Amnesia: The Dark Descent
Amnesia: The Dark Descent

Amnesia: The Dark Descent

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2 / 6
Amnesia: The Dark Descent
Amnesia: The Dark Descent
Amnesia: The Dark Descent
Amnesia: The Dark Descent
Amnesia: The Dark Descent
Amnesia: The Dark Descent
Amnesia: The Dark Descent
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG

SOMA
Has been in:
• 2 bundles (Humble Bundle)
• 2 free
• 2 subscriptions
SOMA
From 5,79€
Amnesia: The Bunker
Has been in:
• 4 bundles
• 2 subscriptions
Amnesia: The Bunker
From 7,35€
Amnesia: Rebirth
Has been in:
• 1 bundle (Humble Bundle)
• 1 free (Epic Games Store)
• 2 subscriptions
Amnesia: Rebirth
From 7,24€
Amnesia: A Machine for Pigs
Has been in:
• 1 bundle (Humble Bundle)
• 4 free
Amnesia: A Machine for Pigs
From 2,92€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
12,281 reviews
11,790
491
59.4 hours played
Written 22 days ago

Back in 2011, while spending some time in Copenhagen, a conversation at a party led to an unexpected introduction to Frictional Games from Sweden. A guy there very eager to talk, brought up the game Penumbra: Overture, claiming to know the developers. Although he had spent a lot of time playing the game, he confessed that he never really liked it. He went on to elaborate on his reasons, but his in-depth critique was difficult to grasp, especially since the game was unfamiliar to me and he was already a bit tipsy. Life on tour back then meant gaming mostly happened at friends’ places or on my PlayStation Portable, which I always carried with me. I remember playing games like LEGO Star Wars, LocoRoco and Patapon. Amnesia: The Dark Descent later caught my attention, particularly due to its font, which evoked heavy metal aesthetics. A game store clerk however, dismissed any connection to metal and labeled it dull, leading to a different, now-forgotten purchase instead. Some time ago, I was specifically searching for low-spec games and since Amnesia has more or less become one of them now, I've finally had the chance to play it myself, so here’s what I think about it. The oppressive atmosphere and intense tension are really well executed, largely thanks to the unsettling sound design. While some audio elements could have been more authentic, and there are moments where they don’t quite fit, the overall work here is undeniably strong. Enjoyed the subtle and psychological horror style as well, it’s not exactly for those who always crave action and combat, but I find it refreshing when a game takes a different approach. Being constantly on guard and hiding heightens the sense of vulnerability, making the game even more suspenseful. The story unfolds gradually through notes and flashbacks. At times, it feels a bit disjointed, but it raises some moral questions and delves into disturbing themes. Unfortunately by the halfway point, I had grown so accustomed to everything that nothing really shocked me anymore. And then there was a moment in the game where a grotesque creature with a broken mouth was hanging around, engaging in a polite conversation with me while repeatedly saying the same things, it was pretty ridiculous. In my humble opinion, anyone who enjoys horror games and hasn't played Amnesia yet should give it a try, the chances are high that you'll like it. I've marked the second game: A Machine for Pigs, and will catch up on it sometime in the future.
24.3 hours played
Written 6 days ago

I may or may not be late to the party.... but the Amnesia series is my favorite game series of all time- nothing will ever top the experience I had of playing Dark Descent for the first time. The atmosphere is the best I've seen in a video game. It truly is meant to be played not for completion, but for the experience. I only reached to obtain all achievements after I played it over a thousand times because I was so addicted to the game I couldn't stop playing. This game introduced me to my love for horror games, since I was never really into horror. Nothing will beat this game, or the Amnesia series for me. Anyways, great game :D
16.2 hours played
Written 9 days ago

cool, atmospheric setting and story, very scary as well
15.8 hours played
Written 25 days ago

Being a PC gamer means putting dozens of games on your backlog and then being over ten years late to the party for one of the coolest horror games ever made.
1.7 hours played
Written 15 hours ago

Ignore my playtime and achievements, I've completed this game multiple times on different steam accounts and on Xbox over the years. Recently picked it up on sale and wanna write this review before replaying it again. Amnesia: The Dark Descent is by far Frictional Games best work and one of the best horror games of all time. The atmosphere in this game is next level and even tho I have beat it multiple times it still is extremely scary playing through it. This is one of the most iconic horror games and played a massive role on inspiring future psychological horror games that came out after this one such as Outlast and Silent Hill P.T. If your a fan of horror and havent played through this one at this point you gotta. Its 100% a horror masterpiece. 10/10
6.5 hours played
Written 6 days ago

I love a good horror game, and this is the first one i ever played and it has been an awesome experience. I think what has me on edge the most is the fact that you can't defend yourself from the monsters. You have to hide or outsmart them. And i find that brilliantly thrilling.
14.1 hours played
Written 13 days ago

Even in 2025, Amnesia: The Dark Descent is one of the best psychological horror games you can play. It may be an older title, but don’t let that fool you, it’s a masterclass in building fear through atmosphere, sound, and isolation. What makes it fun today: Zero combat, 100% tension: You’re completely defenseless. Hiding in the dark, peeking from behind a shelf, hearing something breathing just out of sight, it’s terrifying in the best way. Creepy, immersive environment: The decaying castle, shifting shadows, and spine-chilling audio design still create an atmosphere that rivals newer horror games. Surprisingly smart mechanics: Managing your sanity and light sources adds a constant layer of pressure. The game wants you to lose control..... and it works. Endless content via mods: Community-made stories and expansions keep the game fresh long after the credits roll. Final Verdict: Playing Amnesia in 2025 proves that great horror doesn’t age; it lingers. If you like your scares slow, smart, and deeply psychological, this is still one of the most effective horror experiences around.
12.0 hours played
Written 22 days ago

Great Game. The horror elements were very unique which made the game play really scary most of the time. It's focus on collecting timber box and oil to lighten up the environment made resource collection vital in the game. Game play focuses on hiding and avoiding monsters which made the game scarier when a monster sees you. The fact that seeing a monster itself could reduce your sanity and potentially make your experience scarier was great. The puzzles in the game was also good and takes some time to figure out. The story also was interesting and disturbing which made it fun to follow along. The DLC was really short but was fun as well. The fact that we have to start all over again after dying made it really scary when monsters are nearby. The story in the DLC was also good.
20.8 hours played
Written 1 day and 9 hours ago

Not the first time I've had a panic attack playing this game on hardcore mode. 10/10 game, would try 2 player mode, 1 player with mouse, 2nd player with keyboard makes the game 100x more fun lol.
0.4 hours played
Written 1 day and 9 hours ago

I've played this game twice. Incredible game, story, atmosphere, I could go on. worth playing 100%.
8.9 hours played
Written 5 days ago

Buen juego, un clásico dentro del género del horror. Pasada ya la campaña + DLC, puedo decir que vale totalmente la pena, trayendo consigo un lore bastante profundo y elaborado mediante un gameplay bien trabajado, que en conjunto funcionan muy bien. Me pegué varios sustos y momentos muy tensos, no es un juego de jumpscares abusivos ni screamers randoms, sino que asustarte y ponerte alerta a través de los sucesos, atmósfera, ruidos ambientales y el constante saber de lo frágil que eres y como puedes morirte con solo un golpe. Recomendado para pasarlo en noches aburridas y solitarias sin saber que hacer.
9.0 hours played
Written 8 days ago

Very atmospheric with good buildup of the spooks. Audio cues were terrifying, excellent.
6.9 hours played
Written 15 days ago

I actually really enjoyed the story for this game! The graphics are a bit dated and it honestly doesn't hold up horror-wise to some other modern games but for it's time I can definitely see why it grew so much hype around itself. The story is still amazing though, finding the notes and slowly realizing what is actually happening was a really fun experience. I would definitely suggest this, and I'm excited to play the other games in the series. As for Amnesia: Justine - I loved the story of the base game but this story just compelled me so much more. The game was extremely short, less than an hour in total and yet I still want to know more about Justine and play a longer installment about her character. The DLC is so perfectly made that my only complaint for it is how short it is.
11.7 hours played
Written 16 days ago

ah yes, great memories taking turns playing this game drunk with my best friend. a pleasure to play and to watch others play.
10.7 hours played
Written 18 days ago

one of the most terrifiyng games i've ever played, with a great story, great suspense, great gameplay mechanics, and also great genuine fear and horror, without relying on jumpscares or loud noises at all, i found myself genuinely scared, amazed, and imersed into the story. Great shit!
9.8 hours played
Written 20 days ago

incredible blind playthrough. i somehow managed to have not seen a full gameplay after all these years, and this debut experience is intriguing like nothing else. may need convoluted text editing for higher rendering standards.
10.6 hours played
Written 24 days ago

Amnesia: The Dark Descent has aged like fine wine. The music, the sound design, the look of the castle. The main menu music is creepy as f*ck. Even though I know when the first monster appears I was genuinely terrified in the beginning. I love the physics puzzles. Picking up notes and having Daniel read them for you is comforting in between the horror. I love the premise of the game and slowly putting the pieces together to uncover what happened before you took the amnesia potion. I still do not fully understand the sanity mechanic and that's what makes the game so terrifying to this day. Daniel being afraid of the dark and monsters, making cockroaches appear and paintings deform. The screen slowly freezing over as Daniel's breath gets more intense. This game will continue to be one of the best singleplayer horror games I have ever experienced and I am happy I decided to replay it.
6.0 hours played
Written 25 days ago

