Malice & Greed
Malice & Greed

Malice & Greed

0
in-game
Data taken from Steam
This early access game has been abandoned by the developer as it has not been updated for 3 years ago.
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Malice & Greed Trailer
Malice & Greed
Malice & Greed
Malice & Greed
Malice & Greed
Malice & Greed
Malice & Greed
Malice & Greed
Malice & Greed
Malice & Greed
Malice & Greed
Malice & Greed
Malice & Greed is a Roguelike Turn-based RPG where you force enemies & bosses to join you after each fight, sell them to the Shady Smuggler, and butcher them to steal their skills. Customize & upgrade a new team every run to build the ultimate combo as you battle to reach Nirvana!
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Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
78%
46 reviews
36
10
1.7 hours played
Written 1 day and 18 hours ago

[h1][b] TLDR: A massive mess of way too many mechanics dampens the more creative elements like capturing enemies. Also, abandoned in early access. [/b] [/h1] [h1]PROS: [/h1] ➕Some unique concepts of capturing enemies ➕Good artstyle [h1]CONS: [/h1] ➖Abandoned early access game ➖Mechanic overload This is going to be a shorter review, because if the developer doesn’t get to finish their game, then I don’t have to put forth the effort of a full review. The obvious big negative for me is an abandoned early access game. The developer seems to have gone missing after working on another project, both remain unfinished. As such, I’m not waiting for EA to end, since it seems like it never will. I’m a pretty big veteran of card games, I’ve played both physical and digital card games for over two decades combined, so I am very fluent in card abilities and mechanics. Malice & Greed (M&G) goes to the absolute extreme with mechanics. Even the most basic skills have 2 or 3 effects stapled onto them, with some of the more complex skills having literally 6. Imagine in Magic the Gathering, playing for your first time, and seeing an enemy with Flying, LifeLink, First Strike, Reach, Trample, Shadow, Banding, Echo, and Landwalk. That would be a ton to digest your first time. I’m slightly exaggerating to get the point across, but my first impression of playing M&G was being constantly overwhelmed and confused about what was happening. Aside from the ridiculous multiple mechanics, the coolest concept is taking the last enemy you defeat onto your team. You can also eat them for max HP+ or kill them to steal their ability. It's almost like a brutal game of Pokemon combined with Slay the Spire. I dig it. I really think that the game should have focused purely on the abduction aspect and not try to have 10 other systems to overcomplicate things, or maybe introduce various systems as the player gets further into the game, because as it stands now its like a jumbled mess of overflowing ideas all crammed into a bag way too small. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]No[/h1] Do the demo if you must, but strong recommend on DO NOT BUY since it's been abandoned. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR