Galactic Mining Corp
Galactic Mining Corp

Galactic Mining Corp

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in-game
Data taken from Steam
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Galactic Mining Corp - Trailer
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp
Galactic Mining Corp is a unique rogue-lite, action game with crafting and base building mechanics. Head into uncharted space and discover a universe of locations to exploit for riches! Use your profits to expand your HQ, hire a crazy work force, obtain new drill components and upgrade everything.
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Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
83%
686 reviews
574
112
31.3 hours played
Written 8 days ago

The game itself is not bad. There is a lot of content, and there are plenty of goals to complete to 100% it. However, its not got a lot of different content. There are 72 crew members, over 100 items, and over 100 blocks. Each one has 3 levels, and XP tied to how many you collect, or how much you use a character. This is fine by itself, but the issue comes in that XP does not save between levels, and any XP gained while something is ready to level up is wasted until you manually level it up in the collections/crew menus. If you need to collect 100 of a specific block to level it up once, and then 200 to level it up the second time, you cant just go and collect 300 of it to level it up twice. You have to go level it up before you can even start collecting the 200 for the second level. This causes the end game to just be collecting blocks over and over until you max them all out for those last few achievements. If blocks and items would auto level up based on total collection not just collected since last level up, I wouldn't mind so much. The game play overall gets old fast, and the new power ups you get exploring the map are not really game changing enough to be exciting or all that useful (except the bouncing bombs and the saw) There are tons of QOL changes needed. Having to click twice on over 1500 tiles manually kinda sucks. I wish we could explore larger chunks at a time instead of having to click on each one, then right click to unlock it, its slow, tedious, and annoying.
36.7 hours played
Written 27 days ago

This kind of games tend to get boring at some point. But this time I collected all of the achievements before this happened.
6.0 hours played
Written 11 days ago

good simple time consumer