Alien: Isolation
Alien: Isolation

Alien: Isolation

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Alien: Isolation
Alien: Isolation
Alien: Isolation
Alien: Isolation
Alien: Isolation
Alien: Isolation
Alien: Isolation
Alien: Isolation
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Developed by:
Creative AssemblyFeral Interactive (Mac)
Published by:
Feral Interactive (Mac)
Release Date:

Steam
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
24,459 reviews
22,575
1,884
2.5 hours played
Written 24 days ago

I've played this game a few times on PS4 over the years and finally started playing it on PC. Just the best horror game overall and absolute best Alien sequel since Aliens. The Trilogy should be Alien > Isolation > Aliens, imo
16.4 hours played
Written 29 days ago

Alien: Isolation (Creative Assembly–SEGA, 2014) is a first-person survival horror game that revisits the universe of Ridley Scott's original Alien (1979). Unlike other titles in the series, this one focuses on constant tension, player vulnerability, and faithfulness to Scott's visual and audio style. In this review, we'll explore its narrative, gameplay mechanics, AI design, audio atmosphere, and philosophical themes that make it an immersive and thoughtful horror experience. 1. Context and Narrative Protagonist and connection to the saga: We play Amanda Ripley, daughter of Ellen Ripley. Her goal is to discover the whereabouts of her mother, who disappeared after the events of the Nostromo. This filial connection provides a strong emotional thrust, humanizing the experience. Setting: The space station "Sevastopol" recreates a decaying corporate facility, riddled with dark hallways, ventilation ducts, and dilapidated security cameras. The architectural design recalls the industrial and retro-futuristic aesthetic of the original film, reinforcing the sense of claustrophobia and abandonment. 2. Survival Mechanics Stealth and Evasion: There is no effective direct combat against the Xenomorph. The player has basic tools (grappling hook, flare gun, wrench) and a limited inventory. Success depends on observation, planning, and clever use of the environment (cabinets, tables, pipes) for concealment. Crafting System: Gather components scattered around the station and craft distractions (noise makers, flares) or upgrades (motion filters). This approach encourages meticulous exploration and rewards curiosity. Resource Management: Ammunition and parts are scarce. Every decision to craft or use an item involves a survival dilemma: save the flare to mislead the Xenomorph or illuminate a dark area? 3. The Xenomorph's Artificial Intelligence The main enemy is not governed by predictable patterns, but by a hierarchical AI system that allows it to: Patrol areas for noise or movement. Dynamically switch targets if more relevant stimuli arise. Use conduits to "appear" in unexpected areas. Remember the player's recent positions to set ambushes. This design turns each encounter into a test of ingenuity, as the creature acts almost as another "player" in the game. 4. Sound Design and Atmosphere Soundscape: The whirring of machinery, intermittent alarms, and metallic creaks create constant tension. The soundtrack, composed by The Hexagon Sun, evokes Jerry Goldsmith's minimalist, dissonant style in Alien (1979). Use of Silence: In many hallways, there is no music, only the echo of our own footsteps or Amanda's labored breathing. These moments of stillness are as unsettling as the sudden jump scares. 5. Aesthetics and Art** Retro-Futuristic Fidelity: Analog panels, magnetic tapes, CRT monitors—every element looks straight out of 1979. This "retro" realism reinforces authenticity. Dramatic Lighting: Spotlights and long shadows create extreme contrasts, making any dark corner more terrifying. 6. Philosophical and Existential Themes Otherness and the Monster: The xenomorph embodies the absolute strangeness, the unpredictable. Its otherness confronts us with the irrational and destructive, reminding us of our own fragility. Vulnerability and Power: The player often feels powerless, without the means to fight back. This challenges the fantasy of omnipotence typical of many action video games, instead proposing a survival experience based on humility. The Corporation and Dehumanization: Sevastopol Station reflects the contempt of large corporations for human life, treated as a resource. The crew's diaries and the Weyland-Yutani's logs reveal cold and calculating decisions that sacrifice people for profit. Isolation and Anxiety: Amanda's loneliness, without allies, without reliable communication, evokes the existential anguish of "being alone in the cosmos." This radical loneliness deepens the sense of fear. 7. Cultural Impact and Legacy Revival of Survival Horror: Alien: Isolation proved that pure horror and constant tension could be just as compelling as frenetic action. It inspired other developers to explore the "no real weapons" mode (inspiring games like Resident Evil 7). Community and Mods: The modding community has created additional scenarios and narrative experiences, exploring other corners of the franchise. -Existential isolation- “Amanda is left drifting in a spacesuit, alone in the void – until a light passes over her…” By taking the final image of Amanda Ripley floating in the void, we can unravel several layers of meaning that speak directly to cosmic loneliness and its existential resonance with the absurd: 1, Human Smallness in the Face of Infinity: In that scene, Amanda is no longer in industrial corridors or compressed ducts: she is suspended in space, surrounded by the dark abyss. This transition from claustrophobic to absolutely open reminds us how much our "environment" defines us and, at the same time, how much we are overwhelmed by what escapes our understanding. The vastness of the cosmos reveals the scale of our insignificance: we are a tiny dot, a spark of consciousness clinging to a pressurized suit, floating without anchor. 2. The Awareness of Our Fragility: Throughout the game, Amanda is gripped by fear, by the relentless stalking of the xenomorph, and by corporate apathy. But only at the end do we understand that, beyond the creature itself, the true terror lies in knowing there is no "plan B," no miraculous rescue, no second attempt. The suit supporting her could fail at any moment, her oxygen runs out, and communication has been lost. This extreme fragility—the human respiratory organ against a vacuum—demonstrates how precarious our condition is. 3. Radical Solitude vs. Chosen Solitude: Philosophically, we can distinguish Amanda's imposed solitude (a prisoner of fate, forced to survive) from the solitude that certain thinkers have claimed as a source of self-knowledge (for example, Kierkegaard or Heidegger). In Isolation, solitude is violence: it is a cry without an echo, a heart beating in absolute silence. There is no serene contemplation: only terror and urgency. This "hostile" solitude confronts us with the question: can we transform the deprivation of companionship into a state of full self-presence, or are we condemned to anguish when the other—human, animal, or divine—disappears? 4, The Flash of Light as Hope or Illusion: The appearance of a light piercing the darkness introduces a deliberate ambiguity. Is it a lifeline, a new danger, or simply the latest play of Amanda's mind, gripped by hypoxia? Philosophically, "light" usually symbolizes knowledge, divinity, or redemption. But here, that light may be just another disembodied flash that abandons her once again. This ambivalence makes us reflect on the promise of meaning in an indifferent universe: perhaps hope is always provisional, a passing phenomenon before the abyss. 5. Solitude and Temporality: The spatial void is outside of time as we perceive it: there is no day and night, no circadian rhythm; only an “eternal present” sustained by a bubble of oxygen. This radical timelessness reminds us of the meditations of philosophers like Augustine: without the flow of hours, our experience of life loses its structure, falling into a state of suspension. Amanda, suspended in an endless instant, becomes a mirror of that “zero hour” of existence: the limiting moment where past, present, and future dissolve into a single impression of pure vulnerability Final Reflection: That final image of absolute isolation is not only a narrative denouement, but an existential metaphor. It questions our place in the universe: we are beings condemned to carry within us the awareness of our finitude and, simultaneously, the impulse to search for meaning in an environment that offers no easy answers. Looking at ourselves in Amanda's helmet, we see our own condition reflected...
42.4 hours played
Written 20 days ago