Honestly, my first game into the horror genre and I'll put it simply. There's a reason its considered one of the best.
15.5 hours played
Written 28 days ago

If you ever want to lose all sense of reality and join us in the dark, you will have the most frighting experience I have ever had playing a horror game. Truly one of the best of all time.
7.0 hours played
Written 29 days ago

Genuinely the best horror game I have played. The unique controls really immerses you into the game, and the sanity mechanics cleverly keep you from seeing the monster too clearly, letting your mind fill in the blanks. The puzzles felt logically consistent and were challenging enough that I felt accomplishment when I solved them but not too confusing that I needed a guide. The story gets more and more interesting as it unfolds and was pleasantly surprised to see that there were multiple endings. It stands the test of time and lives up to the hype.
12.2 hours played
Written 19 days ago

after i played Amnesia:The Bunker this game is not scary at all actually. All monsters are scripted and not scary overall. Atmosphere is worse even than in first Penumbra. I could recommend it to people who are not familiar with horrors - otherwise it would be very boring
8.9 hours played
Written 13 days ago

[i]19th of August, 1839 I wish I could ask you how much you remember.[/i] [h1]Briefly[/h1] [i]Amnesia: The Dark Descent[/i] is an older classic horror title, serving as almost a generational gap between the old and new. Notably, though, it introduced the wider world to horror games, and retains the title of classic horror title for good reasons. [h1]The Good, Neutral and Bad[/h1] [b]The Good[/b] -The maps and general environment help to make the game feel rustic and uneasy. -Puzzles are mostly well telegraphed and intuitive to understand. -Horrifying enemy designs. -Depiction of the horror that man can inflict on his comrades. -The main antagonists are fascinating and feel the way they should, like a relentless killer and a madman using you for their benefit. -Sounds of wind and creaking wood add to a dilapidated and dangerous atmosphere. -Lore from notes. [b]The Ambivalent[/b] -Sanity sounds emphasize losing your sanity to unimaginable horrors, but get old and annoying very quick. -The game is surprisingly easy and light on jumpscares. I only died a handful of times, mostly by accident or going in the monster's face for fun. -Resource management is surprisingly easy. You can see rather well in the dark and conserve oil and tinder without a struggle. -Many of the rooms are integrated into the story somehow. While this ensures you see what the developers want you to see, there are very few rooms that are thought provoking and actually optional. -Heavy railroading, though this is still because the game is a story-based horror experience. [b]The Bad[/b] -Towards the endgame, the game starts taking Lovecraftian leaps of faith, resembling more a Dungeons and Dragons campaign rather than a rustic horror game set in a decaying castle. This happens both lore/story-wise as map-wise - for example, the castle's dimensions lose meaning in the endgame, with vast and open environments sprawling everywhere. -The ending is kind of anticlimactic and sudden, even. On top of that, you can easily get the bad ending because the grab mechanics are very finicky in the ending. It also leaves things open and unanswered. -The puzzles that aren't telegraphed well will have you bashing your head against a wall for an hour before solving it, if not straight up searching online for a solution. -Enemies disappear almost at random, making it feel too forgiving. Even if they go into a room without an exit, they might disappear regardless. -Enemies have no object permanence, and the rooms are designed around this. -The game is simply too forgiving. You're not often put in between a rock and a hard place. -Sanity mechanics can cause headaches because of the visual effects. Cutscenes flash white, discouraging you from playing in a darkened room. -You're often not in actual danger. The mobs feel like they're there for show, rather than there to chase you and make you strategize. When you are in danger, you most likely have plenty of space to maneuver in without stress. [h1]Story[/h1] Amnesia: The Dark Descent is based around its name - waking up as a man who doesn't remember anything, in a foreboding castle boasting Prussian eagles and diminished, collapsing walls, guided only by notes seemingly written by your past self in search of answers and closure, going deeper and deeper into a mind forgotten in a castle. This story is largely told through notes, allowing you to infer the true horrors of past, present and even future. [h1]Gameplay[/h1] While being [i]the[/i] horror game that will pop up on the edge of anyone's mind when thinking of the horror genre, it also created some tropes and fundamental mechanics, if even clichés, that later horror games have come to embrace in at least some way. For example, puzzles play a large part in the game, such as physics puzzles and puzzles of order. Though admittedly, some of the puzzles only seem to serve to artificially extend the playtime, giving little to no lore on the game world and not being as realistically feasible in the game's world. The monsters encountered have also been invested into significantly. Not only do they look horrifying - human, yet still distinctly something else entirely - but their encounters are also designed to be both navigable but still terrifying, despite some weakness in their AI and abundance. Their chase themes serve to drive point the home of terror and just what they are, even sounding a tad fit for the game's era. There is also the management of important resources, which seeks to induce stress in the player, especially those who are made easily anxious. Tinderboxes and oil exist to preserve the most important resource of all, your sanity and player comfort. However, they are also seriously omnipresent and hardly necessary, even if you don't know where you're going or what you're doing. Generous exploration by mid-game will likely have resulted in enough oil and tinder to last you to the end. [h1]Graphics[/h1] The graphics of Amnesia are iconic and impressive for its time. However, it does inevitably suffer from the curse of the passage of time, as models are left lacking detail on close-ups, looking blobby. They do still however serve their purpose of making the game look good well and give the game the feeling of a different era in time, where Napoleon was still a somewhat recent memory. [h1]Sound Design[/h1] Undoubtedly one of the strongest parts of Amnesia, if not the strongest, the sound design is superb. From the beginning's ever-present wind, wooden creaking to the monsters' grunts, groans and walking, it create an uneasy atmosphere of tension and serves as the first warning to the player of danger in the castle's depths, while also setting the stage. [h1]Conclusion[/h1] [i]Amnesia: The Dark Descent[/i] is a cornerstone of the genre of horror in gaming, and for several worthy reasons. It is brutal in telling the story it wishes to tell, with small hints of the horror of the self spread along the fear of the dark and monsters. It engrosses the player into its story with notes and thoughts rather than quest objectives and arrows, while also being designed well enough to make sure the player doesn't get lost often. The audio is well thought out and works to both create tension and help the player. All this coalesces to form a perturbing atmosphere fit for a game of its caliber. However, the game is dated and has weak points that somewhat detract from the experience; the most notable of which is the fact that it is too forgiving, too easy. The challenge of managing sanity is negligible when almost nothing stops you from standing still for minutes on end, (practically months in game terms) waiting for it to regenerate all the while you have far too much tinder and oil in your inventory to even remotely worry about scavenging potentially dangerous rooms for more; scavenging itself is also practically free of risk. Naturally, there are other, more minor or marginal weak points in the game, such as oversights or lore faith-leaps, but this ease at which the game can be played, even as a comparatively new entrée to the horror genre along with the low grade of the tension, which seems to be intended for players who are faint of heart, serve as the game's most notable problems. However, the game is still very much so worth it to play through. It even manages to retain surprises, even for those introduced to it earlier from videos or other media. The game still does feel as if the player is always somewhat at threat of siege, with the feeling of dread still following the player most steps along the way. [b]8.0/10
3.1 hours played
Written 17 days ago

