58.7 hours played
Written 2 months ago
I absolutely loved playing this game. The early progression is very well-paced. It's a unique experience I've yet to see replicated, and the power increases you get from your first couple of levels feel extremely significant. The only problem I have with Soulash is that, in the later stages of the game, every enemy has hundreds of health, while your attacks cap out at dealing at most around 40 damage (with the exception of vengeance). Going through the capital city starts to feel tedious when it takes several turns to kill basic soldiers, of which you'll be fighting at least 3 in the smallest encounters. On the other hand, the turn-based combat really starts to shine when you get to fight unique enemies like the gods, or the Emperor/Sandaver. Soulash could definitely benefit from a little rebalancing there. The first time I beat the game was as a poacher, but every class uniquely viable (necromancer moreso than the others, haha). Seemingly menial abilities like Quickstep, decreasing movement intervals, can completely change the way you approach encounters. Handling the minutiae like your hunger and thirst bars, carrying capacity, elemental resistances and damage, vision, etc. adds a great deal of complexity to the game, and it's a joy to have it all come together. The only exception to this is durability, which I hate with a passion. Regardless, I highly recommend this game. The learning curve is very steep, but the gameplay is extremely rewarding.