The best visual direction and audio design in any game I've ever played. Incredibly stressful and immersive. A modern day classic. Bring on the sequel already!
30.4 hours played
Written 16 days ago

The highlight of the game is definitely the xenomorph. The parts where it began chasing me were so good that I can forgive the story being pretty weak. Definitely one of the best things to come out of the Alien franchise. Also, for a 11 year old game, its visuals hold up fantastically and honestly probably would hold up for the next decades to come. I was honestly blown away by how pretty this game was, even if other elements were a bit junky. Overall, 8/10.
25.0 hours played
Written 13 hours ago

This is the greatest horror game of all time. Absolutely perfect. So amazing start to finish and the atmosphere is on par with the greatest movie ever made. It doesn't get better than this.
4.3 hours played
Written 6 days ago

Still an extremely solid horror game with fantastic visuals/style, one of my favorite horror games of all time
7.6 hours played
Written 10 days ago

so far so good! pretty scary. a few antiquated design decisions (finite savepoints, cant jump, don't hold gun or melee weapon visibly, stuff like that) but ultimately the overall experience is incredible. beautiful. great setting. good pacing. Amanda is great, well voice-acted and characterised. massive alien fan so big bias but even without that, pretty cool game
12.6 hours played
Written 16 hours ago

i hate this game so much, when i not getting choked to death by an goth android, im getting f from behind from that 50 incher the horiible alien has.Dont even mention the humans who have the game sense of a profesional R6 player,they snipe and one shot me 50m away,To add to these crippeling AIDS the game itself doesn't know if it wants to be finnished, it should have a tutorial recommendation cause the game is basically a puzzle you can do only when drunk and high on multiple medications.I hope the very creators of this game feel the pain they cause me through out these past few days.Otherwise great game would recommend.
106.9 hours played
Written 1 day and 1 hour ago

