, and a great game in the Amnesia series, alongside The Dark Descent as my favorites. Frictional Games is an awesome developer if somehow you're not acquainted - seriously my favorite developer. Thank y'all for the games.
24.2 hours played
Written 22 days ago

A fusion of the Frictional brand of horror with survival elements, like inventory management, limited saves, and exploration of maze like environments. It is a highly atmospheric, tense, claustrophobic, oppressive and very engaging game. This is up there with the best of the survivor horror titles.
87.7 hours played
Written 23 days ago

Pretty amazing horror immersive sim. Very replayable and mod support!
14.0 hours played
Written 25 days ago

Another great game from Frictional games, this being their least linear, it feels refreshing to the formula and making a lot of stuff randomized and adding more game modes makes it a lot of fun to play ng+ The only con that I had with it is that in some cases the beast keeps looking for you in a unavoidable hallway and just stands there, making the game sometimes a waitForTheMonsterToDespawn simulator.
13.3 hours played
Written 26 days ago

A culmination of everything Frictional have learned in terms of gameplay in the past decades, Amnesia: The Bunker is a remarkable experience and a phenomenal return to form after the rather disappointing Amnesia: Rebirth. SOMA might still be their best narrative experience, but The Bunker might just be their Magnum Opus. A meticulously crafted experience that leaves the player figuring out the numerous mechanics of the game, while, courtesy of its randomization, offering lots of replayability.
9.7 hours played
Written 27 days ago

The latest in the Amnesia series is an interesting one because, much like how the modern age came about during a period of turmoil and chaos, Amnesia: The Bunker is grappling both with the inclusion of electricity and more common gameplay aesthetics coming to the surface. The year is 1916, several months into the grueling Battle of Verdun, and the French forces may have found a way to sneak attack the German offensive line. You play Henri Clement, an amnesiac poilu who has been infirm in a bunker, awakening just in time to witness grotesque carnage and madness as a result of said attempted sneak attack. The game has an incredible atmosphere and you are given a lot of tools at your disposal to cope with your situation, everything from empty bottles to cause distractions to grenades. As expected, your nonviolent options are usually your best options, as using weapons makes a lot of noise and ammo is hard to come by in the dark. The gameplay loop itself is a tool-hunting mission with the main goal being getting out of the bunker that's been sealed shut on you. The inclusion of guns has lead to certain gameplay decisions that the series didn't use to worry about, specifically the inclusion of explosive barrels, but many other examples that blend the line between 'adventure game' and 'FPS'. The final puzzle boss was a bit of a letdown for me personally but I can't deny this was a really good game!
4.0 hours played
Written 27 days ago

I'll keep this short: I love this game. It's scary, intensive, has just right amount of story (for those that can/want to follow it, Frictional doesn't shove it down your throat and you need to put on some effort to really understand what's going on.), it has stunning sound design and soundtrack (as usually in Frictional's games) and it has quite a good replayability for such a short game. Gameplay is well designed and the world is so immersive! Would recommend, especially if you enjoy Alien isolation or similar games.
7.3 hours played
Written 28 days ago

EASILY the most terrifying horror game I've ever played. But with every bit of progress you gain and manage to make it back to the saferoom with, also one of the most rewarding.
2.0 hours played
Written 29 days ago

Is The Bunker good? Yes. Would I recommend playing it? Absolutely not. Buy it, install it, then leave it be. I aged two years in two hours.
1.4 hours played
Written 7 days ago

Participating in the actual first world war would have been more enjoyable than playing through Amnesia: The Bunker.
0.8 hours played
Written 6 days ago

Reminded me of Metro. I chickened out about 40 mins in and refunded the game.
11.1 hours played
Written 18 days ago

Amazing - atmosphere, voice acting, concept, item crafting, and good quality sound design. Terrible - Monster patrols for way too long sometimes for like 10+ mins. The good sound design is implemented weirdly, sometimes it sounds like the monster is way closer than it is. It felt similar to Alien Isolation so for fans of that this game will probably be great for you, but I find both this game and Alien Isolation more like sit and wait simulators rather than horror. Sometimes it's scary but a lot of the game is just waiting for a monster you've seen or heard a bunch to leave so you can get on with a puzzle. I uninstalled the game before I finished because I felt like I was wasting time rather than being scared. It's unfortunate because I love The Dark Descent and Rebirth a lot!
8.7 hours played
Written 22 days ago

being pitch black and no knowing what to do removes any anxiety or fear and replaces it with irritation. creature is just an annoyance not a threat
11.0 hours played
Written 25 days ago

One of the most intense and atmospheric horror games i've played, though Frictional Games are not trying to reach the narrative heights of their past games (especially SOMA).
20.0 hours played
Written 11 days ago

walking throuhg old creepy tunnels and started hearing some french man singing i then walk through a big door and see a rat get blown up with a shotgun i sneak around find the french man, hes blind i aim at him and pull the trigger *click* he slowly turns around and kills me
46.7 hours played
Written 2 days ago

Absolutely Love this Series and can not wait for the next Amnesia title to drop.
2.0 hours played
Written 8 days ago

Graphics are good but i stopped playing because i shat myself too much.
31.2 hours played
Written 16 days ago

The broke something with their last update and now this game is literally unplayable. I used to be able to run this game just fine with max settings and now I with the lowest settings I get 15 FPS max. Fix your shit.
5.7 hours played
Written 9 days ago

Decent but ended up installing an infinite torch mod as the rats were more annoying than the beast was.
12.1 hours played
Written 11 days ago

Do not underestimate how few resources you get in this. I ended up using grenades exclusively to get through locked doors and i still ran out constantly
14.0 hours played
Written 9 days ago

What a game, I can't recommend it enough. This is how fear is truly defined.
11.5 hours played
Written 6 days ago

Love the game but I the fucking rats are annoying as hell but are needed in the game
6.3 hours played
Written 7 days ago

AMAZING game. 10/10 will make you ruin your pants in numerous ways
10.6 hours played
Written 8 days ago

This game is scary and dark because there are no lights on.
12.1 hours played
Written 27 days ago

Another very fun game from Frictional.
7.3 hours played
Written 24 days ago

10/10 but i hate those damn rats. plz kill a rat in my honor. thank you.