28.5 hours played
Written 19 days ago
Jumping into Arkham Origins felt like stepping into a darker, grittier prologue to the Batman saga I’d grown to love in the previous Arkham games. This isn’t the polished, confident Batman of Asylum or City—this is Bruce Wayne still figuring out what it truly means to be Gotham’s protector. And honestly, that rough edge made the experience feel raw and real.
The game’s opening sets the tone immediately: a freezing Christmas Eve, snow swirling through the city’s dark streets, and a deadly bounty on Batman’s head. Gotham feels more hostile here—a city on edge, where every shadow could hide a contract killer or a desperate criminal.
I loved this atmosphere. The cold, stormy nights gave the world a harsher, more dangerous vibe. It wasn’t just about fighting crime—it was surviving, and learning the brutal lessons that shaped the Dark Knight.
Combat in Origins is familiar, but you can tell it’s an earlier version of the system. It’s solid—still that satisfying blend of counters, combos, and gadgets—but sometimes it felt a little clunky compared to its successors. Still, throwing myself into a swarm of foes and weaving through their attacks kept my adrenaline pumping.
What made it stand out was the story’s focus on Batman’s inexperience and vulnerability. Unlike the near-invincible hero I’d played before, this Batman made mistakes, felt fear, and was still haunted by his past. That made each victory feel earned.
Arkham Origins boasts one of the richest rosters in the series—Black Mask, Deathstroke, Bane, Penguin, and my personal highlight: the twisted and unpredictable Joker, who’s chillingly unhinged here, long before he’s the fully realized nemesis we know.
However, I felt the storytelling didn’t always do justice to these characters. Some villains were underused, others felt a bit one-note. But the tense encounters with assassins hunting me across Gotham added great variety and pacing to the gameplay.
I appreciated the detective mode returning with some solid puzzles and crime scene investigations. It wasn’t as deep as it could’ve been, but it reminded me that Batman isn’t just muscle—he’s the world’s greatest detective, learning his craft.
Exploration was fun—there’s a good open-world feel with side missions and collectibles scattered across Gotham’s snowy rooftops. The Christmas setting made the city feel alive in a unique way.
Graphically, the game was impressive for its time, especially with the dynamic weather and lighting effects. The music and voice acting—Kevin Conroy returning as Batman and Troy Baker as Joker—added weight and personality.
Still, Origins felt like it was made on a tighter schedule than the other Arkham games. There were occasional glitches, some uneven pacing, and moments where the narrative stumbled. It wasn’t the flawless masterpiece that Asylum or City were, but it had its own gritty charm.
Batman: Arkham Origins is the imperfect, rebellious younger sibling of the Arkham series. It lacks the polish and deep storytelling of its siblings but offers a fascinating glimpse into Batman’s early days—the struggles, the mistakes, the forging of a legend.
If you want to see Batman as a man still learning the ropes, navigating a colder, crueler Gotham, Origins is worth your time.
A gritty origin tale with heart, but rough around the edges.
It’s not the best Arkham game—but it’s an important chapter in the mythos, and a solid ride for fans hungry for Batman’s backstory.
Rating: 8/10