This game hurt me, please help... I'm in immense emotional and psychological disrepair. Please, whatever you do, don't stop running. Hide when you must. If its found you; You are dead. Make like the wind and die off like the rest of the people on this god forsaken shit hole known as Sevastopol(Not the city, you guys are chill). In other words, this game has succeeded in all aspects. Even when I know I'm not in danger... I still feel like I may have the giant molestee come around and violate me when ever he may see fit, drenching my poor cranium in his deep black and thick slime that could assure my deep rest for the rest of eternity. I love this game, this game is amazing. Please be fearful. Please play this game with all your attention and immersion. I recommend this game to anyone willing to enjoy themselves in any way shape or form on any type of gaming platform. This game is absolute cinema in all of its horrors.
29.8 hours played
Written 2 days ago

if you are a fan of tense horror this is a game for you sometimes its not seeing the creature when this game hits the hardest. its when you know its near but you dont know where.
11.3 hours played
Written 3 days ago

A fantastic survival horror game The gameplay is fantastic The Alien is even better then I expected Loved the aesthetic even if i have only seen a few alien movies The story is also pretty decent Overall a fantastic game
15.4 hours played
Written 3 days ago

This is awesome - i've been saving this for years and it's a real treat. Having smarter AI than most contemporary games makes this fresh and challenging. What i am missing is vaulting (jump over railings, go through open/broken windows and such) and corpse hiding. Possibly NPCs noticing opening doors/vents, at least from small distance, but i guess that would make the game much harder.
24.5 hours played
Written 8 days ago

Being the quintessential first-person survival horror game, Alien Isolation is a must-own for basically everyone. There is a reason this gets chosen time and again for YouTube play-throughs: No matter how you play, the tension is expertly raised by the layout of the levels, the perfect ambient soundtrack, and the outstanding sound design. As Spielberg did in Jaws, this game manages to terrify, whether or not you choose to minimise your visual contact with the xenomorph antagonist. Regardless, the xenomorph is beautifully recreated in glorious detail here, as shown by the terrifying moments when she catches the player (and she will, plenty of times). Whilst I am not normally a fan of games that limit when and where you can save, I fully understand and support the reasons for doing so here; the stakes are raised significantly when your recent game progress is at risk; something would be lost were we able to savescum through the game. Finding a save point also adds occasional relief for the inevitable tension built as you negotiate the levels while avoiding the xenomorph, as well as other antagonists. The crafting system is economical and efficient, although most of what you find and craft is best conserved except as a last resort; instead stealth should usually be your primary weapon. This game is a love-letter to the original 'Alien' movie, recreating much of the aesthetic of the Nostromo, as well as incorporating some of the most tense moments as game mechanics. I love how, at the same time as being influenced by the movie franchise, this game has also returned the favour: If you look carefully in certain scenes of Alien Romulus, you will see the emergency phone points used in this game; a direct nod by the director, I understand. Buy this game. You won't regret it.
16.7 hours played
Written 8 days ago

The way when the game immediately introduces the alien into this games is amazing. The immediate fear and danger of everything around you forces you to hide more rather than killing everything on your path. Highly recommend this game to anyone who is trying out the horror genre.
21.4 hours played
Written 9 days ago

Game is amazing. It is a horror thriller on steroids with a blockbuster budget. Its just really fucking hard and the save spots are really spaced out. :steamsalty:
24.2 hours played
Written 10 days ago

PLaying the game on hard has made me hate the backtracking of the game, soooo much backtracking, and losing 20mins of progress due to the how annoying the save points are can become very frustrating. Would I still recommend the game, YES, holy hell I never though I would find footsteps as scary as they are in this game.
23.7 hours played
Written 10 days ago

it was fun, a little repetitive towards the end. good story pacing and buildup to the end though
23.0 hours played
Written 13 days ago

Excellent survival horror game experience. Sound design is on point, you can totally hear where everything is, which is super helpful in navigating through the environments and avoiding danger. The graphics still hold up in 2025 for a game that released almost a decade ago. Gameplay is tight and responsive with minor bugs and graphical glitches. Story's simple and follows many horror movie tropes. All in all, 10/10 experience, and that's coming from someone who barely touches horror games.
1.4 hours played
Written 13 days ago

