Streets of Rogue
Streets of Rogue

Streets of Rogue

251
in-game
Data taken from Steam
Steam
Historical low for Steam:
GOG
Historical low for GOG:
New Launch Trailer
Streets of Rogue Launch Date Trailer
New Gameplay Rundown
Streets of Rogue
Streets of Rogue
Streets of Rogue
Streets of Rogue
Streets of Rogue
Streets of Rogue
Streets of Rogue
Streets of Rogue
Streets of Rogue
Streets of Rogue
Streets of Rogue
Streets of Rogue
Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
8,101 reviews
7,828
273
18.9 hours played
Written 13 days ago

Streets of Rogue is a wildly inventive and chaotic action-roguelite that combines the spirit of immersive sims with the fast pace and unpredictability of procedural generation. Developed by Matt Dabrowski, the game takes inspiration from titles like Deus Ex, Nuclear Throne, and The Binding of Isaac, but it carves out its own unique identity through sheer creativity and freedom. Set in a dystopian city where a corrupt mayor rules with an iron fist, players fight their way through multiple procedurally generated neighborhoods, each filled with hazards, quests, and unpredictable interactions. But what truly sets Streets of Rogue apart is its sandbox-style gameplay, where nearly every object, character, and system can be manipulated to your advantage—or blown up in hilarious fashion. At the heart of the game is its extensive character class system, with dozens of unique roles ranging from soldier and hacker to vampire, comedian, and even a gorilla. Each character plays drastically differently, with abilities that change how you approach every situation. Want to hack into computers and deactivate security systems? Play as the hacker. Prefer brute force and explosions? The soldier is for you. Looking to possess other characters? Try the shapeshifter. This class variety, combined with RPG-style upgrades, permanent unlocks, and randomized levels, gives Streets of Rogue a high replay value that few indie games can match. Gameplay in Streets of Rogue is driven by emergent storytelling and problem-solving. Every level presents objectives—like rescuing a hostage, stealing an item, or neutralizing a target—but how you accomplish those tasks is up to you. You can sneak through ventilation ducts, bribe guards, blow up walls, or infect an entire building with a virus and watch the chaos unfold. The game encourages experimentation, and it rarely punishes creative solutions, which makes each run feel fresh and uniquely yours. The physics system, environmental interactions, and AI behavior combine to create hilarious and often surprising results, making even failed runs memorable. Co-op mode is where the chaos truly shines. Up to four players can join forces locally or online, and the overlapping abilities, competing objectives, and sheer unpredictability of the city often lead to joyful anarchy. Friendly fire is on by default, which adds both comedic tension and the occasional accidental betrayal. The dynamic environments, layered objectives, and freeform approach make multiplayer a highlight that significantly enhances the game's longevity and replayability. Visually, Streets of Rogue embraces a retro pixel-art style that fits its tone perfectly. While it doesn’t aim for detailed realism, its expressive characters, colorful environments, and clear visual cues keep the action readable amid the chaos. The soundtrack complements the gameplay with energetic, synth-driven beats that reinforce the game’s futuristic, tongue-in-cheek vibe. Combined with quirky dialogue and sharp humor, the game’s presentation is consistently charming and self-aware without being overbearing. Despite its many strengths, Streets of Rogue isn’t without minor flaws. The procedural generation, while often excellent, can sometimes lead to uneven difficulty spikes or awkward mission placements. The learning curve can also feel steep for new players, especially given how many mechanics are at play from the start. Still, these issues are small compared to the overall experience, and the game includes customizable difficulty and rule sets to accommodate different play styles and preferences. In conclusion, Streets of Rogue is an ambitious and wildly entertaining roguelite that rewards creativity, chaos, and experimentation. With its robust class system, endlessly replayable gameplay, and hilarious emergent moments, it offers a uniquely sandbox experience in a genre that often leans toward repetition. Whether you're playing solo or with friends, the game delivers consistently fresh and often hilarious scenarios that make every run feel distinct. For players who love freedom, humor, and mayhem wrapped in a pixel-art package, Streets of Rogue is a must-play indie gem. Rating: 9/10
49.4 hours played
Written 26 days ago

It's cool enough, passes the time and has lots of different options to get through the game. But it gets... difficult lol. Not sure how it all evened out but during the development things got really difficult at one point.
1.8 hours played
Written 26 days ago

Seems simple at first but the amount of player choice/freedom is incredible. Could definitely use some more complex/deeper base mechanics but it's still a very solid game, highly recommend at the current price of $4
8.1 hours played
Written 17 days ago

didnt even finish the tutorial and already knew its gonna be amazing, 10/10 would recommend
126.6 hours played
Written 8 days ago

pretty basic game, but still fun, can't wait for the sequel, just hope that they don't screw it up.
62.3 hours played
Written 9 days ago

I genuinely love this game but the new update has, at least for me, completely broken multiplayer. I cannot host or join my friends' games. The software just refuses to communicate at all with the servers. Sucks. :<
166.7 hours played
Written 10 days ago