I've been gooning at the sight of a servant grunt stuck in a corner for 12 hours and I'm about to bust.
8.6 hours played
Written 3 days ago

there is nothing scary about this game. having a horror setting isn't enough. maybe if you've never played a horror game, never seen a scary movie or never been snuck up on by your friend playing a prank then you might be able to extract some kind of entertainment from this shit
4.7 hours played
Written 2 days ago

scariest game i have ever played. flying naked guys everywhere.
0.6 hours played
Written 9 days ago

The title is really accurate, i don't even remember when i got this game
67.5 hours played
Written 26 days ago

best horror game ever made, been a fan since 2011
0.9 hours played
Written 15 days ago

Best experience is when you play in the dark at night
8.7 hours played
Written 26 days ago

They don't do it like they used to anymore. It's a one of a kind experience.
11.1 hours played
Written 25 days ago

definitely one of the greatest horror games ever made!
16.3 hours played
Written 23 days ago

this game goes hard ngl. but fuck malo
3.0 hours played
Written 26 days ago

Agrippa is a frakking legend. (Finished at 9x hours on another account)
6.6 hours played
Written 8 days ago

absolute banger all these years later
254.1 hours played
Written 11 days ago

Luv it Mod it Scaer Awesome foken game!
9.1 hours played
Written 21 days ago

i love this game even tho i haven't fineshed it yet
7.6 hours played
Written 21 days ago

this game gave me diarhhea
11.9 hours played
Written 14 days ago

🥀🥀🥀 type game
3.8 hours played
Written 2 days ago

is a very good game
36.3 hours played
Written 14 days ago

Real fucking scary
11.6 hours played
Written 19 days ago

Nice
17.3 hours played
Written 21 days ago

goat
1.8 hours played
Written 24 days ago

fun atmosphere
8.1 hours played
Written 18 days ago

a must-buy in the Amnesia series
7.7 hours played
Written 22 days ago

8.5/10
8.1 hours played
Written 28 days ago

masterpiece
147.4 hours played
Written 27 days ago

i love amnesia the dark descent !!!!
9.5 hours played
Written 8 days ago

Amaziiiing!
14.8 hours played
Written 17 days ago

i forgot
11.3 hours played
Written 1 day and 13 hours ago

Scaryyy
11.8 hours played
Written 23 days ago

Phenomenal