I discovered this game a year after its release, and have been playing it every year ever since. Not only is it the greatest game in the Alien franchise, but its also one of the greatest games ever made. All survivor horror games have been trying to live up to this games level ever since. The setting and atmosphere is a perfect adaptation within the Alien universe. Every detail fits into a makeshift sequel to the 1979 film Alien. Even the DLC stories bring back the actual cast and characters to relive the movie itself. Most Alien games are action-orientated and require constant running and shooting. That is not what this game is. The stealth and noises used here require a different approach. Some complained that the game ran too long with hiding and sneaking around. Honestly I prefer a longer game rather than a game that's over too quickly or has no replay value. This is on my list of all-time favourite games, and I am thrilled that a sequel has been announced. If anyone loves the Alien film, or loves a survivor horror stealth game, this is the one.
40.6 hours played
Written 14 days ago

Personally from my first play through on PS4 and my second on PC I would overall recommend this game. It's a fun survival horror adventure with some fun stealth game play, the alien AI is still fairly decent now although still easy to deal with. And a nice plot of survivors trying to escape and kill the alien. However with my second play through I've found some issues to mention: First of all there is an issue half the game with audio missing and the game going into a sort of slow motion state, supposedly it can be fixed messing around with the your fps in NVIDIA control panel or something like that, I never bothered though which became really annoying playing in slow motion or missing audio during many animations, deaths and cut scenes. (My fault entirely could of been managed for a better experience). Next the story kinda sucks. Not sure how much it's based from the movie and lots of lore is probably found within the logs scattered around the map, but otherwise the base story is just kinda bland. Which I wouldn't really find an issue it can just be a more simple survival story of some characters trying to kill and escape the station. The characters however are just as bland. The main two who originally join you are never really seen or heard from, every side character is the same as well. The only character I felt some attachment to being Ricardo towards the end of the game which SPOILERS [spoiler] all of them just end up dying either before they can build any character or off screen in a really lame way like my boy Ricardo [/spoiler] And the ending is just so anticlimactic as well. A lot of the animations are just so tedious with how you do them every time. There is some levers that is a simple hold RMB and press S which is annoying. But then we get generators that need to spam E three times to turn them on which also uses the same lever, if they had to do an animation just make us do the simpler RMB and S three times. The save stations are just as tedious as well having to wait for the three beeps before you can save except that has more purpose so you don't just save before a death. Then finally the android grab animations having to spam E to escape also have some purpose I can't really argue with but is just annoying enough to mention. Otherwise there is just some other smaller issues. Sometimes alien doesn't care about a molotov to the face. I encountered more bugs then I have any other game so far. Overall though I would still recommend this game it's a classic fun survival horror game that is always great for a first play through. If I could give a mixed rating I would but then what would be the point of reviews.
25.8 hours played
Written 14 days ago

Wonderful story worth experiencing if you are a fan of the Alien franchise.
33.5 hours played
Written 14 days ago

Oh man, if you like Alien, Aliens movies... and you at least sorta like horror survival games, you gotta get this one... so good. If you like Bioshock, System Shock, or Dead Space, also get this game.
22.7 hours played
Written 15 days ago

Terrifying and amazing game, i want to replay it now that I've opened the page again. It is such a great horror with really interesting plot whilst also having spectacular art.
29.7 hours played
Written 16 days ago

Alien Isolation is incredibly faithful to the original movies, and for a game based on a film franchise, it’s genuinely well-made it surprisingly takes a long time to beat (at least on hardest difficulty which is the difficulty the devs intended to play on) it is also packed with lots of neat details that most players might not even notice, which shows how much effort the devs put into this project there's this one easter egg that is basically "TheSunVanished" (2018) ARG, which I thought was the 1st fictional horror diary in twitter, but Alien Isolation made it 4 YEARS PRIOR good graphics for a 2014 game and the design of the environment is horrifyingly good, At first, the locations might seem repetitive, but as you progress, the new areas you explore get really fcked up its like that one game that despite not having the best of all time graphics, the creative and art department were still able to cook fire Some scenery even subtly mimics the Xenomorph, IT IS LITERALLY SOME PAREIDOLIA TYPE SHIT I DONT KNOW MAN the game gets inside your head. The Alien is always hunting you—its footsteps, its breathing, the sounds of it moving through the vents. You pay so much attention and play so cautiously that you stop [i] fearing [/i] it and start [i] knowing [/i] it. I EVEN STARTED HEARING IT IRL, pausing to check if I was going crazy (I was). It haunted my dreams man THE BEST HORROR GAME IVE EVER PLAYED, IT DOESNT RELY ON JUMPSCARES TO TERRIFY YOU, IT BUILDS REAL DREAD
6.8 hours played
Written 17 days ago