It's a fast action rouge-lite game with good multiplayer and great comedic timing. Any given run can become a beautiful disaster, or a quick lesson on 3 ways your friends are NOT geniuses. Seriously though, this is one of those few games where'd I'd buy the sequel on release purely to help establish that this type business model is sustainable (not through micro-transactions, massive marketing campaigns, or coasting on consumer nostalgia... but through the slow, steady momentum of a consumer base that will reliably return on merit of quality of the game and the care of the Developer. Streets of Rogue is a fantastic game. It is that way because it was designed from the ground up to be that way. It wasn't pitched in a board room to pad quarterly profits. It wasn't a cash grab IP from a startup in China, Korea, or California. It is a simply yet satisfying game loop, made multiplayer, and polished over nearly a hundred revisions to ensure the players enjoy it. Because one guy thought it would be neat. Well Matt, it is, and I thank you for it. Now please finish the second so my friends and I can pay you for another magnificent mess of memories.
6.0 hours played
Written 13 days ago

I accidentally gave a cigarette to a slave master and triggered a riot that ended with a toaster ruling the city. 10/10 would cause accidental political upheaval again. This game taught me that diplomacy is for cowards, and nothing solves problems like chloroform and a leaf blower.
14.2 hours played
Written 14 days ago

Fun chaotic game. Many different classes / jobs.
41.0 hours played
Written 14 days ago

I had a lot of fun with this game. The soundtrack is great. The game made me feel really clever, since there are a bunch of ways to complete the objectives.
11.2 hours played
Written 15 days ago

All My progress got wiped again. I was fine with it when I lost 2 hours, not anymore. I do not want any full completed saves as it kills the fun out of the game, and I am not going to unlock everything I had to unlock before. Games good, Progress wiping is not.
17.5 hours played
Written 19 days ago

i think this game is fun, but if all character unlock i think i not play again...
11.1 hours played
Written 21 days ago

Very fun and exiting gameplay that eases into the harder parts, with fun gameplay that always gives me something to do.
38.0 hours played
Written 21 days ago

Clever, fast paced, chaotic and somewhat challenging.
3.9 hours played
Written 25 days ago

cons: if i go from tutorial to main menu, to fix font, as default font is giving eye-cancer, i cant get back to tutorial, ever!? why!? not nice at all experience from the start; feedback doesnt work either... would be nice if the very basic features that you see in first 30 seconds of the game would work. pros: pretty much everything else
4.1 hours played
Written 1 month and 8 days ago

You can keep this game as simple as you want it or as complex as you want it! There's so much variety and so many characters to choose from. And I love the elements of randomness you get from a roguelite along with progression so that each run feels like it is its own story.
0.8 hours played
Written 1 month and 1 day ago

not much to dayh this game is funny but can get boring fast recommend playing with idiots.
114.4 hours played
Written 13 days ago

Definatly One of my all time favorite games, growing up in the late 90 s watching things like Precinct 13 and Escape from New York, Then coming around and getting to play like in those times is a top notch one of a kind experiance
2.5 hours played
Written 21 days ago

I played it with my friend and robbed a house by hacking it, but my friend decided to blow up the wall instead. It's good. I recommend it.
43.2 hours played
Written 17 days ago

i baited a goon into hitting a cop who then accidentally shot a gangster and now the whole map is at war and im dead from the crossfire. games fun let's go again.
21.5 hours played
Written 17 days ago

coop's really fun, smashing everything together with your partner
8.4 hours played
Written 13 days ago

I kept waiting to try and and regret my decision. I could have been playing this whole time.
31.4 hours played
Written 30 days ago

My friends keep telling me that I'm wrong, that rock isn't the best item in the game. But they're [i] wrong. [/i] I [i] know [/i] it is. They just haven't seen the light yet. Rock is the pinnacle of game design. There is no power creep beyond rock. If rock ran for mayor, I would vote for rock. They tell me I'm crazy. I say "rock."
98.2 hours played
Written 1 month and 6 days ago

Cyberpunk 2077, fake. Streets of Rogue, real Cyberpunk 2077. Worth over 100 hours of play time.
8.2 hours played
Written 30 days ago

10/10 ruined my life (edit): I just found out you can make your own characters and made a kkk member and the Austrian painter
18.7 hours played
Written 1 month and 5 days ago

Good : [list] [*] CHAOS [*] Lots of characters + customs [*] Lots of items [/list] Bad : [list] [*] map kinda always the same one [/list]
49.9 hours played
Written 8 days ago

fun game cant stop playing
7.3 hours played
Written 13 days ago

Would recommend to all ages overall awesome game.
28.4 hours played
Written 21 days ago

EVERy run is chaos 10/10
471.0 hours played
Written 15 days ago

arcade GTA, amazing game
23.5 hours played
Written 1 month and 7 days ago

it fun with friends
517.8 hours played
Written 20 days ago

Great replayability
62.3 hours played
Written 22 days ago

Liked it. Was Fun
35.4 hours played
Written 1 month and 1 day ago

three words: love this game
25.2 hours played
Written 12 days ago

Pretty good.
47.5 hours played
Written 12 days ago

Well this game is good
52.5 hours played
Written 9 days ago

thus gam good
254.2 hours played
Written 26 days ago

Is good.
10.1 hours played
Written 20 days ago

the streets were rogue
5.9 hours played
Written 1 month and 5 days ago

Fun
13.2 hours played
Written 1 month and 8 days ago

Fun
103.6 hours played
Written 13 days ago

i buy sor2 but my pc is a baked potaoe
42.0 hours played
Written 22 days ago

peak of rouge
56.3 hours played
Written 15 days ago

yes
62.0 hours played
Written 9 days ago

Yes.
57.1 hours played
Written 11 days ago

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22.6 hours played
Written 23 days ago

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