Make me shit my pants so very wellmade game takes maybe about an hour into the game to get that alien but after that it's peak alien horror that makes you shit everytime 10/10
10.0 hours played
Written 18 days ago

As a fan of the early and recent alien movies, this game did a great job capturing the atmosphere and environment of the movies. I would definitely recommend. The graphics mod makes the game look great for being over 10 years old.
34.0 hours played
Written 19 days ago

This is an amazing game all these years later and here are my pros and cons Pros: level design perfectly captures the style of the original movie the alien is truely well made with its ai its hard without being too hard (even on nightmare) cons: alot of the filler missions can feel repetative there are a few bugs (on the mission where your ejected into space there is a door that dosent spawn) overall i really enjoyed this would recomend its a decent challange
17.2 hours played
Written 19 days ago

i almost had about 5 heart attacks playing this. one of my favorite horror games ever and definitely the scariest game ive played, going for the deathless run made the experience so much worse.
35.6 hours played
Written 19 days ago

While SEGA has made various iterations of the Alien franchise, none have replicate the terror that made the initial Alien film so iconic. This addition to the Alien video game franchise is noteworthy for carefully navigating a series of foreboding corridors in a spaceport with human survivors, synthetics, and Xenomorphs as obstacles, all the while crafting and leveraging various tools and equipment to find out what happened to Ellen Ripley.
8.3 hours played
Written 19 days ago

Generational horror title. Underrated on release yet legendary in the horror community. This game never fails to make me scared, fear is its weapon and it uses it masterfully. It's hard to find a better alien game or horror game than this game.
48.0 hours played
Written 19 days ago

Fantastic. One of the best sci-fi horror games out there, and the best Alien franchise game period. Still plays great even in 2025, although I would recommend the following mods for an even better experience: 1. Improved Graphics 2. Bay's Alien Isolation Overhaul V2 3. Alien Isolation Cutscene Remaster 4. Alias Isolation (Better anti-aliasing)
4.0 hours played
Written 20 days ago

i always wanted to play this game back when it 1st came out but never did back then. My perspective is of someone playing the game for the 1st time. for being an 11yr old game its quite pleasant to look at and control (I play with controller). at some points its hard to figure out what Im supposed to do in order to advance in the game but the game is really fun and I imagine this game was quite spectacular back in the day. im not that far into the game yet but really enjoy playing it.
365.5 hours played
Written 21 days ago

This game has a totally engaging story and makes you want to take up residence in the futuristic yet 70s retro space station! Great action and challenges as well as themes and atmospherics including the cool music scores.
24.4 hours played
Written 21 days ago

This game is like 10 hours too long, but still fantastic and one of the most faithful adaptations of the original Alien film.
26.3 hours played
Written 24 days ago

Im not a huge fan of the horror genere, but this game slaps Graphics wise its still feels modern enough to play it in 2025 Gameplay can get a bit repetive at times, most missions are "go there, get that/do that", a bit of a walking simulator. BUT with the added fear factor it doesnt get as boring as it sounds, never have I been so scared in a game without being jumpscared. Can recommend (especially on OLED Monitors)!
31.7 hours played
Written 24 days ago

Stunning AAA love-letter to the best sci-fi horror movie ever made (for its time). Just like the movie, this is a pure horror title and not for everyone, but there is absolutely no shame in playing on Novice or Easy, actually I recommend it. Naturally you will still get the entire story, every jump-scare, every moment of dread and despair. Easy (my choice) is not easy at all - if you think it will let you run through a corridor unharmed and the game is over in 10 seconds, think again. You'll get impaled MANY times, you will have to find your way through everything + solve every puzzle and minigame still, for me that was almost 30 hours. Hard/Nightmare difficulty will probably triple that, maybe not the best choice if you have a ridiculous backlog like me. You can change the difficulty at any time.
89.0 hours played
Written 24 days ago

I actually fucking dare you. This is my favorite movie franchise, I platinum horror games all the time, and I was still pausing the game every 15 seconds because the ambient sounds alone will have you wetting yourself in the very not-fun way. This game's dual AI are both ASSHOLES but that's what makes it the greatest horror media I have ever consumed/suffered through. Fuck this game. It's awesome though.
25.2 hours played
Written 27 days ago

Its a great piece of Alien media. The game looks amazing for how old it is. Main issues I would say is that with it running on newer hardware, the games set moments will run in odd moments and out of specific ways. Item textures will be acting out, set events in the game will either run early or run late. It is a hard game that is really good. Would recommend for anyone that is into Alien.
30.6 hours played
Written 27 days ago

Good game for the most part, some sections felt like a walking simulator, and felt like the story was a little drawn out and could have been shortened a little. Overall game-play was great, graphics were really good, story was good but felt padded at times.
1.9 hours played
Written 28 days ago

Alien Isolation is the best Alien game in the Market atm i give it a 9/10
17.6 hours played
Written 29 days ago

This is probably the most physically terrifying game I've ever played; It's by far one of the most faithful adaptations of the world the original film introduced with an amazing story to boot, and deserves all the praise in the world for it if you ask me.
3.2 hours played
Written 1 day and 11 hours ago

I adore the Alien franchise but this game is too scary. Therefor I will have to give it one of the scores I never give a game because it doesn't make sense. 11/10 cats.
11.4 hours played
Written 3 days ago

this game is genuinely just bad and boring from story to gameplay not to mention their definition of running is slower than my walk speed IRL
18.2 hours played
Written 3 days ago

Only recommend if you like the play style of newer resident evil games and are a big fan of aliens. Very bad mechanics and whatever graphics. The alien itself and facehuggers 1 hit you and are incredibly fast. The alien also teleports which is my biggest knock on the game. While in RE games maybe they technically teleport but at least their devs are smart enough to not let them teleport ONTO YOU. Also a quarter of the time you are walking around doing the MOST pointless tasks. Overall alright game only buy if your a fan and on sale.
34.4 hours played
Written 10 days ago

An absolute love note to Aliens fans. Made with genuine passion and love for the series, possibly THE best aliens media outside of the classic films themselves.
35.1 hours played
Written 11 days ago

Golden Alien horror game. Reminds me of Penumbra and Amnesia, but much more sophisticated. Aesthetics, atmosphere, sound, story are all true to the best of what Alien is. There's a lot of hiding involved, which after a short while becomes a bore, but one probably couldn`t do this game otherwise, unless it`s a shooter. Recommend it! An 8/10!
17.7 hours played
Written 26 days ago

One of a kind experience. Keeps you on edge. Gives you a personal experience of navigating 1980 sci fi movie. It is a great game! Easy recommend! 4 thumbs up!
3.8 hours played
Written 13 days ago

Just way too punishing and repetitive. I must have missed a saving point somewhere (or not, Idk), then I died, had to repeat a lot of progress and couldn't manage to do it for a long time only to die again. My bad, I guess, but I wouldn't recommend this experience.
18.1 hours played
Written 9 days ago

While the story from the game was an interesting addition to the Alien franchise and added some good lore, the overall game-play was downright tedious. Aside from some jump scares, the game itself wasn't exactly scary. What starts out as suspense and tension ends up just being frustration and boredom. The AI for all the enemies is super frustrating when they will take a direct path to where you're hiding when they weren't even in the same room when you hid, and god forbid they decide they're just going to wait outside of your hiding spot with laser focus no matter how long you stay there. I played this on my stream in 2 hour intervals, twice a week, for a total of 18ish hours, and by the last 4 or 5 chapters of this 18 chapter game, I was actively begging for it to be over. I understand that it's "stealth horror", but having to crouch walk everywhere makes this already long, slow game feel even longer and slower. Aside from some collectibles you might miss on your initial play-through, there's really zero replay value at all. Not to mention the ending is extremely lackluster and feels like you got zero payoff. I understand that the ending is very much a Ridley Scott's Alien kind of bleak and melancholy ending, but it just felt like you did all of this for nothing. Is it the worst game I've played? No. Is it a game I see myself ever playing again? Also no. I definitely wouldn't recommend it, and hope that any future entries in this series improve on all the shortcomings from this one.
20.0 hours played
Written 12 days ago

Sadly as much as this game does have some amazing moments, there is a lot of filler between it all. Making playing it boring at times. Also it suffers from a lot of junky game moments, really taking you out of the experience. Would recommend when on sale like how I got to, but I wasn't blown away by the game because of all the frustration between it all. I find that the AI (not alien) needs to be worked on a lot more if they are going to use them so much in the game. I do look forward to the squeal. Hopefully the 10 year break will remove the junky feel from this one.